Category Archives: Journal

Open Access journal scandal-the replies

The recent Science article on Open Access journals that accepted a scam paper has met with a storm of protest. Please be careful with the article as it did not have a control group (did not compare to paywall publications) and had a bias in OA journal selection.
Yes there are lists of OA journals to avoid (http://scholarlyoa.com/publishers/) but here are some responses to the contentious Science article

http://www.scilogs.com/in_scientio_veritas/science-sting-openaccess-peerreview/
http://oaspa.org/response-to-the-recent-article-in-science/
http://www.theguardian.com/higher-education-network/blog/2013/oct/04/science-hoax-peer-review-open-access
http://im2punt0.wordpress.com/2013/10/04/science-mag-sting-of-oa-journals-is-it-about-open-access-or-about-peer-review/
http://osc.centerforopenscience.org/2013/10/04/a-publishing-sting-but-what-was-stung/
http://www.michaeleisen.org/blog/?p=1439

NB Curt Rice, Trondheim, recently tweeted: The EU has a goal that 60% of publications they finance are open access, by 2016.

International Journal of Digital Libraries: Special Issue on Digital Scholarship

http://caaconference.org/2013/08/international-journal-of-digital-libraries-special-issue-on-digital-scholarship/

This special issue will solicit high quality papers that demonstrate exceptional achievements in digital scholarship, including but not limited to:

  • Scholarly work that demonstrates innovation in the creation and use of complex information objects and tools to advance domain scholarship.
  • Domain research that exemplifies creative and innovative data-intensive research in the formal, natural, social sciences and the humanities and arts.
  • New applications, tools and services that expand the scope and means for interdisciplinary digital scholarship.
  • Data repositories and infrastructure projects of exceptional quality and value that illustrate how community-based efforts can serve global constituencies.
  • Models for leveraging and expanding web-based infrastructure for scholars.
  • Document models that support multiple information types, update, annotation, executable objects, linkages, rapid integration and staged release of document components.
  • Scholarly communication environments that capture a comprehensive record of scholarly workflows and artifacts and provide new means of presentation, dissemination and reuse of digital assets.

Important Dates

  • November 30, 2013 – Paper Submission deadline
  • March 1, 2014 – First notification
  • May 1, 2014 – Revision submission
  • July 1, 2014 – Second notification
  • September 1, 2014 – Final version submission

JITP Issue 5 Call for Submissions: Deadline 10/20/2013

The Journal of Interactive Technology and Pedagogy is a peer-reviewed and open-access journal that welcomes work that explores critical and creative uses of interactive technology in teaching, learning, and research. For Issue 5, we are seeking submissions under the theme of “Media and Methods for Opening Education.” This theme invites submissions that critically and creatively consider both media and methods that open up traditional educational settings to more democratic and diverse modes of learning and knowledge production.

We are particularly interested in papers that express intriguing and promising ideas, demonstrate new media forms or educational software tools, or focus on research methods for opening education. Possible submission topics include, but are not limited to:

  • The development, implementation, and/or evaluation of pedagogical practices that draw on Open Education Resources (OER).

  • Explorations of Open Access, Open Source, and/or Open Data initiatives that address matters of race, class, gender, sexuality, and disability.

  • Critical considerations of corporate or proprietary media in pedagogical practices.

  • Feminist media and methodologies for challenging patriarchal structures in education.

  • Analyses of both the educational media and practices of civic movements such as the Free University, Occupy Data, or CryptoParty.

  • Hackathon methodologies: tools and practices.

  • Critical and participatory approaches to facilitating MOOCs.

  • Engaging local communities in public research and/or education through civic media.

  • Interactive platforms and practices that queer traditional educational boundaries between teacher/student as well as inside/outside the classroom, unfixing these binaries so as to reconsider our norms and what they leave unsaid.

  • Critical appropriations of queer, feminist and/or radical praxis to address ITP matters such as universal access.

  • Visualizing research products for diverse publics.

  • Best practices for collaborating in heterogeneous spaces.

  • Anti-disciplinary approaches to problem solving and the public domain.

In addition to traditional long-form articles, we invite submissions of audio or visual presentations, interviews, dialogues, or conversations, creative works, manifestos, jeremiads or other scholarly materials. All submissions are subject to an open peer review process. Submissions received that do not fall under the specific theme of Issue 5, but do fall under the broader theme of JITP, will be considered for publication in a future issue.

Important Dates

The submission deadline for Issue 5 is October 20, 2013. When submitting using our Open Journal Systems software, under “Journal Section,” please select the section titled “Issue 5: Special Issue.”

