personal bit of information and apology

I am sorry I have not had much time to update the site lately, I have been very busy with organizing a workshop in Copenhagen
http://dighumlab.dk/news/single-news/artikel/cfp-cultural-heritage-creative-tools-and-archives-workshop/

The programme will appear soon and I am very happy with it, I think it will be a great event.

However June will probably not see much activity on this site as I will be tidying up loose ends here in Denmark before moving to Curtin University in Western Australia in July to start a new role. I am sorry in many ways to be leaving Europe but this is probably the right time to do so and some wonderful opportunities await.

In particular I am looking forward to working with iVEC, supervising PhD students, facilitating a new masters in visualisation for Curtin, and also help them develop new facilities such as this one for research into Cultural Visualisation (amongst other things).

recent call for papers

START*DUE*CONFERENCETHEMELOCATION
27-sep-1324-maj-13frog2013fun n gamesVienna Germany
09-dec-1324-maj-13icmi2013Multimodal Interaction, ICMISydney Australia
27-sep-1331-maj-13CVRBJournal of Virtual Reality and BroadcastingDusseldorf Germany
25-sep-1301-jun-13Virtual archaeologyVIRTUAL ARCHAEOLOGY: Museums & Cultural TourismDelphi Greece
09-sep-1302-jun-13mm4ch2013Workshop on Multimedia for Cultural HeritageNaples Italy
30-sep-1302-jun-13ie2013matters of life or deathMelbourne Australia
28-okt-1309-jun-13Digital Heritage 2013Digital HeritageMarseilles France
04-aug-1413-jun-13inclusive museumthe inclusive museumLos Angeles
06-okt-1314-jun-13its2013ACM Interactive Tabletops and Surfaces 2013 ConferenceSt Andrews Scotland
03-okt-1315-jun-13Cultural ResearchCulural Research in the Context of Digital HumanitiesSt Petersburg Russia
01-okt-1317-jun-13ismar2013mixed and augmented reality workshopsAdelaide Australia
29-nov-1328-jun-13ITS2013The Internet Technologies and SocietyKuala Lumpur
05-dec-1320-aug-13DHLU2013Reading historical sources in the digital ageLuxembourg
21-jan-1401-sep-13enter2014etourismDublin Ireland
08-jan-1416-sep-13meccsa2014media and the marginsBournemouth UK
18-mar-14?dha2014Digital Humanities Australasia 2014: Expanding HorizonsPerth Australia
06-jul-14?DH2014Digital HumanitiesLausanne Switzerland

Centernet CFP–NANO: New American Notes Online (Issue 5) Special Theme: Digital Humanities, Public Humanities, Deadline: 1 October 2013

NANO: New American Notes Online

Call for Papers: Issue 5

Special Theme: Digital Humanities, Public Humanities

Deadline: 1 October 2013

www.nanocrit.com

Scholars, artists, and new media practitionersincluding Sharon Daniel, Erik Loyer, Alex Juhasz, Liz Losh, Tara McPherson, Kathleen Woodward, Sarah Elwood, Margaret Rhee, Kim Christen, and Alan Liuhave recently investigated the intersections of digital methods with cultural criticism, demonstrating how investments in technologies and computation are not necessarily antithetical to investments in critical theory and social justice. Building on these investments, this special issue of NANO (http://www.nanocrit.com/) asks how, when, and for whom digital humanities is also public humanities, with particular attention to project-based research. For instance:

● Which digital humanities projects are currently engaging contemporary politics and social exclusion, under what assumptions, and through what mechanisms?

● How are these projects articulating relationships with their publics and community partners, and through what platforms and forms of collaboration?

● How are public humanities projects being preserved, circulated, and exhibited through digital methods? By whom? Using what protocols and technologies?

● Does public humanities have “data”? If so, then how is that data defined or structured? If not, then what are some concerns about data-driven research?

● What might the histories of digital humanities (however defined) learn from social justice activism, participatory research, context provision, and witnessing?

● How are building, making, or coding activities embedded in social justice initiatives?

Across text, image, audio, and video, authors are invited to individually or collaboratively submit notes or brief “reports” detailing projects that work across digital and public humanities, including projects that do not identify with either term.

For the issue, a “report” implies a submission that, at a minimum:

● Focuses on an existing project, which is in development or already live;

● Provides screengrabs, screencasts, or snapshots of that project and (where possible) treats them as evidence for an argument about the project;

● Intersects questions of computation and technology with questions of culture and social justice; and

● Articulates a narrative for the project, including (where applicable) its workflows, motivations, interventions, management, and partners.

