Category Archives: game

PhD scholarships at Aarhus University Denmark

Aarhus University has some fascinating PhD scholarships available, please feel free to circulate!

http://talent.au.dk/phd/arts/open-calls/

Virtual Culture (4+4 or 5+3)

Design materials for interaction design (5+3)

Participatory IT (5+3)

Heritage Studies (4+4 or 5+3)

Centre for Cultural Epidemics, Anthropology (4+4 or 5+3)

Interacting Minds Centre (5+3)

Theory and practice of IT-project management (5+3)

The art museum of the 21st century (5+3)

industrial PhDs

http://talent.au.dk/phd/arts/application/industrial-phd-programme/

cfp: VAST2012: The 13th International Symposium on Virtual Reality, Archaeology and Cultural Heritage Brighton, UK, 19-21 November 2012

VAST2012: The 13th International Symposium on Virtual Reality, Archaeology and Cultural Heritage Brighton, UK, 19-21 November 2012
Use inspired technological advances in heritage
www.vast2012.org
DEADLINE: 23 SEPTEMBER, 2012

Digital technology has the potential to influence every aspect of the cultural heritage environment. Archaeologists and cultural heritage scientists as well as Information and Communication Technology (ICT) experts have in the past collaborated to find solutions to optimise all aspects of capturing, managing, analysing and delivering cultural information, but many unsolved problems remain. The goal of VAST 2012 will be to build on the open dialogue between these different areas of expertise, and in particular allow ICT experts to have a better understanding of the critical requirements that cultural heritage professionals have for managing and delivering cultural information and for the ICT systems that support these activities.

To achieve this VAST 2012 will explore the entire pipeline of ICT in cultural heritage from background research to exploitation. The conference not only focuses on the development of innovative solutions, but it will investigate the issues of the exploitation of computer science research by the cultural heritage community. The transition from research to practical reality can be fraught with difficulty. The digital environment provides new opportunities and new business processes for sustainability, but with these opportunities there are also challenges. VAST 2012 will provide an opportunity for the heritage and ICT communities to understand these challenges and shape the future of ICT and heritage research. We are seeking contributions that advance the state of the art in the information technologies available to support cultural heritage. In particular:

Data Acquisition and Processing:
2/3/4D data capture
Geometry processing and representations
On-site and remotely sensed data collection
Digital capture of intangible heritage (performance, audio, dance, oral)
Geographical information systems

Metadata Handling:
Classification schemas, ontologies and semantic processing
Long-term preservation of digital artefacts
Annotations
Digital libraries, data management and collection management
Multilingual applications, tools and systems

Presentation:
Mobile technologies
Virtual museums
Augmentation of physical collections with digital presentations
Interactive environments and applications
Multi-modal interfaces and rendering
Storytelling and design of heritage communications
Usability, effectiveness and interface design
Intelligent and knowledge-based tools for digital reconstruction
Authoring tools for creating new cultural experiences

Practitioners’ Experience:
Professional and ethical guidelines
Standards and documentation
Requirements and policies
Methodological issues and research paradigms
Tools for education and training
Serious games in cultural heritage
Assistance in monitoring and restoration

Economics and Business:
Economics of cultural informatics
Watermarking, provenance, copyright and IPR
Business models and sustainability for ICT in cultural heritage
Impact of ICT applications in cultural heritage

Other relevant works concerning the application of information technologies to Cultural Heritage, not explicitly included in the above categories, are also welcome for submission. Accepted papers will be presented in the form of:

· Full research papers presenting new innovative results: these papers will be published by Eurographics in the EG Symposium Series (ISSN 1881-864X). The contributions should not exceed 8 pages, including bibliography and illustrations.
· Short papers presenting preliminary results and works-in-progress or focusing on on-going projects, the description of project organization, use of technology, and lesson learned. These papers will have an oral and poster presentation and will be published in the “Projects & Short Papers” proceedings volume. The contributions should not exceed 4 pages, including bibliography and illustrations.

