#CFP games for change

CFP Games for Change Asia Pacific SUMMIT 2025 @ ACMI
Wednesday, 8 October 2025 We’re looking for speakers to present their game or research at this year’s summit. We’d love to hear your voice whether you’ve spoken before or a first-time speaker!

We work with our speakers to ensure presentations are impactful and engaging. Apply to present this year and let’s tell the world about the important work you are doing. https://g4capac.org

Upcoming CFPs

*START*DUECONFTHEMELOCATION
29/11/2512/6/2025OZCHI2025Generative Intelligences, Planetary Futures (29/11-3/12)Sydney Australia
1/12/258/6/2025ICIDS2025Interactive StorytellingMalta
2/12/256/6/2025DH AustralasiaDigital Archipelagos, Digital Humanities Australasia 2025Canberra Australia
15/12/251/8/2025TAGTheoretical Archaeology Group (TAG): Theory in ActionYork UK
15/12/2516/5/2025SIGGRAPH ASIAGenerative RenaissanceHong Kong
1/02/26?DIGRAADigital Games ResearchSunshine Coast Australia
31/03/26?CAA2026to be confirmedVienna Austria
13/04/264/9/2025CHI2026Human Factors in Computing Systems (ACM CHI)Barcelona Spain
15/04/265/6/2025SAHSociety of Architectural HistoriansMexico City Mexico
26/04/2615/8/2026CAADRIA2026Humanistic Computation and IntelligenceHsinchu City, Taiwan
17/06/2619/9/2025EAHEuropean Architectural History NetworkAarhus Denmark
12/07/2614/6/2026scientific methods in CHScientific Methods in Cultural Heritage ResearchVaud Switzerland
27/07/26?Digital Humanities 2026(27 July – 1 August 2026)Daejeon, South Korea
28/06/27?Digital Humanities 2027 Galway Ireland
START*DUE*CONFERENCETHEMELOCATION
15/04/265/6/2025SAHSociety of Architectural HistoriansMexico City Mexico
2/12/256/6/2025DH AustralasiaDigital Archipelagos, Digital Humanities Australasia 2025Canberra Australia
1/12/258/6/2025ICIDS2025Interactive StorytellingMalta
29/11/2512/6/2025OZCHI2025Generative Intelligences, Planetary Futures (29/11-3/12)Sydney Australia
15/12/251/8/2025TAGTheoretical Archaeology Group (TAG): Theory in ActionYork UK
13/04/264/9/2025CHI2026Human Factors in Computing Systems (ACM CHI)Barcelona Spain
17/06/2619/9/2025EAHEuropean Architectural History NetworkAarhus Denmark
12/07/2614/6/2026scientific methods in CHScientific Methods in Cultural Heritage ResearchVaud Switzerland
26/04/2615/8/2026CAADRIA2026Humanistic Computation and IntelligenceHsinchu City, Taiwan

Admitting others write better bios

I was looking for something completely different when I came across the 2020 list of Curtin University Emeritus Professors.

Somebody had written the below, more fluidly and succinctly than I have done. Well done, mysterious stranger!

Professor Erik Champion
The inaugural Curtin UNESCO Chair of Cultural Heritage and Visualisation, Professor Champion is an internationally-renown scholar in the Digital Humanities whose work attracts a diverse and interdisciplinary audience. He has produced over 100 widely cited high quality academic publications in the areas of virtual heritage and digital humanities, and advised governments and research grants councils in Europe, North America and Australia. Professor Champion is an outstanding scholar who is a sought-after speaker at international conferences. He has been the recipient of numerous research grants and awards, including a Fullbright, and his publications are on the reading lists of leading universities.

22 August: AI World Building Workshop

Planning on this one day short talks and afternoon workshops event, with architects, digital media people and game designers. Still looking for one game designer who uses AI tools to help with 3D world creation. Unfortunately we only have funding left for one flight and a hotel so needs to be based in Australia (or just as close). Event will be in Adelaide CBD. More news soon. But let me know if you are a local game designer with AI to 3D etc expertise who can run a workshop!