Invited by NANO, the editor of this special issue is the Maker Lab in the Humanities at the University of Victoria, including Adèle Barclay, Nina Belojevic, Alex Christie, Jana Millar Usiskin, Stephen Ross, Jentery Sayers, and Katie Tanigawa.

SUBMISSION GUIDELINES: For this special issue, we are accepting submissions across text, image, video, and audio. All submissions should be submitted to both maker and editor.nanocrit by 11:59pm on 1 October 2013 in your time zone. The body of the email should include your name(s), your affiliation(s), the title of the submission, five keywords describing the submission, and media type(s) and format(s) for the submission. Where possible, the submissions should be attached to the email. Should a submission exceed the email attachment limit, then the body of the email should also include a URL for the submission. The URL should not be discoverable on the web (e.g., it should be behind a passcode-protected wall, in a private cyberlocker, or not visible by search engines). Do not include your name(s) in any file name. Your name(s) should only be included in the body of your email.

If your submission is in text, then it should not exceed 3500 words (DOC(X)s and RTFs are preferred). Up to 15 high-resolution (at least 600 dpi) images are permitted (JPEGs are preferred) per submission. Video submissions should be 3 to 10 minutes in duration (MOVs and MP4s are preferred; minimum resolution: 426 x 400; maximum resolution: 1920 x 1080). Audio essays should also be 3 to 10 minutes in duration (MP3s and WAVs are preferred, encoded at 256 kbit/s or higher). Both audio and video can also be embedded in any text submission (no more than 5 instances of embedded media per submission).

All submissions should follow MLA guidelines for format, in-text citations, and works cited. Please email any questions about the submission guidelines to maker and editor.nanocrit.

SCHEDULE: Below is a tentative timeline for this special issue:

April 2013: Call for papers

October 1, 2013: Deadline for submissions to maker and editor.nanocrit

October 2, 2013: Peer review commences

November 1, 2013: Comments by the editors sent to all authors

November 25, 2013: Authors return final, revised submissions to the editors

December 1, 2013: End of peer review process

December 1, 2013: Final versions of selected submissions sent by editors to NANO

December 6, 2013: Publication in NANO

COPYRIGHT AND PERMISSIONS: NANO expects that all submissions contain original work, not extracts or abridgements. Authors may use their NANO material in other publications provided that NANO is acknowledged as the original publisher. Authors are responsible for obtaining permission for reproducing copyright text, art, video, or other media. As an academic, peer-reviewed journal, whose mission is education, Fair Use rules of copyright apply to NANO. Please send any questions related to copyright and permissions to editor.nanocrit.

QUESTIONS: Please do not hesitate to contact the Maker Lab in the Humanities (special issue editor) at maker with any questions or concerns about this special issue.

We are looking forward to receiving your contributions to this issue of NANO.

The Maker Lab in the Humanities at the University of Victoria

maker

Special Issue Editors: Adèle Barclay, Nina Belojevic, Alex Christie, Jana Millar Usiskin, Stephen Ross, Jentery Sayers, and Katie Tanigawa

www.nanocrit.com

CVRB conference submission extended.

http://www.jvrb.org/cvrb

CVRB 2013 – 1st International Conference on Virtual Reality and Broadcasting

Celebrating the 10 year anniversary, JVRB is organizing an international conference on VR and Broadcasting that is held in conjuction with Marie Curie Researcher’s night.

we would like to inform you that we have extended the deadline for full articles to April 30th, 2013, the same as for short papers. Additionally, we are planning a second extension of the deadline for both article types to May 31st, 2013.

Conference calls for April 2013 onwards

START*DUE*CONFERENCETHEMELOCATION
22-09-1303-04-13Theory and Practice of Digital LibrariesTheory and practice of digital libraries 2013Valletta Malta
11-09-1322-04-13vs-games 2013Games and Virtual Worlds for Serious ApplicationsBournemouth UK
25-09-1330-04-13EAEA2013Envisaging ArchitectureMilan Italy
16-09-1330-04-13Culture and ComputingFourth conference (Culture and Computing 2013)Kyoto Japan
31-10-1330-04-13games and literary theoryDigital Games and Literary Theory Conference SeriesValletta Malta
25-09-1330-04-13CVRBJournal of Virtual Reality and BroadcastingDusseldorf Germany
19-09-1307-05-13transcending bordersJapanese Association for Digital HumanitiesKyoto Japan
09-12-1324-05-13icmi2013Multimodal Interaction, ICMISydney Australia
28-10-1309-06-13Digital Heritage 2013Digital HeritageMarseilles France
06-10-1314-06-13its2013ACM Interactive Tabletops and Surfaces 2013 ConferenceSt Andrews Scotland
22-09-13SSHhorizons for social science and humanitiesVilnius Lithuania

