CFP: Immersive Learning Research Network Conference

ANNOUNCEMENT

Immersive Learning Research Network Conference
iLRN Prague 2015
13th – 14th July 2015
Prague, Czech Republic

The international conference will be organized by Graz University of Technology and University of Essex under the umbrella of the immersive Learning Research Network Conference as an special event of the International Conference on Intelligent Environments (http://www.intenv.org).

We are happy to announce the information about the iLRN Prague 2015, also available online http://immersivelrn.org/ilrn2015prague

CHNM2014@Curtin

We ran a Cultural Heritage and New Media (#chnm2014) event at Curtin on Thursday 25 September 2014.

The presentations ran at the HIVE and building 104 (behind Common Ground Cafe) at Curtin University, Thursday 25 September.We hope it proves to be an effective networking event and hopefully a special issue on the topic will appear via a related Journal.

Speakers included:

  • Tim Sherratt, TROVE, National Library of Australia
  • Stuart Bender, Curtin University
  • Demetrius Lacet, UNIPE, Centro Universitário de João Pessoa, Brazil
  • Torsten Reiners, Curtin University
  • Pauline Joseph, Curtin University
  • Jeff Harris, SciTech Planetarium
  • Paul Arthur, University of Western Sydney
  • Ali Mozafarri, Curtin University
  • Brian Steels, Curtin University
  • Sambit Datta, Curtin University (Erik Champion presented for him)

Three workshops ran in the afternoon:

Stuart Bender: Create 3D Digital Film
Joshua Hollick: Create Content for the HIVE
Karen Miller, Kim Flintoff and Leah Irving: Setting up a Library Makerspace

Thanks to Andrew Woods (and for the introduction) and Joshua Hollick (and Nick) for allowing us to run the first session of presentations in the HIVE.

Tim Sherratt started the presentations by pre-recorded video but his online presence via twitter was thwarted by dodgy wifi-sorry Tim!
Tim makes his presentations and keynotes available online at http://www.slideshare.net/wragge

Curtin’s own Stuart Bender presents in the HIVE on 3D film making..(Curtin has its own new 3D film making studio!)

Participants view the Maldives (3D), a work in progress..

Demetrius Lacet talks about panoramas, HMDs, community engagement and graffiti in Brazil..

He also demonstrates a panoramic of a church interior with an embedded host (movie) and the software he developed to run it on $10 Google cardboard (VR)..

Torsten Reiners of Curtin discusses his nDIVE simulation research

Pauline Joseph (Curtin) discusses archives, collections, and motorsports…

…then she demonstrates panoramic movies of Caversham race track

After the morning tea break Jeff Harris of Scitech planetarium discusses what can be shown in planetariums the audience coverage, and what will happen in the near future

Paul Arthur, University of Western Sydney, Australia’s first Professor of Digital Humanities, and local organiser of DH2015 in Sydney. discusses Digital Humanities, what makes it so important, and what will take place next year at DH2015.

Brian Steels talks about his Welcome to Country app, phone developers/web developers please see him!

3D Film making workshop where participants made their own 3D films run by Stuart and Keith Coote (sorry I don’t have photos of the other 2 workshops)..

Time for me to buy a dedicated camera and not resort to an iPhone 5!

To be published/In press list

In press, pending, to be published? How do you or should you cite yet to be published book chapters? What about when you still have to write or otherwise deliver them? Just don’t put them in the resume? And how do you list them? By publication date or by format?I recall writing and citing a blog post that academic book chapters seldom get read, but ironically I look at my to do and soon to be out in print list and I see book chapters are taking up a lot of my publication time.

  • Champion, E. (2015: contracted). Critical Gaming: Interactive History And Digital Heritage, Digital Research in the Arts and Humanities Series, Ashgate Publishing, UK.
  • Champion, E, Dallas, C., and Benardou, A. (). (2015: contracted). Cultural Heritage Creative Tools And Archives. Ashgate Publishing.
  • Champion, E. (2014: in press). “Virtual Heritage, an introduction” in Robyn Gillam and Jeffrey Jacobson, (eds.), The Egyptian Oracle Project; Ancient Ceremony in Augmented Reality, Bloomsbury. Chapter. In press.
  • Champion, E. (2015). ” Either/Or: Culture Heritage, Digital Heritage” in Weigung Guo Henry Li and John Hartley, (eds.), Culture+8, Fudan University Press. Chapter.
  • Champion, E. (2014). Heritage and Social Media: Understanding heritage in a participatory culture [Book Review]. Heritage & Society, 7(2). In press.
  • Champion, E. (2014). A 3D Cultural Heritage And Visualisation Depository For Australia. eResearch 2014 conference, Melbourne, 27-31 October 2014. Accepted.
  • Champion, E. (2014). Appetite For Destruction-Entertainment And Heritage. International Conference of Entertainment Computing (ICEC2014), workshop: Entertainment in Serious Games and Entertaining Serious Purposes, Sydney, 30 September 2014.
  • Warren, R., & Champion, E. (2014). Linked Open Data Driven Realistic Simulations and Games. The 13th International Semantic Web conference. ISWC workshop, Trento Italy, 19-23 October 2014. Accepted.
  • Champion, E. (2014). The cultural and pedagogical issues of new media and the humanities. Cultural and Technological Innovation Symposium (CTIS 2014), Shenzhen University, PRC, 30 November 2014. Invited.
  • Champion, E. (2014). Critical Theory, Game-Based Learning and Virtual Heritage. Critical Heritage Studies, Canberra, 2-4 December 2014. Accepted.

