Category Archives: Announcements

Upcoming publications

I have been busy writing job and grant applications and lecture presentations.

But still intending to publish/finish the below:

Pending, To Be Presented or Published

Books and edited books in press or under review

  • Champion, E. (2021: in press). Rethinking Virtual Places. Indiana University Press, Spatial Humanities series.
  • Champion, E. (Ed). (2021). Virtual Heritage: A Concise Guide. Ubiquity.
  • Lee, C. & Champion, E. (Ed). (2021: pending). Screen Tourism and Affective Landscapes. Edited book.
  • Proposing a book on VR and Philosophy, more details soon.

Book Chapters in press

  • Champion, E. (2021: pending). Biodiversity and Cultural Diversity: Virtual opportunities.” In Biodiversity in connection with Linguistic and Cultural Diversity. Vienna, Austria. Chapter accepted.
  • Champion, E. (2021: under review). “Not Quite Virtual: Techné between Text and World.” In Texts & Technology: Inventing the Future of the Humanities, edited by Anastasia Salter and Barry Mauer, University of Central Florida, Orlando Florida USA. Chapter.
  • Champion, E. (2021: under review). “Workshopping Game Prototypes for History and Heritage.” In Digital Humanities book, Politecnico di Torino, Italy. Aracne Publishing Company. Chapter.
  • Champion, E., Nurmikko-Fuller, T., & Grant, K. (2021: pending, invited). “Blue Sky Skyrim VR: Immersive Techniques to Engage with Medieval History.” In Games for Teaching, Impact, and Research edited by Robert Houghton, Winchester University. De Gruyter. Abstract accepted, full chapter due March 2021.
  • Champion, E. and Hiriart, J. (2021: pending). Game Prototyping with Board Games. In Playing Place: Board Games, Architecture, Space, and Heritage, edited by Chad Randl et al. Publisher to be advised.
  • Champion, E., & Hiriart, J. (2021 pending). Game Prototyping with Board Games. In C. Randl & M. Lasansky (Eds.), Playing Place: Board Games, Architecture, Space, and Heritage. Publisher to be advised.

Upcoming or Completed Recent Invited Talks/Keynotes

Journal articles now published

  • Champion, E. (2020: in press). Culturally Significant Presence In Single-Player Computer Games. ACM Journal on Computing and Cultural Heritage (JOCCH). URL: https://dl.acm.org/journal/jocch/ Update: now published.
  • Rahaman, H., Johnston, M., & Champion, E. (2020: in press). Audio-augmented Arboreality: Wildflowers and Language. Digital Creativity. Update: Now published.

Conference papers presented

New OA article: “A Comparative Evaluation of Geospatial Semantic Web Frameworks for Cultural Heritage”

“A Comparative Evaluation of Geospatial Semantic Web Frameworks for Cultural Heritage” has been published in Heritage and is available online.

by Ikrom Nishanbaev 1,*, Ear Zow Digital 1,2,3 and David A. McMeekin 4,5

Abstract:

Recently, many Resource Description Framework (RDF) data generation tools have been developed to convert geospatial and non-geospatial data into RDF data. Furthermore, there are several interlinking frameworks that find semantically equivalent geospatial resources in related RDF data sources. However, many existing Linked Open Data sources are currently sparsely interlinked. Also, many RDF generation and interlinking frameworks require a solid knowledge of Semantic Web and Geospatial Semantic Web concepts to successfully deploy them. This article comparatively evaluates features and functionality of the current state-of-the-art geospatial RDF generation tools and interlinking frameworks. This evaluation is specifically performed for cultural heritage researchers and professionals who have limited expertise in computer programming. Hence, a set of criteria has been defined to facilitate the selection of tools and frameworks. In addition, the article provides a methodology to generate geospatial cultural heritage RDF data and to interlink it with the related RDF data. This methodology uses a CIDOC Conceptual Reference Model (CRM) ontology and interlinks the RDF data with DBpedia. Although this methodology has been developed for cultural heritage researchers and professionals, it may also be used by other domain professionals.