Job offer: project manager PERICLES at CeRch

The Centre for e-Research (CeRch) located in the Department of Digital Humanities (DDH) at King´s College is looking for a project manager on a new EU FP7 Digital Preservation project PERICLES that will run until the end of January 2017. Closing date for applications is 16 April 2013.
For further information please visit this page: http://www.kcl.ac.uk/depsta/pertra/vacancy/external/pers_detail.php?jobindex=12991

Free one day event: “Digital Humanities: Now and Beyond” 17 April 2013, Aalborg Denmark

Digital Humanities: Now and Beyond

The Manifestos

The keynotes by Jeffrey Schnapp (Harvard University) and John Naughton (University of Cambridge) will discuss their respective visions of Digital Humanities.

Prominent Danish scholars within digital humanities will present on both the critical-problematic perspectives of the Humanities turned Digital or present their own research projects within the area of Digital Humanities.

Talks will be in English.

Programme 17 April 2013
10.00-10.15Welcome and introduction by organizer Associate Professor Mia Rendix and Dean of the Humanities, Professor Lone Dirckinck-Holmfeld
10.15-11.00Keynote by Professor Jeffrey Schnapp (Harvard University)
11.00-11.15Questions
11.15-12.15Keynote by John Naughton (Cambridge University)
12.15-12.30Questions
12.30-13.30Lunch
13.30-14.00Lecture: Professor Helle Porsdam (University of Copenhagen)
14.00-14.30Introduction of the Danish DigHumLab, by Associate Professor Erik Champion (University of Aarhus)
14.30-14.45Coffee
14.45-15.15Lecture Professor Lars Ole Sauerberg (University of Southern Denmark)
15.15-15.45Lecture Associate Professor Niels Brügger (University of Aarhus)
14.45-16.30Round-table discussion – chaired by Professor Thomas Ryberg (University of Aalborg)
16.30Goodbye

Please sign up for the conference at this link (participation is free of charge).

If a cancellation is received after 8 April 2013 and/or the participant fails to attend, the participant will be charged an administration fee of 100 Danish crowns (DKK).

Organizer: Associate Professor Mia Rendix, Aalborg University – Denmark

Note: Flights to Aalborg Airport: http://www.aal.dk/direkte-ruter/#.UVwfAlejaPw Norwegian offer many cheap flight connections or one can connect via Copenhagen, Berlin and others.

Billund airport (2-3 hours away) is serviced BA; Ryan air; KLM, Air France; Lufthansa; SAS; and Norwegian.

The Interpretation Game

Last night I saw a presentation by Dr Mark Eyles. It was part of a meeting of the Hampshire Unity3D/3D Interactive Group (H3DG), a groups which started up just as I was beginning my studies, so I’ve sort of fallen into it. Its a great little get together, about once a month at The Point in Eastleigh. Part of the evening consists of a tutorial demonstrating how easy the Unity3D engine is to use. (And it really seems easy, almost childs-play – but I speak as one who has just realized that he’s done his HypeDyn project all wrong, and will have to start again.) Last night for example showed how easy it was to use the 3D technology to make a 2D game. We also got a demonstration of the forthcoming Leap gesture controller, and how easy it is to integrate gesture controls into Unity3D games.

View original post 1,110 more words

CFP: Cultural Heritage, Creative Tools and Archives Workshop

DIGHUMLAB DK and the DIGITAL CURATION UNIT Athens are pleased to invite you to submit to a 2 day workshop on CULTURAL HERITAGE, CREATIVE TOOLS AND ARCHIVES.

The workshop is open to all but we in particular welcome participants drawn in the first instance from the DARIAH, ARIADNE, CENDARI, NeDiMAH and other EU cultural heritage networks. We envisage it will foster the growth of a community of practice in the field of digital heritage and digital humanities, leading to closer cooperation between participants and helping attendees develop tools and methods that can be used by the wider community.

