Update

I am revising and updating this site in January 2012 so there may be a few new changes. I don’t know if I will keep stocking this blog with CFPS etc, as other people create handy design and digital media CFPs.  Anyway please forgive me if some things change dramatically.

Please also note I am no longer handling postgraduate submissions to the College of Creative Arts, Massey University, please contact them directly via this web page:

http://www.massey.ac.nz/massey/learning/colleges/college-creative-arts/explore/postgraduate/postgraduate_home.cfm

If you wish to contact ASD, the Auckland School of Design, try here:
http://www.massey.ac.nz/massey/learning/colleges/college-creative-arts/schools/auckland-school-of-design/auckland-school-of-design_home.cfm

cfa:The Computer Games Journal

uDocs Ltd is pleased to announce the launch of The Computer Games Journal.

This can be accessed at: http://www.computergamesjournal.com

Computing / games students, academics and industry professionals are invited to submit the following:

– Research papers (including review papers; progress papers; surveys; lab and QA testing studies);
– Essays and commentary on current games industry issues;
– Computer games degree dissertations.

The Computer Games Journal will be a technical publication with a business focus. It will be focussed on new developments in computer games design, development and marketing; and on the economic and technical issues facing the games industry.

upcoming publications

I am trying to get everything published as I tidy up my academic backlog.

I think I mentioned two journal articles were published last year

  1. Tost, L., & Champion, E. (2011). Evaluating Presence in Virtual Heritage Projects. International Journal of Heritage Studies (Taylor & Francis). DOI:10.1080/13527258.2011.577796 OR http://www.tandfonline.com/doi/abs/10.1080/13527258.2011.577796Champion, E., Bishop, I., & Dave, B. (2011). The Palenque project: evaluating interaction in an online virtual archaeology site. Virtual Reality, 1-19. DOI: 10.1007/s10055-011-0191-0

Two book chapters should also appear in 2012 or maybe even 2013:

  1. Travels in Intermedia[lity]: ReBlurring the Boundaries, Bernd Herzogenrath, ed. Interfaces: Studies in Visual Culture Series, Dartmouth College Press, 2012. NB Not in stock or not yet published, expected: June 2012. URL: http://www.upne.com/1611682595.html
  2. Champion, Erik. “History and Heritage in Virtual Worlds” in Grimshaw, M. (Ed.). (Pending). The Oxford Handbook of Virtuality. New York: Oxford University Press.

Current state of abstract: The potential of virtual reality technology applied to history and to cultural heritage appears to be rich and promising. Teaching history through digitally simulated ‘learning by doing’ is an incredibly understudied research area and is of vital importance to a richer understanding of culture and place. However many issues await to confront us: potential confusion between what is the past and what is history; the issue of realism when applied to the simulated portrayal of history and heritage; effective and meaningful interaction; the ownership of cultural knowledge before during and after it is digitally transmitted across the world; and how we can evaluate the successes and failures of this field.

There are also two edited journal special issues (for Games and Culture, and Virtual Reality), that are either at the publishers or waiting with me.

And also an edited book project, on game mod design and theory, which I promise is still likely to be published this year.

Hope I have not forgotten anything!

EDIT: I did forget an article for the International Journal of Architectural Computing, with Andrew Dekker, on biofeedback, should be published (when it arrives) here: http://multi-science.metapress.com/content/121497/

CFP: 30th eCAADe 2012, Prague – 2nd CfP

30th eCAADe Conference September 12 — 14, 2012
Czech Technical University in Prague Faculty of Architecture Prague, Czech Republic
ecaade2012
http://www.facebook.com/event.php?eid=282249788460217
http://www.ecaade.org
DIGITAL PHYSICALITY | PHYSICAL DIGITALITY SECOND CALL FOR PAPERS

Digitality is the condition of living in a world where ubiquitous information and communication technology is embedded in the physical world. Although it is possible to point out what is “digital” and what is “real,” the distinction has become pointless, and it has no more explanatory power for our environment, buildings, and behaviour. Material objects are invested with communication means, teams are communicating even when not together, and buildings can sense and respond to the environment, each other, and to inhabitants.