View Full-Text

PDF Version: https://www.mdpi.com/2571-9408/3/3/48/pdf

Leaving Curtin University

At the end of August 2020 my contract with Curtin University will expire, with the pandemic and budget issues, unless I take up a little sessional teaching (and possibly adjunct research as CI on existing Australian Research Council grants) I will sever connection with Curtin. Faculty policy has made it near impossible to take up management or other roles here by contract researchers.

I have a short-term invited and funded visiting scientist (professor) position at the University of Padova (Padua) Italy, via host Professor Andrea Giordano, but due to current Australian border closure, this may have to be online or postponed.

I have two books to edit or submit and some journal articles and 4 PhD students to transfer (plus some very promising research grant applications), but otherwise will be seeking a more robust appointment. Sadly, with the Australian government annoucements on the funding of humanities degrees, this may have to be overseas.

Thanks to all those helpful colleagues I have met while here over the last seven years. I’d also like to thank University of Western Australia and Australian National University for offering me the following:

  • Honorary Research Professor, Centre of Digital Humanities Research (CDHR), Australian National University
  • Honorary Research Fellow, School of Social Sciences, FABLE, University of Western Australia

Virtual Archaeology Review journal (recommended)

Dr Hafizur Rahaman and I will have an article on virtual /digital 3D heritage repositories published/in press at open-access journal Virtual Archaeology Review – they have interesting articles in press I recommend the journal.

The article is called Survey of 3D Digital Heritage Repositories and Platforms, update: an early version is online:

Champion, E., & Rahaman, H. (2020). Survey of 3D Digital Heritage Repositories and Platforms. The Virtual Archaeology Review (VAR), 11(23). https://doi.org/10.4995/var.2020.13226

 Despite the increasing number of three-dimensional (3D) model portals and online repositories catering for digital heritage scholars, students and interested members of the general public, there are very few recent academic publications that offer a critical analysis when reviewing the relative potential of these portals and online repositories. Solid reviews of the features and functions they offer are insufficient; there is also a lack of explanations as to how these assets and their related functionality can further the digital heritage (and virtual heritage) field, and help in the preservation, maintenance, and promotion of real-world 3D heritage sites and assets. What features do they offer? How could their feature list better cater for the needs of the GLAM (galleries, libraries, archives and museums) sector? 

This article’s priority is to examine the useful features of 8 institutional and 11 commercial repositories designed specifically to host 3D digital models. The available features of their associated 3D viewers, where applicable, are also analysed, connecting recommendations for future-proofing with the need to address current gaps and weaknesses in the scholarly field of 3D digital heritage. Many projects do not address the requirements stipulated by charters, such as access, reusability, and preservation. The lack of preservation strategies and examples highlights the oxymoronic nature of virtual heritage (oxymoronic in the sense that the virtual heritage projects themselves are seldom preserved). To study these concerns, six criteria for gauging the usefulness of the 3D repositories to host 3D digital models and related digital assets are suggested. The authors also provide 13 features that would be useful additions for their 3D viewers. 

Virtual Heritage book

Hello, with eight authors for eight chapters I am proposing a concise guide on virtual heritage to publishers. I believe I have been allowed UNESCO chair/Curtin funding to pay publishing open access fees (so the book can be free as online PDFs) and hopefully reasonably priced to purchase.

I believer we now have two recommendations for external reviewers but we still need to get all author chapter abstracts ready and the proposal to the publisher for approval. Each chapter will be a taut 3500 words with 1-3 images.

Given the book is aimed at graduate or senior undergraduate students who may not be familiar with an overview or specific topics of virtual heritage, what title is best?

Virtual Heritage in Focus?

Virtual Heritage: A Concise Guide?

Also, are we missing an important chapter/theme subject?

