Category Archives: Academic

Audio archives and searching (Part II)

enabling search within video is one of the projects at CSAIL web.sls.csail.mit.edu/lectures/

See “Lecture Browser: Enabling Search within Video”

See also http://www.technologyreview.com/communications/37354/

Could this be used to find things in an audio archive after selecting their visual equivalent in a phone? Could this be used with Google apps such as http://www.google.com/insidesearch/

In earlier academic literature there has been some previous research I know of in the area such as talkminer TalkMiner: A Search Engine for Online Lecture Video” url: http://talkminer.com/

There is also a more general article on such search engines here http://websearch.about.com/b/2012/02/08/use-talkminer-to-find-video-lectures-on-any-subject.htm

Could the above be combined with new interactive videos such as TED talks?

http://www.educatorstechnology.com/2012/04/ted-ed-turns-videos-into-interactive.html

Could the navigation peripherals be more physical, such as Siftables?

http://www.ted.com/talks/david_merrill_demos_siftables_the_smart_blocks.html

Would they be on new display options such as

http://www.ted.com/talks/mike_matas.html

cfp The 3rd U21 Digital Humanities Workshop at Lund University, Lund, Sweden, September 19 – 21, 2012

The third U21 Digital Humanities workshop will take place at Lund University from 19 to 21 September 2012

The conference will have Interfaces – Digital studies of culture and cultural studies of the digital as its theme. Provisional sessions titles include Digital heritage and digital preservation and Teaching and learning – the digital classroom. Early Career Researchers and graduate students will be welcome to attend, as well as established academics and practitioners in this area.

The first day of the workshop will be held at the Centre for languages and literature. The Centre opened in 2004 and is the home for language, linguistic and literature disciplines at Lund University. It aims to create an environment where research can interact with both education and applications. The vision is to create an unique multidisciplinary research and education environment.

An important part of the research environment is the Humanities Laboratory. The Humanities Lab is a cross-disciplinary lab-environment for research and education concerning culture, communication and cognition.

The second day will be at Ingvar Kamprad Design Centre where the Department of Design Sciences pursues research and education focusing on the interaction between people, technology and design. Here we will visit the virtual reality lab.

The deadline for submission of abstracts is May 14.

first issue of Journal of the Digital Humanities is out

http://journalofdigitalhumanities.org/

I would have to quibble with a quote on the website

The debates around the role of ‘theory’ in digital humanities are debates about the relationship between saying and doing.- Natalia Cecir

That quote doesn’t say anything new about digital humanities per se: it is a problem with all of academia. Where it might be slightly more relevant to digital humanities would be in the problem of what would be specific to digital humanities rather than to other fields or disciplines.

Games & Culture November 2011; 6 (6) Special Issue on History and Heritage in Games and Virtual Worlds

URL: http://gac.sagepub.com/content/6/6.author-index
Guest editors: Erik Champion and Jefferey Jacobson

  • Alison Gazzard and Alan Peacock, Repetition and Ritual Logic in Video Games
    Games and Culture November 2011 6: 499-512, doi:10.1177/1555412011431359
  • Shannon Kennedy-Clark and Kate Thompson, What Do Students Learn When Collaboratively Using A Computer Game in the Study of Historical Disease Epidemics, and Why?
    Games and Culture November 2011 6: 513-537, first published on December 7, 2011 doi:10.1177/1555412011431361
  • Lori C. Walters,Darin E. Hughes, and Charles E. Hughes,Interconnections: Revisiting the Future
    Games and Culture November 2011 6: 538-559, doi:10.1177/1555412011431360

There is hopefully an editorial / introduction (by Dr Jeffrey Jacobson, Director of http://publicVR.org, and myself) in the November 2011 6(6) issue.
And Jeffrey’s name should have appeared first, sorry Jeffrey!

DIGHUMLAB, Denmark, and me..

I will take up a new role in Aarhus Denmark, project leader/manager of DIGHUMLAB, (or DigHumLab), the new Digital Humanities Lab, to “to spearhead the structuring of the national research infrastructure DIGHUMLAB”. It is hosted by Aarhus University, but part of a consortium including Aarhus University, Aalborg University, the University of Copenhagen and the University of Southern Denmark.

Biofeedback and Virtual Environments journal article out

It has been published:
Erik Champion and Andrew Dekker, Biofeedback And Virtual Environments, International Journal of Architectural Computing, Multi Science Publishing, ISSN 1478-0771 (Print), Volume 9, Number 4 / December 2011. Full Text PDF (481.5 KB), DOI 10.1260/1478-0771.9.4.377, Pages 377-396. Online Date: Friday, February 03, 2012.

Update

I am revising and updating this site in January 2012 so there may be a few new changes. I don’t know if I will keep stocking this blog with CFPS etc, as other people create handy design and digital media CFPs.  Anyway please forgive me if some things change dramatically.

Please also note I am no longer handling postgraduate submissions to the College of Creative Arts, Massey University, please contact them directly via this web page:

http://www.massey.ac.nz/massey/learning/colleges/college-creative-arts/explore/postgraduate/postgraduate_home.cfm

If you wish to contact ASD, the Auckland School of Design, try here:
http://www.massey.ac.nz/massey/learning/colleges/college-creative-arts/schools/auckland-school-of-design/auckland-school-of-design_home.cfm

cfa:The Computer Games Journal

uDocs Ltd is pleased to announce the launch of The Computer Games Journal.