BEST PAPERS AWARD The best papers selected at VAST 2012 will have the opportunity to be submitted to the ACM Journal on Computing and Cultural Heritage (JOCCH). JOCCH is published online during the year and then a hardcopy volume is produced at the end of the year.
All submissions will be reviewed and feedback given to the authors. See detailed information on submissions (http://www.vast2012.org/submissions). To have the paper published in the proceedings, at least one of the authors must register to the Conference after being notified of acceptance but before submitting camera-ready copies.

DEADLINE: 23 SEPTEMBER, 2012

The Royal Library, The National Museum and The Danish Agency for Culture invite YOU to participate in Denmark’ s first cultural heritage hackathon.

Starts Friday 5th of October @ 13.00

Ends Saturday 6th of October @ 18.00

The Royal Library of Denmark, Den Sorte Diamant – Kulturarvssalen Søren Kierkegaards Plads 1, København

#hack4dk date and venue: The Royal Library, The National Museum and The Danish Agency for Culture invite YOU to participate in Denmark’s first cultural heritage hackathon.

What’s in it for you? A chance to play with open cultural data such as maps, aerial photos, listed buildings, films and artworks and spend some fun hours with fellow developers. There will be free food and drinks and a cool afterparty somewhere in town.

What’s in it for us? We want to show the value of open, free and accessible data with cool prototypes and educate the cultural world about the power of APIs, webservices and mashups.

Developers! hack4dk.tumblr.com

lanyrd.com/2012/hack4dk

read more OR twitter.com/hack4dk

Thanks to all those who attended the DIGHUMLAB launch

On Monday 10 September 2012 we had our official launch and I would like to thank all who attended and the invited speakers and it appeared yesterday and today on the Aarhus University website.

Would like to have more time for questions and answers session, but the delay was probably caused by the audience networking over good coffee, which is just further proof of the need for a more collaborative and communal organization to help promote and disseminare digital humanities!

There will be two new PhD positions advertised soon, and Aalborg may also be introducing new possibilities so keep eyes tuned to the dighumlab.dk website.

PHOTO: Professor Patrik Svensson Director of HUMlab, Umeå University, Sweden, discussing interactive media and virtual worlds.
UPDATE: The University article and photo is here: http://www.au.dk/om/nyheder/nyhed/artikel/millionsatsning-paa-nyt-digitalt-laboratorium/ (DANISH) ORhttp://dighumlab.dk/index.php?id=2155&tx_ttnews%5Btt_news%5D=120&cHash=64e8312ce6f3871a51329b63375352aa

HTML5 and touch screens

I will be giving a talk on Monday on playful touchscreen interfaces and although built in Flash, Li Wang’s touch screen taoist games may now also work in html 5, and across PC, touch screen PC and mobile touch screens! Great progress seems to have been made.

Some reference links for further exploring

  1. sketchpad online drawing app http://mudcu.be/sketchpad/
  2. tutorial http://www.html5rocks.com/en/mobile/cross-device/
  3. msdn and touchscreen http://msdn.microsoft.com/en-us/hh563503.aspx
  4. with flash http://www.2morodocs.com/2010/05/think-outside-the-computer-touchscreens-html5-flash/
  5. html 5 game examples http://html5games.com/category/iphoneipadmobile/
  6. html 5 drawing on an ipad http://tenderlovingcode.com/blog/web-apps/html5-canvas-drawing-on-ipad/

North and South American research centres in cultural heritage, digital heritage, virtual heritage

USA

  1. Virginia Scholar`s Lab http://www.scholarslab.org/ and Virtual World Heritage Laboratory http://vwhl.clas.virginia.edu/
  2. UCLA http://www.cdh.ucla.edu/ and ETC (http://etc.ucla.edu/) and related library project http://www.cni.org/topics/digital-preservation/laboratory-for-digital-cultural-heritage/
  3. Stanford (archaeology: https://www.stanford.edu/dept/archaeology/cgi-bin/drupal/about-stanford-archaeology-center) and  many DH centres http://humanexperience.stanford.edu/digital
  4. Berkeley-Digital Heritage Egypt http://townsendlab.berkeley.edu/taxonomy/term/330 and courses such as http://anthropology.berkeley.edu/content/studio-multimedia-authoring-archaeology-investigating-past-through-new-media-technologies
  5. Indiana http://iri.informatics.iupui.edu/
  6. MSU http://chi.anthropology.msu.edu/
  7. MIT hyperstudio http://hyperstudio.mit.edu
  8. George Mason University Department of History and Art History, Center for History and New Media (CHNM)