Foreword: Classrooms and Projects

Preamble

  1. Past Worlds: Creating and Animating
  2. Gaming Heritage: archaeology and Minecraft
  3. Mixed Reality
  4. Mapping Meaningful Journeys From Ancient Pasts
  5. Photogrammetry at Scale
  6. Photogrammetry for the People: Towards VR
  7. Hybrid Interactions in Museums
  8. Evaluation in Virtual Heritage

Glossary

Australian Research Council Grants

Below are the 3 Australian Research Council grants I am currently a Chief Investigator on. The information is publicly available on the ARC website.

LE190100019 — The University of Newcastle

Time-layered cultural map of Australia. The Time-layered cultural map (TLCMap) of Australia is an online research platform that will deliver researcher driven national-scale infrastructure for the humanities, focused on mapping, time series, and data integration. The TLCMap will expand the use of Australian cultural and historical data for research through sharply defined and powerful discovery mechanisms, enabling researchers to visualise hidden geographic and historical patterns and trends, and to build online resources which present to a wider public the rich layers of cultural data in Australian locations. TLCMap is not a singular project or software application with a defined research outcome, but infrastructure linking geo-spatial maps of Australian cultural and historical information, adapted to time series and will be a significant contribution to humanities research in Australia. For researchers, it will transform access to data and to visualisation tools and open new perspectives on Australian culture and history. For the public, it will enable increased accessibility to historical and cultural data through visualisations made available online and in print.

  • Administering Organisation: The University of Newcastle
  • Scheme Name: Linkage Infrastructure, Equipment and Facilities
  • Lead Investigator: Prof Hugh Craig
  • Current Funding: $420,000.00
  • Announced Funding: $420,000.00
  • Funding Commencement Year: 2019
  • Status: Active
  • Primary FoR: 2103 – Historical Studies
  • Anticipated End Date: 21 October 2020

LE200100123 — The University of Western Australia

The Digitisation Centre of Western Australia (Phase 1). All five Western Australian Universities, the WA State Library and the WA Museum will collaborate to establish a world-class archival quality Digitisation Centre. There is no existing facility of this kind in WA. During this 12 month project all digitisation equipment will be acquired, installed and used to digitise a diverse range of cultural objects so as to ensure its ability to address the full spectrum of research needs. The Digitisation Centre will form a major piece of national research infrastructure with a prominent international profile and significance. The Centre will have the capacity to digitise all significant Humanities, Arts and Social Sciences (HASS) research collections held by participating institutions within a decade.

  • Administering Organisation: The University of Western Australia
  • Scheme Name: Linkage Infrastructure, Equipment and Facilities
  • Lead Investigator: Prof Benjamin Smith
  • Current Funding: $1,100,000.00
  • Announced Funding: $1,100,000.00
  • Funding Commencement Year: 2020
  • Status: Active
  • Primary FoR: 2102 – Curatorial and Related Studies
  • Anticipated End Date:31 December 2020

LP180100284 — Curtin University

Photogrammetric Reconstruction for Underwater Virtual Heritage Experiences. This project aims to enable significant underwater cultural heritage sites such as shipwrecks to be recreated in immersive underwater virtual heritage experiences. Photogrammetric 3D reconstruction techniques will be used to generate complex digital 3D models of shipwreck sites from hundreds of thousands of underwater images. This will allow vivid experiences to be created which explain the stories of these wrecks. The project will conduct audience engagement studies to recommend the most appropriate methods to implement underwater virtual heritage experiences for Australian audiences. The sites which will be used as test datasets are some of the most significant Australian shipwreck sites, including HMAS Sydney (II) and HMAS AE1.

  • Administering Organisation: Curtin University
  • Scheme Name: Linkage Projects
  • Lead Investigator: Dr Andrew Woods
  • Current Funding: $473,814.00
  • Announced Funding: $461,783.00
  • Funding Commencement Year: 2019
  • Status: Active
  • Primary FoR: 0909 – Geomatic Engineering
  • Anticipated End Date: 27 January 2023

Art History, Heritage Games, and Virtual Reality chapter

According to Routledge’s online article “Publishing Open Access Books: Chapters” I am allowed to archive a preprint copy on my own site or the site of my institute (but not the published version). Please remember there may be slight variations to the published chapter. My thanks to Associate Professor Anna Foka, (Humlab and Uppsala University) for being such a wonderful co-author and collaborator.

