Category Archives: Announcements

update: ‘Rethinking Virtual Places’ Proof Approved

I mentioned in the below post that I was on the home stretch with this book (in the Indiana University Press Spatial Humanities series), final proof was approved by me this week. I also noticed it was over 107,000 words. Thanks to Dean and Professor Marc Aurel Schnabel for the comments on the back.

“An essential contribution to a very current topic.” —Marc Aurel Schnabel, Victoria University of Wellington

If anyone wishes to review or consider ‘Rethinking Virtual Places‘ for courses please contact Indiana University Press or email me.

Australian Cultural Data Engine-2 year LIEF

Just been given the green light to be officially on the following #ARC #LIEF grant: “Australian Cultural Data Engine for Research, Industry and Government” (announced in December but took this long):

“…Australian Cultural Data Engine for Research, Industry and Government. The project aims to develop an Australian Cultural Data Engine (ACD-Engine), which will be an open software engineering facility that interacts with leading existing cultural databases in architecture, visual and performing arts, humanities, and heritage to build a bridge to information and social sciences. The ACD-Engine will unify and expand these disparate and previously unconnected systems to allow advanced analysis techniques to be performed. It will deliver innovative and searchable formats that ensure interoperability, improved search, interactive design and interpretation aids that will benefit the policy and planning for national and international alignments between researchers, industry and government.”

This will be my fourth Australian Research Council grant (Chief Investigator)* since 2018. The University of Melbourne leads this grant, it runs for two years.

*Also an expert advisor on 5-year ARC Indigenous Discovery grant.

Virtual Heritage: A Guide

Virtual Heritage: A Guide” is published and open access!

Why did we write it? For all those interested in an introduction to virtual heritage, but facing steep purchase costs for academic books, so it is especially suitable for university undergraduate courses. Download what you need, for free.

And given it was written from go to whoa in less than a year and to a tight word limit, I am very grateful to the authors for their time…

Cite: Champion, E. M. (ed.) 2021. Virtual Heritage: A Guide. London: Ubiquity Press. DOI: https://lnkd.in/gNkNWiB. License: CC-BY-NC.

#CFP Web3D

CFP Web3D: “A Shared 3D Workspace” Virtual Conference (web3d.siggraph.org)

The goal of the conference is to share innovative and creative ideas about web-based interactive 3D applications, including content creation, 3D printing, fabrication, publishing technologies, web tools, annotation, VR/AR, rendering, and many others. This year the conference will be held in full virtual mode, next November 8-12, 2021. 

Here the important dates:

July 30 submission deadline
August 2 bidding deadline 
August 31 reviews assignment
September 1 reviews due

https://web3d.siggraph.org/wp-content/uploads/2021/06/Web3D_2021_Call_For_Papers.pdf

Visiting Fellowship to Finland

Received a Visiting Fellow invite to the University of Jyväskylä, Finland (member of the Centre of Excellence in Game Culture Studies), very honoured.

I am just wondering if

  • The Australian government will let me leave.
  • Some of this can be done remotely as stretching the funding to cover all the costs (and 2 weeks compulsory hotel stay in quarantine on my return) will be difficult.
  • I can visit colleagues in Europe over the September-October period.
  • There are new and specific Covid-era visa requirements in Finland.

“Rethinking Virtual Places” can be ordered in September

Out in November, purchasable in September. Contact IUP for reviewer copies “Rethinking Virtual Places” (in the IUP Spatial Humanities series) https://iupress.org/9780253058355/rethinking-virtual-places

update: “Virtual Heritage: A Guide”

Dear Rosa and Andrea (and Michael)

Thanks to the colleagues and co-authors who helped inspired me to edit a concise book for students that will be open access (i.e. free PDF downloads).

Virtual Heritage: A Guide will be available on Thursday 22 July 2021 at https://www.ubiquitypress.com

I’d appreciate any feedback from staff or students for future editions.

Paper and Proceedings Published

EuroMed2020 conference proceedings have been published by Springer.

Ioannides, M., Fink, E., Cantoni, L., Champion, E. (Eds.). Digital Heritage. Progress in Cultural Heritage: Documentation, Preservation, and Protection. 8th International Conference, EuroMed 2020, Virtual Event, November 2–5, 2020, Revised Selected Papers. Springer.

Our paper: Champion, E., Kerr, R., McMeekin, D., & Rahaman, H. (2020, 29 October-3 November). Time-Layered Gamic Interaction with a Virtual Museum Template. Paper presented at the EuroMed 2020 Conference, Nicosia, Cyprus (online).