Museum Experience: individual or social?

Would like to know the original paper, and evaluation data!

Interaction, Organisation & Technology

I have just come back from a workshop at a museum where we discussed the use of labels and mobile systems, PDAs, Audioguides, or mobile phones to support or even enhance people’s experience of exhibits and exhibitions. As in other museums, the managers and curators still largely think of abele and electronic systems as information sources for individual visitors. Hence, information is written or recorded for an individual visitor to retrieve. This is somewhat surprising for a number of reasons, including the observation of the same managers and curators that devices and systems like movie phones, touch-screen systems, PDAs and Audioguides encourage people to spend more time with the systems than with with exhibits. When managers and curators report their observations in exhibitions they talk about visitors reading labels and looking at the screens of digital systems for considerable time whilst spending considerably less, sometimes no, time with the works of art…

View original post 251 more words

CFPS for 2014-2016 by DEADLINE

*START*DUECONFERENCETHEMELOCATION
30-Mar-1530-Sep-14CAA2015Computer Applications & Quantitative Methods in ArchaeologySiena Italy
18-Apr-1506-Oct-14chi2015Human Factors in Computing Systems: CrossingsSeoul Korea
06-Jul-1510-Oct-14CAADFuturesThe city of the futureSao Paolo Brazil
01-Jun-1501-Nov-14virtual archaeology2nd International Conference on Virtual ArchaeologySaint-Petersburg Russia
18-May-1503-Nov-14www2015world wide web conferenceFlorence Italy
29-Jun-1503-Nov-14DH2015Digital Humanities 2015: Global Digital HumanitiesSydney Australia
22-Jun-1512-Dec-14Ed-media2015Educational Multimedia, Hypermedia & TelecommunicationsMontreal Canada
11-Aug-1516-Jan-15Serious GamesSerious Games/ISSSG2015Singapore
13-Jul-1516-Jan-15iLRN Prague 2015Intelligent Environment (IE)Prague Czech republic
14-Sep-1523-Jan-15Interact 2015Connection.Tradition.InnovationBamberg Germany
27-Nov-1527-May-15ICDHConference on Digital HeritageLondon UK
07-May-1606-Oct-15chi2016Computer-Human Interaction:workshops, notes etcSan Jose USA
06-Jun-1626-Jan-16DIS2016Designing Interactive SystemsBrisbane Australia
14-May-15?digra2015International Digital Games Research AssociationLüneburg Germany
08-Jun-15?NEHHumanities Heritage 3D Visualization: Theory and PracticeArkansas USA
06-Jun-16?NEHHumanities Heritage 3D Visualization: Theory and PracticeLA USA
29-Jun-15?LODLAMLinked Open Data in Libraries Archives and MuseumsSydney Australia

CFP: iLRN 2015 Conference -July 13, 2015 – July 14, 2015 – Prague Czech Republic

Immersive Learning Research Network Conference 13-15 July 2015 Prague
http://csee.essex.ac.uk/ariel/event/ilrn2015prague/http://csee.essex.ac.uk/ariel/event/ilrn2015prague/
The objective of the immersive Learning Research Network (iLRN) Conference Series is to bring together researchers, educators, practitioners, decision makers, and industry on a global scale. The conference offer knowledge exchange and open discussions in scientific presentations streams, poster sessions and panels. Fairly new is the hands-on demo stream, which combines a short paper presentation with an extended hands-on presentation for the attendees. Following a bottom-up way, special tracks and workshops cover emerging topics and trends suggested and organized by the community and focused groups. Also speed sessions enable participants to present an aspect of their work or interest in a fun and speedy way. The international conference will further offer a platform to explore and initiate research collaborations, and give international research consortiums room to share their results.

