cfp: Conference Calls from mid August

START*DUE*CONFERENCETHEMELOCATION
9-Dec-1325-Aug-13icmi2013 (emotion workshop)Multimodal Interaction, ICMI (Emotion Representations)Sydney Australia
17-Mar-1430-Aug-13Presence2014Presence 2014Vienna Austria
19-Mar-1430-Aug-13SCMS2014Society for Cinema and Media StudiesSeattle USA
21-Jan-141-Sep-13enter2014etourismDublin Ireland
9-Dec-132-Sep-13affective experiencesNew Media, Audiences and Affective ExperiencesLondon UK
14-May-147-Sep-13CAADRIA 2014Rethinking Comprehensive Design:Speculative CountercultureKyoto Japan
8-Jan-1411-Sep-13visigrapp (position papers)Computing vision, Imaging & Computer Graphics TheoryLisbon Portugal
18-Mar-1414-Sep-13dha2014Perth Australia
6-Dec-1315-Sep-13Chicago ColloqiumDigital Humanities and Computer ScienceChicago USA
8-Jan-1416-Sep-13meccsa2014media and the marginsBournemouth UK
26-Apr-1418-Sep-13CHI2014One of a CHind: Human Factors in Computing SystemsToronto Canada
22-Apr-1431-Oct-13CAA2014Computer Applications in ArchaeologyParis France
8-Jul-141-Nov-13DH2014Digital HumanitiesLausanne Switzerland
23-Jun-1412-Jan-14ITiCSE 2014Innovation and technology in Computer Science EducationUppsala Sweden
21-Jun-1419-Jan-14dis2014(ACM) Designing Interactive Systems: Crafting DesignVancouver Canada
27-Aug-1420-Apr-14OpenSYM2014The International Symposium on Open CollaborationBerlin Germany
28-Oct-1424-Apr-14nordichi2014Helsinki Finland
6-Jun-1626-Jan-16DIS2016Designing Interactive SystemsBrisbane Australia
5-Oct-13?ASHA (sessions)2013 Australasian Society for Historical ArchaeologySydney Australia
24-Oct-13?UDCClassification systemsThe Hague, Netherlands
12-Nov-14?ICMIMultimodal InteractionIstanbul Turkey
6-Jul-15?Digital Humanities 2015Digital HumanitiesSydney Australia

Not all in press is true

Just came across this link of an article to an article.

http://www.metaversejournal.com/2009/07/26/the-watch-virtual-worlds-in-the-news-81/

Never said half of this, don’t remember talking to the reporter/newspaper, and certainly don’t expect virtual worlds to overtake real-world travel and books, wow!

North Shore Times (NZ) – Study out of this world. “Virtual worlds and computer games aren’t only for teen cyberjunkies, says Massey University associate professor Erik Champion. He says computer games have enormous potential and tools to explore and interact with ancient cultures, distant places and inaccessible environments. The new media lecturer at the design school on the Albany campus is seeking designers to create more New Zealand-themed virtual worlds. “The challenge is to find new interactive ways to experience things through digital media,” he says. Dr Champion says those worlds will soon become more popular than travelling and book learning and the like.”

Xtranormal for Educators

http://jitp.commons.gc.cuny.edu/xtranormal-for-educators/
Xtranormal is an animated movie-making tool that converts script text to speech. It offers a simple drag-and-drop user interface for adjusting camera angles, character motions, background music and sound, and more. This animated Tool Tip reviews the educator version of Xtranormal and its use in the writing classroom. Acknowledging the validity of both Kathleen Blake Yancey’s and Cynthia Selfe’s ideas about the importance of new media in the composition class, the review considers how Xtranormal may help students explore both the possibilities and limitations of video as a medium for advancing their ideas.

International Journal of Digital Libraries: Special Issue on Digital Scholarship

http://caaconference.org/2013/08/international-journal-of-digital-libraries-special-issue-on-digital-scholarship/

This special issue will solicit high quality papers that demonstrate exceptional achievements in digital scholarship, including but not limited to:

  • Scholarly work that demonstrates innovation in the creation and use of complex information objects and tools to advance domain scholarship.
  • Domain research that exemplifies creative and innovative data-intensive research in the formal, natural, social sciences and the humanities and arts.
  • New applications, tools and services that expand the scope and means for interdisciplinary digital scholarship.
  • Data repositories and infrastructure projects of exceptional quality and value that illustrate how community-based efforts can serve global constituencies.
  • Models for leveraging and expanding web-based infrastructure for scholars.
  • Document models that support multiple information types, update, annotation, executable objects, linkages, rapid integration and staged release of document components.
  • Scholarly communication environments that capture a comprehensive record of scholarly workflows and artifacts and provide new means of presentation, dissemination and reuse of digital assets.