Digital is no longer an add-on, extra, or separate software. Reality is partly digital and partly physical. The implication of this condition is not clear however, and we need to investigate its potential. We have to search for new strategies that acknowledge the synergetic qualities of the physical and the digital. This is not limited to artifacts or what we design, but it also influences the process, methods, and what or how we teach. For the conference therefore, we are looking for contributions that explore this synergy.

Authors are encouraged to submit their work on the conference theme.

Subjects may be, but are not limited to: CAAD curriculum. Modes of production. New design concepts and strategies. Mass customization. Collaborative design. Digital aids to design creativity. User participation in design. Generative design. Virtual architecture. Shape studies. Virtual reality. Precedence and prototypes. Web-based design. Design tool development. Human-Computer Interaction. Simulation, prediction, and evaluation. City modelling. Digital applications in construction.

IMPORTANT DATES
Extended abstracts – – – – – – – – – – -4 February 2012
For extended abstracts, use the template on the website: http://ecaade2012.molab.eu/submission.htm
Abstracts must be uploaded via the eCAADe 2012 OpenConf website (start by the end of January).
Acceptance of papers – – – – – – – – – 26 March 2012
Submission of full papers – – – – – – -3 June 2012
Deadline early registration- – – – – – -3 June 2012
eCAADe workshops – – – – – – – – – -10-11 September 2012
eCAADe conference – – – – – – – – -12-14 September 2012
Contact email: ecaade2012@fa.cvut.cz
Conference organizers: Henri Achten and Dana Matejovska Cabinet of Architectural Modelling Faculty of Architecture Czech Technical University in Prague Czech Republic

IJGCMS requires a new Book Review co-editor

After three busy but enjoyable years I have decided to step down from the above role, so the editor at International Journal of Gaming and Computer-Mediated Simulations (IJGCMS) is now looking for a replacement for me to work with Paul Waelchli. For more information see their website at http://www.igi-global.com/ijgcms (submit articles to ijgcms at gmail.com) and if you are interested in the above volunteer role please contact Rick Ferdig his email address is r ferdig at gmail dot com.

IJAC – International Journal of Architectural Computing

IJAC | International Journal of Architectural Computing*
We invite authors to submit original research papers for the issue scheduled for May/June 2012, under the title

Augmented Culture**
Gabriela Celani and Eduardo Nardelli
Guest editors
Deadline January 15th, 2012

Augmented Culture talks about a combination of interdependent social and technological meanings in a complex, multiple, interactive and interconnected context. It acknowledges that a new social and cultural paradigm is being developed as the old barriers of time, space and language are ruptured and transcended. In our knowledge-based civilization, we inhabit interconnected societies where new relational forms are configured. Additionally, cultural expressions have been qualitatively augmented starting from their integration with information and communication technologies, which have dramatically enhanced not only their creative and reflective processes, but also the realization and construction of cultural objects.

In this sense, an Augmented Culture compels us to investigate the wide and complex spectrum of the variables that express the interdisciplinary, collective and participative constructions of our present age, so strongly related to visual culture, information culture and interface culture. Thus, we consider it necessary to concentrate, to expand, to spread and to share exploratory, descriptive or explanatory experiences and productions of such phenomena. The attempt is to define a multidimensional theoretical framework that while recognizing today’s state-of-the-art and tendencies, providing us with a critical viewpoint.

Authors are invited to submit complete and original papers that have not been published elsewhere and are not currently under consideration for another journal. The submissions should be full-length papers (3000 – 5000 words, maximum length 6000 words) complete with illustrations reporting original research or practice.

Papers must be submitted only by the IJAC online system at http://www.architecturalcomputing.org/review/author/submit.php Please type “Augmented Culture” in the “Optional Comments” box in the form.