To cite the article (in APA format):

Champion, E., & Foka, A. (2020). Art History, Heritage Games, and Virtual Reality. In K. J. Brown (Ed.), The Routledge Companion to Digital Humanities and Art History, (pp. 238-253). Oxford, UK: Routledge.

DOI is: https://doi.org/10.4324/9780429505188

Preprint chapter:

Figure 17.2 The Virtual Reality environment and avatar in 2D, digitizing ancient dance 2016, Humlab.

“Cultural Heritage Infrastructures in Digital Humanities” free for 7 days

Cultural Heritage Infrastructures in Digital Humanities (2017) is free to access for one week, get free access to the book (via this link) for 7 days.

After this 7-day period, you can buy a copy for £10/$15!

You can also visit the official Routledge History, Heritage Studies etc. Twitter page

and thanks to Routledge editor Heidi Lowther.

free Critical Gaming eBook for 7 days

Critical Gaming: Interactive History and Virtual Heritage  (2015 edition) is in a Routledge campaign for May (2020), which allows anyone to register and get free access to the book (via this link) for 7 days. After this 7-day period, they can buy a copy for £10/$15!  *Trust me this is a lot cheaper than before!

Also check out the official Routledge History, Heritage Studies etc. Twitter page

Is there a catch? I honestly don’t know but don’t think so!

Virtual Heritage Book Proposal Reviewers

If you’d like to be suggested as a reviewer for an edited book proposal we will send to a publisher on virtual heritage (a concise guide) please let me know and I will tell the editor (I won’t know who the final chosen reviewers will be and I’d rather not re-bother the usual suspects) … with the authors, we are deciding whether to write a very concise 30,000 words or a normal 80,000-word book proposal (but the latter would be more expensive for university students, the primary audience).

Open Access publications

I am often asked to mail commercial books, sorry I normally have to refuse. However, there are recent-ish publications that are open access. allowed via institutional repositories or were free to download, that I have written down here:

Open access or available articles, chapters, etc

Books

  1. Champion, E. (2012). (). Game Mods: Design, Theory and Criticism, Pittsburgh: Entertainment Technology Center Press. 978-1-300-54061-8. URL: http://www.etc.cmu.edu/etcpress/content/game-mods

Book Chapters

  1. Champion, E. (2020). Games People Dig: Are They Archaeological Experiences, Systems, or Arguments? In S. Hageneuer (Ed.), Communicating the Past in the Digital Age: Proceedings of the International Conference on Digital Methods in Teaching and Learning in Archaeology (12-13 October 2018) (pp. 13-25). London: Ubiquity. https://www.ubiquitypress.com/site/chapters/10.5334/bch.b/
  2. Champion, E. (2019). From Historical Models to Virtual Heritage Simulations. In P. Kuroczyński, M. Pfarr-Harfst, & S. Münster (Eds.), Der Modelle Tugend 2.0 Digitale 3D-Rekonstruktion als virtueller Raum der architekturhistorischen Forschung Computing in Art and Architecture (pp. 337-351). Heidelberg, Germany: arthistoricum.net. https://doi.org/10.11588/arthistoricum.515
  3. Champion, E. (2017). “Single White Looter: Have Whip, Will Travel” in Angus A.A. Mol; Csilla E. Ariese-Vandemeulebroucke; Krijn H.J. Boom; Aris Politopoulos, (Eds.)., The Interactive Past: Archaeology, Heritage, and Video Games, Sidestone Press, pp.107-122. URL: http://www.oxbowbooks.com/oxbow/the-interactive-past-50944.html ISBN: 9789088904370.