Important Dates

  • November 30, 2013 – Paper Submission deadline
  • March 1, 2014 – First notification
  • May 1, 2014 – Revision submission
  • July 1, 2014 – Second notification
  • September 1, 2014 – Final version submission

linked data, linked places, maps, inhabitant maps

Those who know me know I am very interested in creating a overall framework that allows dynamic linkages between digitalised text and 3D models and 3D modelled environments all inside the same web browser (or game engine).

There was some TEI work on encoding of text and people references (personography and prosopographical data), I am interested in digitalised text and place references. Particularly historic and mythic and ancient places.

Re/viewing Corey Harper’s wonderfully elegant rant on how linked data should be not just on text but on people places and things, led me to think again about how places can be shared between 2 and 3D media, and other forms of media, in a meaningful way.
http://www.digitalnz.org/blog/posts/reflections-on-the-2013-linked-open-data-in-libraries-archives-and-museums-summit
Check out the video of Corey Harper in the page (or on youtube or see below)

One idea I have is of inhabitant cognitive maps, not merely how does an author link places inside a text, but what are the literary or historic characters ideas and experiences about linked places and how could we visualise that in 2D/3D interfaces?

cfps for August onwards

START*DUE*CONFERENCETHEMELOCATION
21-Jan-141-Sep-13enter2014etourismDublin Ireland
9-Dec-132-Sep-13affective experiencesNew Media, Audiences and Affective ExperiencesLondon UK
14-May-147-Sep-13CAADRIA 2014Rethinking Comprehensive Design: Speculative CountercultureKyoto Japan
8-Jan-1411-Sep-13visigrapp (position papers)Computing vision, Imaging and Computer Graphics TheoryLisbon Portugal
18-Mar-1414-Sep-13dha2014Digital Humanities Australasia 2014: Expanding HorizonsPerth Australia
8-Jan-1416-Sep-13meccsa2014media and the marginsBournemouth UK
26-Apr-1418-Sep-13CHI2014One of a CHind: Human Factors in Computing SystemsToronto Canada
22-Apr-1431-Oct-13CAA2014Computer Applications in ArchaeologyParis France
8-Jul-141-Nov-13DH2014Digital HumanitiesLausanne Switzerland
23-Jun-1412-Jan-14ITiCSE 2014Innovation and technology inComputer Science EducationUppsala Sweden
23-Jun-1419-Jan-14dis2014(ACM) Designing Interactive Systems: Crafting DesignVancouver Canada
5-Oct-13?ASHA (sessions)2013 Australasian Society for Historical ArchaeologySydney Australia
24-Oct-13?UDCClassification systemsThe Hague, Netherlands
6-Jun-16?DIS2016Designing Interactive SystemsBrisbane Australia
6-Jul-15?Digital Humanities 2015Digital HumanitiesSydney Australia

reconstructing 3D from photographs software

That software insight3D I was briefly looking into might not be maintained very well, people at blenderation forked it
http://sourceforge.net/projects/insight3dng/

Found another trial / commercial (?) product http://www.visualsize.com and allows you to compare against other software http://www.visualsize.com/photonav3d/summary.html

libmv – a structure from motion library – Google Project Hosting

CALL FOR PAPERS | Affective Experiences

http://affectiveexperiences.com/seminars-about/call-for-papers/
Participations: Journal of Audience and Reception Studies
Special Issue: ‘Researching audiences in digital mediated and interactive experiences’
Part of the AHRC Funded Project http://affectiveexperiences.com/

Deadlines

Paper Submission: 1st November 2013
Acceptance Notice: 19th December 2013
Final Submission: 21st March 2014
Final Publication: End of May 2014

Digital Humanities – Really?

On the Way to Somewhere Else

Russ Ackoff shared that the best knowledge system he knew was to have an intelligent set of graduate students that knew him.  In 1985 when we were meeting regularly, he described the joy every morning of coming in and having 2-3 journal articles taped to his office door that his students thought were relevant for him in the moment.  He pointed out that the students knew his interests and his current projects and would look out for material they knew Russ would be interested in.  Russ chuckled and shared “graduate students are much better than any search engine could ever be.”

To Russ’s observations I would add that colleagues and professors who know me are also a great source of knowledge pointers, if I just remember to include them in what I am up to.