Free access: paper on AR-ph app talking flower guide

Limited free paper on AR that speaks native names of flora back to you, “Audio-augmented arboreality: wildflowers and language”, published in Digital Creativity, Volume 32 Issue 1. First 50 copies are free.

Audio-augmented arboreality: wildflowers and language (2021). Digital Creativity: Vol. 32, No. 1, pp. 22-37.tandfonline.com

(Image by Dr Hafizur Rahaman).

Books on the way (I think)..

Books to be on the way

  1. Champion, E. (2021: in press). Rethinking Virtual Places. Indiana University Press, Spatial Humanities series. In a week they should be sending me the first proof.
  2. Champion, E. (Ed). (2021: in press). Virtual Heritage: A Guide. Ubiquity Press, London. All the chapters have been sent to the publisher and they go to print very quickly, in my experience. Open Access.
  3. Lee, C. & Champion, E. (Ed). (2022: pending). Screen Tourism and Affective Landscapes. This is still under consideration but some authors have already sent complete chapters so I think it is just a case of helping out my overloaded co-editor. Oh and overcoming field trips stopped by Covid.
  4. Champion, E., & Hiriart, J. (Eds.). (2022 (needs to be submited to academic review)). Assassin’s Creed in the Classroom, Museum, and Gallery: De Gruyter: Video games and the Humanities series. This is to be submitted but have very enthusiastic editor and series editors to help us complete it. For some reason I will particularly look forward to the reviews. 25 authors, 19 chapters, about 90,000 words and no grayscale image limits. We may have abstracts available in foreign languages. Ubisoft people may help us out as well, they have been very supportive so far.

Virtual Archaeology Review’s Paper of the Year

Virtual Archaeology Review declared my and Dr Rahaman’s 2020 paper “Survey of #3D digital heritage repositories and platforms” their paper of the year.

https://twitter.com/VARjournal/status/1348357190801780738

Audio-augmented arboreality: wildflowers and language

New article

Hafizur Rahaman, Michelle Johnston & Erik Champion (2021). Audio-augmented arboreality: wildflowers and language, Digital Creativity, DOI: 10.1080/14626268.2020.1868536 free for first 50 people:

Before colonization, there were over 250 languages spoken in Australia. Today only thirteen Indigenous languages are still being taught to children). Language has an important part to play in cultural maintenance and ‘closing the gap’ in terms of First Peoples’ cultural heritage, identity, and sense of belonging. In this work, we aim to develop an engaging and easy way to teach and learn the local Indigenous names of wildflowers using a mobile device. This paper presents the development of a phone application that runs on a local machine, recognizes local wildflowers through its camera, and plays associated sounds and displays associated text in the Noongar language. The prototype mobile application has been developed with MobileNets model on the TensorFlow platform. The dataset is derived from Google searches, while the sound files are generated from label text by running an apple script. UI and interactivity have been developed by using Vuforia and the Unity game engine. Finally, the Android Studio is used to deploy the app. At this point in time, the prototype can only recognize ten local flowers, with 85%∼99% of accuracy. We are working with a larger dataset towards developing the full application.

New ARC LIEF Grant!

LE210100021 — The University of Melbourne

Australian Cultural Data Engine for Research, Industry and Government. The project aims to develop an Australian Cultural Data Engine (ACD-Engine), which will be an open software engineering facility that interacts with leading existing cultural databases in architecture, visual and performing arts, humanities, and heritage to build a bridge to information and social sciences. The ACD-Engine will unify and expand these disparate and previously unconnected systems to allow advanced analysis techniques to be performed. It will deliver innovative and searchable formats that ensure interoperability, improved search, interactive design and interpretation aids that will benefit the policy and planning for national and international alignments between researchers, industry and government.

  • Administering Organisation: The University of Melbourne
  • Scheme Name: Linkage Infrastructure, Equipment and Facilities
  • Lead Investigator: Prof Rachel Fensham
  • Current Funding: $440,000.00
  • Announced Funding: $440,000.00
  • Funding Commencement Year: 2021
  • Status: Not yet accepted (but we were told 23 Dec, after universities closed for the year).
  • Primary FoR: 1904 – Performing Arts and Creative Writing

New book cover

Was one of two book covers possible and I think due to some email confusion they didn’t choose my preferred cover but I really appreciate permission by Dr Anthony Masinton to use his rendered image. The publisher of Rethinking Virtual Places will be Indiana University Press, via their Spatial Humanities Series.