CANADA

  1. Concordia http://digitalhistory.concordia.ca/ and http://storytelling.concordia.ca/ and http://storytelling.concordia.ca/oralhistory/projects/stories-matter2.jpg
  2. Simon Fraser Intellectual Property Issues http://www.sfu.ca/ipinch/
  3. nb virtual museum of Canada http://www.museevirtuel-virtualmuseum.ca/index-eng.jsp and Canadian Heritage Information Network http://www.rcip-chin.gc.ca/sgc-cms/nouvelles-news/anglais-english/
  4. Western Ontario http://www.history.uwo.ca/gradstudies/publichistory/digitalhistory.html
  5. Lavel UNESCO chair in cultural heritage http://www.unesco.org/en/university-twinning-and-networking/access-by-region/europe-and-north-america/canada/unesco-chair-in-cultural-heritage-408/

    NB Issues by IMA http://www.ic.gc.ca/eic/site/028.nsf/eng/00244.html

SOUTH AMERICA (more to be added)

  1. Brazil (research notes) http://webscience.org.br/wiki/images/d/d5/Dodebei.dantas.pdf

Australian and NZ research centres in cultural heritage, digital heritage, virtual heritage

Australian

  1. Deakin University Australia Cultural Heritage and Museum Studies http://www.deakin.edu.au/arts-ed/chcap/ and courses at http://deakin.edu.au/arts-ed/chcap/ch-ms/postgrad-ch-ms.php
  2. Flinders Digital heritage and gaming and.. http://blogs.flinders.edu.au/flinders-news/2012/02/09/preserving-our-digital-heritage/ 
  3. Monash http://www.infotech.monash.edu.au/research/about/priorities/cultural-heritage/
  4. Curtin http://humanities.curtin.edu.au/schools/BE/cultural_heritage.cfm and new digital humanities lab http://blogs.curtin.edu.au/humanities/2012/05/09/new-labs-nurture-digital-creativity-at-curtin/
  5. UNSW http://monash.edu/research/capabilities/leading/cultural.html
  6. University of Queensland has a course in digital heritage http://www.uq.edu.au/study/course.html?course_code=MUSM7011
  7. University of Canberra Cultural Heritage Research Cluster http://www.canberra.edu.au/faculties/arts-design/research/active-research-groups/cultural-heritage-research-cluster
  8. University of Sydney Arts eResearch http://sydney.edu.au/arts/eresearch/

New Zealand

  1. Portal http://humanitiesmachine.org.nz/
  2. Archives, personal memory and slow food http://www.slideshare.net/DigitalNZ/visual-explorations-of-new-zealands-digital-heritage
  3. NB not a research centre but originally a game company http://www.areograph.com/#!__heritage
  4. And unfortunately now past virtual heritage http://www.virtualheritage.net/news_blogs/1681.htm

Special issue on full domes in digital creativity

I am no expert in full domes but I was impressed with the articles on projected environments in full domes, in Digital Creativity Volume 23, Issue 1, 2012 . I feel quite fortunate that I get a free copy for reviewing articles, wish more journals were this generous to their editorial board members!

Nick Lambert, Mike Phillips and David McConville all write articles. My only criticism is that more European, Canadian and Asian-Australasian writers could also have featured. I have little or no knowledge of African and Middle Eastern full dome work, which is surprising (or maybe just reflects on me), given their incredible architectural heritage in domes.