Journal articles

  1. Rahaman, H., & Champion, E. (2019). To 3D or Not 3D: Choosing a Photogrammetry Workflow for Cultural Heritage Groups. Heritage, 2(3), 1835-1851. Retrieved from https://www.mdpi.com/2571-9408/2/3/112
  2. Champion, E., & Rahaman, H. (2019). 3D Digital Heritage Models as Sustainable Scholarly Resources, Sustainability: Natural Sciences in Archaeology & Cultural Heritage, 11(8). MDPI. Editor, Ioannis Liritzis. Open Access. Invited article. https://www.mdpi.com/2071-1050/11/8/2425
  3. Nishanbaev, I., Champion, E., & McMeekin, D. A. (2019). A Survey of Geospatial Semantic Web for Cultural Heritage. Heritage, 2(2), 1471-1498. https://doi.org/10.3390/heritage2020093
  4. Bekele, M., & Champion, E. (2019). A Comparison of Immersive Realities and Interaction Methods: Cultural Learning in Virtual Heritage. Frontiers in Robotics and AI | Virtual Environments: Emergent Technologies for Cultural Heritage and Tourism Innovation. doi:10.3389/frobt.2019.00091
  5. Champion, E. (2017). Bringing Your A-Game to Digital Archaeology: Issues with Serious Games and Virtual Heritage and What We Can Do About It. SAA Archaeological Record: Forum on Digital Games & Archaeology, 17 No.2 (special section: Video Games and Archaeology: part two issue), pp. 24-27. March issue. URL: http://www.saa.org/Portals/0/Record_March_2017.pdf
  6. Champion, E. (2016). A 3D PEDAGOGICAL HERITAGE TOOL USING GAME TECHNOLOGY. International Journal of Mediterranean Archaeology & Archaeometry, (special issue, selection of VAMCT2015 conference papers). International Journal MAA (ISI Arts & Humanities Citation Index, Thomson Reuters, USA; Scopus) Vol.16, No.5, pp. 63-72.URL: http://maajournal.com/Issues2016e.php DOI: 10.5281/zenodo.204967
  7. Champion, E. (2016). Worldfulness, Role-enrichment & Moving Rituals: Design Ideas for CRPGs. Transactions of the Digital Games Research Association (ToDIGRA), Volume 2 Issue 3 (special issue, “Diversity of play: Games – Cultures – Identities” selected DiGRA2015 conference papers). URL: http://todigra.org/index.php/todigra/index
  8. Champion, E. M. (2016). Digital humanities is text heavy, visualization light, and simulation poor. Digital Scholarship in the Humanities (DH2015 Special issue). DOI: http://dx.doi.org/10.1093/llc/fqw053 URL: http://dsh.oxfordjournals.org/content/early/2016/11/07/llc.fqw053
  9. Champion, E. (2016). Entertaining the Similarities and Distinctions between Serious Games and Virtual Heritage Projects. Special Issue in the Journal of Entertainment Computing on the theme of Entertainment in Serious Games. Vol. 14, May: 67–74. Elsevier. Online. DOI: 1016/j.entcom.2015.11.003. PDF available at Research Gate: https://www.researchgate.net/publication/284930065_Entertaining_The_Similarities_And_Distinctions_Between_Serious_Games_and_Virtual_Heritage_Projects
  10. Champion, E. (2015). Defining Cultural Agents for Virtual Heritage Environments. Presence: Teleoperators and Virtual Environments-Special Issue on “Immersive and Living Virtual Heritage: Agents and Enhanced Environments,” Summer 2015, Vol. 24, No. 3: 179–186, MIT Press. URL: http://www.mitpressjournals.org/toc/pres/24/3 PDF available at Research Gate: https://www.researchgate.net/publication/284930065_Entertaining_The_Similarities_And_Distinctions_Between_Serious_Games_and_Virtual_Heritage_Projects

Conference paper

  1. Champion, E. (2016). Worldfulness, Role-enrichment & Moving Rituals: Design Ideas for CRPGs. Transactions of the Digital Games Research Association (ToDIGRA), Volume 2 Issue 3 (special issue, “Diversity of play: Games – Cultures – Identities” selected DiGRA2015 conference papers). URL: http://todigra.org/index.php/todigra/index