Changes in titles

Yesterday I signed an agreement to be an adjunct Professor of or at Curtin University, today that changed to accepting the title of Emeritus Professor. Hard to keep up! The requirement is:

has demonstrated distinguished service and commitment to the University over a period of normally five years of continuous service prior to retirement.

So I am not retired, just ‘retired’ from Curtin University. I will now look for employment at an organization interested in digital-based learning, digital heritage, serious games, virtual tourism. I was told these are not strategic areas for Curtin but I am sure they are growth areas for others.

And it gets confusing, I am an honorary research fellow at UWA and honorary research professor at ANU. So probably I’ll just go by my given name for most things. I’m not old enough or rich enough to be retired!

New Journal Article!

Champion, E. (2020). Culturally Significant Presence in Single-player Computer Games. Journal on Computing and Cultural Heritage, 13(4). doi:10.1145/3414831. https://dl.acm.org/doi/10.1145/3414831

Cultural presence is a term used to explain and evaluate cultural learning in virtual heritage projects but is less frequently used for video games. Given the increasing importance of video games to cultural heritage, this article investigates explanations of cultural presence that could be communicated by games, especially concerning UNESCO and ICOMOS definitions of cultural significance. The aim is to determine if cultural presence can be communicated via video games and across a range of game genres.

Observations derived from game prototyping workshops for history and heritage aided the development of a teachable list of desirable game elements. To distinguish itself from the vagueness surrounding theories of cultural presence, a theory of culturally significant presence is proposed. Culturally significant presence requires three components: culturally significant artifacts and practices; an overarching framework of a singular, identifiable cultural viewpoint; and awareness by the participant of both the culturally significant and the overarching cultural framework and perspective (which gives sites, artifacts, and practices their cultural significance and relational value).

As awareness of cultural presence requires time for reflection, single-player games were chosen that were not completely dependent on time-based challenges. Another criterion was cultural heritage content: They must simulate aspects of heritage and history, communicate a specific cultural framework, or explore and reconstruct a past culture. Four games were chosen that simulate a culture, explain archaeological methods, portray indigenous intangible heritage, or explain historical-based ecosystems of the past based on educational guidelines. The games are Assassin’s Creed: Origins; Heaven’s Vault; Never Alone; and a Ph.D. project: Saxon. Their genres could be described as first-person shooter/open world/virtual tour; dialogue-based puzzle game; 2D platform game; and turn-based strategy game.

The aim is not to evaluate the entire range of interactive virtual environments and games, but to examine the applicability and relevance of this new theory and to ascertain whether the four games provided useful feedback on the concept and usefulness of culturally significant presence. A more clearly demarcated theory may not only help focus evaluation studies but also encourage game developers to modify or allow modification of commercial games for classroom teaching of digital heritage.

TLC 2.0 wins ARDC platform grant

New data platforms will help transform Australian research

November 25, 2020 Categorised: News

“The Australian Research Data Commons (ARDC) is excited to announce a new investment of $9.7 million, with $15.5 million in co-investments from collaborating organisations, in 16 new platform projects.”

Time-Layered Cultural Map of Australia
https://ardc.edu.au/news/new-data-projects-will-help-transform-australian-research/

Time-Layered Cultural Map of Australia 2.0 (https://doi.org/10.47486/PL069): The Time-Layered Cultural Map of Australia platform (TLCMap) is a software ecosystem meeting the digital mapping needs of humanities and social science researchers. The current TLCMap is unique in offering the means to visualise and interrogate historical and cultural data organised through spatio-temporal coordinates. The TLC Map 2.0 project will enhance the current platform through improved connectivity to relevant external platforms and archives and to national place-name authorities. It will also add new features in the handling of spatial and temporal data.

I presented our contribution to TLC 1.0 this month at EuroMed 2020. Slides are here:

upcoming virtual public talk, Uppsala

25 November 2020 (virtual invited talk to Uppsala University Sweden)

Virtual Humanities

From virtual museums to virtual worlds, the word “virtual” is both a popular and a vague term. Although popularised by computer science and science fiction, the field of virtuality is also of interest to the humanities, and especially to historians and heritage experts. Yet there are few courses in the area, and few accessible examples of successful virtual humanities projects. Why? And what can be done?

 public seminar series for the research network Digital Humanities Uppsala:

25 November 2020 10.15-12 Swedish time (GMT+1)

The seminar will be held on Zoom. Link: https://uu-se.zoom.us/j/66954058750