I mentioned to my colleagues at UW Bothell that are working on the future designs…

View original post 4,001 more words

game engines for teaching

here are some game engines I am hoping we can install and run in our new postgrad design lab

1. The latest version of Autodesk Maya (mac os x), for the Mac Prosfree trial at http://www.autodesk.com/products/autodesk-maya/free-trial
student version http://students.autodesk.com/?nd=download_center
Other 3D and often cheaper if less powerful software solutions could be Silo 3D or Blender 3D. 3D Studio max is also an autodesk product but probably around the same price as maya. Rhino 3D is used by many industrial and transport designers and architects.

2. The latest version of unity (4.2), the indie version is free
http://unity3d.com/unity/download/
If we have money now or later for copies of unity pro (education version) that would be great!
https://store.unity3d.com
In Australia the supplier for Unity Pro education seems to be
http://www.stormfx.com.au/games/unity-pro.html

3. I would also like Blender downloaded (free), runs on all major OS
http://www.blender.org

4. Sketchup downloaded (free).
http://www.sketchup.com

5. For those who can run bootcamp or similar on the macs or have a PC there are free versions of game editors (PC os only)
for Crydev engine http://www.crydev.net/dm_eds/download_detail.php?id=4

6. There is also UDK (Unreal) http://www.unrealengine.com/udk/
You might also be interested in skyrim’s creation kit, the wiki is here http://www.creationkit.com but you may have to install Steam (hope it has improved over previous versions!)

7. A longterm goal would be zbrush http://pixologic.com

I am sure I am missing some important software and related modelling tools! And what about animation software alternatives to Maya?

JITP Issue 5 Call for Submissions: Deadline 10/20/2013

The Journal of Interactive Technology and Pedagogy is a peer-reviewed and open-access journal that welcomes work that explores critical and creative uses of interactive technology in teaching, learning, and research. For Issue 5, we are seeking submissions under the theme of “Media and Methods for Opening Education.” This theme invites submissions that critically and creatively consider both media and methods that open up traditional educational settings to more democratic and diverse modes of learning and knowledge production.

We are particularly interested in papers that express intriguing and promising ideas, demonstrate new media forms or educational software tools, or focus on research methods for opening education. Possible submission topics include, but are not limited to:

  • The development, implementation, and/or evaluation of pedagogical practices that draw on Open Education Resources (OER).

  • Explorations of Open Access, Open Source, and/or Open Data initiatives that address matters of race, class, gender, sexuality, and disability.

  • Critical considerations of corporate or proprietary media in pedagogical practices.

  • Feminist media and methodologies for challenging patriarchal structures in education.

  • Analyses of both the educational media and practices of civic movements such as the Free University, Occupy Data, or CryptoParty.

  • Hackathon methodologies: tools and practices.

  • Critical and participatory approaches to facilitating MOOCs.

  • Engaging local communities in public research and/or education through civic media.

  • Interactive platforms and practices that queer traditional educational boundaries between teacher/student as well as inside/outside the classroom, unfixing these binaries so as to reconsider our norms and what they leave unsaid.

  • Critical appropriations of queer, feminist and/or radical praxis to address ITP matters such as universal access.

  • Visualizing research products for diverse publics.

  • Best practices for collaborating in heterogeneous spaces.

  • Anti-disciplinary approaches to problem solving and the public domain.

In addition to traditional long-form articles, we invite submissions of audio or visual presentations, interviews, dialogues, or conversations, creative works, manifestos, jeremiads or other scholarly materials. All submissions are subject to an open peer review process. Submissions received that do not fall under the specific theme of Issue 5, but do fall under the broader theme of JITP, will be considered for publication in a future issue.

Important Dates

The submission deadline for Issue 5 is October 20, 2013. When submitting using our Open Journal Systems software, under “Journal Section,” please select the section titled “Issue 5: Special Issue.”

To submit and read our full guidelines, go to http://jitp.commons.gc.cuny.edu/submit/.

