Category Archives: Conference

Free talks tomorrow, 21.02.2020

Dr Chris McDowall

This free mini-symposium of talks from leading UK NZ and Australian experts will explore recent developments and intriguing challenges in spatial and platial design involving aspects of both culture and technology.

10:10 Dr Stuart Dunn, Head of The Department of Digital Humanities King’s College London, UK. Finding ourselves from Ptolemy to GPS: creating, exploring and communicating personal cartographies with technology

10:50 Dr. Juan Hiriart, Senior Lecturer in Interactive Media Art and Design, Salford University, Manchester, UK. People and Things: Representing Past Societies and Material Cultures in Game-form.

11:30 Dr Chris McDowall, Freelance Cartographer, New Zealand. Looking up from the map: We Are Here: An Atlas of Aotearoa.

12:10 tea/coffee break provided b Kirribilli (funded by the Curtin Institute for Computation).

12:30 Ms Nat Raisbeck-Brown, Experimental Spatial Scientist, Indigenous Ecological Knowledge Project, Atlas of Living Australia, CSIRO, Perth. Linking Indigenous to Western science knowledge through the Atlas of Living Australia.

12:50 Professor Erik Champion, UNESCO Chair of Cultural Heritage and Visualisation, Curtin University.

We will attempt to finish by 13.10.

We are grateful to the Curtin Institute for Computation for funding this event and the related research project.

Workshop on Digital Heritage and Humanities

February 17-18, 2020, The CREASE
University of South Australia, Kaurna Building Level 2, City West Campus

This workshop will explore examples of how the application of digital technologies in the humanities, built environment, creative arts and design are affecting how heritage environments are studied, preserved, shared and celebrated. The advent of technologies such as LIDAR (Laser scanning of natural and built environments), Virtual and Augmented Reality and immersive interactive environments, in areas such as site data collection, site visualisation and heritage exhibitions, are transforming how we study heritage environments and experience them both in situ and elsewhere. These changes have implications in diverse domains, including archaeology, anthropology, museology, tourism, architecture, restoration and education.

Program

Day 1 Monday February 17, 2020

13:00 Welcome to Country

A/Prof. Jane Lawrence, Head: School of Art, Architecture and Design

13:15 Introduction to the day, Prof. Simon Biggs

13:30 Keynote: Prof. Erik Champion, Curtin University, Perth (Chair: Prof. Ning Gu)

Prof. Champion is UNESCO Chair of Cultural Heritage and Visualisation, and Professor of Media Culture and Creative Arts, in the Humanities Faculty of Curtin University, Perth, Western Australia.

14:45 Q&A

15:00 coffee and networking – Catered by Folk Lore

15:30 Burra Digital Heritage Project: Dr. Julie Nichols and Darren Fong

16:30 Discussion

17:00 Drinks at West Oak Hotel

 

Day 2 Tuesday February 18, 2020

09:00 coffee and networking – Catered by Folk Lore

09:30 Presentation 1 – Dr. Aida Eslami Afrooz – Time Layered Cultural Map project

10:15 Presentation 2 – CAD Walk – immersive environments for heritage simulation

11:30 Presentation 3 – Dr. Gun Lee – Augmented Reality in Outdoor Experience

12:15 Discussion

12:30 Lunch – Catered by Folk Lore

13:30 Presentation 4 – Sahar Soltani – The HYVE (in the HYVE)

14:15 Presentation 5 – Ben Keane and Alex Degaris Boot – AR for Heritage (in CCS)

15:00 coffee and networking

15:30 Discussion

16:00 end.

Spatial Humanities mini-symposium

caption, Dr. Juan Hiriart, PhD game project, Communicating the Past, Cologne, 2018.

Space, Place, People and Culture

This free mini-symposium of talks from leading UK NZ and Australian experts will explore recent developments and intriguing challenges in spatial and platial design involving aspects of both culture and technology.

