Tag Archives: cfps

CFP : Taking Archaeology Digital, A Conference on the Use of New Technologies in Archaeology

University of Puget Sound, Oct. 25-28, 2012, Canada
URL: http://archaeology.pugetsound.edu/RedfordConference2012/index.html

Technology is changing our world in ways that previous centuries could not have imagined, and it is a constant struggle for us to keep up with these frequent changes and innovations. While archaeology is a very old practice, only in the later 20th century was it given serious methodological consideration, and now, in the 21st century, this explosion in the availability of technological tools offers the potential to transform the practice of archaeology. But the mere existence of a new tool, no matter how fun and exciting it might seem, does not necessarily translate into good use of that tool. This is the theme we hope to address in the upcoming Redford Conference in Archaeology at the University of Puget Sound, October 25-28, 2012.

We invite proposals for papers and presentations that explore the question of how archaeologists can best make use of the vast range of possibilities that technology opens up. We are particularly interested in presentations from people who may have already had some experiences in trying to fit new technologies into archaeological practice. Often those who study the past have had difficulty adapting their practice to the existence of new tools, and one goal is to help us learn from the experiences of others.

Some issues we hope to address include:

  • How do technological tools allow archaeologists not only to do their work differently, but better?
  • What kinds of new questions do these tools allow us to ask, and why are those questions useful to a broader understanding of the ancient world?
  • How is the processing of archaeological material after an excavation affected from archiving data through to publication?
  • How can we maximize the possibilities offered by the new digital technology?

While all areas relating to the question of how to make technology work best for archaeologists are open, we anticipate focusing our discussions on three areas and especially encourage submissions that relate directly to them:

  • Fieldwork: How do traditional archaeological methods intersect with digital technologies? What problems can technology help us solve in the field? And just as important, perhaps, how might the limitations of these technologies hinder us or, at the very least, not help us in our fieldwork?
  • Archiving: If technology increases the amount of information we gain from the field, how can this information be stored so that it can be efficiently accessed again in the future? How can we account for future changes in technology that might make current storage techniques obsolete? How can we avoid the loss of data when that happens, and mitigate any problems that the technological change-over might present?
  • Publication: What possibilities for publication are opened up by digital technology? How can we make these new electronic publications more valuable, and increase the quality and not just the quantity of the published material? Is peer review still important, and how will it be connected to the new publication possibilities?

The conference will include both demonstrations of technological innovations as well as critical discussion of the value of such innovations. Confirmed speakers include:

  • Nick Eiteljorg II, Center for the Study of Architecture
  • Sebastian Heath, Institute for the Study of the Ancient World
  • Norbert Zimmerman, Vienna Academy of Sciences

Proposals for papers should be sent to Eric Orlin at eorlin. The deadline for receipt of proposals is April 1, 2012. Some subsidies may be available to help offset travel costs for speakers.

