CFP Special Issue on Novel Technologies for the Safeguarding and Transmission of Intangible Cultural Heritage (ICH)

CFP- International Journal of Heritage in the Digital Era Special Issue: Novel Technologies for the Safeguarding and Transmission of Intangible Cultural Heritage (ICH)
Submission deadline : 25 April 2014
URL: http://www.multi-science.co.uk/ijhde-call-ich.htm

The International Journal of Heritage in the Digital Era (www.multi-science.co.uk/ijhde.htm) is already in its second year and has been accepted by the Cultural heritage community with great enthusiasm. A Special Issue is planned on the hot topic of Novel Technologies for the Safeguarding and Transmission of Intangible Cultural Heritage. Several overarching themes are planned including: multisensory technologies for capturing and analyzing different forms of ICH, novel multimodal data fusion techniques, semantic media analysis and interpretation approaches for the documentation of ICH, 3D visualization and game technologies, educational tools for enhancing teaching and learning process etc.

This special issue will focus on new and innovative solutions as well as on research projects in this particular area, which constitute real breakthroughs in this important scientific and interdisciplinary area. The deadline for the paper submission will be the 25th of April 2014, and a double blind review system will be applied. Authors will be notified of the review results and asked to provide the camera-ready manuscripts by the end of May 2014. The issue will be published latest in June 2014.

Co-Editor:
Nikos Grammalidis CERTH, Greece

Paper Template:
http://www.digital-heritage-journal.eu/index.php/guidelines-for-the-journal-paper/

Submission of Papers:
http://edition10.digital-heritage-journal.eu/openconf.php

Submission deadline: 25th April 2014

update on Journals : SCR Journal Ranking for Heritage and Digital Heritage

I don’t know what you make of these results and your view of SJR rankings (which my university apparently use and consider), but some of these journal rankings surprise me! I am especially surprised at the current standings of Presence, Virtual Reality, and Digital Creativity.

Cultural Digital Heritage / Virtual Heritage

The current frontrunner in specialist digital cultural heritage appears to be Journal of Computing and Cultural Heritage

In multimedia it appears to be User modelling and user-adapted interaction

In HCI the International Journal of Human Computer Studies is doing well but there are also several well ranked alternatives

Alternatives

Heritage alternatives

Philosophical

Journal of Aesthetics and Art Criticism 0.25

Gaming and VR

Researchers as Infrastructure article in “Studies in the Digital Humanities”

My article Researchers as Infrastructure is now available in The Proceedings of the Digital Humanities Congress 2012 at:

http://www.hrionline.ac.uk/openbook

This is the first issue of the University of Sheffield’s new journal, Studies in the Digital Humanities.
The journal is optimised for viewing on desktop PCs and mobile devices, in HTML, PDF and e-Book formats.

Pervasive AR

with this and instantAr.org and the mixed reality Second Life project at Georgia Tech, the APA reusable game at Bologna, the prospects are huge, kudos for them to share it

The Interpretation Game

Last week I visited Dapdune Wharf, the Guildford  nerve-centre of the River Wey Navigations, to meet with my NT colleague Sarah, Dr Caroline Scarles of Southampton University and  Dr Matthew Casey of Pervasive Intelligence. Matthew is the brains behind a prototype Augmented Reality (AR) application for cultural heritage:

What’s particularly interesting about this work isn’t the image recognition (though that appears to be pretty robust), or even the wi-fi localisation (the technology underlying Apple’s iBeacon is available on most major brands and platforms and is likely to be cheaper for cultural heritage to implement than wifi) but the potential business model. Matthew explained that the App itself would be holder for downloadable content packs created by cultural institutions. Sarah tells me that after the prototype phase, Matthew’s plan is to offer the technology for free to cultural heritage, which means that they can offer the content for free to…

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Virtual Heritage needs a shared ontology-how do we get the ball rolling?

I am very interested in a shared ontology for virtual heritage so 3D artefacts and buildings can be uploaded at realtime, reference books and papers and tool directories and other components, and these references can be dynamically updated. My understanding is that 3D assets in some virtual environments and game engines can be assembled at run-time. My problem is that I research and design virtual heritage models and the 2D papers, the digital tools and the models are all hermetically sealed, an update of one is not reflected in the other, models are not saved only exhibited, and the papers do not show how tools are used or which version of software was used, so papers with arguments cannot be easily found, experiments cannot be repeated, and models are showcased but not preserved in a standard or shareable format. Paradata is also not normally included.