10:00 Dr Stuart Dunn, Head of The Department of Digital Humanities King’s College London, UK

10:40 Dr. Juan Hiriart, Senior Lecturer in Interactive Media Art and Design, Salford University, Manchester, UK.

11:20 Mr Chris McDowall, Geographer, New Zealand, independent consultant.

12:00 Ms Nat Raisbeck-Brown, Experimental Spatial Scientist, Indigenous Ecological Knowledge Project, Atlas of Living Australia, CSIRO, Perth.

12:20 Dr David McMeekin, Senior Research Fellow, Spatial Sciences, Curtin University and member of the Ancient Itineraries project.

12:40 Professor Erik Champion, UNESCO Chair of Cultural Heritage and Visualisation, Curtin University.

NB Some details may change.

VENUE Chemistry Building 500, “Exhibition Space” Theatre, Room 1102ABex, Manning Road entrance, Curtin University Bentley Campus, Perth, WA, 6102

DATE Friday 10:00-13:00, 21 February 2020

CFPs for Conferences in 2020

*START*DUECONFTHEMELOCATION
01-Jul-2016-Mar-20CASA2020Computer Animation and Social AgentsBournemouth UK
05-Jul-2021-Mar-20WAC#9World Archaeological Congress (sessions due 15 November 2019)Prague, Czech Republic
07-Jul-2001-Feb-20GIS FORUMplatform for dialogue among geospatial mindsSalzburg Austria
14-Jul-2031-Jan-20G4CGames For ChangeNew York City
26-Aug-2015-Feb-20ASAArchives Amplified: Connect, Challenge, ReimagineBrisbane Australia
26-Aug-2013-Feb-20EAAsustainability of archaeological data for EAA 2020Budapest Hungary
03-Sep-2003-Feb-20ONM2020Inclusive Museum: historical Urban LandscapesLisbon Portugal
15-Sep-2028-Feb-20UMAC-ICOMUniversity Museums and Collections conference- New DestinationsSydney Australia
27-Sep-2014-Feb-20SAHANZWHAT IF? WHAT NEXT? SPECULATIONS ON HISTORY’S FUTURESPerth Australia
01-Oct-20?CAA2020-GKBig Data in ArchaeologyAthens Greece
10-Oct-20?Living DHIntegrating the Past into the Present and FutureSydney Australia
01-Nov-2007-Apr-20CHIPLAY1 to 4 NovOttawa Canada
01-Nov-2029-Jun-20WCHRWorkshop on Computational Humanities ResearchAmsterdam Netherlands
01-Nov-20?VRSTOttawa Canada
04-Nov-2001-May-20TIPC3The Interactive PastsLeiden The Netherlands
28-Nov-2031-May-20DHAAustralasian Association for Digital Humanities ConferenceChristchurch NZ
01-Dec-20?GALAGames and Learning Alliance conferenceLavel France
19-Apr-21?CAA2021Computer Applications and Quantitative Methods in ArchaeologyLimasso Cyprus
08-May-2110-Sep-20CHI2021CHI2021Yokohama Japan
26-Jul-21?DH2021Digital HumanitiesTokyo Japan
01-Sep-21?MW2021Museums on the WebWashington DC
11-Jul-22?DH2022Digital HumanitiesGraz Austria
START*DUE*CONFERENCETHEMELOCATION
03-Sep-2003-Feb-20ONM2020Inclusive Museum: historical Urban LandscapesLisbon Portugal
26-Aug-2013-Feb-20EAAsustainability of archaeological data for EAA 2020Budapest Hungary
27-Sep-2014-Feb-20SAHANZWHAT IF? WHAT NEXT? SPECULATIONS ON HISTORY’S FUTURESPerth Australia
26-Aug-2015-Feb-20ASAArchives Amplified: Connect, Challenge, ReimagineBrisbane Australia
15-Sep-2028-Feb-20UMAC-ICOMUniversity Museums and Collections conference- New DestinationsSydney Australia
01-Jul-2016-Mar-20CASA2020Computer Animation and Social AgentsBournemouth UK
05-Jul-2021-Mar-20WAC#9World Archaeological Congress (sessions due 15 November 2019)Prague, Czech Republic
01-Nov-2007-Apr-20CHIPLAY1 to 4 NovOttawa Canada
04-Nov-2001-May-20TIPC3The Interactive PastsLeiden The Netherlands
28-Nov-2031-May-20DHAAustralasian Association for Digital Humanities ConferenceChristchurch NZ
01-Nov-2029-Jun-20WCHRWorkshop on Computational Humanities ResearchAmsterdam Netherlands
08-May-2110-Sep-20CHI2021CHI2021Yokohama Japan