To submit and read our full guidelines, go to http://jitp.commons.gc.cuny.edu/submit/.

Thank you for your time and consideration,

Chris Caruso, Communications Editor of JITP

Centernet CFP–NANO: New American Notes Online (Issue 5) Special Theme: Digital Humanities, Public Humanities, Deadline: 1 October 2013

NANO: New American Notes Online

Call for Papers: Issue 5

Special Theme: Digital Humanities, Public Humanities

Deadline: 1 October 2013

www.nanocrit.com

Scholars, artists, and new media practitionersincluding Sharon Daniel, Erik Loyer, Alex Juhasz, Liz Losh, Tara McPherson, Kathleen Woodward, Sarah Elwood, Margaret Rhee, Kim Christen, and Alan Liuhave recently investigated the intersections of digital methods with cultural criticism, demonstrating how investments in technologies and computation are not necessarily antithetical to investments in critical theory and social justice. Building on these investments, this special issue of NANO (http://www.nanocrit.com/) asks how, when, and for whom digital humanities is also public humanities, with particular attention to project-based research. For instance:

● Which digital humanities projects are currently engaging contemporary politics and social exclusion, under what assumptions, and through what mechanisms?

● How are these projects articulating relationships with their publics and community partners, and through what platforms and forms of collaboration?

● How are public humanities projects being preserved, circulated, and exhibited through digital methods? By whom? Using what protocols and technologies?

● Does public humanities have “data”? If so, then how is that data defined or structured? If not, then what are some concerns about data-driven research?

● What might the histories of digital humanities (however defined) learn from social justice activism, participatory research, context provision, and witnessing?

● How are building, making, or coding activities embedded in social justice initiatives?

Across text, image, audio, and video, authors are invited to individually or collaboratively submit notes or brief “reports” detailing projects that work across digital and public humanities, including projects that do not identify with either term.

For the issue, a “report” implies a submission that, at a minimum:

● Focuses on an existing project, which is in development or already live;

● Provides screengrabs, screencasts, or snapshots of that project and (where possible) treats them as evidence for an argument about the project;

● Intersects questions of computation and technology with questions of culture and social justice; and

● Articulates a narrative for the project, including (where applicable) its workflows, motivations, interventions, management, and partners.

Invited by NANO, the editor of this special issue is the Maker Lab in the Humanities at the University of Victoria, including Adèle Barclay, Nina Belojevic, Alex Christie, Jana Millar Usiskin, Stephen Ross, Jentery Sayers, and Katie Tanigawa.

SUBMISSION GUIDELINES: For this special issue, we are accepting submissions across text, image, video, and audio. All submissions should be submitted to both maker and editor.nanocrit by 11:59pm on 1 October 2013 in your time zone. The body of the email should include your name(s), your affiliation(s), the title of the submission, five keywords describing the submission, and media type(s) and format(s) for the submission. Where possible, the submissions should be attached to the email. Should a submission exceed the email attachment limit, then the body of the email should also include a URL for the submission. The URL should not be discoverable on the web (e.g., it should be behind a passcode-protected wall, in a private cyberlocker, or not visible by search engines). Do not include your name(s) in any file name. Your name(s) should only be included in the body of your email.

If your submission is in text, then it should not exceed 3500 words (DOC(X)s and RTFs are preferred). Up to 15 high-resolution (at least 600 dpi) images are permitted (JPEGs are preferred) per submission. Video submissions should be 3 to 10 minutes in duration (MOVs and MP4s are preferred; minimum resolution: 426 x 400; maximum resolution: 1920 x 1080). Audio essays should also be 3 to 10 minutes in duration (MP3s and WAVs are preferred, encoded at 256 kbit/s or higher). Both audio and video can also be embedded in any text submission (no more than 5 instances of embedded media per submission).

All submissions should follow MLA guidelines for format, in-text citations, and works cited. Please email any questions about the submission guidelines to maker and editor.nanocrit.

SCHEDULE: Below is a tentative timeline for this special issue:

April 2013: Call for papers

October 1, 2013: Deadline for submissions to maker and editor.nanocrit

October 2, 2013: Peer review commences

November 1, 2013: Comments by the editors sent to all authors

November 25, 2013: Authors return final, revised submissions to the editors

December 1, 2013: End of peer review process

December 1, 2013: Final versions of selected submissions sent by editors to NANO

December 6, 2013: Publication in NANO

COPYRIGHT AND PERMISSIONS: NANO expects that all submissions contain original work, not extracts or abridgements. Authors may use their NANO material in other publications provided that NANO is acknowledged as the original publisher. Authors are responsible for obtaining permission for reproducing copyright text, art, video, or other media. As an academic, peer-reviewed journal, whose mission is education, Fair Use rules of copyright apply to NANO. Please send any questions related to copyright and permissions to editor.nanocrit.