Some people who may be doing related work:

February 2014 talks in California

Update: http://events.berkeley.edu/index.php/calendar/sn/arf.html?event_ID=74777&date=2014-02-11

Schedule of my visit to the San Francisco Bay Area:

1) Monday 10 February, 2014. 4pm-6.00pm. Kroeber Hall, Gifford Room.

Title: What is Virtual Heritage?

Virtual heritage could be viewed as a hybrid marriage of Virtual Reality and cultural heritage. Stone and Ojika (2000) defined it as

“[It is]…the use of computer-based interactive technologies to record, preserve, or recreate artifacts, sites and actors of historic, artistic, religious, and cultural significance and to deliver the results openly to a global audience in such a way as to provide formative educational experiences through electronic manipulations of time and space.”

The above is an interesting definition but I wish to modify it slightly, for it does not explicitly cover the preservation, communication and dissemination of beliefs, rituals, and other cultural behaviours and activities. We also need to consider authenticity of reproduction, scholastic rigor, and sensitivity to the needs of both audience and to the needs of the shareholders of the original and remaining content. No doubt this is due to the many issues in the presentation of culture. One is the definition of culture itself, the second issue is to understand how culture is transmitted, and the third is how to transmit the local situated cultural knowledge to people from another culture. In the case of virtual heritage, a fourth also arises, exactly how could this specific cultural knowledge be transmitted digitally?

Although I personally believe that fundamental issues of culture, place and inhabitation are still to be successfully addressed (Champion, 2014); computer games offer interesting opportunities to the audience, designer, and critic. They are no longer single player, shallow interfaces. They are turning into multivalent, multi-dimensional, user-directed collaborative virtual worlds. Commercial games are often bundled with world creation technology and network capability that is threatening to overtake the creation and presentation displays of expensive and complex specialist VR systems. In this talk I will not suggest that computer games are revolutionary, only that they are potentially changing the way we think, act, communicate, and feel.

 References

Stone, Robert J., & Takeo, Ojika. (2000). Virtual Heritage: What Next? . Multimedia, IEEE, 7(2), 73–74.

Champion, E. (2014). History and Heritage in Virtual Worlds. In M. Grimshaw (Ed.), The Oxford Handbook of Virtuality. Oxford: Oxford University Press.

2) Tuesday 11 February 10.30-12.30pm. 2224 Piedmont Avenue, MACTiA lab (room 12)

Informal Workshop/Brainstorm/Discussion with Dr. Erik Champion: Games – serious or otherwise – for and about archaeology and cultural heritage

Please feel free to drop in to this workshop and brainstorming session where archaeologists with Erik Champion will work through some ideas and plans for the design of computer games that are based in data of archaeological research and cultural heritage management and the interpretations of the past.

Starting point: Champion, Erik (2011) Playing with the Past. Springer, London.

3)Wednesday 12 February, 2014. 12noon-1pm. Archaeological Research Facility Lunchtime series: 2251 Building, Room 101.

Title: Heritage Via Games and Game Mods

In this informal talk, I will discuss classroom experiences (both good and bad) gleaned from teaching game design, especially work by students to develop serious games using historical events or mythological happenings.

My central argument is that despite apparent initial barriers, both students and teachers (and academics in general) can learn from the actual process of game design, and from watching people play. Theorists learn about the entangled issues of game design, the politics of user testing, and the designer fallacy (I designed the game, I know how best to experience it, if the audience can’t work it out there is something wrong with them, not the design). Students, in turn, can begin to understand (perhaps) how theory, good theory, can help open eyes, inspire new design and turn description into prescription. There are of course even more dilemmas and difficulties for visualizing and interacting with history and with heritage, and with moving from easily accessible commercial games and open source games, to larger Virtual Reality centres, planetariums and museums, but it has been done, with some significant successes.

This talk will touch on and move past projects mentioned in the following and free to download book: Champion, Erik (Ed.). (2012). Game Mods: Design, Theory and Criticism. Pittsburgh: ETC Press. URL: http://press.etc.cmu.edu/content/game-mods

Off-campus

4) Thursday 13 February, 2014. 12noon. Modeling, Virtual Environments and Simulation (MOVES) Institute, Naval Postgraduate School, Monterey.

