Tag Archives: digital heritage

Virtual Heritage Article free to download until 21 April 2016

Elsevier have kindly let me and others download the below article from the Journal Entertainment Computing, (Volume 14, May 2016, Pages 67–74) up until 21 April 2016. From 22 April it will be behind the Elsevier paywall again.

http://authors.elsevier.com/a/1Se406gYiZRYG4
No sign up or registration is needed – just click and read!

Title: Entertaining The Similarities & Distinctions Between Serious Games & Virtual Heritage Projects

Abstract:
This article summarizes past definitions of entertainment, serious games and virtual heritage in order to discuss whether virtual heritage has particular problems not directly addressed by conventional serious games. For virtual heritage, typical game-style entertainment poses particular ethical problems, especially around the simulation of historic violence and the possible trivialization of culturally sensitive and significant material. While virtual heritage can be considered to share some features of serious games, there are significantly different emphases on objectives. Despite these distinctions, virtual heritage projects could still meet serious games-style objectives while entertaining participants.

Curtin Research Fellowships

For research fellows and other scholars who have a PhD awarded after 1 March 2010, please consider applying for a Curtin Research Fellowship (there are also indigenous and senior research fellowships for those with a PhD awarded before 1 March 2010):

http://research.curtin.edu.au/conducting-research/curtin-research-fellowships/

The internal expression of interest deadline is June 4 (the head of a school or centre has to support the application).
Please note this is a very competitive scheme.

I’m particularly interested in talking to researchers who focus on virtual heritage, digital archaeology, game design, VR evaluation, machinima, digital humanities, interaction design or similar subjects that could take place in the Humanities..

Ideas on how to adapt Kinect camera tracking for 3D presentations in archaeology

I did not mention all these in my 22 May presentation at Digital Heritage 3D conference in Aarhus (http://conferences.au.dk/digitalheritage/)

But here are some working notes for future development:

How Xbox Kinect camera tracking could change the simulated avatar:

  1. Avatars in the simulated world change their size clothing or inventories – they scale relative to typical sizes and shapes of the typical inhabitants, or scale is dependent on the scene or avatar character chosen.
  2. Avatars change to reflect people picking up things.
  3. Avatars role-play – different avatars see different things in the digital world.
  4. Narrator gestures affect the attention or behavior of the avatar.

How Xbox Kinect camera tracking could change the simulated world or digital objects in that world:

  1. Multiple players are needed to lift and examine objects.
  2. Objects move depending on the biofeedback of the audience or the presenter.
  3. Interfaces for Skype and Google hangout – remote audiences can select part of the screen and filter scenes or wire-frame the main model.
  4. Levels of authenticity and time layers can be controlled or are passively / indirectly affected by narrator motion or audience motion / volume / infrared output.

abstract: Motion Control For Remote Archaeological Presentations

My abstract for 21 May talk at the Digital Heritage 3D representation conference at Moesgaard Museum Aarhus Denmark

Title: Motion Control For Remote Archaeological Presentations

Displaying research data between archaeologists or to the general public is usually through linear presentations, timed or stepped through by a presenter. Through the use of motion tracking and gestures being tracked by a camera sensor, presenters can provide a more engaging experience to their audience, as they won’t have to rely on prepared static media, timing, or a mouse. While low-cost camera tracking allow participants to have their gestures, movements, and group behaviour fed into the virtual environment, either directly (the presenter is streamed) or indirectly (a character represents the presenter).

Using an 8 metre wide curved display (Figure 1) that can feature several on-screen panes at once, the audience can view the presenter next to a digital environment, with slides or movies or other presentation media triggered by the presenter’s hand or arm pointing at specific objects (Figure 2). An alternative is for a character inside the digital environment mirroring the body gestures of the presenter; where the virtual character points will trigger slides or other media that relates to the highlighted 3D objects in the digital scene.

Acknowledgement: I would like to thank iVEC summer intern Samuel Warnock for kicking off the prototype development for me and Zigfu for allowing us access to their SDK.

Figure 1. Screenshot of stereo curved screen at the HIVE, Curtin University.