More information about IJAC can be seen at: http://www.architecturalcomputing.org/jour/about.html
Detailed instructions for authors can be seen at http://www.multi-science.co.uk/gen_authors.htm
A template can be downloaded from: http://www.architecturalcomputing.org/downloads/IJAC_paper_template09.doc

Important dates

Deadline for submitting papers: January 15th, 2012
Notification of acceptance sent to authors: March 15th, 2012 Final papers due: March 31st, 2012
Publication date: May/June 2012

CFP: Call for Submissions to the Research and Experimental Game Festival

Call for Submissions to the Research and Experimental Game Festival

Foundations of Digital Games 2012 May 29-June 1, 2012 Raleigh, North Carolina

Important Dates

Research and Experimental game Festival Submission:19 January 2012
Research and Experimental Game Festival Notification: 01 March 2012

Research and Experimental Games Festival Submissions

The Festival is designed to showcase playable games that are experimental or have a research component. Submitted games could be significant because they are designed to answer a research question or experiment with the design process, or because their technological components represent research advancements. Works in progress are permitted, but the game will ideally include at least one playable level (or comparable unit of play time). Works that have not yet reached this stage may be more suitable for the conference demo track.

Submissions should also include a 2-4 page writeup of the project which addresses requirements (technical and otherwise) needed for demonstrating the game at FDG. The text should outline the game’s research context, and how the work demonstrates rigor in methodology and a contribution to knowledge. Submissions should also include a link to the game, and/or substantive documentation, hosted on your own server or one of your choosing.

We welcome and encourage works exploring a variety of disciplinary approaches and methodologies, including interdisciplinary collaborations. It is the responsibility of the contributor to ensure all necessary information is accessible at all times during the judging period (19 January 2012 to 01 March 2012).

Games will be peer reviewed by an international panel comprised of academics, artists, and game designers. The Festival accepts works at all stages of publishing, regardless of source funding, provided the work clearly demonstrates an advancement to current and/or ongoing research. Works previously submitted to other festivals or exhibitions are permitted.

General Submission Guidelines
The 2-4 page writeup must be in either PDF or DOC format, and comply with the official ACM proceedings format using one of the templates provided at http://www.acm.org/sigs/pubs/proceed/template.html.

Submissions must be made via EasyChair at https://www.easychair.org/conferences/?conf=fdg2012

If you have any questions or problems, please do not hestitate to contact the Festival Chair Cindy Poremba at cindy @ docgames dot com

The below will be out next year, a new collection of essays on Intermedia, my chapter is on intermedia, games and the magic circle. Looking forward to finally seeing this in print!

Travels in Intermedia[lity]: ReBlurring the Boundaries, Bernd Herzogenrath, ed. Interfaces: Studies in Visual Culture Series, Dartmouth College Press, 2012. NB Not in stock or not yet published, expected: June 2012. URL: http://www.upne.com/1611682595.html

UPDATE: appears to be available at Amazon.com

ICDHS 2012: Design frontiers: territories, concepts, technologies (Sep 2012, São Paulo Brazil)

ICDHS 2012: Design frontiers: territories, concepts, technologies (Sep 2012, São Paulo Brazil)

Dates: 3-6 September 2012

Location: University of São Paulo • Mackenzie Presbyterian University, São Paulo, Brazil
Website:  www.fau.usp.br/icdhs2012
Deadline for proposals: 29 Feb 2012

8th Conference of the International Committee for Design History and Design Studies

History marks territories that in some way or another are reflected in design. Since the first ICDHS conference, held in Barcelona in 1999, significant steps were taken to draw attention to the nature of design studies, practice and history in a wider world context. Parallel to that, the configuration of design landscapes has been significantly altered by education, technology and national state policies intended to promote local industries and sites by means of design.

The 8th ICDHS conference, “Design Frontiers: territories, concepts, technologies”, aims to discuss how design history and design studies may push the limits of design knowledge. The frontiers of design may be challenged by the exploration of new territories, by the establishment of new concepts, by the emergence of new technologies, as well as by rediscovering the past and by finding new ways of applying current wisdom.