TITLE:  Cultural Heritage and Surround Displays, VR and Games for the Humanities OR Immersive Digital Humanities: When The Motion Tracker is Mightier Than The Pen

How are scholars using surround displays, stereographics, gaming technologies and new peripherals to disseminate new ways of viewing, interacting with, and understanding humanities content, and in particular, cultural heritage? Which issues in cultural heritage and interacting with historical content need to be kept in mind by VR experts when working with humanities scholars? And are there key concepts and research developments in the VR field that humanities scholars should be more aware of? Or are the fields of interaction design and (digital) humanities converging?

NB Public talk but guests have to be pre-approved as it is at the Naval Postgraduate School.

CFP: Heritage and digital humanities, Grenoble 10-12.6.2014

This interdisciplinary and international conference aims at gathering and confronting two notions that are currently quite fashionable: heritage and digital humanities. Heritage, to be understood as goods shared by a community and founding its cultural identity, is to be taken in its widest meaning. Digital humanities offer methods, practices and numerical tools serving traditional research objects, but also new ones and leading to new theoretical and analytical approaches. We shall question the specific contribution of digital humanities to the development and dissemination of a given heritage. What can be the advantage of digital technologies with regards to more traditional approaches, whether it is museographical, ethnologic, literary, linguistic, etc.?

Colloque interdisciplinaire en Lettres, Arts et Sciences humaines, organisé par Cécile Meynard (MSH Alpes/Université Stendhal), Thomas Lebarbé (Université Stendhal) et Sandra Costa (Université Pierre-Mendès-France), les 10 et 12 juin 2014.
1 page abstract due before 20 January 2014.
URL: http://www.u-grenoble3.fr/version-francaise/recherche-valorisation/evenements/appel-a-communication-colloque-patrimoine-et-humanites-numeriques–183142.kjsp

CFPs for 2014

START*DUE*CONFERENCETHEMELOCATION
21-Jun-1419-Jan-14dis2014(ACM) Designing Interactive Systems: Crafting DesignVancouver Canada
10-Aug-1420-Jan-14SIGGRAPH2014Computer Graphics and Interactive TechniquesVancouver Canada
27-Jun-1424-Jan-14Game historyCultural History of Video GamesMontreal Canada
9-Sep-1430-Jan-14VS-GamesIEE Serious GamesMalta
21-Mar-1431-Jan-14CAA UKComputer Applications & Quantitative Methods in ArchaeologyOxford
11-Jun-1431-Jan-14GLSGames Learning and SocietyWisconsin USA
10-Nov-1431-Jan-14ICOMOS GS and SSHeritage and Landscape and Human ValuesFlorence Italy
10-Sep-143-Feb-14eCAADe2014Data integration at its bestNorthumbria UK
17-Apr-1416-Feb-14www2014world wide webSeoul Korea
24-Sep-1421-Feb-14mobileHCI2014Toronto, Canada
9-Oct-1420-Mar-14ECGBL2014European Association of Game-based learningBerlin Germany
14-Sep-141-Apr-14CDVECooperative Design, Visualization and EngineeringSeattle USA
12-Nov-149-Apr-14ICMIMultimodal InteractionIstanbul Turkey
5-Oct-1416-Apr-14uist2014ACM User Interface Software and Technology SymposiumHonolulu Hawaii
27-Aug-1420-Apr-14OpenSYM2014Berlin Germany
28-Oct-1424-Apr-14nordichi2014NordiCHI 2014 – Fun, Fast, FoundationalHelsinki Finland
5-Oct-148-May-14CHI playACM CHI playToronto Canada
2-Dec-141-Jun-14Critical HeritageSessionsCanberra Australia
16-Oct-141-Jul-14meaningfulplayMeaningful playMichigan USA
31-Jan-151-Aug-14tei2015Tangible, Embedded, and Embodied InteractionStanford USA
6-Jun-1626-Jan-16DIS2016Designing Interactive SystemsBrisbane Australia
15-Nov-14?ICIDSInteractive Digital Storytelling ConferenceSingapore
3-Dec-14?siggraph asia 2014Shenzen China
6-Jul-15?DH2015Digital HumanitiesSydney Australia
14-Sep-15?Interact 2015Bamberg Germany