 

 

 

New chapter: “Art History, Heritage Games, and Virtual Reality”

Traditionally, art history has been viewed as a concern about the context of creation, curation, critique, and classification of art, but its range and focus is seldom agreed on. A conventional view of art history may suggest that, as a field, it is dedicated to issues of classification and the development of related expertise in curation and critique. Yet, if we follow the arguments of the nineteenth-century philosopher Konrad Fiedler, 1 knowledge of historical form does not necessarily entail a knowledge of art, while knowledge of the history of art does not necessarily give one an understanding of art objects themselves, the material and symbolic qualities of an object of art, or deeper questions relating to the ontology of art.

update: we are allowed to upload author preproofs of our chapter and given the book is 524 pages, 34 authors and $319.20 Australian dollars in hardback format, that should make it more accessible. I will provide a link here when accepted at Curtin research espace.

 

PhD scholarship-University of York and Museum of London

PhD Studentship: AHRC Collaborative Doctoral Partnership PhD in Archaeology: Digital Recording, Fieldwork and Craft at Museum of London Archaeology

Anticipated start date for project: 1 October 2020

Closing date for applications: 1 May 2020 (was 1 April)

(interviews w/c 17 May)

Project description:

This Arts and Humanities Research Council (AHRC) Collaborative Doctoral Partnership (CDP) PhD, Digital Recording, Fieldwork and Craft at MOLA (Museum of London Archaeology) investigates the impact of digital methods on the documentation, interpretation, publication, and dissemination in archaeological knowledge production. The proposed PhD will evaluate digital recording strategies for commercial archaeological units, using MOLA as a primary case study and with consultation from the Archaeology Data Service. Previous studies of digital recording have focussed on academic projects that do not have the scope, impact or challenges of the large, ongoing projects such as those performed regularly at MOLA. This research also examines the process of how archaeologists interpret remains, understand the past and how we may better transmit this understanding to others. Work in this area is emerging and applicable to broader questions of learning.

Potential research questions:

  • Do digital recording strategies impact the interpretation of archaeological remains?
  • Can digital recording be used to improve working conditions and enskilling of archaeologists?
  • How does data captured in the field feed into collaborative analysis projects that are already primarily digital?
  • How do digital recording methods in the field sit within the context of the wider use of digital data capture by finds and environmental specialists?
  • Can digital recording strategies enable broader public engagement, reuse or creative synergies outside of the traditional archaeological audience?

These are potential research questions for the student to undertake; the successful applicant will be able to shape the PhD with the support of the student’s supervisors.

This project will be jointly supervised by Dr Colleen Morgan (University of York) and Louise Fowler (MOLA). The student will be expected to spend time at both York and MOLA, as well as becoming part of the wider cohort of CDP funded students across the UK.

Funding notes: 

AHRC CDP doctoral training grants fund full-time studentships for 45 months (or part-time equivalent). The studentship has the possibility of being extended for an additional 3 months to provide professional development opportunities, or up to 3 months of funding may be used to pay for the costs the student might incur in taking up professional development opportunities.

The studentship covers  (i) a tax-free annual stipend at the standard Research Council rate (£15,285 for 2020-2021), (ii) an allowance of £1000/year to enable collaboration with the partner organisation (as they are based in London), (iii) an additional allowance of £1000/year for expenses incurred in undertaking research, and (iv) tuition fees at the UK/EU rate.

Entry requirements: Students with, or expecting to gain, at least an Upper Second Class Honours degree, or equivalent, are invited to apply. The interdisciplinary nature of this research project means that we welcome applications from students with backgrounds in any relevant subject that provides the necessary skills, knowledge and experience for the project, including archaeology, user-experience design and computing, anthropology, and digital sociology. We endeavour to be inclusive and flexible regarding applicants with caring obligations, disabilities and other considerations.