cfps galore: calendar of HCI conferences

http://hcibib.org/events.html
in particular

DatesConferenceFull NameLocationArchive
2012-04-16 2012-04-20WWW 201221st International World Wide Web ConferenceLyon, FranceHCI ACM
2012-05-14 2012-05-16IASTED-HCI 20127th IASTED International Conference on Human-Computer InteractionBaltimore, Maryland
2012-05-21 2012-05-25AVI 201211th International Working Conference on Advanced Visual InterfacesNaples, ItalyHCI ACM
2012-05-21 2012-05-25CTS 2012International Conference on Collaboration Technologies and SystemsDenver, Colorado
2012-05-21 2012-05-23NIME 2012New Interfaces for Musical ExpressionOslo, Norway
2012-06-05 2012-06-08EuroVis 201214th Eurographics – IEEE Symposium on VisualizationVienna, Austria
2012-06-05 2012-06-08ICMR 20122nd International Conference on Multimedia RetrievalHong Kong, China
2012-06-06 2012-06-08Persuasive 20127th International Conference on Persuasive Technology Linköping, Sweden
2012-06-10 2012-06-14JCDL 201212th Joint International Digital Libraries ConferenceWashington, DCHCI ACM
2012-06-11 2012-06-15DIS 20129th ACM Conference on Designing Interactive SystemsNewcastle upon Tyne, UKHCI ACM
2012-06-12 2012-06-15IDC 201211th International Conference on Interaction Design and ChildrenBremen, GermanyHCI ACM
2012-06-18 2012-06-22ISWC 201216th IEEE International Symposium on Wearable ComputersNewcastle, United Kingdom
2012-06-18 2012-06-22Pervasive 201210th International Conference on Pervasive ComputingNewcastle upon Tyne, UK
2012-06-25 2012-06-28EICS 20124th ACM SIGCHI Symposium on Engineering Interactive Computing SystemsCopenhagen, DenmarkHCI ACM
2012-06-25 2012-06-28Hypertext 201223rd ACM Conference on Hypertext and Social MediaMilwaukee, WisconsinHCI ACM
2012-07-16 2012-07-20UMAP 201220th International Conference on User Modeling, Adaptation, and PersonalizationMontréal, Québec, Canada
2012-07-21 2012-07-23IADIS 2012International Conference on Interfaces and Human Computer InteractionLisbon, Portugal
2012-08-12 2012-08-16PDC 201212th Participatory Design ConferenceRoskilde, Denmark
2012-08-26 2012-08-29ASONAM 20124th International Conference on Advances in Social Networks Analysis and MiningIstanbul, Turkey
2012-09-05 2012-09-07FNG 20124rd International Conference on Fun and GamesToulouse, FranceHCI
2012-09-05 2012-09-09Ubicomp 201214th International Conference on Ubiquitous ComputingPittsburgh, PennsylvaniaHCI ACM
2012-09-12 2012-09-14BCS-HCI 201226th BCS Conference on Human Computer InteractionBirmingham, United KingdomHCI ACM
2012-09-23 2012-09-27TPDL 201216th International Conference on Theory and Practice of Digital LibrariesPafos, Cyprus
2012-09-29 2012-10-03Mobile HCI 201214th International Conference on Human-Computer Interaction with Mobile Devices and ServicesSan Francisco, CaliforniaHCI ACM
2012-09-30 2012-10-04VL/HCC 2012IEEE Symposium on Visual Languages and Human-Centric ComputingPittsburgh, Pennsylvania
2012-10 2012-10UIST 201225th ACM Symposium on User Interface Software and TechnologyTBAHCI ACM
2012-10-03 2012-10-05SIGDOC 201230th ACM International Conference on Design of CommunicationSeattle, WashingtonHCI ACM
2012-10-13 2012-10-17NordiCHI 20127th Nordic Conference on Human-Computer InteractionHelsinki, FinlandHCI ACM
2012-10-23 2012-10-26ICMI 201213th International Conference on Multimodal InterfacesSanta Monica, CaliforniaHCI ACM
2012-10-27 2012-10-31GROUP 20129th International ACM SIGGROUP Conference on Supporting Group WorkSanibel Island, FloridaHCI ACM
2012-10-29 2012-11-02CIKM 201221st ACM Conference on Information and Knowledge ManagementMaui, HawaiiACM
2012-11-11 2012-11-14ITS 20127th ACM International Conference on Interactive Tabletops and SurfacesCambridge, MassachusettsHCI ACM
2012-11-28 2012-11-30IITM 20122nd International Conference on Intelligent Interactive Technologies and MultimediaAllahabad, IndiaHCI
2013-02-16 2013-02-20CSCW 201315th ACM Conference on Computer-Supported Cooperative WorkSan Antonio, TexasHCI ACM
2013-04-27 2013-05-01CHI 201331st Human Factors in Computing SystemsParis, FranceHCI ACM
2013-07-21 2013-07-26HCI International 201315th International Conference on Human-Computer InteractionLas Vegas, NevadaHCI
2013-09-02 2013-09-06INTERACT 201313th IFIP Conference on Human-Computer InteractionCape Town, South AfricaHCI
2013-09-30 2013-10-04HFES 201357th Annual Meeting of the Human Factors and Ergonomics SocietySan Diego, CaliforniaHCI
2014-04-26 2014-05-01CHI 201432nd Human Factors in Computing SystemsToronto, CanadaHCI ACM