Figure 2. Screenshot of prototype and pointing mechanism at the HIVE, Curtin University.

cfp: Digital Heritage: 3D representationMay 21-22, 2015 Aarhus Denmark

Digital Heritage is an annual conference hosted by the Centre for Digital Heritage. This year, the conference will be taking place at the newly reopened Moesgaard Museum, Aarhus, Denmark. The theme will be ‘3D representation in knowledge production’ by means of which we wish to enhance and solidify the presence of this new tool within digital heritage research. We are particularly keen to encourage presentations which relate to the scientific application of 3D in Digital Heritage research moving beyond visualization and dissemination.

http://conferences.au.dk/digitalheritage/

Cheap registration, free wine reception, the venue is the new and stunning Moesgaard Museum, what more can you ask for? Oh yes deadline is 19 January 2015. And yes I may be in Europe just before then for a conference, DiGRA in Germany but there are only 200 places and my university won’t open again until early January so you may just have to attend and present for me..:)

PS guess who wrote the application for Aarhus to join the international centre network for digital heritage!

cfp: Digital Heritage 2015, 28 Sep-2 October, Granada Spain

Digital Heritage 2015, 28 September – 2 October @ Granada, Spain

http://digitalheritage2015.org/

Digital Heritage 2015, jointly with the affiliated Conferences and exhibitions which are held under one common management and registration, invite you to participate and contribute to the second international forum for the dissemination and exchange of cutting-edge scientific knowledge on theoretical, generic and applied areas of digital heritage. A federated event of the leading scientific meetings in information technology for heritage, the Congress will bring VSMM, Eurographics GCH, Arqueologica2.0, Archaeovirtual, Digital Art Week and special events from CAA, CIPA, Space2Place, ICOMOS ICIP, and multiple others together in one venue with a prestigious joint publication. A ground-breaking public display of cutting edge digital heritage projects will also grace the conference venue at two museums: the museum Parque de las Ciencias de Andalucía and the museum of the Memory of Andalusia.

Important Dates

LengthAbstract (up to 300 words)Deadline for SubmissionNotification of AcceptanceCamera Ready Receipt
Full Papersup to 8 pages15th March1st April1st June15th July
Short Papersup to 4 pages26th April3rd May17th June15th July
Special Sessions
Tutorialsup to 8 pages15th March1st April1st June15th July
Workshopsup to 8 pages15th March1st April1st June15th July
Panelsup to 8 pages15th March1st April1st June15th July
Exhibitions & Demosup to 3 pages12th April19th April5th June15th July

update on Journals : SCR Journal Ranking for Heritage and Digital Heritage

I don’t know what you make of these results and your view of SJR rankings (which my university apparently use and consider), but some of these journal rankings surprise me! I am especially surprised at the current standings of Presence, Virtual Reality, and Digital Creativity.

Cultural Digital Heritage / Virtual Heritage

The current frontrunner in specialist digital cultural heritage appears to be Journal of Computing and Cultural Heritage

In multimedia it appears to be User modelling and user-adapted interaction

In HCI the International Journal of Human Computer Studies is doing well but there are also several well ranked alternatives

Alternatives

Heritage alternatives

Philosophical

Journal of Aesthetics and Art Criticism 0.25

Gaming and VR

PhD in DIGITAL HERITAGE AND VIRTUAL CULTURE (4+4 OR 5+3) Aarhus University

Link http://talent.au.dk/phd/arts/open-calls/phd-call-116/

The Graduate School of Arts, Faculty of Arts, Aarhus University invites applications for a PhD scholarship in Digital Heritage and Virtual Culture. This scholarship is available as of 1 September 2013 for a period of up to three years (5+3) or up to four years (4+4). Candidates who are awarded the scholarship must commence their PhD programme on 1 September 2013.
Digitized and digital resources with archival institutions such as museums, libraries and research institutions are increasingly being made accessible for research, educational and public use and interaction. Digital resources and data may be both cultural heritage and everyday culture resources, and making such resources accessible and enriching them for innovative research, educational and public use and interaction are central tasks of the digital humanities.
The Danish Digital Humanities Lab (DIGHUMLAB DK), anchored at Aarhus University, is a national consortium engaged in digital humanities projects and in developing digital research infrastructures for the humanities and social sciences. With interdisciplinarity and collaborative research at the core of our vision, DIGHUMLAB can offer the PhD scholar collaborative networks with AU research centres (eg Centre for Advanced Visualization and Interaction, Centre for Participatory IT) and with interdisciplinary research environments including Smart Aarhus and the university’s research programmes in digital design, information science, media studies, archaeology, museology, anthropology and experience economy, as well as with international research networks and projects.
Proposals for PhD projects should focus on research in and development of methods, tools and applications for production, representation and dissemination of digital heritage and virtual culture, and may involve applied research in the development and deployment of GIS-based projects, digital heritage archives, 3D visualizations, interactive digital simulations, design or evaluation of cultural simulations in virtual environments, or game-based learning for digital archaeology and interactive history projects.
There is also a related research application to set up a network of digital heritage research, which Aarhus University is pursuing with other leading European Universities. If that grant is successful, the applicant may work as part of this new international network in digital heritage, or the research could be fractionally combined with the PhD scholarship in Heritage Studies.
Application deadline: 15 March 2013 at 23:59 Reference No: 2013-218/1-116