Workshop themes

Cultural heritage, for the purposes of this workshop, is taken to consist of a broad spectrum of fields of scholarly research and professional practice relating to the study, management and use of the past, including but not limited to: archaeology, material culture studies, public history, intangible heritage, the visual and performing arts, visual culture, museums, and historical archives. We invite presentations of digital heritage tools and infrastructures, established projects and case-studies, state-of the art surveys, and original research contributions on the following themes:

· Cultural heritage information systems, ontologies and knowledge representation for material and visual culture.

· Data analysis, modeling, simulation, and visualization.

· Metadata, interoperability and integration of research data and scholarly resources.

· GIS, 3D graphic reconstruction and high end imaging.

· Digital preservation and curation of cultural heritage data, archives and documentation resources.

· Digital technology in fieldwork (e.g., archaeological data collecting and representation, excavation and survey data management, recording information “at the trowel’s edge”, processing survey and long series datasets, etc.).

· Digital scholarly publishing and public communication of cultural heritage.

· Sharing data and tools across European countries and partners.

· EU policy in digital heritage infrastructures, research, and cultural resource management.

· Any other topic relevant to the innovative application of digital technology to cultural heritage research, management and communication.

Presentation formats

· Project presentation: 20 minutes.

· Demonstration (of a tool, method, or project): 20 minutes.

· Paper presentation: 20 minutes plus 10 minutes of discussion time. Final papers accepted may be published in a journal (to be advised).

· Panel: 40-60 minutes involving 3-5 speakers.

Submission Information

· Format: At the top of the page include your name, your country, your institutional affiliation, your EU infrastructure/project affiliation (if applicable), the title of your paper, and the suggested format of your paper (project presentation, paper presentation, demonstration, or panel presentation). An AV projector will be provided but please indicate any other requirements.

· Submit: Emailyour proposal in RTF format to dighumlab@gmail.com with the title “Cultural Heritage Workshop”. If you wish to present a formal paper, you should submit an abstract of 500-1500 words, including references. For a project presentation, demonstration or panel you should submit a proposal of 300-500 words. If you wish to present on a panel, please indicate the names and affiliations of other participants (if known) on the submission document.

· Submission date: NEW EXTENDED DATE 1 May 2013, 17:00 Central European Time

Other information:

· Notification date: Wednesday, 24 April 2013 (may change).

· Date of Workshop: Wednesday, 26 and Thursday 27 June 2013.

· Cost of Workshop: free tea and coffee will be provided; we will try to find sponsorship for lunch for both days.

· Venue: National Museum of Denmark, Copenhagen, Denmark.

· For more information please contact: Dr Erik Champion, DIGHUMLAB Denmark, echa@adm.au.dk
Co-organisers: Associate Professor Costis Dallas, University of Toronto & Digital Curation Unit, Athens; Dr Agiatis Benardou, Digital Curation Unit, Athens; and Professor Panos Constantopoulos, Athens University of Economics and Business.

We would like to thank the ALLC: The European Association for Digital Humanities for co-funding and the National Museum of Denmark for hosting the workshop. This is a DARIAH associated event. Other associations with organizations are still to be confirmed.

CFP: Inaugural Games and Literary Theory Conference Valletta, Malta

University of Malta – Institute of Digital Games and the Department of English – International Conference Series in Games and Literary Theory

http://gamesandliterarytheory.wordpress.com/ 

University of Malta, 31st October-1st November 2013

This inaugural event in the Digital Games and Literary Theory Conference Series follows on from a successful International Workshop held at the University of Malta last year. That event established the scope, appeal and timeliness of interdisciplinary research involving Game Studies and Literary Theory. While there are ample conference opportunities for discussion of the impact of Game Studies on other fields in the Humanities and on the amenability, in turn, of Game Studies to critique by those fields, events where the affinities with Literary Theory take centre stage are, by comparison, quite rare. This is surprising.

We invite scholars with an interest in the conjunction of games and literary theory to submit abstracts between 1000 and 1500 words including bibliography. The deadline for submissions is April 30th 2013. Please submit your abstract in PDF format to gamelit2013@um.edu.mt.

All submitted abstracts are subject to a double blind peer review, which will be the basis for the programme committee’s selection of papers for the conference. A full paper draft must then be submitted by September 30th.

Papers will be made available to participants on the conference website. A selection of top papers from the conference will form a Special Issue of Game Studies focused on Literary Theory and Games. Notifications of acceptance will be sent out by June 15th , 2013.