Anyway, the references and background descriptions seem very useful as a reference material for a course.
URL: http://www.tandfonline.com/toc/ndcr20/current

upcoming CFPs

START*DUE*CONFERENCETHEMELOCATION
15-nov-1220-jul-12media architecture biennaleMedia architecture Biennale 2012Aarhus Denmark
08-nov-1231-jul-12Digital engagement in archaeologyDigital Engagement in Archaeology ConferenceLondon UK
14-okt-1213-aug-12Nordic CHIMaking sense through design WORKSHOPSCopenhagen DK
15-maj-1301-sep-12CAADRIACAADRIASingapore
17-apr-1315-sep-12Crafting the futureCrafting the future-designer´s practice knowledgeGothenburg Sweden
28-jan-1315-sep-12LMMGSLearning in museums through mobile games and storiesVercors, French Alps
13-nov-1217-sep-12ambient gamingSecond International Workshop on Ambient Gaming (AmGam’12) AND AESTHETICS (13)Pisa Italy
27-apr-1319-sep-12CHI2013Paris France
14-maj-1310-dec-12FDG 2012Foundations of Digital GamesCrete
02-sep-1308-jan-13interact 2013designing for diversityCapetown South Africa
01-jul-1301-feb-13CAADFUTURES2013Global Design & Local MaterializationShanghai China
11-dec-12?Cultural heritage onlineCULTURAL HERITAGE on line – Trusted Digital Repositories & Trusted ProfessionalsFlorence italy
26-mar-13?CAA2013Across Time and Space:Computer Applications in Archeology (sessions and workshops)Perth Australia
?Digital Humanities 2013University of Nebraska-Lincoln, USA (2013)Nebraska USA

cfp: MEDIA ARCHITECTURE

http://www.mediaarchitecture.org/wp-content/uploads/MAB_2012-Call_for_papers.pdf MEDIA ARCHITECTURE BIENNALE 2012
November 15-17, 2012
Aarhus, Denmark
Building on the successful event in Vienna 2010, Media Architecture Biennale 2012 brings together artists, practitioners and researchers from academia and industry in the ongoing exploration of the meeting between architecture and digital media. The 2012 Biennale comprises an academic conference track, exhibitions, and industry sessions, as well as a full day of workshops. Our vision is to provide an excellent forum for debate and knowledge exchange; to offer a unique opportunity that brings together the best minds and organizations; and to highlight state-of-the-art and experimental research in media architecture.

Important Dates for Papers
Papers submission deadline: July 20, 2012
Notification of acceptance: Sept 5
Camera-ready submission: Sept 25
Conference: Nov 15-17 2012

The Virtual World Framework (VWF) using HTML 5 Web GL XMPP JavaScript

It is clunky on my current non dedicated graphics workstation so I cannot vouch for speed. But if it has reasonable performance on better multimedia desktops, I see a great deal of upside to this framework http://virtualworldframework.com/web/catalog.html
I especially like the google earth demo, shuffleboard and physics

http://virtualworldframework.com/web/faq.html
The Virtual World Framework (VWF) is a means to connect robust 3D, immersive, entities with other entities, worlds, content and users via web browsers. It provides the ability for client-server programs to be delivered in a lightweight manner via web browsers, provides synchronization for multiple users to interact with common objects and environments. For example, using the VWF, a developer can take video lesson plans, objects and avatars and successfully insert them into an existing virtual or created landscape (such as EDGE or Open Sim), interacting with the native objects and users via the VWF interface.

Games & Culture November 2011; 6 (6) Special Issue on History and Heritage in Games and Virtual Worlds

URL: http://gac.sagepub.com/content/6/6.author-index
Guest editors: Erik Champion and Jefferey Jacobson

  • Alison Gazzard and Alan Peacock, Repetition and Ritual Logic in Video Games
    Games and Culture November 2011 6: 499-512, doi:10.1177/1555412011431359
  • Shannon Kennedy-Clark and Kate Thompson, What Do Students Learn When Collaboratively Using A Computer Game in the Study of Historical Disease Epidemics, and Why?
    Games and Culture November 2011 6: 513-537, first published on December 7, 2011 doi:10.1177/1555412011431361
  • Lori C. Walters,Darin E. Hughes, and Charles E. Hughes,Interconnections: Revisiting the Future
    Games and Culture November 2011 6: 538-559, doi:10.1177/1555412011431360

There is hopefully an editorial / introduction (by Dr Jeffrey Jacobson, Director of http://publicVR.org, and myself) in the November 2011 6(6) issue.
And Jeffrey’s name should have appeared first, sorry Jeffrey!