Interactive Pasts Conference 4

I’ve been lucky enough to be allowed to present remotely to the Interactive Pasts conference in Leiden (October 9-10) as I am not sure if I can get to Europe that month. This is my third presentation to the conference and the only time I have managed to attend was the first one but I am sure the others are just as much fun.

I Have an Axe to Grind: Immersive Historical Literacy and Interactive Pasts Through Co-play

ABSTRACT

Immersive environments (XR, game worlds) require new ways of orienting and navigating a digital “world. ” They also must discard or simplify many real-world affordances. We require a term for designing with an understanding of others’ (players’/visitors’) understanding.

Despite advances in extended reality (XR) and the “Metaverse”, I don’t yet see great attention in critical heritage studies to the important challenges and opportunities of immersive and interactive pasts. To address this apparent gap, I coined the term “immersive literacy” due to specific requirements of immersive media beyond conventional definitions of visual and digital literacy. The concept of immersive literacy extends “literacy” in the digital age, going beyond mere technical proficiency, and encompassing the ability to navigate, interpret, and critically engage with digital content (Bekele et al., 2021).

A further challenge: how to understand and design for historical immersion in a digital world? “Immersively historical literacy” is my suggested term: the ability to critically evaluate and understand the historically contextual simulated and interactive immersive experiences provided by digital cultural heritage applications. If these or similar terms are useful conceptually, can they be elaborated on to help us understand how to design digital worlds to deepen and extend immersively historical literacy? And can the presence and participation of other players help rather than hinder this?

References

Bekele, M. K., Champion, E., McMeekin, D. A., & Rahaman, H. (2021). The Influence of Collaborative and Multi-Modal Mixed Reality: Cultural Learning in Virtual Heritage. Multimodal Technologies and Interaction, 5(12), 79. https://www.mdpi.com/2414-4088/5/12/79https://doi.org/10.2307/j.ctv21r3q81.

GRANTS (AI workshop, TTRPG)

Awarded two small but welcomed grants with my colleagues:

Two UniSA Creative ‘Big Bang’ internal grants: $3000 for World-Building AI expert workshop (lead CI); looking at mid-August for AI and world building talks and workshop.

$3000 for Tabletop Roleplaying History Game prototype for State Library of South Australia (CI).

More news later after the event is organized and the prototype is developed!

new OPEN ACCESS book chapter out

Champion, E. 2025. Reworking Architecture as Art in the Age of Virtual Replication. In: Bandi, F. & Malaspina, R. P. (eds.) Real Space-Virtual Space. Aesthetics, Architecture, and Immersive Environments. Milan, Italy: Milano University Press.

“This volume explores the complex relationship between real and virtual spaces, analysing how digital media are progressively reshaping architectural and urban environments. The contributions collected investigate from different angles the impact of new technologies on spatial experiences in contemporary mediascape, from everyday life to urban spaces, to immersive architectural design. Through a combination of theoretical essays and concrete case studies, the volume focusses in particular on virtual reality (VR) as an innovative tool capable of reimagining spatial design, transforming the interaction between built environments and digital spaces, and offering new perspectives on the future of architecture, urban design and cultural heritage.”

LLM self-archiving heritage?

I saw today on linkedin that Google can now use Gemini (AI) in Google doc spreadsheets to do all sorts of useful tasks without users requiring to recall fancy formulae.

I’m now imagining similar for 3D model heritage – even specialists hate doing the bookwork to categorize and catalogue artefacts, what if AI could do this? It can already create “text to world“.

Hmm, I have an idea.

new book chapter out 22 April

Champion, E., & Rahaman, H. (2025). Mobile realities beyond vision and photorealism: On collaborative user explorations with Indigenous heritage and the use of intelligent contestation in Australia In A.-M. Herman (Ed.), Mobile Heritage: Practices, Interventions, Politics (pp. 189-206). Routledge. https://www.routledge.com/Mobile-Heritage-Practices-Interventions-Politics/Herman/p/book/9781032509181

.

new old article available

I finally added this 2017 article online, but I noticed the overall issue (SAA Archaeological Record) has disappeared (or URL changed).