CFP: DigitalHeritage2013

FIRST
CALL FOR PARTICIPATION

DIGITALHERITAGE2013 International Congress

Over 13 Conferences, Symposia, Workshops and Exhibitions under one roof

28 October – 1 November 2013
Marseille, France

www.digitalheritage2013.org

Join us in the 2013 European Capital of Culture, Marseille, this fall for the world’s largest gathering ever focused on Digital Heritage. A federated event of the leading scientific meetings in information technology for heritage, the Congress will for the first time bring: VSMM, Eurographics GCH, UNESCO’s Memory of the World, Arquaeologica2.0, Archeovirtual, Digital Art Week and special events from CAA, CIPA, Space2Place, ICOMOS IPCH, and multiple others together in one venue with a prestigious joint proceedings. A ground-breaking public display of cutting edge digital heritage projects will grace the conference venue at the new museum complex on the Marseille waterfront. Organized by CNRS-MAP, in collaboration with other local research organisms (Aix-Marseille University, Arts et Métiers ParisTech, CICRP, INRIA), the venue will be Marseille’s architecturally stunning new waterfront museums, MuCEM and La Villa Mediterranée.

The Congress covers heritage in all its forms, focusing around 5 heritage themes:

Built Heritage (sites to cities, towns and cultural landscapes, ie World Heritage)
Culture & Traditions (folklife to languages, song, dance, craft… ie Intangible Heritage),
Museums & Collections (movable objects and their museums, ie Movable Heritage)
Libraries & Archives (books to maps, manuscripts, …, ie Documentary Heritage)
Art & Creativity (digital / new media art to creative digital and online culture)

Whether you are a researcher or practitioner, a cultural or digital professional, student or teacher, policy maker or vendor, we invite you to participate. Attend, submit a paper or poster, propose a panel or workshop, prepare a video or exhibit, or bring your product booth.

The Congress’ International Scientific Committee is seeking:

Technical & Application Papers

Posters & Short Works
Panel, Workshop & Tutorial Proposals
Videos for a public screening

Functional Exhibits for a public exhibition of digital heritage works

Submissions are sought in the 6 Congress tracks spanning the challenges and opportunities brought by digital technology to heritage:

Digitization trackDigital Documentation & Input
Analysis trackDigital Content Management & Analysis
Visualization trackDigital Presentation & Output
Projects trackDigital Heritage Solutions & Best Practices
Policy trackDigital Heritage Policy & Societal Issues
Preservation trackDigital Preservation & Standards

Key Deadlines:

June 9 Abstract(mandatory for all papers); Panel/Workshop/Tutorial proposals due (notification Jun 1)
June 16 Full Papers, Short Papers due (notification July 28)
July 28 Exhibits proposals due (notification Sept 1)
August 4 Opening of Early Registration
Sept 15 Final Camera Ready due for accepted works

A rich array of Panels, Workshops and Special sessions are being organized by the many federating event chairs. Selected submissions will also be invited by the federated event chairs to participate in relevant special sessions.
Papers, panels and workshops can be submitted around one or more heritage themes and technical tracks. Submissions may be theoretical or applied but must be original, innovative and previously unpublished.

All paper submissions will be double-blind peer-reviewed by at least 3 referees from the Intl Scientific Committee. Every submission will have at least one technical and one cultural reviewer, to ensure a rich diversity of accepted works spanning both technology and the humanities. A two volume proceedings will be published in collaboration with IEEE and Eurographics. Selected papers will also have the option of being republished in a number of prestigious journals to be determined, including the ACM Journal on Computers in Cultural Heritage. Note that since this is a joint World Congress, you need to submit only once to be considered for the integrated joint proceedings of all affiliated events.

See the Congress website info.

the congress co-chairs:
Alonzo C. Addison, VSMM Society
Livio De Luca, French National Center for Scientific Research (CNRS MAP)
Sofia Pescarin, Italian National Research Council (CNR ITABC)

CFP: CVRB, 25-27 September, Duesseldorf

September 25-27th, 2013 (in conjunction with pre-conference workshops)
University of Applied Sciences, Duesseldorf, Germany

http://www.jvrb.org/cvrb
Celebrating the 10 year anniversary, the Journal of Virtual Reality and Broadcasting JVRB is organizing an international conference on VR and Broadcasting that is held in conjunction with Marie Curie Researcher’s night.
The Journal of Virtual Reality and Broadcasting is an open access E-journal covering advanced media technology for the integration of human computer interaction and modern information systems. The main focus is on the creation of synergies between such basic technologies as computer graphics and state-of-the-art broadcasting techniques.
The main goals are to publish research results in the field of Virtual Reality and Broadcasting, to provoke discussions, and to promote the exchange of ideas and information. Developments in the area have a direct effect on society, therefore social aspects will also be considered. As an interdisciplinary field Virtual Reality requires multilateral collaboration in order to enable new applications.