QUESTIONS: Please do not hesitate to contact the Maker Lab in the Humanities (special issue editor) at maker with any questions or concerns about this special issue.

We are looking forward to receiving your contributions to this issue of NANO.

The Maker Lab in the Humanities at the University of Victoria

maker

Special Issue Editors: Adèle Barclay, Nina Belojevic, Alex Christie, Jana Millar Usiskin, Stephen Ross, Jentery Sayers, and Katie Tanigawa

www.nanocrit.com

I believe this call is still open! But I am not sure.

Digital Scholarship in the Humanities

Following last week’s call for archives to participate in Anvil Academic‘s Built Upon initiative, I’m now pleased to announce that we’ve released our call for authors to contribute to the series. If you are interested in producing a work of digital scholarship that makes creative, effective use of digital collections, please consider submitting a proposal.

Current archives partners include:

We hope to announce additional partners soon. You’re welcome to work with digital collections other than the ones listed here.  Initial “Built Upon” works…

View original post 10 more words

The Journal of Interactive Humanities (new open access journal)

I have just joined The Journal of Interactive Humanities editorial board, should be interesting! Deadline for first papers is Feb 28.

The Journal of Interactive Humanities is a peer-reviewed, open access journal that provides an important forum for the development of new methods of outreach such as interactive games and media for museums, digitizing archives, cultural heritage preservation, and other endeavors in the humanities. Articles explore the intersection between narrative, interactive media, material culture, education and public outreach within the humanities from a variety of perspectives.

Open Access Policy

JIH will be archived in Rochester Institute of Technology’s institutional repository, the RIT Digital Media Library: http://ritdml.rit.edu. Authors are permitted to archive their individual work(s) in their respective institution’s open access repositories. This journal provides immediate open access to its content on the principle that making research freely available to the public supports a greater global exchange of knowledge.

Debates on Open Access Publishing

Well this is food for thought and fuel for fires http://www.guardian.co.uk/science/blog/2013/jan/17/open-access-publishing-science-paywall-immoral

Open Access Publishing does seem to be spreading
http://www.guardian.co.uk/science/occams-corner/2012/oct/22/inexorable-rise-open-access-scientific-publishing

Major players
The Open Library of the Humanities (a new project)
http://www.openlibhums.org/

Directory of Open Access Journals
http://www.doaj.org

Directory of Open Access Books
http://www.doabooks.org

SAGE OPEN
http://sgo.sagepub.com

A blog on Open Science
http://openingscience.org/
NB it seems to be linked to the PLOS blogs, which by the way also blog on Culture and seems to be improving its data access

DARIAH.eu´s current Open Access Partners
There is a little intro at http://hypotheses.org/about/hypotheses-org-en or at DARIAH.eu

But there are dangers
Predatory Open Access Journals
http://metadata.posterous.com/tag/predatoryopenaccessjournals

The best game and virtual environment journals?

How do you measure the reach, quality and effectiveness of journals in the areas of game studies and virtual environments? Many of them do not clearly feature impact factors, but by using commercial software one may be able to get a better idea of how well they help the h-index of submitted papers. I won’t get into the debate here on open access journals but as some of the below journals are open access, and some are extremely expensive, this should also be a consideration, especially if one is writing also for a non-academic audience (such as game designers).

I have been reading a few articles on how book chapters do not get cited (Anderson, 2012; Bishop, 2012) and whether academics should write book reviews (Toor, 2012). In Virtual Heritage research many conferences are not fully published and indexed, while the book chapters are seldom cited.  There are some good articles out there on how to get published (Armstrong, undated), but why bother if one is not cited? Lack of citations probably also means that one is not read by a serious professional audience.

And I note in (my) area, some of the more famous journals appear to be

NB related VR/VE/ graphics journals impact factors here.

*I am on the editorial boards of the above journals.

UPDATE: you can compare the above journals at SCIMAGOJR website.

first issue of Journal of the Digital Humanities is out

http://journalofdigitalhumanities.org/

I would have to quibble with a quote on the website

The debates around the role of ‘theory’ in digital humanities are debates about the relationship between saying and doing.- Natalia Cecir

That quote doesn’t say anything new about digital humanities per se: it is a problem with all of academia. Where it might be slightly more relevant to digital humanities would be in the problem of what would be specific to digital humanities rather than to other fields or disciplines.