CFPs for 2012

STARTDUECONFERENCETHEMELOCATION
2-May-121-Feb-12Hi-tech HeritageDigital Tech Changing Our Views of the Past?Amherst USA
29-May-121-Mar-12FDG 2012Foundations of Digital GamesNorth Carolina USA
5-Jun-1231-Jan-12Critical HeritagePapers due 31-12-11Gothenburg Sweden
6-Jun-1221-Feb-12Nordic DiGRAGlobal and Local: Games in Culture & SocietyTampere Finland
11-Jun-127-Mar-12DISDesigning Interactive Systems posters and demosNewcastle UK
6-Jul-1230-Apr-12Palladio workshopPalladio LabVicenza Italy
2-Sep-126-Mar-12vsmm2012Virtual Systems in the Information SocietyMilan Italy
3-Sep-1229-Feb-12ICDHSDesign frontiers: territories, concepts, technologiesSão Paulo Brazil
12-Sep-1211-Feb-12eCAADE2012“Digital Physicality|Physical Digitality”Prague Czech Rep.
4-Oct-1216-Mar-12ECGBL2012European GameBased LearningCork Ireland
22-Oct-127-Mar-12icmi2012multimodal interactionSanta Monica USA
29-Oct-1212-Mar-12acmm2012multimedia (full paper due 9 April)Nara Japan
14-Nov-1214-Apr-12SIGRADI 2012in[formation]Fortaleza, Brazil
STARTDUECONFERENCETHEMELOCATION
5-Jun-1231-Jan-12Critical HeritagePapers due 31-12-11Gothenburg Sweden
2-May-121-Feb-12Hi-tech HeritageDigital Tech Changing Our Views of the Past?Amherst USA
12-Sep-1211-Feb-12eCAADE2012“Digital Physicality|Physical Digitality”Prague Czech Rep.
6-Jun-1221-Feb-12Nordic DiGRAGlobal and Local: Games in Culture & SocietyTampere Finland
3-Sep-1229-Feb-12ICDHSDesign frontiers: territories, concepts, technologiesSão Paulo Brazil
29-May-121-Mar-12FDG 2012Foundations of Digital GamesNorth Carolina USA
2-Sep-126-Mar-12vsmm2012Virtual Systems in the Information SocietyMilan Italy
11-Jun-127-Mar-12DISDesigning Interactive Systems posters and demosNewcastle UK
22-Oct-127-Mar-12icmi2012multimodal interactionSanta Monica USA
29-Oct-1212-Mar-12acmm2012multimedia (full paper due 9 April)Nara Japan
4-Oct-1216-Mar-12ECGBL2012European GameBased LearningCork Ireland
14-Nov-1214-Apr-12SIGRADI 2012in[formation]Fortaleza, Brazil
6-Jul-1230-Apr-12Palladio workshopPalladio LabVicenza Italy

I have been asked by someone which one I will attend. Funding and timing permitting, Nordic Digra, ECGBL or VSMM are my preferences.

cfa:The Computer Games Journal

uDocs Ltd is pleased to announce the launch of The Computer Games Journal.

This can be accessed at: http://www.computergamesjournal.com

Computing / games students, academics and industry professionals are invited to submit the following:

– Research papers (including review papers; progress papers; surveys; lab and QA testing studies);
– Essays and commentary on current games industry issues;
– Computer games degree dissertations.

The Computer Games Journal will be a technical publication with a business focus. It will be focussed on new developments in computer games design, development and marketing; and on the economic and technical issues facing the games industry.

CFP: 30th eCAADe 2012, Prague – 2nd CfP

30th eCAADe Conference September 12 — 14, 2012
Czech Technical University in Prague Faculty of Architecture Prague, Czech Republic
ecaade2012
http://www.facebook.com/event.php?eid=282249788460217
http://www.ecaade.org
DIGITAL PHYSICALITY | PHYSICAL DIGITALITY SECOND CALL FOR PAPERS

Digitality is the condition of living in a world where ubiquitous information and communication technology is embedded in the physical world. Although it is possible to point out what is “digital” and what is “real,” the distinction has become pointless, and it has no more explanatory power for our environment, buildings, and behaviour. Material objects are invested with communication means, teams are communicating even when not together, and buildings can sense and respond to the environment, each other, and to inhabitants.

Digital is no longer an add-on, extra, or separate software. Reality is partly digital and partly physical. The implication of this condition is not clear however, and we need to investigate its potential. We have to search for new strategies that acknowledge the synergetic qualities of the physical and the digital. This is not limited to artifacts or what we design, but it also influences the process, methods, and what or how we teach. For the conference therefore, we are looking for contributions that explore this synergy.

Authors are encouraged to submit their work on the conference theme.

Subjects may be, but are not limited to: CAAD curriculum. Modes of production. New design concepts and strategies. Mass customization. Collaborative design. Digital aids to design creativity. User participation in design. Generative design. Virtual architecture. Shape studies. Virtual reality. Precedence and prototypes. Web-based design. Design tool development. Human-Computer Interaction. Simulation, prediction, and evaluation. City modelling. Digital applications in construction.

IMPORTANT DATES
Extended abstracts – – – – – – – – – – -4 February 2012
For extended abstracts, use the template on the website: http://ecaade2012.molab.eu/submission.htm
Abstracts must be uploaded via the eCAADe 2012 OpenConf website (start by the end of January).
Acceptance of papers – – – – – – – – – 26 March 2012
Submission of full papers – – – – – – -3 June 2012
Deadline early registration- – – – – – -3 June 2012
eCAADe workshops – – – – – – – – – -10-11 September 2012
eCAADe conference – – – – – – – – -12-14 September 2012
Contact email: ecaade2012@fa.cvut.cz
Conference organizers: Henri Achten and Dana Matejovska Cabinet of Architectural Modelling Faculty of Architecture Czech Technical University in Prague Czech Republic

IJAC – International Journal of Architectural Computing

IJAC | International Journal of Architectural Computing*
We invite authors to submit original research papers for the issue scheduled for May/June 2012, under the title

Augmented Culture**
Gabriela Celani and Eduardo Nardelli
Guest editors
Deadline January 15th, 2012

Augmented Culture talks about a combination of interdependent social and technological meanings in a complex, multiple, interactive and interconnected context. It acknowledges that a new social and cultural paradigm is being developed as the old barriers of time, space and language are ruptured and transcended. In our knowledge-based civilization, we inhabit interconnected societies where new relational forms are configured. Additionally, cultural expressions have been qualitatively augmented starting from their integration with information and communication technologies, which have dramatically enhanced not only their creative and reflective processes, but also the realization and construction of cultural objects.