Topics include:
– Interactive Broadcasting
– Virtual Set environments
– Media technology
– Human factors, human machine interfaces
– Computer graphics
– Image technology
– Tracking, sensors
– Augmented reality
– New interfaces

Schedule:
– March 31th, 2013 Submission of full papers (about 8-10 pages)
– April 30th, 2013 Submission of short papers
– May 31st, 2013 Submission of demos
– July 15th, 2013 Camera-Ready Copies
– September 25th, 2013 Full-Day Workshop
– September 26th, 2013 Half-Day Workshops
– September 27th, 2013 CVRB

Submission

You are invited to submit a full paper, short paper, workshop, demo or a tutorial proposal for consideration. All accepted articles will be published online in the Journal of Virtual Reality and Broadcasting JVRB in form of a special issue. All submissions undergo a double-blind peer review process with experts from the appropriate field of research. Please, ensure that throughout your article your name, institution and e-mail address is anonymized to support a fair review process.

– Full paper: 8-10 pages

– Short paper or demo: 4-6 pages

Please, use the LaTeX-Template provided by JVRB for your submission and use our EasyChair (https://www.easychair.org/account/signin.cgi?conf=cvrb2013) website for the upload. Submissions by e-mail cannot be accepted for the conference.

Contact for general enquiries: jvrb

Venue

September 25-27th, 2013 at the University of Applied Sciences Duesseldorf, Germany.

Registration

The regular conference registration includes one ticket for our Social Event in the scope of the researchers night.

We are looking for student volunteers to support CVRB 2013. Feel free to contact us at jvrb

Organisation:

General Chair

Jens Herder, University of Applied Sciences, Duesseldorf, Germany

Publication Chair

Michael Uwe Moebius, University of Applied Sciences, Duesseldorf, Germany

Program Committee

Cham Athwal, Birmingham City University, UK
Manfred Bogen, Fraunhofer IAIS, Germany
Guido Brunnett, Chemnitz University of Technology, Germany
Juan M. Carmen, Universidad Politecnica de Valencia, Spain
Erik Champion, Aarhus University, Denmark
Sung-Bae Cho, Yonsei University, South Korea
Konstantinos Chorianopoulos, Ionian University, Greece
Michael Cohen, University of Aizu, Japan
Sabine Coquillart, INRIA, France
Darren Cosker, University of Bath, UK
David Crawford, University of Essex, UK
Ralf Doerner, RheinMain University of Applied Sciences, Germany
Roman Durikovic, Comenius University, Slovakia
Martin Eisemann, TU Braunschweig, Germany
Abdennour El Rhalibi, Liverpool John Moores University, UK
Chris Geiger, University of Applied Sciences Duesseldorf, Germany
Mashhuda Glencross, University of Manchester, UK
Muhittin Gokmen, Istanbul Technical University, Turkey
Christos Grecos, University of West of Scotland, UK
Paul Grimm, Hochschule Fulda, Germany
Stefan Gruenvogel, Cologne University of Applied Sciences, Germany
Peter Hall, University of Bath, UK
Andre Hinkenjann, Bonn-Rhein-Sieg University of Applied Sciences, Germany
Kevin Koeser, ETH Zurich, Switzerland
Mahesh Kolekar, IIT Patana, India
Taku Komura, University of Edinburgh, UK
Torsten Kuhlen, RWTH Aachen University, Germany
Chuan Li, University of Bath, UK
Steve Maddock, University of Sheffield, UK
Athanassios Malamos, Technological Educational Institute of Crete, Greece
Kenjiro Miura, Shizuoka University, Japan
Sina Mostafawy, University of Applied Sciences Duesseldorf, Germany
Florian Floyd Mueller, RMIT University, Australia
Igor Olaizola, Vicomtech, Spain
Alexander Pasko, Bournemouth University, UK
Jose Pazos-Arias, University of Vigo, Spain
Manuel Ramos, University of Vigo, Spain
Francis Rousseaux, CReSTIC, France
Christoph Runde, Virtual Dimension Center (VDC), Germany
Frank Steinicke, Julius Maximilian University of Wuerzburg, Germany
Michael Stepping, avinotec GmbH, Germany
Emmanuel Tsekleves, Brunel University, UK
Julian Villegas, University of the Basque Country, Spain
Richard Wages, Cologne University of Applied Sciences / NOMADS Lab, Germany
Frederik Zilly, Fraunhofer-Institute for Telecommunications Heinrich-Hertz-Institut, Germany
Ryte Ziuriene, Vilnius Gediminas Technical University, Lithuania