Dates
Special Tracks Proposals:15 November 2015
Papers:1 February 2015
Workshop Proposals ans Posters:15 April 2015
Main Conference and Special Sessions:13th – 14th July 2015

3D-ARCH 2015 – 6th Int. Workshop “3D Virtual Reconstruction and Visualization of Complex Architectures, 25-26-27 February 2015, Avila, Spain

3D-ARCH 2015 – 6th Int. Workshop “3D Virtual Reconstruction and Visualization of Complex Architectures, 25-26-27 February 2015, Avila, Spain

Date: 27 August 2014 10:08:10 am ACST

To: undisclosed-recipients:;

***** 3D-ARCH 2015
***** Int. Workshop “3D Virtual Reconstruction and Visualization of Complex Architectures”
***** 25-26-27 February 2015, Avila, Spain
***** http://www.3d-arch.org

Dear friends and colleagues,

we kindly invite you to the 6th 3D-ARCH international workshop on “3D Virtual Reconstruction and Visualization of Complex Architectures” which will be held in Avila (Spain) on 25-26-27 February 2015.
Avila is a UNESCO World Heritage city since 1985 and is very close to Madrid.

The event is the 6th in a row after the successful editions in
– 2005 in Venice (http://www.isprs.org/proceedings/XXXVI/5-W17/),
– 2007 in Zurich (http://www.isprs.org/proceedings/XXXVI/5-W47/),
– 2009 in Trento (http://www.isprs.org/proceedings/XXXVIII/5-W1/),
– 2011 in Trento (http://www.int-arch-photogramm-remote-sens-spatial-inf-sci.net/XXXVIII-5-W16/),
– 2013 in Trento (http://www.int-arch-photogramm-remote-sens-spatial-inf-sci.net/XL-5-W1/)

The 2015 edition will focus on the steps and processes for smart 3D terrestrial modelling, accessing and understanding of virtual environments from multiple data sources.

Topics are limited to:
– Multi-source data and multi-sensors approaches
– Low-cost sensors and open-source algorithms for terrestrial 3D modeling
– Automation in data registration
– Image matching and 3D reconstruction
– Point cloud analysis
– Procedural modeling
– Accuracy requirement and assessment in 3D reconstructions
– Virtual and Augmented Reality applied to the visualization and conservation of complex architectures and heritage

The event will have single-track technical sessions with oral presentations and poster sessions.

REGISTRATION FEE:
The registration fee includes the participation at the scientific event, proceedings, lunches, coffee breaks, welcome party and social dinner.
EARLY:
Student before January 15th, 2015: 170 Eur
Regular before January 15th, 2015: 200 Eur
REGULAR:
Student after January 15th and before February 20th, 2015: 220 Eur
Regular after January 15th and before February 20th, 2015: 250 Eur
ON-SITE:
Student: 270 Eur
Regular: 300 Eur

IMPORTANT DATES:
– Abstract submission (at least 1000 words, possibly with figures): November 24th, 2014
– Notification to authors: December 19th, 2014
– Full paper (ISPRS format, max 8 pages): January 30th, 2015

PAPERS PUBLICATION:
The accepted articles will be published in the ISPRS International Archives of Photogrammetry, Remote Sensing and Spatial Information Sciences (http://www.isprs.org/publications/archives.aspx).
Each submitted paper needs at least one paid registration fee.

Advanced Challenges in Theory and Practice in 3D Modeling of Cultural Heritage Sites, Arkansas 2015 and Los Angeles 2016

The NEH Advanced Topics in the Digital Humanities Summer Institute, “Advanced Challenges in Theory and Practice in 3D Modeling of Cultural Heritage Sites,” was recommended for funding by the National Endowment for the Humanities. The principle investigators are Associate Professor Alyson Gil and Dr Lisa Snyder.
I will be a guest lecturer, the first 1 week workshop will be hosted at the Arkansas State University around 8-14 June 2015, the 2nd event, a 3 day symposium, will be hosted at UCLA, (Los Angeles), 6-9 June 2016.

Summary: A one week institute with a follow up workshop held over two summers, hosted by Arkansas State University and the University of California, Los Angeles, to consider the theoretical and ethical issues associated with three dimensional modeling of cultural heritage sites and objects.

Guest Lecturers include:
Diane Favro UCLA
Bernie Frischer Indiana University
Chris Johanson UCLA
Maurizio Forte Duke University
Ruth Hawkins Arkansas State University
Angel Nieves Hamilton College
John Clarke University of Texas at Austin
Erik Champion, Curtin University (am I the only one from outside of the States?)