North and South American research centres in cultural heritage, digital heritage, virtual heritage

USA

  1. Virginia Scholar`s Lab http://www.scholarslab.org/ and Virtual World Heritage Laboratory http://vwhl.clas.virginia.edu/
  2. UCLA http://www.cdh.ucla.edu/ and ETC (http://etc.ucla.edu/) and related library project http://www.cni.org/topics/digital-preservation/laboratory-for-digital-cultural-heritage/
  3. Stanford (archaeology: https://www.stanford.edu/dept/archaeology/cgi-bin/drupal/about-stanford-archaeology-center) and  many DH centres http://humanexperience.stanford.edu/digital
  4. Berkeley-Digital Heritage Egypt http://townsendlab.berkeley.edu/taxonomy/term/330 and courses such as http://anthropology.berkeley.edu/content/studio-multimedia-authoring-archaeology-investigating-past-through-new-media-technologies
  5. Indiana http://iri.informatics.iupui.edu/
  6. MSU http://chi.anthropology.msu.edu/
  7. MIT hyperstudio http://hyperstudio.mit.edu
  8. George Mason University Department of History and Art History, Center for History and New Media (CHNM)

CANADA

  1. Concordia http://digitalhistory.concordia.ca/ and http://storytelling.concordia.ca/ and http://storytelling.concordia.ca/oralhistory/projects/stories-matter2.jpg
  2. Simon Fraser Intellectual Property Issues http://www.sfu.ca/ipinch/
  3. nb virtual museum of Canada http://www.museevirtuel-virtualmuseum.ca/index-eng.jsp and Canadian Heritage Information Network http://www.rcip-chin.gc.ca/sgc-cms/nouvelles-news/anglais-english/
  4. Western Ontario http://www.history.uwo.ca/gradstudies/publichistory/digitalhistory.html
  5. Lavel UNESCO chair in cultural heritage http://www.unesco.org/en/university-twinning-and-networking/access-by-region/europe-and-north-america/canada/unesco-chair-in-cultural-heritage-408/

    NB Issues by IMA http://www.ic.gc.ca/eic/site/028.nsf/eng/00244.html

SOUTH AMERICA (more to be added)

  1. Brazil (research notes) http://webscience.org.br/wiki/images/d/d5/Dodebei.dantas.pdf

Australian and NZ research centres in cultural heritage, digital heritage, virtual heritage

Australian

  1. Deakin University Australia Cultural Heritage and Museum Studies http://www.deakin.edu.au/arts-ed/chcap/ and courses at http://deakin.edu.au/arts-ed/chcap/ch-ms/postgrad-ch-ms.php
  2. Flinders Digital heritage and gaming and.. http://blogs.flinders.edu.au/flinders-news/2012/02/09/preserving-our-digital-heritage/ 
  3. Monash http://www.infotech.monash.edu.au/research/about/priorities/cultural-heritage/
  4. Curtin http://humanities.curtin.edu.au/schools/BE/cultural_heritage.cfm and new digital humanities lab http://blogs.curtin.edu.au/humanities/2012/05/09/new-labs-nurture-digital-creativity-at-curtin/
  5. UNSW http://monash.edu/research/capabilities/leading/cultural.html
  6. University of Queensland has a course in digital heritage http://www.uq.edu.au/study/course.html?course_code=MUSM7011
  7. University of Canberra Cultural Heritage Research Cluster http://www.canberra.edu.au/faculties/arts-design/research/active-research-groups/cultural-heritage-research-cluster
  8. University of Sydney Arts eResearch http://sydney.edu.au/arts/eresearch/