 

 

KEY DATES

Deadline for paper proposals: 29 February 2012
Notification of acceptance: 1 May 2012
Deadline for author registration: 1 July 2012

CFP the Connected Past 24-25 March 2012 Southampton UK

http://connectedpast.soton.ac.uk/

The Connected Past: people, networks and complexity in archaeology and history

University of Southampton 24-25 March 2012
http://connectedpast.soton.ac.uk/
Organisers: Tom Brughmans, Anna Collar, Fiona Coward

Confirmed keynote speakers: Professor Carl Knappett and Professor Alex Bentley

Over the past decade ‘network’ has become a buzz-word in many disciplines across the humanities and sciences. Researchers in archaeology and history in particular are increasingly exploring network-based theory and methodologies drawn from complex network models as a means of understanding dynamic social relationships in the past, as well as technical relationships in their data. This conference aims to provide a platform for pioneering, multidisciplinary, collaborative work by researchers working to develop network approaches and their application to the past.

The conference will be held over two days immediately preceding the CAA conference (Computer Applications and Quantitative Methods in Archaeology), also hosted by the University of Southampton (http://caa2012.org), allowing participants to easily attend both.

The conference aims to:
• provide a forum for the presentation of multidisciplinary network-based research
• discuss the practicalities and implications of applying network perspectives and methodologies to archaeological and historical data in particular
• establish a group of researchers interested in the potential of network approaches for archaeology and history
• foster cross-disciplinary dialogue and collaborative work towards integrated analytical frameworks for understanding complex networks
• stimulate debate about the application of network theory and analysis within archaeology and history in particular, but also more widely, highlight the relevance of this work for the continued development of network theory in other disciplines

We welcome contributions addressing any of (but not restricted to) the following themes:
· The diffusion of innovations, people and objects in the past
· Social network analysis in archaeology and history
· The dynamics between physical and relational space
· Evolving and multiplex networks
· Quantitative network techniques and the use of computers to aid analysis
· Emergent properties in complex networks
· Agency, structuration and complexity in network approaches
· Agent-based modelling and complex networks
· Future directions for network approaches in archaeology and history

Please email proposed titles and abstracts (max. 250 words) to:
connectedpast@soton.ac.uk by November 20th 2011.
Visit the conference website for more information: http://connectedpast.soton.ac.uk/