CAA 2020 workshop submissions

Dear CAA member or ex-member, If you are interested in running a workshop on Tuesday, 14th April before the CAA 2020 conference starts, please email us at caa2020@arch.ox.ac.uk. Please provide us with the title of the workshop, a short (250 words or less) abstract of the workshop and what attendees will learn by attending it. Please also include a list of any equipment you might need (i.e. LCD projector, etc.) to successfully deliver your workshop. As the organisers will not provide computers for the attendees, please do remember to list all the items that will be required for participation (laptop, notepad, software). Please also indicate whether your workshop will be a full day or half day session, and whether you wished to set maximum numbers for attendees. Please submit your abstract by 12th February 2020 (midnight). Please contact the organisers at caa2020@arch.ox.ac.uk for clarification or further inquiries.

cfps for Conferences in 2020

*START*DUECONFERENCETHEMELOCATION
23-Mar-2030-Jan-20VAM-HRIWorkshop on Virtual, Augmented & MR for Human-Robot InteractionCambridge UK
31-Mar-2031-Dec-19MW20The 24th annual MuseWeb conference (31/3-4/4)LA USA
22-Apr-2010-Jan-20VRIC-ConVRgence 2020:22nd Virtual Reality International Conference – Laval VirtualLaval France
25-Apr-2010-Jan-20PlaybyPlayPlay by PlayWellington NZ
25-Apr-2006-Jan-20CHI2020CHI April 25-30:altchi submission + SocialVRHawaii USA
05-Jul-2021-Mar-20WAC#9World Archaeological Congress (sessions due 15 November 2019)Prague, Czech Republic
07-Jul-2001-Feb-20GIS FORUMplatform for dialogue among geospatial mindsSalzburg, Austria
03-Sep-2003-Feb-20ONM2020Inclusive Museum: historical Urban LandscapesLisbon Portugal
06-Sep-2031-Jan-20DRHADigital Research in the Humanities and Arts 2020Manchester UK
15-Sep-2013-Jan-20FDGFoundations of Digital Games (workshops 2/12; paper abstracts 13/1)Valetta Malta
27-Sep-2014-Feb-20SAHANZWHAT IF? WHAT NEXT? SPECULATIONS ON HISTORY’S FUTURESPerth Australia
05-Oct-2013-Jan-20ICOMOS2020Shared Cultures Shared Heritage Shared responsibilitySydney Australia
01-Nov-2007-Apr-20CHIPLAY1 to 4 NovOttawa Canada
02-Nov-20?VRSTOttawa Canada
01-Dec-20?GALAGames and Learning Alliance conference?
19-Apr-21?CAA2021Computer Applications and Quantitative Methods in ArchaeologyLimassol, Cyprus
08-May-2110-Sep-20CHI2021CHI2021Yokohama, Japan
26-Jul-21?DH2021Digital HumanitiesTokyo Japan
01-Sep-21?MW2021Museums on the WebWashington DC
11-Jul-22DH2022Digital HumanitiesGraz Austria
START*DUE*CONFERENCETHEMELOCATION
31-Mar-2031-Dec-19MW20The 24th annual MuseWeb conference (31/3-4/4)LA USA
25-Apr-2006-Jan-20CHI2020CHI April 25-30:altchi submission + SocialVRHawaii USA
22-Apr-2010-Jan-20VRIC-ConVRgence 2020:22nd Virtual Reality International Conference – Laval VirtualLaval France
25-Apr-2010-Jan-20PlaybyPlayPlay by PlayWellington NZ
15-Sep-2013-Jan-20FDGFoundations of Digital Games (workshops 2/12; paper abstracts 13/1)Valetta Malta
05-Oct-2013-Jan-20ICOMOS2020Shared Cultures Shared Heritage Shared responsibilitySydney Australia
23-Mar-2030-Jan-20VAM-HRIWorkshop on Virtual, Augmented & MR for Human-Robot InteractionCambridge UK
06-Sep-2031-Jan-20DRHADigital Research in the Humanities and Arts 2020Manchester UK
07-Jul-2001-Feb-20GIS FORUMplatform for dialogue among geospatial mindsSalzburg, Austria
03-Sep-2003-Feb-20ONM2020Inclusive Museum: historical Urban LandscapesLisbon Portugal
27-Sep-2014-Feb-20SAHANZWHAT IF? WHAT NEXT? SPECULATIONS ON HISTORY’S FUTURESPerth Australia
05-Jul-2021-Mar-20WAC#9World Archaeological Congress (sessions due 15 November 2019)Prague, Czech Republic
01-Nov-2007-Apr-20CHIPLAY1 to 4 NovOttawa Canada
08-May-2110-Sep-20CHI2021CHI2021Yokohama, Japan