 

cfps: Conferences for 2014-2016

*START*DUECONFERENCETHEMELOCATION
04-Sep-1401-Jun-14DHODigital Humanities CongressSheffield
15-Sep-1428-Jul-14HCITOHC2014Human-Computer Interaction, Tourism and Cultural HeritageSan Marino Italy
01-Oct-1401-Jun-14ICEC2014Entertainment ComputingSydney Australia
04-Oct-1427-Jun-14Spatial SUI symposiumSpatial symposiumHonolulu Hawaii
06-Oct-1410-Jun-14GCH12th EUROGRAPHICS Workshop on Graphics and Cultural Heritage (GCH)Darmstadt Germany
16-Oct-1401-Jul-14meaningfulplayMeaningful playMichigan USA
27-Oct-1413-Jun-14eResearch AustraliaeResearch AustraliaMelbourne Australia
03-Nov-1416-Jun-14ICIDSInteractive Digital Storytelling ConferenceSingapore
03-Nov-1430-Jun-14euromedInternational Congress on Cultural HeritageLemessos Cyprus
11-Nov-1430-Jun-14VRST2014ACM Virtual Reality Software and TechnologyEdinburgh Scotland
11-Nov-1412-May-14ACEComputers in EntertainmentFunchal Madeira
12-Nov-1409-May-14ICMIMultimodal InteractionIstanbul Turkey
19-Nov-1420-Jun-14mab2014Media Architecture BiennaleAarhus Denmark
24-Nov-1415-Jun-14E-iED2014European Immersive Education Summit:virtual worlds, learning gamesVienna Austria
25-Nov-1401-Aug-14MUMMobile and ubiquitous mediaMelbourne Australia
02-Dec-1401-Jun-14Critical HeritageSessionsCanberra Australia
02-Dec-1407-Jul-14ozchi2014Designing futures: the future of designSydney Australia
02-Dec-1416-Aug-14ie2014Interactive EntertainmentNewcastle Australia
03-Dec-1410-Jun-14CSAACultural StudiesWollongong Australia
03-Dec-1403-Jun-14siggraph asia 2014Shenzen China
09-Dec-1428-Jul-14vsmm2014Virtual Systems & Multimedia: Image & ArchiveHong Kong
31-Jan-1501-Aug-14tei2015Tangible, Embedded, and Embodied InteractionStanford USA
18-Apr-1522-Sep-14chi2015Human Factors in Computing Systems: CrossingsSeoul Korea
08-Jun-15invitedproposedHumanities Heritage 3D Visualization: Theory and PracticeArkansas USA
06-Jul-1510-Oct-14CAADFuturesThe city of the futureSao Paolo Brazil
06-Jul-15?DH2015Digital HumanitiesSydney Australia
14-Sep-1523-Jan-15Interact 2015Connection.Tradition.InnovationBamberg Germany
06-Jun-16invitedproposedHumanities Heritage 3D Visualization: Theory and PracticeLA USA
06-Jun-1626-Jan-15DIS2016Designing Interactive SystemsBrisbane Australia
START*DUE*CONFERENCETHEMELOCATION
04-Sep-1401-Jun-14DHODigital Humanities CongressSheffield
01-Oct-1401-Jun-14ICEC2014Entertainment ComputingSydney Australia
02-Dec-1401-Jun-14Critical HeritageSessionsCanberra Australia
03-Dec-1403-Jun-14siggraph asia 2014Shenzen China
27-Oct-1413-Jun-14eResearch AustraliaeResearch AustraliaMelbourne Australia
06-Oct-1410-Jun-14GCH12th EUROGRAPHICS Workshop on Graphics and Cultural Heritage (GCH)Darmstadt Germany
03-Dec-1410-Jun-14CSAACultural StudiesWollongong Australia
24-Nov-1415-Jun-14E-iED2014European Immersive Education Summit:virtual worlds, learning gamesVienna Austria
03-Nov-1416-Jun-14ICIDSInteractive Digital Storytelling ConferenceSingapore
19-Nov-1420-Jun-14mab2014Media Architecture BiennaleAarhus Denmark
04-Oct-1427-Jun-14Spatial SUI symposiumSpatial symposiumHonolulu Hawaii
03-Nov-1430-Jun-14euromedInternational Congress on Cultural HeritageLemessos Cyprus
11-Nov-1430-Jun-14VRST2014ACM Virtual Reality Software and TechnologyEdinburgh Scotland
16-Oct-1401-Jul-14meaningfulplayMeaningful playMichigan USA
02-Dec-1407-Jul-14ozchi2014Designing futures: the future of designSydney Australia
15-Sep-1428-Jul-14HCITOHC2014Human-Computer Interaction, Tourism and Cultural HeritageSan Marino Italy
09-Dec-1428-Jul-14vsmm2014Virtual Systems & Multimedia: Image & ArchiveHong Kong
25-Nov-1401-Aug-14MUMMobile and ubiquitous mediaMelbourne Australia
31-Jan-1501-Aug-14tei2015Tangible, Embedded, and Embodied InteractionStanford USA
02-Dec-1416-Aug-14ie2014Interactive EntertainmentNewcastle Australia
18-Apr-1522-Sep-14chi2015Human Factors in Computing Systems: CrossingsSeoul Korea
06-Jul-1510-Oct-14CAADFuturesThe city of the futureSao Paolo Brazil
14-Sep-1523-Jan-15Interact 2015Connection.Tradition.InnovationBamberg Germany
06-Jun-1626-Jan-15DIS2016Designing Interactive SystemsBrisbane Australia
06-Jul-15?DH2015Digital HumanitiesSydney Australia