Article is:

Champion, E. (2017). Bringing Your A-Game to Digital Archaeology: Issues with Serious Games and Virtual Heritage and What We Can Do About It. SAA Archaeological Record: Forum on Digital Games & Archaeology, Vol. 17 No.2 (special section: Video Games and Archaeology: part two issue), pp. 24-27. March issue. PDF available at https://espace.curtin.edu.au/handle/20.500.11937/67358?show=full (and academia and researchgate).

No longer working: Society for American Archaeology URL: http://www.saa.org/Portals/0/Record_March_2017.pdf

Above image AI-generated by wordpress based on post (not in article!)

#CFP call for journal articles

#CFP call for papers Journal of Digital Media & Interaction (JDMI)

Special Issue on Cultural Heritage in the Digital Age: Innovative Approaches to Preservation and Promotion

We invite original and unpublished contributions addressing theoretical advances and practical applications of emerging technologies, methodologies, and cross-disciplinary collaborations in Cultural Heritage preservation and promotion. Contributions from computer science, digital humanities, cultural studies, anthropology, and media studies are encouraged to foster an interdisciplinary dialogue on the future of cultural heritage preservation in the digital era.

🔗 Learn more and submit here: https://proa.ua.pt/index.php/jdmi/call_papers

🗓️ Submission deadline: March 31, 2025

call for papers

 *START*DUECONFTHEME
11/06/254/3/2025Europeana 2025 – Preserve, Protect, Reuse Europeana 2025 – Preserve, Protect, Reuse 
17/06/2528/2/2025XR SalentoeXtended Reality (online 250; early face to face 640)
22/06/2530/4/2025WACWorld Archaeology Conference
25/08/259/3/2025CIPAFrom Digital Documentation to Data-driven Heritage Conservation
8/09/2528/2/2025IEEE CH2025IEEE International Conference on Cyber Humanities (IEEE CH)
9/09/2515/3/2025Digital Heritage 2025Digital Heritage (200 Euro a day)
11/09/2514/3/2025Historicizing G.A.M.E.S.Bern, Switzerland
1/10/2512/3/2025ECGBLEuropean Conference of Game-based Learning
12/10/25?ICOMOS 2025ICOMOS 2025 General Assembly: Transhumance
13/10/2518/4/2025ICMI 202527th ACM International Conference on Multimodal Interaction
19/11/2524/3/2025SIGraDi 2025META RESPONSIVE APPROACHES
29/11/252/6/2025OZCHI2025Generative Intelligences, Planetary Futures (29/11-3/12)
3/12/25?AI4LAMFantastic Futures
13/12/25?TAGTheoretical Archaeology Group (TAG) Conference
15/12/25?SIGGRAPH ASIACFP online in March 2025
1/02/26?DIGRAADigital Games Research
15/04/265/6/2025SAHSociety of Architectural Historians
17/06/2612/9/2025EAH European Architectural History Network
27/07/26?Digital Humanities 2026 (27 July – 1 August 2026)
14/09/2615/1/2026ICOM CC2026Cultural Connections in Conservation
28/06/27?Digital Humanities 2027 
    
START*DUE*CONFERENCETHEME
11/06/254/3/2025Europeana 2025 – Preserve, Protect, Reuse Europeana 2025 – Preserve, Protect, Reuse 
17/06/2528/2/2025XR SalentoeXtended Reality (online 250; early face to face 640)
8/09/2528/2/2025IEEE CH2025IEEE International Conference on Cyber Humanities (IEEE CH)
25/08/259/3/2025CIPAFrom Digital Documentation to Data-driven Heritage Conservation
1/10/2512/3/2025ECGBLEuropean Conference of Game-based Learning
11/09/2514/3/2025Historicizing G.A.M.E.S.Bern, Switzerland
9/09/2515/3/2025Digital Heritage 2025Digital Heritage (200 Euro a day)
19/11/2524/3/2025SIGraDi 2025META RESPONSIVE APPROACHES
13/10/2518/4/2025ICMI 202527th ACM International Conference on Multimodal Interaction
22/06/2530/4/2025WACWorld Archaeology Conference
29/11/252/6/2025OZCHI2025Generative Intelligences, Planetary Futures (29/11-3/12)
15/04/265/6/2025SAHSociety of Architectural Historians
17/06/2612/9/2025EAH European Architectural History Network
14/09/2615/1/2026ICOM CC2026Cultural Connections in Conservation