In this sense, an Augmented Culture compels us to investigate the wide and complex spectrum of the variables that express the interdisciplinary, collective and participative constructions of our present age, so strongly related to visual culture, information culture and interface culture. Thus, we consider it necessary to concentrate, to expand, to spread and to share exploratory, descriptive or explanatory experiences and productions of such phenomena. The attempt is to define a multidimensional theoretical framework that while recognizing today’s state-of-the-art and tendencies, providing us with a critical viewpoint.

Authors are invited to submit complete and original papers that have not been published elsewhere and are not currently under consideration for another journal. The submissions should be full-length papers (3000 – 5000 words, maximum length 6000 words) complete with illustrations reporting original research or practice.

Papers must be submitted only by the IJAC online system at http://www.architecturalcomputing.org/review/author/submit.php Please type “Augmented Culture” in the “Optional Comments” box in the form.

More information about IJAC can be seen at: http://www.architecturalcomputing.org/jour/about.html
Detailed instructions for authors can be seen at http://www.multi-science.co.uk/gen_authors.htm
A template can be downloaded from: http://www.architecturalcomputing.org/downloads/IJAC_paper_template09.doc

Important dates

Deadline for submitting papers: January 15th, 2012
Notification of acceptance sent to authors: March 15th, 2012 Final papers due: March 31st, 2012
Publication date: May/June 2012

CFP: Call for Submissions to the Research and Experimental Game Festival

Call for Submissions to the Research and Experimental Game Festival

Foundations of Digital Games 2012 May 29-June 1, 2012 Raleigh, North Carolina

Important Dates

Research and Experimental game Festival Submission:19 January 2012
Research and Experimental Game Festival Notification: 01 March 2012

Research and Experimental Games Festival Submissions

The Festival is designed to showcase playable games that are experimental or have a research component. Submitted games could be significant because they are designed to answer a research question or experiment with the design process, or because their technological components represent research advancements. Works in progress are permitted, but the game will ideally include at least one playable level (or comparable unit of play time). Works that have not yet reached this stage may be more suitable for the conference demo track.

Submissions should also include a 2-4 page writeup of the project which addresses requirements (technical and otherwise) needed for demonstrating the game at FDG. The text should outline the game’s research context, and how the work demonstrates rigor in methodology and a contribution to knowledge. Submissions should also include a link to the game, and/or substantive documentation, hosted on your own server or one of your choosing.

We welcome and encourage works exploring a variety of disciplinary approaches and methodologies, including interdisciplinary collaborations. It is the responsibility of the contributor to ensure all necessary information is accessible at all times during the judging period (19 January 2012 to 01 March 2012).

Games will be peer reviewed by an international panel comprised of academics, artists, and game designers. The Festival accepts works at all stages of publishing, regardless of source funding, provided the work clearly demonstrates an advancement to current and/or ongoing research. Works previously submitted to other festivals or exhibitions are permitted.

General Submission Guidelines
The 2-4 page writeup must be in either PDF or DOC format, and comply with the official ACM proceedings format using one of the templates provided at http://www.acm.org/sigs/pubs/proceed/template.html.

Submissions must be made via EasyChair at https://www.easychair.org/conferences/?conf=fdg2012

If you have any questions or problems, please do not hestitate to contact the Festival Chair Cindy Poremba at cindy @ docgames dot com

CFP the Connected Past 24-25 March 2012 Southampton UK

http://connectedpast.soton.ac.uk/

The Connected Past: people, networks and complexity in archaeology and history

University of Southampton 24-25 March 2012
http://connectedpast.soton.ac.uk/
Organisers: Tom Brughmans, Anna Collar, Fiona Coward

Confirmed keynote speakers: Professor Carl Knappett and Professor Alex Bentley

Over the past decade ‘network’ has become a buzz-word in many disciplines across the humanities and sciences. Researchers in archaeology and history in particular are increasingly exploring network-based theory and methodologies drawn from complex network models as a means of understanding dynamic social relationships in the past, as well as technical relationships in their data. This conference aims to provide a platform for pioneering, multidisciplinary, collaborative work by researchers working to develop network approaches and their application to the past.

