Call for Work, FABRICATE LONDON 15-16 APRIL 2011

FABRICATE is an International Peer Reviewed Conference with supporting publication and exhibition to be held at The Building Centre in London from 15-16 April 2011.

http://www.fabricate2011.org/submissions/
Central to the aim of FABRICATE is to interrogate and disseminate difference, similarity and innovation across design and making practices in industry and academia. Submissions will be independently blind reviewed by two members of an international panel of experts. Selected submissions will be featured in ‘FABRICATE: Making Digital Architecture’ published by Riverside Architectural Press.

Open Wonderland

Even if Sun was brought by Oracle, wonderland seems to live on albeit with a slightly different name
http://www.openwonderland.org/

Open Wonderland is a 100% Java open source toolkit for creating collaborative 3D virtual worlds. Within those worlds, users can communicate with high-fidelity, immersive audio, share live desktop applications, and collaborate in an education, business, or government context. Wonderland is completely extensible; developers and graphic artists can extend its functionality to create entirely new worlds and add new features to existing world.

Of course open cobalt http://www.opencobalt.org/ is still going, and stereo 3D has been added, http://nsuslovi.blogspot.com/2010/04/stereo-3d-filter-in-open-cobalt.html

UPDATE: Another peer to peer metaverse is http://www.solipsis.org

cfps for August

DEADLINECONFERENCETHEMELOCATIONSTART
1-Aug-10teiTangible, Embedded & Embodied InteractionMadeira Portugal23-Jan-11
6-Aug-10CSCW 2011Building BridgesHangzhou China19-Mar-11
14-Aug-10SAH 2011Driving History: Cars In/As ArchitectureNew Orleans USA13-Apr-11
15-Aug-10dmach 2011Digital Media And Its Application In Cultural HeritageAmman Jordan16-Mar-11
16-Aug-10AUIC 2011Australasian User InterfacePerth Australia17-Jan-11
21-Aug-10ie2010Creative PlayWellington NZ21-Nov-10
27-Aug-10PINC2011Participatory Innovation ConferenceSønderborg, Denmark14-Jan-11
31-Aug-10GIC 2010Game InnovationHong Kong21-Dec-10

cfp: CAA 2011 Beijing

39th annual international conference on Computer Applications and Quantitative Methods in Archaeology – CAA2011

Call For Proposals for Sessions, Round Tables and Workshops The 39th annual CAA conference(CAA 2011) Beijing,12-16 April 2011.

http://www.caa2011.org.

Important Dates:
Sep. 15, 2010 Deadline for proposals for sessions, round tables, and workshops.
Nov. 15, 2010 Deadline for paper abstract submission
April. 12~16, 2011 CAA 2011 Conference Days

Please note that all proposals/papers must be submitted electronically through the online ConfTool system( http://www.conftool.com/caa2011 ).

cfp: Nordes 2011 Conference

http://designresearch.fi/nordes2011/

Nordes invites you to the 4th Nordic Design Research Conference “Making Design Matter!”

Location: School of Art and Design, Aalto University, Helsinki, Finland

Date: May-June 2011 at the Department of Design at Aalto University, which is physically located in the Arabia neighborhood in East-Central Helsinki.
Deadline: January 10, 2011: Submission system is closed.

Nordes calls for perspectives on ‘Making Design Matter’. In the 2011 Nordic Design Research Conference, you are invited to present and discuss how design matters today.

Nordes 2011 in Helsinki is the 4th in a series of biannual conferences, which has included conferences in Copenhagen in 2005, Stockholm in 2007 and Oslo in 2009. Organized by Nordes – an open network of people interested in design research in the Nordic countries – the conference is attended by about 200 people and has rapidly been established as an important venue for design research. It serves several constituencies in design, ranging from design studies, history and management to professional design and practice-based research in art, crafts and design.

Participation is also open to people from outside the Nordic countries.

This website will be continually updated with information about the conference. Click above or here to read the Call for Participation!

cfp:Design Ed Asia

http://www.sd.polyu.edu.hk/designedconference2010/index.php

Design Education has the chance to preserve world cultures, and the skills of those cultures, through digital, fashion, graphic, interior and product design. In some regions of the world, it may be one of the only ways to preserve the visible language of a culture. Do you have an important story to tell about design and culture? Are the artifacts your students design steeped in the culture of their region or are they made for a nondescript global market? Please share your insights with us at DesignEd Asia.

We invite papers in the following topic areas:

  • Successful cultural content integration into the curriculum
  • Regional cultural design projects
  • Sustainability and cultural designs
  • Entrepreneurial local cultural designs
  • Designing for other cultures
  • or a topic of your choice that relates to design education

Abstracts Due: 31 July, 2010
Abstract Review and Notification: 30 August, 2010
Conference: 30 October and 1 November, 2010, Hong Kong

Sydney students develop robots for Marines

This article describes the robots as Terminator but I suspect they are closer to the mannequins in an old Doctor Who issue
http://www.stuff.co.nz/technology/gadgets/3963622/Sydney-students-develop-robots-for-Marines

“The Rover robots, the first such “smart targets” to be adopted for training exercises by the US military, are armoured autonomous robots that look, move and behave like real people. Australian troops are already using them for training.Teams of the robots can execute complex pre-planned scenarios and are intelligent enough to scatter and run for cover when a buddy robot is shot. The robots, which weigh 150 kilograms, are based on the Segway platform. They do not need to be controlled with a joystick and can accelerate at up to 12.6km/h.They use GPS and a scanning laser range-finder for navigation, positioning and obstacle detection and avoidance. The robots are networked so they can be monitored and given commands remotely.”