New Zealand

  1. Portal http://humanitiesmachine.org.nz/
  2. Archives, personal memory and slow food http://www.slideshare.net/DigitalNZ/visual-explorations-of-new-zealands-digital-heritage
  3. NB not a research centre but originally a game company http://www.areograph.com/#!__heritage
  4. And unfortunately now past virtual heritage http://www.virtualheritage.net/news_blogs/1681.htm

European research centres in cultural heritage, digital heritage, virtual heritage

  1. Gothenburg Heritage Academy http://www.science.gu.se/digitalAssets/1373/1373820_heritage-seminar-a–b.pdf and linked to http://www.varldskulturmuseerna.se/org. Myndighetens ledningskansli är också placerat i Göteborg.”
  2. Jyvaskyla 3D Bridge http://www.arthis.jyu.fi/bridge/index.php.html
  3. Media Arts, Aalto E.g. http://www.aalto.fi/en/current/news/view/2012-07-19/
  4. Lund VR lab http://www.design.lth.se/english/the_department/research_laboratories/virtual_reality_lab/
  5. HUMLAB virtual heritage seminar avatarising the past http://blog.humlab.umu.se/?p=3082
  6. Intermedia, Uni of Oslo http://www.uv.uio.no/intermedia/english/  OR http://www.uv.uio.no/intermedia/  eg CONTACT project http://www.uv.uio.no/intermedia/english/research/projects/contact/index.html
  7. Interactive institute Sweden http://www.tii.se/  (Director: Halina Gottlieb NODEM http://www.tii.se/people/halinagottlieb)
  8. Trondheim MUBIL – a digital laboratory http://www.ntnu.no/ub/omubit/bibliotekene/gunnerus-1/mubil
  9. Estonia Department of Cultural Heritage and Conservation http://www.artun.ee/index.php?lang=eng&main_id=365

UK and Ireland

  1. York http://www.york.ac.uk/archaeology/research/research-themes/ (esp arch info science http://www.york.ac.uk/archaeology/research/research-themes/arch-information-systems/ links to DARIAH CARARE ACE and CHIRON)
  2. Southampton Archaeological Computing Research Group http://www.southampton.ac.uk/archaeology/acrg/
  3. Newcastle International Centre for Cultural and Heritage Studies http://www.ncl.ac.uk/sacs/icchs/
  4. Trinity College Dublin- The Cultural Heritage Initiative at Trinity http://www.tcd.ie/catc/flagship-areas/cultural-heritage.php
  5. King’s College esp Visualization Lab http://www.kvl.cch.kcl.ac.uk/
  6. Leicester http://www2.le.ac.uk/departments/museumstudies/research offer a digital heritage programme.
  7. Smartlab Ireland (phd programme http://smartlab-ie.com/about-2/)

Mainland Europe

  1. Cyprus http://www.cyi.ac.cy/index.php/starc.html
  2. MIRALAB Switzerland http://www.miralab.ch/
  3. http://www.v-must.net/   Virtual Museum Transnational Network also see http://v-must.net/schools
  4. Hamburg http://www.slm.uni-hamburg.de/ifg2/personal/jan-christoph-meister.html seems to lead http://www.hdh.uni-hamburg.de/
  5. Fraunhofer IGD  (technical 3D graphics) http://www.v-must.net/sites/default/files/CALL4TRAINING-GERMAN-VHS-VIRTUALAUGMENTEDREALITY.pdf contact Holger Graf http://www.igd.fraunhofer.de/Institut/Abteilungen/Virtuelle-und-Erweiterte-Realit%C3%A4t-A4/Mitarbeiter/DiplMath-Techn-MSc-Holger-Graf
  6. Ename Ghent Belgium http://www.enamecenter.org/
  7. University of Amsterdam Cultural Heritage and Identity (research priority area ) http://www.hum.uva.nl/research/priority-areas.cfm/815F7F44-1321-B0BE-680E17177604014A
  8. Italy: Rome CNR Lab http://www.itabc.cnr.it/VHLab/
  9. Italy: Pisa Laboratory of Digital Culture http://www.thatcampflorence.org/organizers/laboratory-for-digital-culture-university-of-pisa-italy/  (or http://infouma.di.unipi.it/laurea/index.asp)
  10. Italy: Genoa (virtual tourism http://www.isaac-project.eu/)
  11. Italy: Bologna http://www.beniculturali.unibo.it/DISMEC/default.htm.
  12. Italy: Florence? See conference at http://www.rinascimento-digitale.it/conference2012.phtml