CFPS for October

STARTDUECONFERENCETHEMELOCATION
29-Jan-121-Oct-11Philosophy of Computer GamesThe Nature of Player ExperienceMadrid Spain
26-Mar-121-Oct-11CAA2012Comp. Applications&Quant.Methods in ArchaeologySouthampton UK
7-Aug-1215-Oct-11DocomomoThe survival of modernEspoo Finland
24-Nov-1124-Oct-11ozvizSydney Australia
29-Mar-121-Nov-11Reinventing ArchitectureReinventing Architecture and InteriorRavensbourne UK
18-Jul-121-Nov-11Digital HumanitiesDigital HumanitiesHamburg Germany
22-Oct-1210-Nov-11icmi2012multimodal interactionSanta Monica USA
28-Mar-1211-Nov-11DH2012Building, Mapping, ConnectingMelbourne Australia
20-Jun-1214-Nov-11Pervasive2012Newcastle UK
19-Sep-1215-Nov-11isea2012Machine WildernessAlberquerque USA
5-Jun-1230-Nov-11Critical HeritagePapers due 31-12-11Gothenburg Sweden
2-May-1215-Dec-11Hi-tech HeritageDigital Tech Changing Our Views of the Past?Amherst USA
13-Jun-1215-Dec-11SCSMICognitive Studies of the Moving ImageNew York USA
29-May-1219-Dec-11FDG 2012Foundations of Digital GamesNorth Carolina USA
5-May-129-Jan-12Chi2012alt-chi interacti=vity etc deadlinesAustin Texas
3-Jul-1213-Jan-12ITiCSEInnovation and Technology in CompSci EducationHaifa Israel
11-Jun-1220-Jan-12DISDesigning Interactive SystemsNewcastle UK
12-Sep-124-Feb-12eCAADE2012“Digital Physicality | Physical Digitality”Prague Czech Republic
6-Jun-1213-Feb-12Nordic DiGRAGlobal and Local: Games in Culture and SocietyTampere Finland
4-Oct-1216-Mar-12ECGBL2012European GameBased LearningCork Ireland
29-Oct-121-Apr-12acmm2012multimediaNara Japan
STARTDUECONFERENCETHEMELOCATION
28-Oct-1130-Aug-11Blender 2011Amsterdam
3-Nov-116-May-11IRVWInnovative Research in Virtual WorldsCoventry UK
3-Nov-1129-Apr-11Creativity and CognitionCreativity and TechnologyGeorgia Tech
6-Nov-1130-Jun-11eResearcheResearch AustralasiaMelbourne Australia
8-Nov-1110-Jun-11ace2011Advances in Computer EntertainmentLisbon Portugal
16-Nov-1125-Jul-11ambient gaming workshopAmsterdam Netherlands
16-Nov-1115-Apr-11SIGRADI:Augmented CultureAugmented CultureSanta Fe, Argentina
23-Nov-113-May-11Remote Access to WHOsRemote Access to World Heritage Sites UNESCOEdinburgh Scotland
24-Nov-1124-Oct-11ozvizSydney Australia
27-Nov-114-Apr-11LIHE 2011Teaching into learning via simulations and gamesSydney Australia
28-Nov-118-Jul-11ICIDSInteractive Digital StorytellingVancouver Canada
28-Nov-1120-Jun-11icce2011Computers in EducationChiang Mai Thailand
28-Nov-1117-Jun-11ozchi2011Design, Culture and InteractionCanberra Australia
29-Nov-1131-Jul-11DesignEdAsiaHong Kong
13-Dec-1117-May-11Siggraph Asia 2011Computer Graphics & Interactive Techniques in AsiaHong Kong
29-Jan-121-Oct-11Philosophy of Computer GamesThe Nature of Player ExperienceMadrid Spain
30-Jan-1220-Sep-11ACHI2012Advances in Computer-Human InteractionsValencia Spain
30-Jan-1229-Aug-11ACE2012Australasian Computing Education ConferenceMelbourne Australia
19-Feb-124-Sep-11TEI2012Tangible embedded and embodiedOntario Canada
26-Mar-121-Oct-11CAA2012Comp. Applications&Quant.Methods in ArchaeologySouthampton UK
28-Mar-1211-Nov-11DH2012Building, Mapping, ConnectingMelbourne Australia
29-Mar-121-Nov-11Reinventing ArchitectureReinventing Architecture and InteriorRavensbourne UK
25-Apr-125-Sep-11CAADRIA 2012Beyond Code and PixelsChennai India
2-May-1215-Dec-11Hi-tech HeritageDigital Tech Changing Our Views of the Past?Amherst USA
5-May-129-Jan-12Chi2012alt-chi interacti=vity etc deadlinesAustin Texas
29-May-1219-Dec-11FDG 2012Foundations of Digital GamesNorth Carolina USA
2-Jun-1230-Sep-11Crossroads 2012CrossroadsParis France
5-Jun-1230-Nov-11Critical HeritagePapers due 31-12-11Gothenburg Sweden
6-Jun-1213-Feb-12Nordic DiGRAGlobal and Local: Games in Culture and SocietyTampere Finland
11-Jun-1220-Jan-12DISDesigning Interactive SystemsNewcastle UK
13-Jun-1215-Dec-11SCSMICognitive Studies of the Moving ImageNew York USA
20-Jun-1214-Nov-11Pervasive2012Newcastle UK
1-Jul-129-Sep-11DRS 2012Design Research Society: Re:SearchBangkok Thailand
3-Jul-1213-Jan-12ITiCSEInnovation and Technology in CompSci EducationHaifa Israel
18-Jul-121-Nov-11Digital HumanitiesDigital HumanitiesHamburg Germany
7-Aug-1215-Oct-11DocomomoThe survival of modernEspoo Finland
12-Sep-124-Feb-12eCAADE2012“Digital Physicality | Physical Digitality”Prague Czech Republic
19-Sep-1215-Nov-11isea2012Machine WildernessAlberquerque USA
4-Oct-1216-Mar-12ECGBL2012European GameBased LearningCork Ireland
22-Oct-1210-Nov-11icmi2012multimodal interactionSanta Monica USA
29-Oct-121-Apr-12acmm2012multimediaNara Japan