Digital Heritage: Presenting Futures Past

I gave a keynote Monday 9 December at Dhdownunder 2019, University of Newcastle, Newcastle, Australia. The title was Digital Heritage: Presenting Futures Past

The slides can be viewed and downloaded in the nzerik directory at slideshare.

MAIN POINTS

  1. Digital heritage, Virtual Heritage, Extended Reality (XR): what are they?
  2. Can gaming, AR or MR provide insight to the past?
  3. OR: Are they a waste of money, expensive new technology?
  4. Could, for example, digital heritage pose a threat to culture?
  5. Ziauddin Sardar 1995: “Cyberspace is a giant step forward towards museumization of the world: where anything remotely different from Western culture will exist only in digital form.”
  6. Digital Heritage highlights and challenges (interactive + immersive examples).

To cut over 80 slides short, my answers to the initial questions are

  1. VR: “reality”: untapped potential, save the IxD!! (We should preserve and disseminate the interaction design and experience, academic papers are not the answer here).
  2. Gaming, AR, MR provides insight to the past-but learning more from designing.
  3. High-technology gets in the way.
  4. Digital Heritage poses a threat to culture, if we don’t clearly consider “culture”.
  5.  Sardar: Cyberspace a symptom not a cause, museumization a partially necessary evil, Western culture is a vague target.
  6. Digital Heritage communicates, seldom preserves, more end-user involvement required.

I suggest future research and potential solutions are

  • Flexible formats, agreed standards, sensory interfaces
  • New mechanics, cultural significance and care
  • Levels of resolution, access layers
  • 3D infrastructure links to data, research, community, XR
  • Encourage creative re-use by end-users

 

Tomorrow’s OZCHi2019 keynote

http://ozchi2019.visemex.org/wp/

Experiential Tourism and Virtual Heritage: the interaction design challenges.

Material heritage decays, intangible heritage disappears. But virtual heritage (virtual reality serving the aims of digital cultural heritage) has performed abysmally when attempting to preserve either, and whether virtual heritage communicates heritage values effectively, is up for debate.  Former UNESCO World Heritage expert Alonso Addison, warned (Addison, 2008) there is a “vanishing virtual.” And Hal Thwaites declared digital heritage projects disappear faster than the actual heritage sites, artefacts, and practices that they simulate (Thwaites, 2013). Yet there is a huge market opportunity. Australian tourism is predicted to recoup $143 billion this year (Ludlow & Housego, 2019) and nearly 30% of international visitors visit a museum or gallery (Ludlow, 2019).  Can gaming and XR (virtual reality, augmented reality and mixed reality) provide insight to the past and leverage the cultural tourism market? Or are the interaction design challenges underestimated?