Open Access Journals – the debate continues

This short but well written article reminded me we need to have a list of open access accessible and affordable journals in our area

Vice-Chancellor of Cambridge University speaks out on Elsevier and Open Access

by Sal Robinson

One of the most significant indications that academic publishing is a broken system is the fact that, periodically, major institutions and academics—secure and well-funded and with nothing in particular to gain from it—corroborate that it is really and truly a broken system.

UNESCO chair in Cultural Heritage and Visualisation

I am in the process of applying for the above chair.
If any one has had experience in applying for or running one, or has words of advice to offer, or wants to send me a letter of recommendation or support or wants to be involved, please let me know!

Here is a draft precis.

This proposal will consolidate and disseminate 3D models and virtual environments of world heritage sites, host virtual heritage examples, tutorials, tools and technologies so heritage groups and classrooms could learn to develop and maintain 3D models and virtual environments, and act as advisor on policy formulation for the use, evaluation and application of these 3D digital environments and digital models for use in the classroom and for wider visualisation principles.
We propose to create a Cultural Heritage and Visualisation network, we would use and advise on 3D models of World Heritage Sites, how 3D models can be employed in teaching and research, investigate ways to host both the digital models and related paradata and publications, and transfer formats (for desktop use, mobile computing etc.), ideally with UNESCO, and leverage Curtin and partner institutes like the HIVE and integrate with our new visualisation courses in the Humanities (preferably at Masters level).

Context and justification (300 words)
Analyse trends and issues surrounding the theme of the proposal. What difference will the project make in terms of capacity-building, transfer of knowledge, and strengthening links between universities/other higher education institutions and development bodies?
Why is this necessary?
Professor Hal Thwaites, longtime President of VSMM, wrote in “Chapter 17: Digital Heritage: What Happens When We Digitize Everything”
In the very near future some critical issues will need to be addressed; increased accessibility to (and sharing of) heritage data, consistent interface design for widespread public use and re-presentations of work, the formalization of a digital heritage database, establishment of a global infrastructure, institutionalized, archival standards for digital heritage and most importantly the on-going curation, of work forward in time as the technology evolves so that our current digital, heritage projects will not be lost to future generations. We cannot afford to have our digital heritage disappearing faster than the real heritage or the sites it seeks to ‘preserve’ otherwise all of our technological advances, creative interpretations, visualizations and efforts will have been in vain.[1]
Trends at EU level are to create archives and digital humanities infrastructures but 3D models have been left behind, and the major related EU project, CARARE, created a common library format of 3D models but they were trapped inside PDF format so people could not modify and develop their own content, and the model did not dynamically link to the scholarly information that made the model possible.
This project would create a free online introductory to the field of virtual heritage, provide free online 3D models for use by the public, and create policies and guidelines for integrating digital heritage sites and models with library and community media and related information infrastructures. Web traffic, user feedback and user web forum information would be published. Plus the educational material developed would help visualisation courses incorporate heritage material into their educational programmes.

[1] Thwaites, Harold. “Digital Heritage: What Happens When We Digitize Everything?.” Visual Heritage in the Digital Age. Springer London, 2013. 327-348.

CFP: Workshop at Digital Humanities 2014, Lausanne, 8 July 2014

Are we there yet? Functionalities, synergies and pitfalls of major digital humanities infrastructures

DH2014 Workshop: Maximum Number of Participants: 30 (flexible)
Date: Tuesday, July 8th 2014, 13.00-16.00
Facilitator(s):

  • Agiatis Benardou, Research Associate, Digital Curation Unit, IMIS-Athena Research Centre, Athens, Greece
  • Erik Champion, Professor of Cultural Visualisation at Media Culture and Creative Arts, Humanities Faculty of Curtin University, Perth, Australia
  • Lorna Hughes, University of Wales Professor and Chair in Digital Collections, National Library of Wales, Aberystwyth, United Kingdom