This can be accessed at: http://www.computergamesjournal.com

Computing / games students, academics and industry professionals are invited to submit the following:

– Research papers (including review papers; progress papers; surveys; lab and QA testing studies);
– Essays and commentary on current games industry issues;
– Computer games degree dissertations.

The Computer Games Journal will be a technical publication with a business focus. It will be focussed on new developments in computer games design, development and marketing; and on the economic and technical issues facing the games industry.

upcoming publications

I am trying to get everything published as I tidy up my academic backlog.

I think I mentioned two journal articles were published last year

  1. Tost, L., & Champion, E. (2011). Evaluating Presence in Virtual Heritage Projects. International Journal of Heritage Studies (Taylor & Francis). DOI:10.1080/13527258.2011.577796 OR http://www.tandfonline.com/doi/abs/10.1080/13527258.2011.577796Champion, E., Bishop, I., & Dave, B. (2011). The Palenque project: evaluating interaction in an online virtual archaeology site. Virtual Reality, 1-19. DOI: 10.1007/s10055-011-0191-0

Two book chapters should also appear in 2012 or maybe even 2013:

  1. Travels in Intermedia[lity]: ReBlurring the Boundaries, Bernd Herzogenrath, ed. Interfaces: Studies in Visual Culture Series, Dartmouth College Press, 2012. NB Not in stock or not yet published, expected: June 2012. URL: http://www.upne.com/1611682595.html
  2. Champion, Erik. “History and Heritage in Virtual Worlds” in Grimshaw, M. (Ed.). (Pending). The Oxford Handbook of Virtuality. New York: Oxford University Press.

Current state of abstract: The potential of virtual reality technology applied to history and to cultural heritage appears to be rich and promising. Teaching history through digitally simulated ‘learning by doing’ is an incredibly understudied research area and is of vital importance to a richer understanding of culture and place. However many issues await to confront us: potential confusion between what is the past and what is history; the issue of realism when applied to the simulated portrayal of history and heritage; effective and meaningful interaction; the ownership of cultural knowledge before during and after it is digitally transmitted across the world; and how we can evaluate the successes and failures of this field.

There are also two edited journal special issues (for Games and Culture, and Virtual Reality), that are either at the publishers or waiting with me.

And also an edited book project, on game mod design and theory, which I promise is still likely to be published this year.

Hope I have not forgotten anything!

EDIT: I did forget an article for the International Journal of Architectural Computing, with Andrew Dekker, on biofeedback, should be published (when it arrives) here: http://multi-science.metapress.com/content/121497/

IJGCMS requires a new Book Review co-editor

After three busy but enjoyable years I have decided to step down from the above role, so the editor at International Journal of Gaming and Computer-Mediated Simulations (IJGCMS) is now looking for a replacement for me to work with Paul Waelchli. For more information see their website at http://www.igi-global.com/ijgcms (submit articles to ijgcms at gmail.com) and if you are interested in the above volunteer role please contact Rick Ferdig his email address is r ferdig at gmail dot com.

IJAC – International Journal of Architectural Computing

IJAC | International Journal of Architectural Computing*
We invite authors to submit original research papers for the issue scheduled for May/June 2012, under the title

Augmented Culture**
Gabriela Celani and Eduardo Nardelli
Guest editors
Deadline January 15th, 2012

Augmented Culture talks about a combination of interdependent social and technological meanings in a complex, multiple, interactive and interconnected context. It acknowledges that a new social and cultural paradigm is being developed as the old barriers of time, space and language are ruptured and transcended. In our knowledge-based civilization, we inhabit interconnected societies where new relational forms are configured. Additionally, cultural expressions have been qualitatively augmented starting from their integration with information and communication technologies, which have dramatically enhanced not only their creative and reflective processes, but also the realization and construction of cultural objects.

In this sense, an Augmented Culture compels us to investigate the wide and complex spectrum of the variables that express the interdisciplinary, collective and participative constructions of our present age, so strongly related to visual culture, information culture and interface culture. Thus, we consider it necessary to concentrate, to expand, to spread and to share exploratory, descriptive or explanatory experiences and productions of such phenomena. The attempt is to define a multidimensional theoretical framework that while recognizing today’s state-of-the-art and tendencies, providing us with a critical viewpoint.

Authors are invited to submit complete and original papers that have not been published elsewhere and are not currently under consideration for another journal. The submissions should be full-length papers (3000 – 5000 words, maximum length 6000 words) complete with illustrations reporting original research or practice.

Papers must be submitted only by the IJAC online system at http://www.architecturalcomputing.org/review/author/submit.php Please type “Augmented Culture” in the “Optional Comments” box in the form.

More information about IJAC can be seen at: http://www.architecturalcomputing.org/jour/about.html
Detailed instructions for authors can be seen at http://www.multi-science.co.uk/gen_authors.htm
A template can be downloaded from: http://www.architecturalcomputing.org/downloads/IJAC_paper_template09.doc

Important dates

Deadline for submitting papers: January 15th, 2012
Notification of acceptance sent to authors: March 15th, 2012 Final papers due: March 31st, 2012
Publication date: May/June 2012