Nationality restriction: 

Candidates must have a relevant connection with the UK to qualify for a full AHRC award, i.e. they must have been ordinarily resident in the UK throughout the three-year period preceding the date of application, or have settled status in the UK. Non-EU candidates who have not been ordinarily resident in the UK for the last three years, or who were resident wholly or mainly for the purposes of education, are not eligible to apply.

Candidates from EU countries are eligible for full awards if they have been resident in the UK, for education or other purposes, for at least three years prior to the start of their programme. Candidates from EU countries who have not resided in the UK for three years prior to the start of their programme will normally be eligible for a fees-only award.

The University is committed to promoting a diverse and inclusive community – a place where we can all be ourselves and succeed on merit. We offer a range of family friendly, inclusive employment policies, flexible working arrangements, staff engagement forums, campus facilities and services to support staff from different backgrounds.

We particularly encourage applications from BAME, LGBTQ+ and disabled candidates, who are currently under-represented within the University of York in Archaeology.

How to apply:

Application is by covering letter, CV and online application form, and should be made through the University of York online application system.

Please read the ‘How to apply’ tab before submitting your application: http://www.york.ac.uk/archaeology/postgraduate-study/research-postgrads/application/

Further Enquiries

For further enquiries, please contact Colleen Morgan (colleen.morgan@york.ac.uk).

Unable to take on new students or staff

Hello I am regularly receiving requests for postgraduate supervision or Postdocs. Apart from one current PhD scholarship which was technically closed (but I am still considering applications), for the foreseeable future I am currently unable to take on new students, research staff or postdocs, I am sorry for this. Best of luck with your applications.

(NB I took the above photo  of Alvar Aalto’s home office in Helsinki, it is not my office).

 

6 month Research Assistant position

I require a research assistant for an ARC LIEF project:

Fixed Term Research Assistant for Time Layered Culture Map Project (Web-based Mapping and AR/MR/VR technologies] 

  • Develop exemplars of cultural heritage data integrated with GIS data, on open source web platform Recogito [https://recogito.pelagios.org/] or equivalent.
  • Advise and develop related semantic web ontologies, features and supporting data.
  • Develop working examples of cultural heritage sites on this platform along with requested visualisation and annotation features (requested by supervisor)
  • Help integration with envisaged virtual reality, augmented reality and mixed reality platforms and related devices
  • Assist development of reports, tutorials, scholarly publications and grant applications based on the above including sourcing earlier papers and case studies
  • Store all examples and codes on accessible software repositories as requested by supervisor
  • Demonstrate, where required, the above GIS, mapping and semantic web examples.
  • Expertise required: knowledge of GIS, GeoJSON or similar, programming, familiarity with recent AR/VR technologies would be an advantage.
  • SALARY: G05.3  level.
  • The work is based at Curtin and can be shared but covers 6 months fulltime worl starting ASAP.

The job will be advertised soon but please contact erik dot champion at curtin edu au for any questions.

Spatial Humanities mini-symposium

caption, Dr. Juan Hiriart, PhD game project, Communicating the Past, Cologne, 2018.

Space, Place, People and Culture

This free mini-symposium of talks from leading UK NZ and Australian experts will explore recent developments and intriguing challenges in spatial and platial design involving aspects of both culture and technology.

10:00 Dr Stuart Dunn, Head of The Department of Digital Humanities King’s College London, UK

10:40 Dr. Juan Hiriart, Senior Lecturer in Interactive Media Art and Design, Salford University, Manchester, UK.

11:20 Mr Chris McDowall, Geographer, New Zealand, independent consultant.

12:00 Ms Nat Raisbeck-Brown, Experimental Spatial Scientist, Indigenous Ecological Knowledge Project, Atlas of Living Australia, CSIRO, Perth.

12:20 Dr David McMeekin, Senior Research Fellow, Spatial Sciences, Curtin University and member of the Ancient Itineraries project.

12:40 Professor Erik Champion, UNESCO Chair of Cultural Heritage and Visualisation, Curtin University.