Conference calls from March

START*DUE*CONFERENCETHEMELOCATION
14-Apr-1317-Mar-13FDG2013 workshopcamera controlChania, Crete, Greece
07-jun-1317-mar-13Emerging  LearningLearning as DisruptionNew Jersey USA
10-okt-1321-mar-13visweek Atlanta USA
11-sep-1325-mar-13vs-games 2013Games and Virtual Worlds for Serious ApplicationsBournemouth UK
03-okt-1329-mar-13ECGBL 20137th European Conference on Games Based LearningPorto Portugal
06-jul-1302-apr-13Digital heritage 2013 Interfaces to the PastInterfaces with the pastYork UK
19-sep-1307-maj-13transcending bordersJapanese Association for Digital HumanitiesKyoto Japan
09-dec-1324-maj-13icmi2013Multimodal Interaction, ICMISydney Australia
28-okt-1301-nov-13Digital Heritage 2013Digital HeritageMarseilles France
01-jul-1317-dec-13SouthCHIHuman-Computer Interaction (HCI)Maribor Slovenia
06-jun-13?DHSIDH Summer InstituteVancouver I, Canada
26-jun-13?DH Summer School BernDigital Humanities Summer School SwitzerlandBern Switzerland
08-jul-13?Digital.Humanities@ OxfordDigital.Humanities@Oxford Summer School (tentative date)Oxford UK
21-jul-13?DH Summer School LeipzigCulture and TechnologyLeipzig Germany

upcoming book “Critical Gaming and Digital Humanities”..what have I missed?

I have been sent a book contract for the above, to be published in the Ashgate Digital Research in the Arts and Humanities series in 2014. I would like to thank the editor Dymphna Evans, and the anonymous reviewers, for some excellent suggestions.

Chapters that we agreed I would write on are as follows. Feel free to add comments on any major chapters or issues that I should focus on, have missed etc.

1.     The Limits of Text in Teaching the Humanities
2.     Game-based Learning and the Digital Humanities
3.     Simulating Culture and Ritual
4.     Fiction Eats Fact: Dilemmas in Virtual Heritage and Digital Archaeology
5.     The Joysticks of Death and Destruction: Violence Morality
6.     Virtual Reality, Visualization, and the Video Game
7.     The Body and the Brain as Game Controller
8.     Interactive Drama and Storytelling
9.     Gaming in the Classroom
10.  Conclusion: Reflective Game Design

Cambridge Heritage seminar

http://australia.icomos.org/e-news/australia-icomos-e-mail-news-no-573/#17

Cambridge Heritage Research Group Annual Seminar – registration open

Registration is now open for “Heritage Scapes”, the Cambridge Heritage Research Group’s annual seminar, on Saturday 13 April 2013 (NOTE CORRECTED DATE), at the McDonald Institute for Archaeological Research, University of Cambridge.

To register, complete the Heritage Scapes Registration Form and return it to:

Calum Robertson
Division of Archaeology
Downing Street
Cambridge
CB2 3DZ
UNITED KINGDOM

Attendance fees for the 14th Heritage Research Seminar are:

· £25 – Waged

· £15 – Unwaged

The 14th Annual Heritage Seminar also invites you to send in abstracts for papers and presentations that address the issues below. Please send proposals to Leanne Philpot via email or <a href="mailto:cgr23 by 1 March 2013.

Please address all questions regarding the 14th Annual Heritage Research Seminar to Leanne Philpot via email or <a href="mailto:cgr23.

“Heritage Scapes”

Various concepts of ‘scapes’ have been employed within the heritage discourse over the last decade. Stemming from an initial concern with the decontextualisation of heritage sites from their surroundings, more abstract notions of landscapes, including the inter-connections between natural, cultural, social and symbolic dimensions are being debated.

Interest in environs has furthered advances in landscape studies and in contextualizing heritage spatially. At the same time we see attempts at exploring heritage through the effects of space: heritage-scapes, city-scapes, and memorial-scapes.