The conference will be held over two days immediately preceding the CAA conference (Computer Applications and Quantitative Methods in Archaeology), also hosted by the University of Southampton (http://caa2012.org), allowing participants to easily attend both.

The conference aims to:
• provide a forum for the presentation of multidisciplinary network-based research
• discuss the practicalities and implications of applying network perspectives and methodologies to archaeological and historical data in particular
• establish a group of researchers interested in the potential of network approaches for archaeology and history
• foster cross-disciplinary dialogue and collaborative work towards integrated analytical frameworks for understanding complex networks
• stimulate debate about the application of network theory and analysis within archaeology and history in particular, but also more widely, highlight the relevance of this work for the continued development of network theory in other disciplines

We welcome contributions addressing any of (but not restricted to) the following themes:
· The diffusion of innovations, people and objects in the past
· Social network analysis in archaeology and history
· The dynamics between physical and relational space
· Evolving and multiplex networks
· Quantitative network techniques and the use of computers to aid analysis
· Emergent properties in complex networks
· Agency, structuration and complexity in network approaches
· Agent-based modelling and complex networks
· Future directions for network approaches in archaeology and history

Please email proposed titles and abstracts (max. 250 words) to:
connectedpast@soton.ac.uk by November 20th 2011.
Visit the conference website for more information: http://connectedpast.soton.ac.uk/

CFPS for September

 

 

STARTDUECONFERENCETHEMELOCATION

30-Jan-12

29-Aug-11

ACE2012Australasian Computing Education ConferenceMelbourne Australia

28-Oct-11

30-Aug-11

Blender 2011 Amsterdam

19-Feb-12

1-Sep-11

TEI2012Tangible embedded and embodiedOntario Canada

1-Jul-12

9-Sep-11

DRS 2012Design Research Society: Re:SearchBangkok Thailand

30-Jan-12

20-Sep-11

ACHI2012Advances in Computer-Human InteractionsValencia Spain

29-Jan-12

15-Oct-11

Philosophy of Computer GamesThe Nature of Player ExperienceMadrid Spain

24-Nov-11

24-Oct-11

ozviz Sydney Australia

29-Mar-12

1-Nov-11

Reinventing ArchitectureReinventing Architecture and InteriorRavensbourne UK

18-Jul-12

1-Nov-11

Digital HumanitiesDigital Diversity:Cultures, languages and methodsHamburg Germany

20-Jun-12

14-Nov-11

Pervasive2012 Newcastle UK

2-Jun-12

30-Nov-11

Crossroads 2012CrossroadsParis France

3-Jul-12

13-Jan-12

ITiCSEInnovation and Technology in CompSci EducationHaifa Israel

11-Jun-12

20-Jan-12

DISDesigning Interactive SystemsNewcastle UK

29-Oct-12

1-Apr-12

acmm2012ACM multimediaNara Japan

4-Oct-12

 ?ECGBL2012European GameBased LearningCork Ireland

23-Oct-12

 ?icmimultimodal interactionSanta Monica USA

6-Jun-12

 13-Feb-12Nordic DiGRAGlobal and Local: Games in Culture and SocietyTampere Finland

10-Dec-11

 ongoingTIES2011Education Technology ConferenceMinneapolis USA

 

 


cfps: upcoming deadlines for conferences

STARTDUECONFERENCELOCATIONTHEME
12-Sep-1130-Jun-11GameDays2011Darmstadt GermanySerious Games Meets Business
6-Nov-1130-Jun-11eResearchMelbourne AustraliaeResearch Australasia
18-Oct-115-Jul-11VAST 2011Florence ItalyVirtual Reality, Archaeology + Cultural Heritage
28-Nov-118-Jul-11ICIDSVancouver CanadaInteractive Digital Storytelling
16-Nov-1125-Jul-11ambient gaming workshopAmsterdam Netherlands
30-Jan-1222-Aug-11ACE2012Melbourne AustraliaAustralasian Computing Education Conference
28-Oct-1130-Aug-11Blender 2011Amsterdam
19-Feb-121-Sep-11TEI2012Ontario CanadaTangible embedded and embodied
1-Jul-121-Sep-11DRS 2012Bangkok ThailandDesign Research Society: Re:Search
30-Jan-125-Sep-11ACHI2012Valencia SpainAdvances in Computer-Human Interactions
2-Jun-1230-Sep-11Crossroads 2012Paris FranceCrossroads
24-Nov-1124-Oct-11ozvizSydney Australia
3-Jul-1213-Jan-12ITiCSE 2012Haifa IsraelInnovation and Technology in CompSci Education
25-Jun-1220-Jan-12DIS 2012Newcastle UKDesigning Interactive Systems
8-Oct-121-Apr-12acmm2012Nara JapanACM multimedia
10-Dec-11TIES2011Minneapolis USAEducation Technology Conference
6-Jun-12Nordic DiGRATampere FinlandComputer Games
4-Oct-12ECGBL2012Cork IrelandEuropean GameBased Learning
22-Oct-12icmiSanta Monica USAmultimodal interaction

cfp: WHO DESIGNS DESIGN?