upcoming conference calls

*START*

DUECONFTHEMELOCATION
4/06/2530/1/2025imx2025ACM International Conference on Interactive Media Experiences Rio de Janeiro Brazil
17/06/2528/2/2025XR SalentoeXtended Reality Otranto Italy
22/06/2530/4/2025WACWorld Archaeology ConferenceDarwin Australia
25/08/259/3/2025CIPA Seoul Korea
9/09/2515/3/2025Digital Heritage 2025Digital HeritageSiena Italy
1/10/2512/3/2025ECGBLEuropean Conference of Game-based LearningBodø Norway
12/10/25?ICOMOS 2025ICOMOS 2025 General Assembly: TranshumanceLumbini Nepal
13/10/2519/2/2025CHIPLAYAnnual Symposium on Computer-Human Interaction in PlayPittsburgh Pennsylvania USA
13/12/25?TAGTheoretical Archaeology Group (TAG) ConferenceYork UK
3/12/25?AI4LAMFantastic FuturesLondon UK
15/12/25?SIGGRAPH ASIACFP online in March 2025Hong Kong
START

*DUE*

CONFERENCETHEMELOCATION
4/06/2530/1/2025imx2025ACM International Conference on Interactive Media Experiences Rio de Janeiro Brazil
13/10/2519/2/2025CHIPLAYAnnual Symposium on Computer-Human Interaction in PlayPittsburgh Pennsylvania USA
17/06/2528/2/2025XR SalentoeXtended Reality Otranto Italy
25/08/259/3/2025CIPA Seoul Korea
1/10/2512/3/2025ECGBLEuropean Conference of Game-based LearningBodø Norway
9/09/2515/3/2025Digital Heritage 2025Digital HeritageSiena Italy
31/03/2511/4/2025EU reviews31-3 to 11-4 BRUSSELS??Belgium
22/06/2530/4/2025WACWorld Archaeology ConferenceDarwin Australia

Working on a book with questions posted here

I’m writing a short book, “3D Visualization as Critical Heritage”. I’ll post questions on earzow.com as I work through chapters: 3D As Argument; Culturally Significant Presence; Immersive Literacy; The Vanishing Virtual; The Heritage Multiverse. Chapter titles are draft but hopefully I will stick to them. The book will be in the Critical Heritage series at https://www.cambridge.org/core/publications/elements/critical-heritage-studie

Sorry I don’t have funds for open access publication.

new book chapter

My/Tatiana Estrina’s chapter “On his roles as Professor and Research Fellow” should be available to order 16 January 2025.

In:

Hui, V., Scavnicky, R., & Estrina, T. (Eds.). (2024). Architecture and Videogames: Intersecting Worlds (1st ed.). Routledge. https://doi.org/10.4324/9781003408970. [If the DOI does not work try the Routledge website.]

“This book explores and affirms the emergent symbiosis between videogames and architecture, including insights from a diverse range of disciplines.

With contributions from authorities in both architecture and videogame industries, it examines how videogames as a medium have enlightened the public about the built environments of the past, offered heightened awareness of our current urban context, and presented inspiration for the future directions of architecture. A relatively nascent medium, videogames have rapidly transitioned from cultural novelty to architectural prophet over the past 50 years. That videogames serve as an interactive proxy for the real world is merely a gateway into just how pervasive and potent the medium is in architectural praxis. If architecture is a synthesis of cultural value and videogames are a dominant cultural medium of today, how will they influence the architecture of tomorrow?

The book is split into seven sections: Cultural Artifacts, Historic Reproduction, Production Technologies, Design Pedagogy, Proxies and Representation, Bridging Worlds, and Projected Futures.”