Behind the vocabulary of ‘scapes’ lies a move towards a broader vision of the networks of meaning that create heritage, linking it with markers in both real and symbolic environments.

Is this suffix, this ‘scape’, an escape or does it reflect a change in how we understand heritage? Is the adoption of spatial terminology advancing how we learn of is it merely metaphorical? How it is attempting to develop conceptual and analytical terms that capture the dynamic between space and heritage? And will the new terminology be inclusive of cross-cultural concepts of space?

Download the Heritage Scapes poster.

Centernet Professor in Digital Humanities, UWS (Australia) vacancy

The School of Humanities and Communication Arts brings together scholars with interdisciplinary research interests in the following fields:
advertising, anthropology, Asian studies, cultural studies, graphic design, history, international relations, journalism, linguistics and modern languages, literature and literary studies, media and visual studies, media production, music recording and performance, music therapy, philosophy, photography, political and social theory, religious studies, and web design.

Their research intersects with the focal areas of a range of University Research Institutes and Centres: The Institute for Culture and Society, The MARCS Institute, The Religion and Society Research Centre, and the Writing and Society Research Centre. In the area of Digital Humanities, the School will be working in very close collaboration with the School of Computing, Engineering and Mathematics and with the eResearch team. In addition to researchers from the School of Humanities and Communication Arts, the Digital Humanities Research Group is expected to incorporate researchers from the technology disciplines, primarily, from the School of Computing, Engineering and Mathematics and to develop close links with the UWS eResearch Team.

Applications are invited for the continuing position of Professor (Academic Level E) from scholars with outstanding teaching and research strengths in Digital Humanities. The position will be responsible for providing academic leadership and for developing research and teaching programs in the Digital Humanities. As the Professor in Digital Humanities, you will be responsible for leading and developing the new Digital Humanities Research Group (DHRG). You will have a PhD and a demonstrable record of excellent teaching and high quality international publications in the area of Digital Humanities, and success in obtaining competitive research funding and delivery on the projects. You will bring with you management and leadership skills, and experience in generating and managing large collaborative and interdisciplinary projects. You will be responsible for the DHRG’s intra- and inter-institutional relations, and for the development of both a strategic and 3-year operational plan for the Research Group

The School operates in a multi-campus environment and the successful applicant is expected to teach on all campuses on which the School operates in face-to-face teaching delivery and/or through blended learning technologies. This position will be located at the Parramatta campus.

Remuneration Package:Academic Level E AUD$189,215 p.a (comprising salary AUD$160,629, 17% Superannuation and Leave Loading)
Position Enquiries: Professor Peter Hutchings, (61 2) 9772 6167; p.hutchings@uws.edu.au Closing Date: 13 March 2013
How to apply: Please visit the UWS website http://careers.uws.edu.au/Current-Vacancies for full details on this position and how to apply.

CAA UK 2013: Game Issues for Scholarly Discourse or for Public Understanding

I just gave a paper via Google hangout to CAU UK 2013 (Computer Applications and Quantitative Methods in Archaeology – UK Conference 22nd – 23rd February, 2013) in London.

Fullscreen Powerpoint did not seem to work but PDF did. Hmm.

I see some of the problems in Virtual Heritage//Digital Archaeology as how to

  • involve crowdsourcing
  • simulate ritual
  • design suitable and contextual interaction
  • design and evaluate meaningful learning
  • build templates so communities can develop their own interactive 3D environments
  • provide for archaeological scholars and the general public (separate environments, separate levels of detail, separate narratives?)

I forgot to say:

  • You can download related (free) book chapters in the ETC Press Game Mods book here.
  • Aarhus University has a PhD scholarship on Digital Heritage and Virtual Culture for those interested, very lucrative funding!
  • We hope to have a cultural heritage workshop in June on related issues.
  • End of October, Digital Heritage 2013, a vast collection of heritage conferences, will take place in Marseilles.
  • I have a book project on this and very happy to field suggestions about how game studies and game environments can advance to help virtual heritage and digital archaeology.

UPDATE: The slides and audio commentary are online at http://www.lparchaeology.com/caauk/game-issues-for-scholarly-discourse-or-for-public-understanding/

They are also at http://dougsarchaeology.wordpress.com/2013/02/25/game-issues-for-scholarly-discourse-or-for-public-understanding/

I cannot bring myself to listen to my own voice for any length of time (is that what I sound like, at least I did not try to sing) but a big thank you to the organizers.