WHO DESIGNS DESIGN? Practice, theory and history of participatory design

The Eighth Annual Conference of the German Society for Design Theory and Research (DGTF) Conference

Venue: Hochschule für Gestaltung Schwäbisch Gmünd
*** October 21-22, 2011 ***

http://www.dgtf.de/tagung2011/english
The main conference language is German. We welcome contributions in English..

April 6: Submission of abstracts on the conference website opens
(www.dgtf.de/conftool) May 9: Submission of abstracts ends July 4:
Notification of acceptance/rejection September 5: Registration for the
conference opens (www.dgtf.de/conftool) October 21-22: DGTF Conference

reminder: I need book chapter proposals for GAME MODS (ETC Press)

Call For Book Chapters: Game Mod Design Theory and Criticism

This will be both a practical and reflective book on game-mods, designing, playing and evaluating the quality, success and effectiveness of game engines for modding, individual game mod levels, related tools and techniques, and the social and cultural issues related to the design and use of game mods.

The type of book chapter content I am looking for:
· An overview of what is possible and what is commendable or admirable with exemplars.
· Critiques of game mods and game mod/engine technologies (and reviews of mods as creative and critical and reflective extensions of games and game audiences).
· The ethical and social implications using commercial game engines and the content supplied · A comparison of game mod technologies.
· Case studies (Unreal, Source, Panda 3d, Blender 3D, Neverwinter Nights, Marathon, XNA, Oblivion, Cobalt, Crystal Space, WoW, Halo, Far Cry and Crysis etc, Sims, Jedi Academy, Ogre 3D) etc.
· Feature art and aesthetics.
· Machinima features hindered and helped by mods.
· Review of terrible experiences trying to build game mods. · A feature list to help people choose the right game engine for their mod.
· Some sample chapters on how to get started, tips, quick step tutorials as simple 3D, animation, lighting, behaviors, interface customization.
· The social and cultural implications of using and designing game mods (issues with violent content, cultural empathy, copyright, educational issues and so on).

The publisher will be ETC Press, an academic, open source, multimedia, publishing imprint affiliated with the Entertainment Technology Center (ETC) at Carnegie Mellon University (CMU) and in partnership with Lulu.com The book will be published under a Creative Commons license. For more details about ETC Press refer http://www.etc.cmu.edu.

Time Line

· March 18 2011 Please send me a title and 300 word abstract, the earlier the better! Please email your submission to gamemodbook AT gmail DOT com

· March 25 2011 you should have heard back from me.

· June 10 2011 draft chapters to me.

· And after many drafts and checks and proofs later…by the end of 2011 (optimistically speaking), publication!

Editor:
Associate Professor Erik Champion
Auckland School of Design, Albany Village Campus
College of Creative Arts
Massey University
Auckland New Zealand
email: nzerik AT gmail DOT com OR e dot champion AT massey DOT ac DOT nz for general questions.
Send submissions to gamemodbook AT gmail DOT com

cfp: Evaluating Virtual Worlds-Special Issue of Virtual Reality (Springer journal)

Guest Editors:
Erik Champion, Associate Professor, Massey University, New Zealand
Paul Phillips, The Psychorationalist Institute, Sydney Australia

Keywords: Virtual worlds, virtual environments, evaluation issues

This special issue aims to advance the discussion and debate on the most appropriate evaluation methods for virtual worlds. Arguably, virtual worlds have now become established and commonplace both socially and in the academic literature. However, virtual worlds are not easily accommodated by HCI techniques that have traditionally focused on task performance in two dimensions. There is a large body of research on evaluating presence in virtual environments but many of the tested virtual environments were designed for the experiment itself, they were not “real world” examples.  Where there have been careful and appropriate evaluations, they have generally not been published together, but scattered across a diverse range of journals and conference proceedings.

We invite both virtual world designers and HCI practitioners to submit papers dealing with the general theme of best practices for evaluating virtual worlds. Starting from a clear definition of what exactly is a virtual world, how can it be creatively transformed by digital media? Most importantly, in these virtual worlds how can these new or otherwise transfigured user experiences be most effectively and appropriately evaluated?