ATHENS: HERITAGE AND MODERNITY

From January 5th to 15th, 2012

This 11 day visit of Athens focuses on the preservation and conservation issues facing the city. The program involves a series of lectures and visits lead by Athenian architects, historians, conservators and planners who have been grappling with the problem of preserving monuments and culture in the midst of a bustling modern city.

Subjects covered will include:

● History and evolution of the city

● Art and culture of the city over time

● Conservation of the major archaeological monuments

● The modern city and the archaeological areas

● Modern urban development and architecture

You can get further information on this program at http://sangeministudies.org under the Athens link. The deadline for applications is November 15, 2011.

This program is specialized and is intended for students or professionals engaged in History, Archaeology, Architecture Art History, Architecture, Urban Planning, Anthropology, Conservation and Historic Preservation. It is not intended for the general public. People with no background in these fields, or familiarity with Greek culture and history, are unsuitable applicants for this program.

If you know any students, scholars or others interested in this type of visit, please inform them about our program. We would appreciate it if you could list our program on your organization’s website as an available educational resource.

We have a flyer that you may wish to post on your department notice board or forward to interested parties. You can print this from our website at the following link: Athens flyer.

PhD Scholarship Opportunity in new “Media in Arts” Promotion

Virtual Galleries: New media technologies to influence livelihood and arts participation in remote communities of the Northern Territory, Australia

Charles Darwin University (CDU) a member of the Innovative Research Universities (IRU) is offering a full-time PhD position in the School of Creative Arts and Humanities. The scholarship is part of an Australian Research Council (ARC)-funded Linkages project in partnership with the Museum and Art Gallery in Darwin, the Art Gallery NSW in Sydney and Aboriginal art centres in remote communities of the Northern Territory and Western Australia – Keringke Arts in Santa Teresa and Waringarri Arts in Kununurra.

This project addresses the issue of limited economic development in remote communities by introducing a user-controlled webcam and interactive 3D (three- dimensional) art galleries into remote art centres. The aim is to help people in remote communities to secure an income and create wealth and social wellbeing for themselves, their families and their communities.
Applicants should have completed a Bachelors Degree (Hons, 1st Class or 2A) or Masters Degree (with research component) or equivalent qualifications in a field of New Media/Multimedia Art and/or Arts Administration.

The stipend for the award is $27,222 per annum (tax-free) and the tenure is three years full-time subject to satisfactory progress and can be coupled with IPRS, APA, UPRS and PIRT scholarships, for which separate applications are required.

For further information contact:

Dr. Eric Fassbender
T. 08 8946 6836
E. eric.fassbender@cdu.edu.au

Application forms are available from the Office of Research and Innovation, contact:
Mrs Sian Gyte
T. 08 8946 6548
E. research.scholarships@cdu.edu.au

Closing date: 31 October or until a suitable candidate is selected. For more info: http://scah.cdu.edu.au/vg

CFPS for September

 

 

STARTDUECONFERENCETHEMELOCATION

30-Jan-12

29-Aug-11

ACE2012Australasian Computing Education ConferenceMelbourne Australia

28-Oct-11

30-Aug-11

Blender 2011 Amsterdam

19-Feb-12

1-Sep-11

TEI2012Tangible embedded and embodiedOntario Canada

1-Jul-12

9-Sep-11

DRS 2012Design Research Society: Re:SearchBangkok Thailand

30-Jan-12

20-Sep-11

ACHI2012Advances in Computer-Human InteractionsValencia Spain

29-Jan-12

15-Oct-11

Philosophy of Computer GamesThe Nature of Player ExperienceMadrid Spain

24-Nov-11

24-Oct-11

ozviz Sydney Australia

29-Mar-12

1-Nov-11

Reinventing ArchitectureReinventing Architecture and InteriorRavensbourne UK

18-Jul-12

1-Nov-11

Digital HumanitiesDigital Diversity:Cultures, languages and methodsHamburg Germany