CFP: History and heritage in games and virtual worlds: Special Issue of Games and Culture

Title: History and heritage in games and virtual worlds: Special Issue of Games and Culture (SAGE).

The virtual worlds of modern games provide a unique way for us to interact with our memories, interpretations, beliefs, and traditions. This can be the digital simulation and interpretation cultural heritage in the real world, or the equally real social legacies of online communities. We invite you to tackle the complex issues of making these histories come alive in this special issue of Games and Culture.

Submissions can include (but are not limited to):
• Critiques of games and online worlds that involve historical situations or heritage sites.
• Guidelines and arguments as to the design and experience of games and virtual worlds for history and heritage
• Interviews (both physical-world and in-world) with designers of the above games and virtual worlds.
• Critiques or evaluations of sandbox games and virtual environments regarding history and heritage.
• Reports on accidental or planned historical or cultural events, artifacts and rituals that take place in games and virtual worlds.
• Explorations on how to best utilize the unique interactive, technical and psychological aspects of games and virtual worlds for the purpose of historical or heritage-based learning.

This special issue of Games and Culture has two overarching goals:

• To provide case studies involving the design, use and evaluation of history and heritage-based games and virtual worlds.
• To outline the key theoretical debates pertaining to the issues raised by the design, use and evaluation of these games and virtual worlds.
Authors are encouraged to include a critical perspective, including discussions of the strengths and weaknesses of their own methods.

EDITORS
Erik Champion and Jeffrey Jacobson

SUBMISSION
A one-page abstract describing the scope of your manuscript should be sent to invirtualworlds@gmail.com by September 10, 2010. Please include proposed topic, an overview of chosen methods and tools, and what games or virtual worlds you will explore in your manuscript.

Abstracts accepted for this special issue will be asked to submit manuscripts electronically to Games and Culture at: http://mc.manuscriptcentral.com/games by January 7, 2010. Submissions must be Microsoft Word or Word Perfect file format, conform to the Publication Manual of the American Psychological Association (Sixth Edition) style guidelines, and indicate in the cover letter that you wish to be considered for this special issue. Manuscripts may not exceed 9000 words, one or two images may be included.

KEY DATES
Abstracts Due: Friday 10 September 2010

Abstract Judgments Due to Authors: Friday 8 October 2010
Full Papers Due: Friday 7 January 2011
Decision Letters and Revision Suggestions For Papers By: Monday 21 February 2011
Final Drafts Due: Monday 4 April 2011
Final Decision/Revision Response Due To Authors: Monday 16 May 2011
Final Manuscript Due: Monday 13 June 2011
Copyedited and Typeset Proofs Completed By: August 1 2011

Publication Date: October 2011 16.4 issue

For any inquiries please email Erik or Jeffrey via invirtualworlds@gmail.com

Conservation Guest Scholar Grants (Getty Foundation) LA USA

http://www.getty.edu/foundation/funding/residential/conservation_guest_scholars.html
The Conservation Guest Scholar Program at the Getty Conservation Institute supports new ideas and perspectives in the field of conservation, with an emphasis on the visual arts (including sites, buildings, objects) and the theoretical underpinnings of the field.

The program provides an opportunity for professionals to pursue scholarly research in an interdisciplinary manner across traditional boundaries in areas of interest to the international conservation community.

Conservation Guest Scholars are in residence at the Getty Center for three, six or nine consecutive months between late September 2011 and June 2012, according to the preference indicated by the applicant on their online application, and dependent upon scheduling and other issues. A monthly stipend of $3,500 is awarded, prorated to the actual dates of residency.

In addition to the stipend, the grant also includes a workstation at the Conservation Institute, research assistance, airfare to Los Angeles, an apartment in the Getty scholar housing complex, and health benefits.

cfp: short papers ozchi

OzCHI 2010 IS NOW OPEN FOR SUBMISSION OF…

Short Papers / Demonstrations / Case Studies / Doctoral Consortium
applications

DUE: Friday 27th August 2010.

OzCHI 2010 is held at
Queensland University of Technology
Brisbane,
Queensland, Australia
22nd-26th Nov 2010

http://www.ozchi.org

OzCHI

Theme: Design-Interaction-Participation

OZCHI is Australia’s leading forum for research on the design and study of
Human-Computer Interaction and CHISIG’s (www.chisig.org) annual
non-profit conference. OZCHI attracts an international community of
practitioners, researchers, academics and students.