  • Addison, A. C. (2008). The Vanishing Virtual: Safeguarding Heritage’s Endangered Digital Record. In Y. E. Kalay, T. Kvan, & J. Affleck (Eds.), New Heritage: New Media and Cultural Heritage. (pp. 27-39). Oxfordshire UK: Routledge.
  • Ludlow, M. (2019). Cultural attractions used to lure tourists. Financial Review, 2019(16 November 2019).
  • Ludlow, M., & Housego, L. (2019). Tourism now employs one in 13 Australians. Financial Review, 2019(16 November 2019).
  • Thwaites, H. (2013). Digital Heritage: What Happens When We Digitize Everything? In E. Ch’ng, V. Gaffney, & H. Chapman (Eds.), Visual Heritage in the Digital Age (pp. 327-348). London: Springer.

CFP: Playable Theory & Critical History in Archaeological Games (CAA 2020)

Robert Houghton, Juan Hiriart and I are running a session at CAA 2020, 14-17 April, Oxford, on playable theory in archeological games. Come and join us with presentations and demonstrations of your games and game ideas! Extended deadline Thu 14 Nov. Submit proposals here: 2020.caaconference.org/call-for-paper

eTourism, Immersive GLAM and Virtual Heritage

“Local and international speakers talk about their research and synergies between heritage, tourism and GLAM via digital technology”
Free event at Curtin Friday 8 November 12.30-3.30 https://lnkd.in/g4nYst8

Add to Calendar

[Image care of Ian Brodie, HIDDEN and below supplied by Barbara Bollard]

Galleries Libraries Archives and Museums, meet eTourism and Digital Heritage!!

Speakers:

  1. Mr Alec Coles, OBE FRSA, CEO of Western Australian Museum
  2. Associate Professor Barbara Bollard (AUT NZ), will talk about her research on modelling environments such as 3D Antarctica huts via drone-based photogrammetry (see also ideolog article: up, up and away).
  3. Mr Ian Brodie, award winning photographer and film tourism author, will engage us with his AR projects as part of HIDDEN.
  4. Archaeologist and Senior Research Librarian, Alexandra Angeletaki, (NTNU Trondheim Norway), will talk about her use of immersive VR and related technology projects to bring historical texts and artefacts alive in the Gunnerus Library, Trondheim (founded 1768) via projects like MUBIL.
  5. Dr David McMeekin will explain the Getty Foundation funded Ancient Itineraries-Exploring Digital Art History project.
  6. Professor Ear Zow Digital will discuss exciting new futures between games, VR/ XR, and the GLAM sector.

Dr Christina Lee will MC the event.

eTourism, Immersive GLAM & Virtual Heritage

Free event at Curtin University Friday 8 November 12.30-3 PM

Register at eventbrite. [Above image care of Alexandra Angeletaki NTNU Trondheim]

Local and international speakers talk about their research and synergies between heritage, tourism and GLAM via digital technology

Speakers:

  1. Mr Alec Coles, OBE FRSA, CEO of Western Australian Museum (tbc)
  2. Associate Professor Barbara Bollard (AUT NZ), will talk about her research on modelling environments such as 3D Antarctica huts via drone-based photogrammetry (see also ideolog article: up, up and away).
  3. Mr Ian Brodie, award winning photographer and film tourism author, will engage us with his AR projects as part of HIDDEN.
  4. Archaeologist and Senior Research Librarian, Alexandra Angeletaki, (NTNU Trondheim Norway), will talk about her use of immersive VR and related technology projects to bring historical texts and artefacts alive in the Gunnerus Library, Trondheim (founded 1768) via projects like MUBIL.
  5. Dr David McMeekin will explain the Getty Foundation funded Ancient Itineraries-Exploring Digital Art History project.
  6. Professor Ear Zow Digital will discuss exciting new futures between games, VR/ XR, and the GLAM sector.