Overview:
This workshop aims to bring together leading scholars involved in major digital scholarly infrastructure projects such as DARIAH, NeDiMAH, Europeana Cloud, ARIADNE, 3D ICONS, EHRI, DASISH, LARM, CLARIN, DiRT and DHCommons, in dialogue with practising digital humanists. Topics to be addressed include cultural heritage and digital media infrastructures, tools and services; the creation and curation of humanities digital resources; social and institutional issues of Digital Humanities infrastructures; and finally, lessons learnt from the role of digital humanities in pedagogy and academic curricula. It will provide an opportunity for humanists to find out about cutting edge developments on major digital infrastructure initiatives in Europe and beyond, and to make their views matter on future developments in this field.
The workshop aims to go beyond a description of project presentations. It will seek to provide an analytical framework that could contribute to a critical understanding of the current state of digital infrastructures vis-à-vis the potential of digital archives, tools and services for humanities scholarship, by addressing the following questions:
1. What are the objectives of each digital infrastructure project, and what are its intended users?
2. What are the functionalities and outcomes it aims to provide, and how do they serve the overarching goal of supporting and transforming humanities research?
3. To what extent were the needs of humanities researchers considered, and how is the digital humanities research community involved in the project?
4. Are there potential synergies, and actual collaboration, with other infrastructure projects? Conversely, are there any overlaps?
5. What are the main lessons learned from the life of the project so far? What are the pitfalls and potential failures, and what improvements could be achieved?

Audience:
The half-day workshop is expected to be of interest both to those involved in digital research infrastructure work, and to digital humanists who may benefit from the use and contribute to shaping the plans for future developments of digital infrastructures, tools and services.
Proposals should consist of an abstract of up to 500 words and a short bio which should be submitted by e-mail to: a.benardou@dcu.gr
The submission deadline is April 30th 2014.
The proposals will be evaluated and selected by a program committee of international experts. The length allocated to each contribution (10-15 minutes) will be decided by the program committee, depending on the number of contributions and the strength of the proposals.
Notifications regarding the acceptance of proposals will be sent out by May 14th, 2014

What makes for a good critical argument in computer gaming?

Here are 10 working ideas/guidelines:

Ideally a critical position / argument about computer games should be:

  1. Falsifiable and verifiable. Not such a common feature in the Humanities, and not always relevant, but in my opinion a good argument should be saying where and when it is contestable, and where and when it can be proven or disproven.
  2. Extensible and scalable. We should be able to add to it, extend it, apply it to more research questions and research areas or add it ot current research findings or critical frameworks.
  3. Reconfigurable. Components are more useful than take it or leave it positions.
  4. Is useful even if proven wrong in terms of data, findings, methods, or argument (possibly this heuristic should be combined with number 3).
  5.      Helpful to the current and future design of computer games, and has potential to forecast future changes in design, deployment or acceptance.
  6. Not in danger of conflating describing computer games with prescribing how computer games should be. Several of the arguments cited in this book appear to make that mistake.
  7. Understands the distinction between methods and methodology, the selection or rejection of methods should always be examined and communicated.
  8. Is lucid and honest about the background, context, and motivations as factors driving it.
  9. Aiming for validity and soundness of argument.
  10. Attempting to provide in a longterm and accessible way for the data, ouptut, and results of any experiment or survey to be examinable by others.

cfp: 12th EUROGRAPHICS Workshop on Graphics and Cultural Heritage (GCH) 6-8 October Darmstadt

http://diglib.eg.org/GCH2014#PC

Archaeologists and Cultural Heritage scientists as well as ICT experts have in the past collaborated

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to find solutions to optimize all aspects of managing and delivering cultural information to new generations, but still many unsolved problems remain. In continuation to the last years’ workshop series, we would like to invite you to participate and to contribute to the European Forum for Information and Communication Technologies (ICT) applied to the Cultural Heritage domain. Following a long tradition, this event focuses on the integration of digital tools and solutions into the practice of Cultural Heritage, Archaeology and Museums.

 

Important Dates

Workshop6 – 8 October 2014
Exhibition6 – 8 October 2014

Submission Deadlines

Abstract (Mandatory for all contributions)9 May 2014
Full Papers, Short Papers, STAR reports16 May 2014
Workshops & Tutorials2 July 2014
Exhibitions2 July 2014
Notification14 July 2014
Final camera ready due for accepted works; Early registration1 September 2014

The Tyranny of Distance Panel at DHA2014, Perth Australia 2014

Digital Humanities And The Tyranny of Distance for http://dha2014.org/ Wednesday 19 March, 2014, Hosted at University of Western Australia, Perth Australia

Slides

Talk 1 (virtual): No Panacea: How Can Virtual Research Environments Enhance Distance Research-Matt

After a recent report on virtual research environments (VREs) from the Joint Information Systems Council in the UK (JISC) found that, even after 6 years of funding and study by JISC, “the ‘emergent community of practice’ has failed to grow significantly beyond the pool of practitioners in direct receipt of JISC project funds,”[1] perhaps it is time to step back and consider whether VREs truly can be a useful addition to humanities research and, if so, under what circumstances.  This paper will discuss the areas in which scholars should expect VREs to assist them in distance research (access to the same tools, data, and workflows in a single environment) and the price they will need to pay for these advantages (either significant time and energy to develop their own environment or being satisfied with a pre-existing solution).  This paper will conclude that VREs can be an excellent tool for distance research, but one for which a significant price must be paid given the current state of existing VRE platforms.