Thank you for your time and consideration,

Chris Caruso, Communications Editor of JITP

cfps for July

START*DUE*CONFERENCETHEMELOCATION
22-Apr-1414-Jul-13CAA2014Computer Applications in ArchaeologyParis France
21-Nov-1325-Jul-13slactions2013Int. conference on virtual worlds:Learning with simulationsPortugal, virtual
8-Jan-141-Aug-13mm20143D Multimedia Computing and Modeling (special session)Dublin Ireland
9-Sep-134-Aug-13digitalresearch2013Digital Research 2013 (DR2013)Oxford UK
4-Mar-1415-Aug-13iConference2014The ninth annual iConferenceBerlin Germany
19-Mar-1430-Aug-13SCMS2014Society for Cinema and Media StudiesSeattle USA
17-Mar-1430-Aug-13Presence2014Presence 2014Vienna Austria
21-Jan-141-Sep-13enter2014etourismDublin Ireland
18-Mar-1414-Sep-13dha2014Digital Humanities Australasia 2014: Expanding HorizonsPerth Australia
8-Jan-1416-Sep-13meccsa2014media and the marginsBournemouth UK
6-Jul-141-Nov-13DH2014Digital HumanitiesLausanne Switzerland
14-Jun-1419-Jan-14dis2014(ACM) Designing Interactive Systems: Crafting DesignVancouver Canada
4-Jul-15Digital Humanities 2015Digital HumanitiesSydney Australia
5-Oct-13ASHA (sessions)2013 Australasian Society for Historical ArchaeologySydney Australia
24-Oct-13UDCClassification systemsThe Hague, Netherlands
23-Apr-14Ways of SeeingGalway Ireland

cfp: Slactions 2013 (abridged)

5th International research conference on virtual worlds – Learning with simulations

21-23 November, 2013

http://www.slactions.org/

In cooperation with VS-GAMES – international conference on Games and Virtual Worlds for Serious Applications

Slactions 2013 is the fifth edition of SLACTIONS, the original international conference held simultaneously in several countries on the topic of virtual worlds and metaverse platforms.

This edition initiates a cooperation with the VS-GAMES conference, on the form of the workshop “Technology Challenges of Virtual Worlds in Education & Training towards widespread adoption.”…

Slactions looks forward to receive contributions of research results, case studies, panel discussions, and demonstrations that scholars, educators, and businesses can port to their own environments and apply in their research, teaching, and business strategy. We will accept papers from the full spectrum of intellectual disciplines and technological endeavors in which metaverse platforms are currently being used: from Education to Business, Sociology to Social Sciences, Media Production to Technology Development, Architecture and Urban Planning to the Arts.

The 2013 edition includes the theme “Learning with simulations”. Special panels/workshops will convey this theme. The use of simulations in learning is now an important field of research in education and professional development, and virtual worlds/metaverse platforms play a significant role in this context. So join us for Slactions 2013, where researchers can present and discuss developments in simulations aiming to assist learning in science and technology education.

Topics covered may include but are not limited to:

Education and Learning Perspectives (e.g., learning with simulations in science education, educational use of virtual worlds)

Computer Science and HCI Perspectives (e.g., systems integration, content generation, automated behaviours, user experience)

Social Science Perspectives (e.g., communication, behavioural studies, law, sociology, anthropology)

Arts and Humanities Perspectives (e.g., creativity, design, embodiment, art)

Business, Management, and Economics Perspectives (e.g., e-business, e-commerce, non.profit, methods, processes, best practices)

Format

Slactions has the format of a hybrid online and physical conference. All paper presentations and plenary sessions by guest speakers will be held in an online virtual world (instrucions will be provided in the conference website), and projected locally at local chapters, for participants attending physically. Physical participants can interact with the online participants via a “physical chapter avatar” and microphone.

Workshops and other events may also take place locally in specific chapters or in mixed format across several participating chapters.

Submissions

Authors are invited to submit:

● A full paper of eight to ten pages for oral presentation

● A “work in progress” paper of 4 pages for oral presentation

● A Flickr image or YouTube video, indexed with the tag “slactions2013” for poster presentations ‘in-world’

● A live presentation in an online virtual world.

All submissions are subject to a double blind review process and should be professionally proofread before submission. All manuscripts should be formatted according to the ASIS&T proceedings template. (Disclaimer: SLACTIONS is not associated with ASIS&T.)

Publication venues

All accepted papers and posters will be published online and in ISBN-registered digital proceedings. Video posters and live presentations can submit an abstract for inclusion in the digital proceedings.

The authors of the best papers will be invited to provide revised and expanded versions for publications in special editions of journals or as single contributions to theme-specific journals, including a special issue of an SSCI-indexed journal.

Check out www.slactions.org regularly for more information and developments on the proceedings publisher and journal venues for best papers.

Official language of the conference

The official language for the online space and all submissions is English only. However, at the physical site of local chapters you can also use the native language of that location.