CfP: Game History Annual Symposium in Montreal

Game History Annual Symposium

First Edition: Cultural History of Video Games

Montreal, Canada: June 27th-28th 2014

Submission deadline: January 24th 2014

Link to PDF document: http://www.sahj.ca/wp-content/uploads/2013/11/Game-History-Annual-Symposium-CFP.pdf

#——————————————————————————————–

 

CfP text:

 

In spite of preservation and accessibility issues, the history of video games has become a topic of interest for a growing community of scholars and museum curators around the world. In Digital Play (2003), Stephen Kline, Greig de Peuter and Nick Dyer-Witheford invited us to understand video games as a complex network of interactions between industrial structures, technological innovations and sociocultural exchanges. In doing so, they also provided us with a useful tool to map out which areas have been explored more thoroughly, and which have been left out.

We seek to expand our understanding of the communities that forged and continue to forge game culture. The conference will propose two tracks: design histories, and play histories. These communities can be inspected through the material traces such as games, promotional artefacts, manuals and other props, as well as through direct observation or interviews. Thus, scholars from a variety of disciplines, such as media history, communication studies, cultural studies and sociology should feel welcome to submit. In gathering specialists from many fields, we hope to create a dynamic research environment to study the multiple communities that define gaming culture throughout history.

Invited speakers

▫ Tristan Donovan (Replay, 2010)

▫ Mia Consalvo (Canada Research Chair in Game Studies & Design)

▫ John Szczepaniak (The Untold History of Japanese Game Developers, 2014)

▫ Philippe Ulrich (Captain Blood; Dune; founder of Cryo)

 

Cultural events

▫ Game exhibition (curator: Skot Deeming)

▫ Concert by L’orchestre de jeux vidéo (Pollack hall, Mcgill University)

 

Tourism

▫ Special hotel rates for conference participants

▫ Centrally located near the subway and Quartier des spectacles

▫ 35th Montreal International Jazz Festival

 

Abstract submission

▫ 800 words plus bibliography

▫ Please indicate which track you want to be part of: design histories / play histories

▫ Submissions will be anonymized and reviewed by the conference chairs for the 2014 edition (Maude Bonenfant, Jonathan Lessard, Martin Picard, Carl Therrien)

▫ Submission deadline: January 24th 2014

▫ Please send to GameHistoryMTL@gmail.com

Post doctoral fellow in education specializing in historical games and the portrayal of history in the gaming medium

The Linnaeus Centre for Research on Learning, Interaction and Mediated Communication in Contemporary Society (LinCS) at Gothenburg University is currently advertising for a Post Doc specialising in historical games and the portrayal of history in the gaming medium:

http://www.gu.se/english/about_the_university/announcements-in-the-job-application-portal/?languageId=0&disableRedirect=true&id=19144&Dnr=584720&Type=E

CFPS for December inwards by abstract/paper due date

START*DUE*CONFERENCETHEMELOCATION
7-May-1418-Dec-13Graphics InterfaceGraphics InterfaceMontreal Canada
10-May-1431-Dec-13Heritage and InterpretationPrimošten, Croatia
23-Jun-1412-Jan-14ITiCSE 2014Innovation & technology in Computer Science EducationUppsala Sweden
2-Jun-1415-Jan-14DHSIDigital Humanities Summer InstituteVictoria Canada
12-Nov-1415-Jan-14ICMIMultimodal InteractionIstanbul Turkey
21-Jun-1419-Jan-14dis2014(ACM) Designing Interactive Systems: Crafting DesignVancouver Canada
10-Aug-1420-Jan-14SIGGRAPH2014Computer Graphics and Interactive TechniquesVancouver Canada
9-Sep-1430-Jan-14VS-GamesMalta
10-Nov-1431-Jan-14ICOMOS GS and SSHeritage and Landscape and Human ValuesFlorence Italy
10-Sep-143-Feb-14eCAADe2014Data integration at its bestNorthumbria UK
24-Sep-1421-Feb-14mobileHCI2014Toronto, Canada
5-Oct-141-Mar-14uist2014ACM User Interface Software and Technology SymposiumHonolulu Hawaii
9-Oct-1420-Mar-14ECGBL2014European Association of Game-based learningBerlin Germany
27-Aug-1420-Apr-14OpenSYM2014The International Symposium on Open CollaborationBerlin Germany
28-Oct-1424-Apr-14nordichi2014NordiCHI 2014 – Fun, Fast, FoundationalHelsinki Finland
2-Dec-141-Jun-14Critical HeritageSessionsCanberra Australia
6-Jun-1626-Jan-16DIS2016Designing Interactive SystemsBrisbane Australia
17-Dec-14?siggraph asia 2014Singapore
6-Jul-15?DH2015Digital HumanitiesSydney Australia
17-Dec-14?siggraph asia 2014Singapore
6-Jul-15?DH2015Digital HumanitiesSydney Australia