Talk 2 (virtual): Collaborative writing in a distributed research consortium: requirements and possible solutions-Christof

This contribution reports on experiences made with collaborative writing in the DARIAH consortium (Digital Research Infrastructure for the Arts and Humanities, www.dariah.eu). DARIAH is a distributed research project involving numerous partners from 12 different European countries and in which tools supporting various collaborative writing and project coordination tasks have been used over a considerable period of time. Despite the fact that collaboration across geographical distance is essential for this and many other projects, the existence of conflicting requirements of scholarly collaborative writing processes make a generic solution very hard to come by. Among these requirements are real-time collaborative writing, flexible word-level commenting, footnote support, version control, access rights management, publishing options and open-source availability of the tool itself. Currently available technical solutions do not meet all of these requirements. Tools discussed in this contribution include Etherpad, Mediawiki/Confluence, GoogleDrive, Dropbox and WordPress. Finally, one promising solution will be discussed which is still in early stages of development, namely Penflip (www.penflip.com), a GitHub front-end for text composition.

Talk 3 (virtual): Recognizing Distance: On Multilingualism in Digital Infrastructures-Toma

Infrastructures are installations and services that function as “mediating interfaces” or “structures ‘in between’ that allow things, people and signs to travel across space by means of more or less standardized paths and protocols for conversion or translation.” [2] By definition, infrastructures are in the business of overcoming distance: they have always been seen as motors of change propelling society into a better and brighter future. Which is why it would be all too tempting — and all too easy — to approach the question of digital research infrastructures uncritically by embracing the master narratives of efficiency and progress without discussing the larger and more complex implications of institutionalizing networked research. A digital infrastructure is not only a tool that needs to be built: it is also a tool that needs to be understood. In this talk, I will address the challenge of multilingualism in research infrastructures evolving against the backdrop of global capitalism in its electronic mode, the so-called “eEmpire” [3] How can we make sure that digital infrastructures — not only the ones we are trying to build now, for ours are baby steps, but the future ones, the ones we hope to see built one day — do not turn from being power grids into grids of (hegemonic, monolingual, monocultural) power?

Talk 4 (in person): The 3D world is your stage-Erik

How can scholars collaborate in virtual environments in a manner similar to video-conferencing? Which conferencing and distributed modeling tools are particularly appropriate to research and collaboration in the spatial and artefactual humanities? This talk will briefly outline needs, issues and promising services and working prototypes.

Authors

Matthew Munson <mmunson@gcdh.de>

Matthew Munson is a researcher at the Göttingen Centre for Digital Humanities (GCDH) in Göttingen, Germany.  He holds a bachelor’s degree in Education from the University of Kansas and in Theology from Loyola College (now Loyola University) in Baltimore, Maryland, and a master’s degree in Religious Studies from the University of Virginia.  While a student at the University of Virginia, Matthew began working in the digital humanities center there, the Scholars’ Lab, and immediately became interested in the fascinating insights digital methods could give into ancient religious texts.  He received a Scholars’ Lab Digital Humanities Fellowship in 2009-2010 to explore the use of text-mining strategies to identify relationships between the Greek texts of St. Paul in the New Testament and the Hebrew texts of the Old Testament.  At the GCDH, Matthew works in the European project DARIAH (Digital Research Infrastructure for the Arts and Humanities) and coordinates the DARIAH work package concerning VREs on the German and European level and is also coordinating the development of the DARIAH international digital humanities summer school, planned for August 2014 in Göttingen.  His current research interests lie in the area of semantic drift and methods of calculating the change in the meanings of words from the Old Testament to the New Testament.

Christof Schöch <christof.schoech@uni-wuerzburg.de>

Christof Schöch is a researcher at the Chair for Digital Philology, University of Würzburg, Germany, working in the DARIAH-DE (Digital Research Infrastructure for the Arts and Humanities) project. He obtained his PhD from Kassel University & Paris-Sorbonne in 2008 with a study published as La Description double dans le roman des Lumières 1760-1800. His interests in research and teaching are French Literature (Enlightenment, contemporary novel, classical drama) as well as digital humanities (scholarly digital editions, quantitative text analysis, digital infrastructure).

Toma Tasovac <ttasovac@humanistika.org>

Toma Tasovac is the director of the Belgrade Centre for Digital Humanities. He has degrees in Slavic Language and Literatures from Harvard and Comparative Literature from Princeton. He works on complex architectures in electronic lexicography, digital editions, and integration of digital libraries and language resources. He is equally active in the field of new media education, regularly teaching seminars and workshops in Germany, Eastern Europe, the Caucasus and Central Asia.