CFP: Journal articles

Journal of Digital Media & Interaction (JDMI)

Special Issue on Cultural Heritage in the Digital Age: Innovative Approaches to Preservation and Promotion

We invite original and unpublished contributions addressing theoretical advances and practical applications of emerging technologies, methodologies, and cross-disciplinary collaborations in Cultural Heritage preservation and promotion. Contributions from computer science, digital humanities, cultural studies, anthropology, and media studies are encouraged to foster an interdisciplinary dialogue on the future of cultural heritage preservation in the digital era.

🔗 Learn more and submit here: https://proa.ua.pt/index.php/jdmi/call_papers

🗓️ Submission deadline: February 28, 2025

Open access book on paradata

M. Ioannides, D. Baker, A. Agapiou, & P. Siegkas (Eds.), 3D Research Challenges in Cultural Heritage V: Paradata, Metadata and Data in Digitisation. Springer Nature Switzerland. Open Access. https://link.springer.com/book/10.1007/978-3-031-78590-0

I have a chapter in there.

Champion, E. (2025). Usable, Useful, Reviewable and Reusable Metadata. In M. Ioannides, D. Baker, A. Agapiou, & P. Siegkas (Eds.), 3D Research Challenges in Cultural Heritage V: Paradata, Metadata and Data in Digitisation (pp. 176-183). Springer Nature Switzerland. https://doi.org/10.1007/978-3-031-78590-0_15. Open Access.

Places you have visited

I just wanted to compare simple mapping software for excell/CSV data input.

Here is trial version of https://www.maptive.com/map-excel-data/ (note huge watermark) of countries which invited me to speak there (physically or virtually). I may have missed a few but hey Canada, and South America, and Africa, what’s happening!?

There are a few that invited me (Iraq, Canada, France, Bulgaria) but it just didn’t work out. I didn’t count countries I have presented a conference paper in but there’s only a few more (Canada, Portugal, Thailand, Hong Kong-ok, not a country). But even such a simple exercise reveals I still travel quite a bit to Europe and the more famous European countries (perhaps a tad too much).

But more importantly, a free, well-featured, simple from .CSV to map app seems out of reach, currently. Maybe I have missed some.

Free QGIS requires a 1.6gb or so download but accepts CSV: https://docs.qgis.org/3.34/en/docs/user_manual/introduction/getting_started.html#downloading-sample-data. looks like it will take more than 5 minutes.

Apparently there are quite a few free but you have to pay to download packages. All seem to use the same underling format etc, I thought this would take 5 minutes but QGIS etc take more time (the default appears to want you to upload lat. and long. for each place/city).

New PhD vacancies open February

In February I will have 2 PhD projects open for candidates to apply at this new (merged) Adelaide University- Filter “History, Heritage and Archaeology”

https://adelaideuni.edu.au/research/research-degrees/research-projects/

Radical Co-Design for Filtered Affective Digital Heritage via AR and WebXR

This project explores how technology like Augmented Reality (AR) and WebXR can enhance visitor engagement with Galleries, Libraries, Archives and Museums (GLAM), particularly dark tourism sites such as prisons, through game design and storytelling. The project focuses on Adelaide Gaol, one of Australia’s oldest colonial buildings. By involving volunteer communities and former prisoners’ families in the radical co-design process, the research aims to develop AR-based experiences that convey personal narratives that can be filtered and tailored to visitors. Key research questions explore utilising radical co-design for dark tourism sites, whether escape-room style game design enhances engagement and how effectively content can be personalised. The project will use low-cost, open-access tools throughout, and will generate new insights applicable across the GLAM and tourism sectors.

Game Prototyping for Museums and Galleries

This project will examine the development and design of game prototypes for use in museums and galleries with content specialists to create interactive, augmented, or immersive exhibitions and/or the evaluation of these exhibitions and works. A number of methods may be considered and investigated, including Figma, ShapesXR, Blueprints, physical game demos, and other methods. Possible outcomes of the project include non-traditional research outputs as well as contributions to theoretical disciplinary knowledge.