The 2010 conference theme is Design Interaction Participation. It
reflects the challenges of designing human interaction with and through
digital technologies in ways that support diverse participation.

SHORT PAPERS
Short papers, 4 pages in length, provide the opportunity to describe new
work or work that is still in progress that could benefit from discussion
with members of the HCI community. They may include experiences of
reflective practitioners, preliminary work, work in progress and first
drafts of novel concepts and approaches. Short papers will be subject to a
double blind review process by at least three peer reviewers and evaluated
on the basis of their significance, originality, and clarity of writing.
This review will be based on the full text of the submitted paper. Short and
long papers will be included in the USB proceedings and archived in the ACM
digital library.

The long and short papers accepted in the conference will be archived and
accessible in the ACM Digital Library.

OzCHI in Brisbane is followed by The 11th Participatory Design Conference,
PDC 2010 in Sydney. November 29 – December 3, 2010 www.pdc2010.org

STUDENT DESIGN CHALLENGE
Like last year, OZCHI will be preceded by a student design challenge,
where teams of 2-5 students are invited to submit a solution for a
given HCI research problem. For information about last year’s design
challenge visit http://ozchi-design.org/. For updates follow
http://twitter.com/ozchi24

cfp: Nodem 2010: From place to presence

NODEM 2010 –From Place to Presence. Digital media breaking boundaries between inside, outside and virtual spaces, in heritage institutions. http://www.nodem.dk/
Copenhagen Nov.24.–26. 2010.

2. Call for:
Research papers
Project Presentations
Posters and Exhibition Presentations

One of the most striking features of digital media in museums today is their potential for linking and integrating resources, spaces and users in an multiple and proactive ways. The topics of this year’s NODEM conference – Inside, Outside and Virtual – explores how content can be shared and gain exposure across online and onsite services and exhibitions. Special focus is on how users can contribute to knowledge production on different exhibition platforms.

The theme From Place to Presence devotes special attention towards how digital media can be supporting tools for experiences, reflection and knowledge inside AND outside the museum – as well as to discussing the concept of museums as knowledge arenas.

WordPress for iOS

so even wordpress is creating new UIs for the iPAD (even if the iOS is not really unique-yet-grumble grumble).

But now even I am beginning to see the value of the iPAD to the point of even purchasing one–is there a stand to use it with Unity 3D games? And a webcam for augmented reality interaction?
And a stylus to use as a secondary monitor for collaborative sketch applications? Now that would be useful. As well as a less fragile look.

a few webcapture and usability tools

Cacoo – Create diagrams online Real time collaboration
http://cacoo.com/
Create diagrams
online Real time collaboration
Cacoo is a user friendly online drawing tool that allows you to create a variety of diagrams such as site maps, wire frames, UML and network charts. Cacoo can be used free of charge.

FireShot
http://mozillalinks.org/wp/2007/10/serious-web-page-captures-with-fireshot/
Among the several web screenshot capturing extensions available, FireShot stands out with its unique image annotation capabilities (does not work with Flash).

camtasia morae and others
http://www.techsmith.com/
http://www.webscreencapture.com/

and a handy little overview on “inclusive design”
http://www.inclusivedesigntoolkit.com/betterdesign/

other
http://www.freedownloadmanager.org/downloads/web_capture_software/

update: Networked Humanities Conference not quite closed-yet-SUBMIT!

http://www.esf.org/index.php?id=6726

Networked Humanities: Art History in the Web

Hotel Villa del Mare, Acquafredda di Maratea, Italy 9-14 October 2010

Chaired by: Hubertus Kohle, Ludwig Maximilian University of Munich, Deutsches Historisches Institut, DE

Programme Committee: Claudine Moulin, Trier University, DE; Lea Rojola, University of Turku, FI

The date has closed yesterday, but apply anyway!

I will be there along with a host of interesting speakers, and it is just a train ride away from Naples, Pompeii and Herculaneum!

Quora – What are the pros/cons of webgl?

http://www.quora.com/What-are-the-pros-cons-of-webgl
For those burnt in the past by VRML and propietary 3D web plugins (Adobe Atmosophere, Google Lively et al), this is a good place to start.
One question nearly keeping me up at night (but overshadowed by the unpredictable demands of a two year old) is how do you get around using a technology to design 3D virtual places despite the technology (html 5) not having a physics engine? For virtual heritage I think it is it an interesting question and it can be answered.

3D Flash in October?

http://twitpic.com/22qyzo/full

next generation 3D Flash Player “coming in October”.

Flash Player 3D Future at MAX, Wednesday room 503

Join Sebastian Marketsmueller, Adobe Flash Player engineer, for a deep dive into the next-generation 3D API coming in a future version of Flash Player. Marketsmueller will unveil exciting new APIs and demos never shown before, including some exclusive content you cannot miss as a Flash Platform developer.
Audience:Web Developer, Application Developer
Skill Level:Intermediate
Speaker:Sebastian Marketsmueller
Products:ActionScript, Flash Player
Times:
Wednesday, October, 27th, 11:00 am – 12:00 pm