“Cultural Heritage in Immersive Displays” talk at the HIVE

On Thursday Dr Jeffrey Jacobson of http://publicVR.org will give a talk at 1PM in the HIVE. A new visualisation facility at John Curtin Art Gallery, Curtin University, Perth

He is one of four visiting fellows who arrived last week to work with me on, projects grants and papers.

I’ll add a video link later of his work with game engines and archaeology and puppeteers.

ISPRS Technical Commission V Symposium, 23 – 25cfp ISPRS June 2014, Riva del Garda (Italy)

***** ISPRS Technical Commission V Symposium

***** “Close-range imaging, ranging and applications”
***** 23 – 25 June, 2014
***** Riva del Garda, Italy
***** http://isprs-commission5.fbk.eu/

The International Society for Photogrammetry and Remote Sensing (http://www.isprs.org) is a non-governmental organization devoted to the development of international cooperation for the advancement of photogrammetry and remote sensing and their applications. ISPRS is structured in 8 Technical Commissions and its Technical Commission Commission V (http://www.commission5.isprs.org/) is the one dealing with close-range imaging and ranging sensors as well as applications in the field of industrial metrology, cultural heritage, architecture, biomedical and geosciences.

The ISPRS Technical Commission V Symposium will take place in Riva del Garda (Italy) on 23-25 June, 2014.
The Symposium will feature 3 days with plenary and parallel sessions, invited speakers from research and commercial domains and an exhibition of the most important business players in the close-range domain.

The main topics of the Symposium are:
– Vision metrology and industrial applications
– Cultural Heritage data acquisition and processing
– Terrestrial 3D imaging and sensors
– Algorithms and methods for terrestrial 3D modeling
– Mobile mapping and unmanned vehicle systems for 3D surveying and mapping

Important dates:
– Abstract or full paper submission: March 7th, 2014
– Notifications to the authors: April 25th, 2014
– Final paper submission: May 12th, 2014

Which hardware and software packages are vital for virtual reality and game display centres?

We have stereo and surround displays being built here at Curtin with typical Unity, AutoDesk and Adobe products.
But I feel we are missing a range of peripherals. So I made a quick list (I cannot find the Sony VR bike, would add that).
Which reminds me of PaperDude VR: http://techland.time.com/2013/08/02/paperdude-vr-paperboy-meets-virtual-reality-helmet-meets-motion-sensor-meets-connected-bike/

Anyway, the bike is a great natural interface for VR, especially for virtual simulations of large cites.

Suggested hardware
Virtual Reality bike interface http://www.computrainer.com.au/Buyonline.aspx

Biofeedback
http://emotiv.com/ especially the EEF head set http://emotiv.com/eeg/features.php
An alternative headgear set would be http://www.neurosky.com/Developer.aspx

3D
3D printer, possibly http://www.stratasys.com/3d-printers/design-series

Other Peripherals
In the past I mentioned siftables https://www.sifteo.com/ the product seems a shadow of their potential, wonder what happened.
This talk explains them here http://www.ted.com/talks/david_merrill_demos_siftables_the_smart_blocks.html
Only from USA stores I think http://www.marblesthebrainstore.com/locations

Nice to have: Arduino for prototyping simple peripherals http://techcrunch.com/2013/09/05/bitalino/

