Tag Archives: machinima

PS4 camera appears to work with Mac OS X

As an alternative to Kinect One (which requires Windows 8) the PS4 eye camera has some interesting features/functions although it is lower res and does not have an Infra Red (IR) blaster..
And can cost $85 AUD or cheaper online or via JB hifi…

How does it compare to Microsoft’s Kinect One camera?
Review in 2013:http://au.ign.com/blogs/finalverdict/2013/11/02/xbox-one-vs-playstation-4-kinect-20-vs-playstation-4-camera
Review in 2014: http://www.techradar.com/au/news/gaming/consoles/ps4-vs-xbox-720-which-is-better-1127315/5#articleContent
A not so positive review: http://www.techradar.com/au/reviews/gaming/gaming-accessories/playstation-4-camera-1202008/review

One possible future use for PS4 eye camera, the VR Project Morpheus: http://www.techradar.com/au/reviews/gaming/project-morpheus-1235379/review

http://www.psdevwiki.com/ps4/PlayStation_4_Camera

Available functions

  • photo, video
  • voice commands (available as well with an earset with microphone)
  • depth calculation/imaging
  • pad, move, face, head and hand recognition/tracking
  • one of the cameras can be used for generating the video image, with the other used for motion tracking.

http://www.psdevwiki.com/ps4/Talk:PlayStation_4_Camera

Features (Could be used for eye tracking..)

  • automatic black level calibration (ABLC) support 2×2 binning
  • programmable controls for frame rate, mirror and flip, standard serial SCCB interface cropping and windowing
  • image quality controls: lens correction and defective pixel canceling two-lane MIPI/LVDS serial output interface
  • embedded 256 bits one-time programmable (OTP)
  • memory for part identification, etc.
  • supports output formats: 8/10/12-bit RAW RGB on-chip phase lock loop (PLL)(MIPI/LVDS)
  • supports horizontal and vertical sub-sampling programmable I/O drive capability
  • supports images sizes: 1280×800, 640×400, and 320×200
  • built-in 1.5V regulator for core
  • support alternate frame HDR / line HDR
  • fast mode switching

What can you do with it?
http://ps4eye.tumblr.com
/
“Bigboss (@psxdev) has successfully streamed video data from the PS4 camera to OS X!”
Picture at https://twitter.com/psxdev/status/439787015606136833

Drivers for PS4
http://bigboss-eyetoy.blogspot.co.uk/2014/09/ps4eyecam-released.html
Links to https://github.com/bigboss-ps3dev/PS4EYECam/
“It is the first public driver for PlayStation 4 Camera licensed under gpl.”

Historical
PS3Eye for Mac: http://webcam-osx.sourceforge.net/

DiGRA and Serious Games

I am off to Denmark 25 August-5 September, as a guest of the research project ‘Serious Games on a Global Market Place’. Simon and the Serious Games Interactive are doing some interesting things with history!

And it looks like I will give an informal talk to CITA at  The Royal Danish Academy of Fine Arts, School of Architecture, Copenhagen, Thursday 25 September and then over the following weekend drive up to Stockholm. Then there is a side trip to DIGRA in London (September 1-3)  to present a paper “Keeping it Reel-Is Machinima a Form of Art”?, and to be part of a panel to discuss the relationship between film and games.

MiT 6: in Transition paper (exclusive!)

I did not get the paper for my abstract published at the main site next to my abstract — too late or quality control 🙂 — so I have uploaded the paper on future interactive uses of biofeedback here. Please don’t cite as I may change and submit for publication…

UPDATE: CURRENT PAPER VERSION AT MIT 6 CONFERENCE WEBSITE. Click on the hyperlinked title of the abstract to view the 5mb PDF.

What Can We Do With Interactive Movie Making?

What are the parameters of interactive film? There has been some interesting discussion on storytelling versus authorial control of the camera at 3rd person cinema. There is now also the ability to create your own trails in video via interactive video object animation. Not to mention the crowd-pleasing opportunity to place your own face over video characters along with your voice.