  • Methodological critiques of evaluations of virtual worlds or the virtual worlds themselves.
  • New, improved and innovative methods of evaluation, such as physiological studies, task-based performance, performative, cognitive walkthroughs, focus groups, memory recall, subjective preference, survey and questionnaire-based evaluation.
  • Exemplary evaluation techniques applied to virtual worlds.
  • Design features and interaction techniques that enable more effective and unobtrusive evaluation.
  • Issues and advances in statistical analyses particularly suited to the design and deployment of virtual worlds.
  • Definitions of virtual worlds and related concepts leading to improvements in evaluation techniques.
  • Debates and controversies on suitable and appropriate evaluation of presence in virtual worlds.
  • Lessons learnt from flawed or incomplete evaluation studies.

PUBLICATION

The special issue will appear in the Springer journal Virtual Reality [http://www.springer.com/computer/image+processing/journal/10055]

Papers should typically be less than 8,000 words and of standard journal content: reports of original research, review papers, essays and discussions. Papers will be peer reviewed in accordance with the journal’s normal process. Prospective authors can their intention to submit by notifying the editor with a planned title for the submission and names of authors. Papers should be submitted in Microsoft Word or Latex formats.

Please direct correspondence to email address: e dot champion (at) massey .ac.nz

Papers should be submitted to http://www.editorialmanager.com/vire/ under the relevant special issue category.

Important Dates:

Paper submission: end of August, 2011
Initial decisions to authors: end of December, 2011
Revised version submitted by authors: end of February, 2011
Final decision to authors: end of May, 2012
Final accepted papers: end of July, 2012

Update:
The CFP can now be found on the Virtual Reality homepage (to the right):http://www.springer.com/computer/image+processing/journal/10055

We are also interested in hearing from potential reviewers for the above special issue.

 

 

Conferences for March 2011 onwards

STARTDUECONFERENCETHEMELOCATION
13-Jun-1115-Mar-11immersive worlds 2011Interacting With Immersive WorldsOntario
15-Jun-1114-Mar-11GLSGames Learning SocietyMadison
20-Jun-1113-Mar-11web3d 2011Paris
4-Jul-1115-Mar-11iacap 2011The Computational Turn: Past, Presents, Futures?Aarhus
4-Jul-1118-Mar-11CHINZComputer-Human InteractionWaikato
5-Jul-117-Mar-11malacca heritageMalacca International Heritage ConferenceMalacca
17-Jul-118-Apr-11moodlemoot auSydney
17-Jul-1117-Apr-11Contact Zone: MuseumsMuseums, Theory, PracticeLinköping
22-Jul-1128-Mar-11GETGame and Entertainment TechnologyRome
25-Jul-1128-Mar-11scientific theatreDesigning Intelligent EnvironmentsNottingham
5-Aug-1115-Apr-11SBIM 2011Sketch-Based Interfaces and ModelingVancouver
7-Aug-1115-Apr-11SIGGRAPH 2011 realtimeliveComputer Graphics & Interactive TechniquesVancouver
7-Aug-116-May-11SIGGRAPH 2011 late breakingComputer Graphics and Interactive TechniquesVancouver
24-Aug-1115-Mar-11Imagining spacesIMAGINING SPACES / PLACESHelsinki
27-Aug-117-Mar-11High rise shuffleModern Architecture-aalto AcademyJyväskylä
5-Sep-117-Apr-11interact 2011Building Bridges short papersLisbon
13-Sep-1122-Apr-11Designs on eLearningHelsinki
14-Sep-1118-Apr-11digra 2011Think Design PlayUtrecht
20-Sep-1111-Apr-11jvrc2011Joint Virtual Reality ConferenceNottingham
5-Oct-1115-Apr-11ICECEntertainment ComputingVancouver
13-Oct-111-Apr-11ACADIA2011INTEGRATION THROUGH COMPUTATIONBanff
16-Oct-11?vastVirtual Reality, Archaeology + Cultural HeritageAlexandria
19-Oct-1115-Mar-11Desire 2011Creativity and Innovation in DesignEindhoven Netherlands
20-Oct-1131-Mar-11ECGBL2011European Conferences on Games Based LearningAthens
26-Oct-1111-May-11ISMAR2011Mixed and Augmented RealityBasel
3-Nov-1125-Mar-11Creativity and CognitionCreativity and TechnologyGeorgia Tech
3-Nov-114-Apr-11IRVWInnovative Research in Virtual WorldsCoventry
8-Nov-111-Jun-11ACEAdvances in Computer EntertainmentLisbon
16-Nov-1115-Apr-11SIGRADI:Augmented Cultureaugmented cultureSanta Fe
27-Nov-114-Apr-11LIHE 2011Teaching into learning via simulations and gamesSydney
28-Nov-1117-Jun-11ozchi2011Design, Culture and InteractionCanberra
13-Dec-1117-May-11Siggraph Asia 2011Computer Graphics & Interactive Techniques in AsiaHong Kong