Erik Champion <nzerik@gmail.com>

A Professor of Cultural Visualisation at Curtin University, Erik was previously Project Leader of DIGHUMLAB Denmark, and co-Leader of the Research and Public Engagement part of DARIAH. His research is primarily in virtual heritage, serious games, and 3D applications in the Digital Humanities. He has postgraduate degrees in Architecture, Philosophy, and Engineering (Geomatics). He has written Playing With the Past, edited Game Mods: Design Theory and Criticism (a free download at ETC Press), and is writing Critical Gaming in the Digital Humanities.

[1] Miller, Paul, “JISC VRE Programme: Impact Study,” March 2010:http://www.immagic.com/eLibrary/ARCHIVES/GENERAL/JISC_UK/J100315M.pdf, p. 21.

[2] Badenoch, Alexander and Andreas Fickers (2010), ‘Europe Materializing? Toward a Transnational History of European Infrastructures’, in Badenoch, Alexander and Andreas Fickers (eds.), Materializing Europe: Transnational Infrastructures and the Project of Europe (Basingstoke, Hampshire; New York: Palgrave Macmillan), 11.

[3] Raley, R. (2004). eEmpires. Cultural Critique 57, 132.

Studying Up: The Ethnography of Technologists

I have been struggling with a replacement word for “users” players performers gamers..maybe the word is just “people”

Ethnography Matters

Nick Seaver

Editor’s Note: Nick Seaver (@npseaver) kicks off the March-April special edition of Ethnography Matters, which will feature a number of researchers at the Intel Science and Technology Center for Social Computing on the forefront of exploring the cultures of hackers, makers, and engineers.

Nick’s post makes the case for the importance of “studying up“: doing ethnographies not only of disempowered groups, but of groups who wield power in society, perhaps even more than the ethnographers themselves.

Nick’s own research explores how people imagine and negotiate the relationship between cultural and technical domains, particularly in the organization, reproduction, and dissemination of sonic materials. His current project focuses on the development of algorithmic music recommendation systems. Nick is a PhD candidate in sociocultural anthropology at UC Irvine. Before coming to UCI, Nick researched the history of the player piano at MIT. 


When people in…

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CFP Conferences 2014-2015-2016

*START*DUECONFERENCETHEME LOCATION
27-Aug-1404-May-14OpenSYM2014Open CollaborationBerlin Germany
19-Sep-1407-May-14JADH2014Bridging GLAM and Humanities through Digital HumanitiesIbaraki, Japan
01-Oct-1428-Apr-14ICEC2014Entertainment ComputingSydney Australia
04-Oct-1427-Jun-14Spatial SUI symposiumSpatial symposiumHonolulu Hawaii
16-Oct-1401-Jul-14meaningfulplayMeaningful playMichigan USA
19-Oct-1408-May-14CHI playACM CHI playToronto Canada
27-Oct-1406-Jun-14eResearch AustraliaeResearch AustraliaMelbourne Australia
03-Nov-1416-Jun-14ICIDSInteractive Digital Storytelling ConferenceSingapore
03-Nov-1430-May-14euromedInternational Congress on Cultural HeritageLemessos Cyprus
11-Nov-1430-Jun-14VRST2014ACM Virtual Reality Software and TechnologyEdinburgh Scotland
11-Nov-1412-May-14ACEComputers in EntertainmentFunchal Madeira
12-Nov-1409-May-14ICMIMultimodal InteractionIstanbul Turkey
20-Nov-1411-May-14mab2014Media Architecture BiennaleAarhus Denmark
24-Nov-1415-Jun-14E-iED2014European Immersive Education Summit:virtual worlds, learning gamesVienna Austria
25-Nov-1401-Aug-14MUMMobile and ubiquitous mediaMelbourne Australia
02-Dec-1401-Jun-14Critical HeritageSessionsCanberra Australia
02-Dec-1416-Aug-14ie2014Interactive EntertainmentNewcastle Australia
03-Dec-1403-Jun-14siggraph asia 2014Shenzen China
31-Jan-1501-Aug-14tei2015Tangible, Embedded, and Embodied InteractionStanford USA
18-Apr-1522-Sep-14chi2015Human Factors in Computing SystemsSeoul Korea
08-Jun-15invitedproposedHumanities Heritage 3D Visualization: Theory and Practice (8-14/06/15)Arkansas USA
06-Jul-1510-Oct-14CAADFuturesThe city of the futureSao Paolo Brazil
06-Jul-15?DH2015Digital HumanitiesSydney Australia
14-Sep-15?Interact 2015Connection.Tradition.InnovationBamberg Germany
06-Jun-16invitedproposedHumanities Heritage 3D Visualization: Theory and Practice (8-14/06/15)Arkansas USA
06-Jun-1626-Jan-16DIS2016Designing Interactive SystemsBrisbane Australia