A drone http://ardrone2.parrot.com/ even archaeologists use them

Haptics
http://www.immersion.com/markets/gaming/
Probably the http://www.immersion.com/markets/gaming/products/index.html#tab=logitech if we are going to do urban vis in the dome
There is even a fishing pole with feedback! http://www.immersion.com/markets/gaming/products/index.html#tab=griffin (no have no use for this, don’t buy it!)
http://tngames.com/ 3rd space vest http://tngames.com/products
Kickstarter vest http://games.on.net/2013/06/araig-is-a-force-feedback-suit-for-gaming-and-they-want-your-kickstarter-dollars/
Or joystick http://www.thrustmaster.com/products/force-feedback-joystick

An excellent camera (DSLR) or even panorama camera, I know iVEC has them at UWA but I don’t think Curtin does?
http://www.ptgrey.com/PRODUCTS/ladybug2/ladybug2_360_video_camera.asp
I am not sure if we need a gigapixel camera or will borrow from iVEC@UWA

Software
For urban vis http://www.esri.com/software/cityengine
(Warning Sambit thinks it is clunky but I know of no decent competitors)
PS Wesley might find some good google earth data here https://earthengine.google.org/#intro

cycle trainer
http://www.tacx.com/en/products/software
review of above http://djconnel.blogspot.com.au/2012/10/interbike-2012-virtual-reality-trainers.html

motion capture http://organicmotion.com/products/openstage

3D modelling http://pixologic.com/zbrush/ esp http://store.pixologic.com/

3D modelling for landscapes http://www.e-onsoftware.com/
3D extras (software etc) for Unity https://www.assetstore.unity3d.com/

Adobe after effects, I am not sure Curtin has a license for this but it is great for video editing.

Panorama stitching software eg www.autopano.net or www.easypano.com/virtual-tour-studio.html or any of
www.ptgui.com/
software.bergmark.com/enfuseGUI/Main.html
gardengnomesoftware.com/pano2vr.php
krpano.com/
flashificator.com/

ICOMOS talk from 2 November, 2013

http://www.slideshare.net/nzerik/icomos-2013can-the-past-be-shared-in-vr

Conference: 2013 Canberra Centenary: ‘Imagined pasts…, imagined futures
Venue: Museum of Australian Democracy in Old Parliament House, Canberra, 1-3 Nov 2013
TITLE: Can the past be shared in Virtual Reality?

I greatly enjoyed this conference especially the 2 November talk at Mt Stromlo Observatory by Professor Brian Schmidt on his Nobel Prize for Physics winning work on the expansion of the universe. His talk was after a live coding demonstration in Mt Stromlo by University of Canberra Art students.

Also the final day (3 November) panel on indigenous cultural heritage:

Below are some notes from Sunday panel 1 9-11:00 chaired by Professor Carmen Lawrence
Foundational Cultural Routes, Australia is made up of them

Seven Sisters Songline in paper: http://www.canberra100.com.au/programs/kungkarangkalpa-seven-sisters-songline-/

Video: http://sevensisterssongline.com/

Tapaya Edwards
“knowledge is in the mind, the brain, not from the book”
“what will we do when our elders pass away”?
“we will have this problem in 10 years in fifteen years time”
“go to the site with the elders before they are gone”
“Go to the site with the elders, with the technologies, to record things”

Jacqueline Huggins
“There is not one part of this country not affected by songlines”
“Why do white people need to know, why do white people need to know, all the time?
“It has been eroded”

Who said “Oldest living culture on the planet” ??
“I hate that term ‘lost’..”

John Carty, ANU
“How do you heritage list what is in an old man’s brain?”
“You have to understand the dreaming..there are the creation texts of our continent”
Described the Canning Stock ROute Project, 1800 km long through the “guts” of Western Australia

John Avery, Canberra, Australian Government
“..carried the law songs in their actions”
“this is the time of sitting down with the elders”

“in essence the materials we have are writing and mapping…song lines are not places but they are related to places”

Old Parliament House

Leipzig eHumanities Slides, and Visualisation Links

If anyone is interested in my 23/10/2013 Leipzig eHumanities presentation, which is mostly on virtual environments/games (and heritage),
I have just uploaded my presentation to
http://www.slideshare.net/nzerik/leipzig-ehumanities-23-october-2013-talk

But for ease of reference, for links to interesting Digital Humanities/Visualisation tools there is this:
http://www.slideshare.net/nzerik/visualization-notes-most-links-on-last-2-slides
Actually most links on slides 40 and 41.