Biofeedback and Virtual Environments journal article out

It has been published:
Erik Champion and Andrew Dekker, Biofeedback And Virtual Environments, International Journal of Architectural Computing, Multi Science Publishing, ISSN 1478-0771 (Print), Volume 9, Number 4 / December 2011. Full Text PDF (481.5 KB), DOI 10.1260/1478-0771.9.4.377, Pages 377-396. Online Date: Friday, February 03, 2012.

CFP: Cultural actions and digital media, V!RUS journal

It is our pleasure to invite you to submit articles to the seventh issue of the V!RUS journal,
edited by the Nomads.usp – Center for Interactive Living Studies, of the University of Sao Paulo, Brazil.
The issue’s theme is “Cultural actions and digital media”, and the deadline is march 19th, 2012. Papers can be written in English, Portuguese and Spanish.
More info:http://www.nomads.usp.br/virus/virus06/?sec=11&item=1〈=en

Please help us to release this call sending this message in your mailing lists and your online social media contacts.

Click on the image below to visit the journal’s sixth issue “Creation in process+es” or follow the link:http://www.nomads.usp.br/virus/virus06

cfa:The Computer Games Journal

uDocs Ltd is pleased to announce the launch of The Computer Games Journal.

This can be accessed at: http://www.computergamesjournal.com

Computing / games students, academics and industry professionals are invited to submit the following:

– Research papers (including review papers; progress papers; surveys; lab and QA testing studies);
– Essays and commentary on current games industry issues;
– Computer games degree dissertations.

The Computer Games Journal will be a technical publication with a business focus. It will be focussed on new developments in computer games design, development and marketing; and on the economic and technical issues facing the games industry.

upcoming publications

I am trying to get everything published as I tidy up my academic backlog.

I think I mentioned two journal articles were published last year

  1. Tost, L., & Champion, E. (2011). Evaluating Presence in Virtual Heritage Projects. International Journal of Heritage Studies (Taylor & Francis). DOI:10.1080/13527258.2011.577796 OR http://www.tandfonline.com/doi/abs/10.1080/13527258.2011.577796Champion, E., Bishop, I., & Dave, B. (2011). The Palenque project: evaluating interaction in an online virtual archaeology site. Virtual Reality, 1-19. DOI: 10.1007/s10055-011-0191-0

Two book chapters should also appear in 2012 or maybe even 2013:

  1. Travels in Intermedia[lity]: ReBlurring the Boundaries, Bernd Herzogenrath, ed. Interfaces: Studies in Visual Culture Series, Dartmouth College Press, 2012. NB Not in stock or not yet published, expected: June 2012. URL: http://www.upne.com/1611682595.html
  2. Champion, Erik. “History and Heritage in Virtual Worlds” in Grimshaw, M. (Ed.). (Pending). The Oxford Handbook of Virtuality. New York: Oxford University Press.

Current state of abstract: The potential of virtual reality technology applied to history and to cultural heritage appears to be rich and promising. Teaching history through digitally simulated ‘learning by doing’ is an incredibly understudied research area and is of vital importance to a richer understanding of culture and place. However many issues await to confront us: potential confusion between what is the past and what is history; the issue of realism when applied to the simulated portrayal of history and heritage; effective and meaningful interaction; the ownership of cultural knowledge before during and after it is digitally transmitted across the world; and how we can evaluate the successes and failures of this field.

There are also two edited journal special issues (for Games and Culture, and Virtual Reality), that are either at the publishers or waiting with me.

And also an edited book project, on game mod design and theory, which I promise is still likely to be published this year.

Hope I have not forgotten anything!

EDIT: I did forget an article for the International Journal of Architectural Computing, with Andrew Dekker, on biofeedback, should be published (when it arrives) here: http://multi-science.metapress.com/content/121497/

The below will be out next year, a new collection of essays on Intermedia, my chapter is on intermedia, games and the magic circle. Looking forward to finally seeing this in print!

Travels in Intermedia[lity]: ReBlurring the Boundaries, Bernd Herzogenrath, ed. Interfaces: Studies in Visual Culture Series, Dartmouth College Press, 2012. NB Not in stock or not yet published, expected: June 2012. URL: http://www.upne.com/1611682595.html

UPDATE: appears to be available at Amazon.com