20-Jun-12

14-Nov-11

Pervasive2012 Newcastle UK

2-Jun-12

30-Nov-11

Crossroads 2012CrossroadsParis France

3-Jul-12

13-Jan-12

ITiCSEInnovation and Technology in CompSci EducationHaifa Israel

11-Jun-12

20-Jan-12

DISDesigning Interactive SystemsNewcastle UK

29-Oct-12

1-Apr-12

acmm2012ACM multimediaNara Japan

4-Oct-12

 ?ECGBL2012European GameBased LearningCork Ireland

23-Oct-12

 ?icmimultimodal interactionSanta Monica USA

6-Jun-12

 13-Feb-12Nordic DiGRAGlobal and Local: Games in Culture and SocietyTampere Finland

10-Dec-11

 ongoingTIES2011Education Technology ConferenceMinneapolis USA

 

 


August visit to Scandinavia via Singapore itinerary

I am landing in the Nordic region to finish a book project on organic design theories in early modern Nordic Architecture (Aalto, Asplund, Lewerentz, Fehn, Utzon and also some less well known architects like Kampmann and Knutsen). The main writing is based on a 90,000 word thesis, (plus a 30,000 word subthesis on pastmodern architecture), but I need to update the references, develop a more critical and philosophical approach, and take a great many photos! Rough itinerary so far is below.

BTW: I’d appreciate knowing of cultural heritage and digital media research centres that are open to visitors.

Wednesday10-Aug-11land in Singapore
Thursday11-Aug-11Fly to Copenhagen, travel to Aarhus
Friday12-Aug-11Aarhus to Aalborg to Skagen
Saturday13-Aug-11Skagen to Frederikshavn to Oslo
Sunday14-Aug-11Oslo to Hamar
Monday15-Aug-11Oslo/Gothenburg
Tuesday16-Aug-11Gothenburg to Lund
Wednesday17-Aug-11Lund
Thursday18-Aug-11Lund
Friday19-Aug-11Lund
Saturday20-Aug-11Lund
Sunday21-Aug-11Lund/Malmo
Monday22-Aug-11Stockholm
Tuesday23-Aug-11Stockholm>Helsinki
Wednesday24-Aug-11Helsinki
Thursday25-Aug-11Helsinki
Friday26-Aug-11Helsinki>Jyvaskyla
Saturday27-Aug-11Jyvaskyla
Sunday28-Aug-11Jyvaskyla
Monday29-Aug-11Jyvaskyla: talk on cultural heritage and gaming.
Tuesday30-Aug-11Rovaniemi>Tampere
Wednesday31-Aug-11Tampere>Copenhagen
Thursday1-Sep-11Copenhagen back to Auckland
Friday2-Sep-11Auckland

Li Wang (Neil) wins best student paper prize at CHINZ 2011

Neil Wang, a Master of Design student at the Auckland School of Design, was awarded the best student paper at the CHINZ2011 conference in Hamilton yesterday. He presented his pilot study results, (final results will hopefully appear later). Neil received NZ$300 and a certificate from the 12th ACM SIGCHI-NZ Conference on Human-Computer Interaction, held at the University of Waikato, New Zealand, over 4-5 July 2011.

Title: A Pilot Study of Four Cultural Touch-Screen Games

Abstract:Four simple single-player games (based on the “Four Arts” of traditional Chinese culture) have been designed in Flash for a touch-screen display. The aim is to allow players to experience a digital interactive recreation of traditional Chinese culture, in order to understand features of traditional Chinese culture and related philosophical concepts such as Daoism. To evaluate the effectiveness of the design, a pilot study was conducted with twelve participants, six were Chinese speaking and six were not. The pilot study suggest that there are differences between Chinese and non-Chinese users in perceived notions of authenticity and ease of use and it has provided us with ideas on how to improve both the games and the evaluation.

The “Go” game on the HP touchscreen.