Important dates

● Submissions deadline:

○ Main Slactions conference 1st Call: June 30, 2013

○ Main Slactions conference 2nd Call: July 25, 2013 (Deadline Extended)

● September 9, 2013 – Submission results provided for main Slactions conference submissions

● September 11-13, 2013 – Slactions workshop in VS-GAMES conference

● October 10, 2013 – Deadline for print-ready versions of Slactions main conference papers

● November 21-23, 2013 – Main Slactions conference

Workshop at VS-GAMES 2013, Bournemouth, UK

We’re inviting submissions on the current technology challenges of virtual worlds in education and training, towards widespread adoption of these platforms. Authors are invited to submit papers on the matter of making technology available to educational actors, the matter of content production, the matter of large scale deployment & systems integration, and more.

This workshop will take place on September 13th, at Bournemouth, UK, as part of the VS-GAMES 2013 conference. More information at: http://www.vsgames2013.org/p/workshops.html

is a digital visualisation an object?

Yes this object versus the code idea seems also Cartesian error 2.0..and indirect biofeedback on a grand or shadowy urban scale raises its head again..

visual/method/culture

I’ve finally managed to do some reading for my own purposes rather than HEFCE’s, and in particular I’ve enjoyed a chapter in a book called Digital Sociology: Critical Perspectives, edited by Kate Orton-Johnson and Nick Prior.  The chapter is by Roger Burrows and David Beer, on what they call urban informatics.  It’s a neat overview of a big field, and provocative to boot on its implications for sociology.

The chapter’s about the digital, it’s about the urban, so I was reading it as part of my efforts to finish a paper on the digital visualisations of new urban developments: part of the ESRC-funded ‘Architectural Atmospheres‘ project that I’m working on with Monica Degen and Clare Melhuish.

And I couldn’t fit the visualisations we’ve been studying into their argument.  Indeed, they don’t really fit into the much wider literature on how software scripts urban spaces – on ‘urban…

View original post 400 more words

moving to Curtin University Australia

I am no longer at DIGHUMLAB Denmark but now in Perth, Western Australia, and will start work  Monday 15 July as Professor of Cultural Visualisation at Media Culture and Creative Arts, Curtin University, Australia.

Please direct questions on DIGHUMLAB.dk and DARIAH Denmark to dighumlab@gmail.com                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                       next week, Monday 15 July. Please direct all DIGHUMLAB and DARIAH queries to dighumlab@gmail.com

 

DHC2013 deadlines extended

DEADLINE EXTENSION

Sun, 23th of June Sun, 30th of June Abstract (mandatory for all submissions);
Sun, 30th of June Sun, 7th of July Full Papers, Short Papers, Panel/Workshop/Tutorial proposals due

www.digitalheritage2013.org

Details on templates, formatting guidelines and submission procedures can be found at:

www.digitalheritage2013.org/submission and www.digitalheritage2013.org/authors-instructions

For further inquiries get in contact with:

program@digitalheritage2013.org or at info@digitalheritage2013.org

Digital Classicist Berlin == Call for Papers

http://de.digitalclassicist.org/berlin/cfp

Digital Classicist Seminar Berlin: Call for Papers (EN)

We are pleased to announce the Call for Papers for the second series of the Digital Classicist Seminar Berlin. This initiative, inspired by and connected to London’s Digital Classicist Work in Progress Seminar, is organised in association with the German Archaeological Institute and the Excellence Cluster TOPOI. It will run during the winter term of the academic year 2013/14.

We invite submissions on any kind of research which employs digital methods, resources or technologies in an innovative way in order to enable a better or new understanding of the ancient world. We encourage contributions not only from Classics but also from the entire field of “Altertumswissenschaften”, to include the ancient world at large, such as Egypt and the Near East.

Abstracts, either in English or in German, of 300-500 words max. (bibliographic references excluded) should be uploaded by midnight MET on September 01, 2013 using the special submission form.

Themes may include digital editions, natural language processing, image processing and visualisation, linked data and the semantic web, open access, spatial and network analysis, serious gaming and any other digital or quantitative methods. We welcome seminar proposals addressing the application of these methods to individual projects, and particularly contributions which show how the digital component can facilitate the crossing of disciplinary boundaries and answering new research questions. Seminar content should be of interest both to classicists, ancient historians or archaeologists, as well as information scientists and digital humanists, with an academic research agenda relevant to at least one of these fields.

Seminars will run fortnightly on Tuesday evenings (18:00 c.t.-19:30) from October 2013 until February 2014 and will be hosted by the Excellence Cluster TOPOI in the TOPOI buildings in Dahlem and Mitte. The full programme, including the venue of each seminar, will be finalised and announced at the end of September. As with the first series, all seminars will be video recorded and we endeavour to provide accommodation for the speakers and contribute towards their travel expenses. There are plans to publish the proceedings as a special issue of the new open access publication from TOPOI.