NB Some details may change.

VENUE Chemistry Building 500, “Exhibition Space” Theatre, Room 1102ABex, Manning Road entrance, Curtin University Bentley Campus, Perth, WA, 6102

DATE Friday 10:00-13:00, 21 February 2020

2020: Upcoming presentations and talks

Book

  1. Champion, E. (2021: in press?). Rethinking Virtual Places. Indiana University Press, Spatial Humanities series. Book.

Edited book

  1. Lee, C. & Champion, E. (Ed). (2021:?). Screen Tourism and Affective Landscapes. Edited book. We have the author abstracts but reconsidering publisher.

Book Chapters

  1. Champion, E. (2020: in press). Games People Dig: Are They Archaeological Experiences, Systems, or Arguments? In: Hageneuer, S. (ed.) Communicating the Past in the Digital Age: Proceedings of the International Conference on Digital Methods in Teaching and Learning in Archaeology (12-13 October 2018). London: Ubiquity. URL: https://communicatingthepast.hcommons.org/2018/04/19/release-of-the-call-for-paper/ Chapter from invited keynote.
  2. Champion, E. & Foka, A. (2020: in press). “Chapter 17: Art History, Heritage Games, and Virtual Reality”, in Brown, K. J. (Ed.). The Routledge Companion to Digital Humanities and Art History. Routledge, UK. Approx: May 2020.
  3. Champion, E., Nurmikko-Fuller, T., & Grant, K. (2020: pending). “Blue Sky Skyrim VR: Immersive Techniques to Engage with Medieval History.” In Games for Teaching, Impact, and Research edited by Robert Houghton, Winchester University.
  4. Champion, E., (2020?). Biodiversity and Cultural Diversity: Virtual opportunities” chapter for e-book Biodiversity in connection with Linguistic and Cultural Diversity. . Editors from Austrian Academy of Sciences and Austrian Centre for Digital Humanities; European Citizen Science Association; metaLab (Harvard) etc. Book chapter submitted.
  5. Champion, E. (2020?: under review). “Not Quite Virtual: Techné between Text and World.” In Texts & Technology: Inventing the Future of the Humanities, edited by Anastasia Salter and Barry Mauer, University of Central Florida, Orlando Florida USA. Chapter submitted.
  6. Champion, E. (2020: under review?). “Workshopping Game Prototypes for History and Heritage” for Digital Humanities book, Politecnico di Torino, Italy. Aracne Publishing Company.

Journal Article

  1. Dawson, B., Joseph P., & Champion, E. (2020: in press). Methodology to Evaluate User Experience of a Storyteller Panorama Tour” Collections: A Journal for Museum and Archives Professionals. Journal article.

Talks

  1. Champion, E. (2020). Invitation to Keynote at VR Conference. Keynote. 17-18 February, UNiSA, Adelaide Australia. Funded, invited.
  2. CAA2020, 15-17 April 2020, Oxford. Panel on infrastructure issues, to be confirmed.
  3. Invited to speak at Uppsala University, Sweden, April 2020? to be confirmed.
  4. Invited to speak at NTNU Trondheim, Norway, October 2020? to be confirmed.

Workshop / paper session

  1. Champion, E, Hiriart, J., & Houghton, R. (2020). Group session proposal accepted, International Computer Applications and Quantitative Methods in Archaeology conference (CAA 2020), Oxford, UK, 14-17 April 202

I promised not to write so many book chapters and I am failing miserably. Time to focus on projects, not words.

Professorial Positions at King’s College London

I don’t normally circulate academic positions but Stuart Dunn asked me and quite frankly these positions sound awesome. I have only visiting Kings College London twice (I think)* and it was before their new offices but I know about their projects and partners and they really are doing interesting things.

Please contact Stuart (details in the URL below) if you want to know more.

Openings for Two New Professorships in “Digital Technology in Culture and Society” and “Critical Digital Practice”

*I used to work up the road on Oxford St. Those were the days.