CFPS: updated

DUECONFERENCELOCATIONSTART
25-Feb-11Game SummitWashington USA22-Jun-11
28-Feb-11digra 2011Utrecht Netherlands14-Sep-11
28-Feb-11IADIS IHCIRome Italy24-Jul-11
28-Feb-11alt-hciNewcastle UK4-Jul-11
28-Feb-11Create11London UK23-Jun-11
28-Feb-11GETRome Italy22-Jul-11
28-Feb-11immersive worlds 2011Ontario Canada13-Jun-11
1-Mar-11ACADIA2011Banff Canada13-Oct-11
7-Mar-11GLSMadison Wi, USA15-Jun-11
7-Mar-11High rise shuffleJyväskylä, Finland27-Aug-11
7-Mar-11malacca heritageMalacca Malaysia23-Jun-11
7-Mar-11moodlemoot auSydney Australia17-Jul-11
15-Mar-11Imagining spacesHelsinki Finland24-Aug-11
18-Mar-11ChiNZWaikato NZ5-Jul-11
25-Mar-11Creativity and CognitionGeorgia Tech3-Nov-11
31-Mar-11ECGBL2011Athens Greece20-Oct-11
4-Apr-11IRVWCoventry UK3-Nov-01
4-Apr-11LIHE 2011Sydney Australia27-Nov-11
7-Apr-11interact 2011Lisbon Portugal5-Sep-11
15-Apr-11SIGRADI:Augmented CultureSanta Fe, Argentina16-Nov-11
15-Apr-11ICECVancouver Canada5-Oct-11
17-Apr-11Contact Zone: MuseumsLinköping Sweden17-Jul-11
4-May-11EADPorto, Portugal1-Sep-10
15-May-11ISMAR2011Basel Switzerland26-Oct-11
17-May-11Desire 2011Eindhoven Netherlands19-Oct-11
17-May-11Siggraph Asia 2011Hong Kong13-Dec-11
1-Jun-11ACELisbon Portugal8-Nov-11

CFP: Game Mod Design Theory and Criticism

Call For Book Chapters: Game Mod Design Theory and Criticism

This will be both a practical and reflective book on game-mods, designing, playing and evaluating the quality, success and effectiveness of game engines for modding, individual game mod levels, related tools and techniques, and the social and cultural issues related to the design and use of game mods.

The type of book chapter content I am looking for:
· An overview of what is possible and what is commendable or admirable with exemplars.
· Critiques of game mods and game mod/engine technologies (and reviews of mods as creative and critical and reflective extensions of games and game audiences).
· The ethical and social implications using commercial game engines and the content supplied · A comparison of game mod technologies.
· Case studies (Unreal, Source, Panda 3d, Blender 3D, Neverwinter Nights, Marathon, XNA, Oblivion, Cobalt, Crystal Space, WoW, Halo, Far Cry and Crysis etc, Sims, Jedi Academy, Ogre 3D) etc.
· Feature art and aesthetics.
· Machinima features hindered and helped by mods.
· Review of terrible experiences trying to build game mods. · A feature list to help people choose the right game engine for their mod.
· Some sample chapters on how to get started, tips, quick step tutorials as simple 3D, animation, lighting, behaviors, interface customization.
· The social and cultural implications of using and designing game mods (issues with violent content, cultural empathy, copyright, educational issues and so on).

The publisher will be ETC Press, an academic, open source, multimedia, publishing imprint affiliated with the Entertainment Technology Center (ETC) at Carnegie Mellon University (CMU) and in partnership with Lulu.com The book will be published under a Creative Commons license. For more details about ETC Press refer http://www.etc.cmu.edu.

Time Line

· March 18 2011 Please send me a title and 300 word abstract, the earlier the better! Please email your submission to gamemodbook AT gmail DOT com · March 25 2011 you should have heard back from me.
· June 10 2011 draft chapters to me.
· And after many drafts and checks and proofs later…by the end of 2011 (optimistically speaking), publication!

Editor:
Associate Professor Erik Champion
Auckland School of Design, Albany Village Campus
College of Creative Arts
Massey University
Auckland New Zealand
email: nzerik AT gmail DOT com OR e dot champion AT massey DOT ac DOT nz for general questions.
Send submissions to gamemodbook AT gmail DOT com

cfp: MiT7 @ MIT May 13-15, 2011

MiT7 unstable platforms: the promise and peril of transition

Submissions accepted on a rolling basis until Friday, March 4, 2011.

Conference dates: May 13-15, 2011 at MIT.
Conference website: web.mit.edu/comm-forum/mit7/

Has the digital age confirmed and exponentially increased the cultural instability and creative destruction that are often said to define advanced capitalism? Does living in a digital age mean we may live and die in what the novelist Thomas Pynchon has called “a ceaseless spectacle of transition”? The nearly limitless range of design options and communication choices available now and in the future is both exhilarating and challenging, inciting innovation and creativity but also false starts, incompatible systems, planned obsolescence.