Games & Culture November 2011; 6 (6) Special Issue on History and Heritage in Games and Virtual Worlds

URL: http://gac.sagepub.com/content/6/6.author-index
Guest editors: Erik Champion and Jefferey Jacobson

  • Alison Gazzard and Alan Peacock, Repetition and Ritual Logic in Video Games
    Games and Culture November 2011 6: 499-512, doi:10.1177/1555412011431359
  • Shannon Kennedy-Clark and Kate Thompson, What Do Students Learn When Collaboratively Using A Computer Game in the Study of Historical Disease Epidemics, and Why?
    Games and Culture November 2011 6: 513-537, first published on December 7, 2011 doi:10.1177/1555412011431361
  • Lori C. Walters,Darin E. Hughes, and Charles E. Hughes,Interconnections: Revisiting the Future
    Games and Culture November 2011 6: 538-559, doi:10.1177/1555412011431360

There is hopefully an editorial / introduction (by Dr Jeffrey Jacobson, Director of http://publicVR.org, and myself) in the November 2011 6(6) issue.
And Jeffrey’s name should have appeared first, sorry Jeffrey!

Biofeedback and Virtual Environments journal article out

It has been published:
Erik Champion and Andrew Dekker, Biofeedback And Virtual Environments, International Journal of Architectural Computing, Multi Science Publishing, ISSN 1478-0771 (Print), Volume 9, Number 4 / December 2011. Full Text PDF (481.5 KB), DOI 10.1260/1478-0771.9.4.377, Pages 377-396. Online Date: Friday, February 03, 2012.

cfa:The Computer Games Journal

uDocs Ltd is pleased to announce the launch of The Computer Games Journal.

This can be accessed at: http://www.computergamesjournal.com

Computing / games students, academics and industry professionals are invited to submit the following:

– Research papers (including review papers; progress papers; surveys; lab and QA testing studies);
– Essays and commentary on current games industry issues;
– Computer games degree dissertations.

The Computer Games Journal will be a technical publication with a business focus. It will be focussed on new developments in computer games design, development and marketing; and on the economic and technical issues facing the games industry.

upcoming publications

I am trying to get everything published as I tidy up my academic backlog.

I think I mentioned two journal articles were published last year

  1. Tost, L., & Champion, E. (2011). Evaluating Presence in Virtual Heritage Projects. International Journal of Heritage Studies (Taylor & Francis). DOI:10.1080/13527258.2011.577796 OR http://www.tandfonline.com/doi/abs/10.1080/13527258.2011.577796Champion, E., Bishop, I., & Dave, B. (2011). The Palenque project: evaluating interaction in an online virtual archaeology site. Virtual Reality, 1-19. DOI: 10.1007/s10055-011-0191-0

Two book chapters should also appear in 2012 or maybe even 2013:

  1. Travels in Intermedia[lity]: ReBlurring the Boundaries, Bernd Herzogenrath, ed. Interfaces: Studies in Visual Culture Series, Dartmouth College Press, 2012. NB Not in stock or not yet published, expected: June 2012. URL: http://www.upne.com/1611682595.html
  2. Champion, Erik. “History and Heritage in Virtual Worlds” in Grimshaw, M. (Ed.). (Pending). The Oxford Handbook of Virtuality. New York: Oxford University Press.

Current state of abstract: The potential of virtual reality technology applied to history and to cultural heritage appears to be rich and promising. Teaching history through digitally simulated ‘learning by doing’ is an incredibly understudied research area and is of vital importance to a richer understanding of culture and place. However many issues await to confront us: potential confusion between what is the past and what is history; the issue of realism when applied to the simulated portrayal of history and heritage; effective and meaningful interaction; the ownership of cultural knowledge before during and after it is digitally transmitted across the world; and how we can evaluate the successes and failures of this field.

There are also two edited journal special issues (for Games and Culture, and Virtual Reality), that are either at the publishers or waiting with me.

And also an edited book project, on game mod design and theory, which I promise is still likely to be published this year.

Hope I have not forgotten anything!

EDIT: I did forget an article for the International Journal of Architectural Computing, with Andrew Dekker, on biofeedback, should be published (when it arrives) here: http://multi-science.metapress.com/content/121497/

IJGCMS requires a new Book Review co-editor

After three busy but enjoyable years I have decided to step down from the above role, so the editor at International Journal of Gaming and Computer-Mediated Simulations (IJGCMS) is now looking for a replacement for me to work with Paul Waelchli. For more information see their website at http://www.igi-global.com/ijgcms (submit articles to ijgcms at gmail.com) and if you are interested in the above volunteer role please contact Rick Ferdig his email address is r ferdig at gmail dot com.