Dr Christina Lee will MC the event.

nb below are photos of the venue (direct drive in from Manning Road, east of Waterford Plaza). Theatre “Exhibition Space” is on the ground floor directly ahead, after entering the door in the photo (to the left of the vertical Visitor Reception sign).

conference CFPs

*START*DUECONFERENCETHEMELOCATION
23-Nov-19invitedITCF4th Boao International Tourism Communication Forum (ITCF)Hainan China
03-Dec-1918-Oct-19ozchi2019Experience Design (short papers)Perth Australia
09-Dec-19acceptedDHdownunderCall for workshopsNewcastle Australia
14-Jan-2008-Dec-19GO GLAMGenerous and Open: Galleries, Libraries, Archives, MuseumsGold Coast Australia
29-Jan-2030-Nov-19MSIVISM 2020Multimedia, Sci Info & Visualization for Info Systems & MetricsCanary Islands Spain
10-Feb-2018-Oct-19Digraa2020DiGRA Australia 2020 National ConferenceBrisbane Australia
27-Feb-2024-Oct-19GRAPPComputer Graphics and ApplicationsValletta Malta
17-Mar-2014-Oct-19DHN2020Digital Humanities in the Nordic CountriesRiga, Latvia
26-Mar-2001-Nov-19ArchivesArchives UnleashedNew York USA
14-Apr-2031-Oct-19CAA2020Computer Applications & Quantitative Methods in ArchaeologyOxford UK
25-Apr-2006-Jan-20CHI2020CHI April 25-30:altchi submissionHawaii USA
03-Jun-2029-Nov-19DIGRA2020Play EverywhereTampere Finland
05-Jul-2021-Mar-20WAC#9World Archaeological Congress (sessions due 15 October 2019)Prague, Czech Republic
22-Jul-2015-Oct-20DH2020Digital Humanities: carrefours/intersectionsOttawa Canada
18-Aug-2015-Oct-20IFPH6th World Conference of the International Federation for Public HistoryBerlin Germany
26-Aug-2031-Oct-19Critical HeritageFutures (subtheme Digital Heritage)London UK
15-Sep-2002-Dec-19FDGFoundations of Digital Games (workshops 2/12; paper abstracts 13/1)Valetta Malta
05-Oct-2002-Oct-19ICOMOS2020ICOMOS WORLD 2020Sydney, Australia
19-Apr-21?CAA2021Computer Applications and Quantitative Methods in ArchaeologyLimassol, Cyprus
08-May-2110-Sep-20CHI2021CHI2021Yokohama, Japan
26-Jul-21?DH2021Digital HumanitiesTokyo Japan
START*DUE*CONFERENCETHEMELOCATION
17-Mar-2014-Oct-19DHN2020Digital Humanities in the Nordic CountriesRiga, Latvia
03-Dec-1918-Oct-19ozchi2019Experience Design (short papers)Perth Australia
10-Feb-2018-Oct-19Digraa2020DiGRA Australia 2020 National ConferenceBrisbane Australia
27-Feb-2024-Oct-19GRAPPComputer Graphics and ApplicationsValletta Malta
14-Apr-2031-Oct-19CAA2020Computer Applications & Quantitative Methods in ArchaeologyOxford UK
26-Aug-2031-Oct-19Critical HeritageFutures (subtheme Digital Heritage)London UK
26-Mar-2001-Nov-19ArchivesArchives UnleashedNew York USA
03-Jun-2029-Nov-19DIGRA2020Play EverywhereTampere Finland
29-Jan-2030-Nov-19MSIVISM 2020Multimedia, Sci Info & Visualization for Info Systems & MetricsCanary Islands Spain
15-Sep-2002-Dec-19FDGFoundations of Digital Games (workshops 2/12; paper abstracts 13/1)Valetta Malta
14-Jan-2008-Dec-19GO GLAMGenerous and Open: Galleries, Libraries, Archives, MuseumsGold Coast Australia
25-Apr-2006-Jan-20CHI2020CHI April 25-30:altchi submissionHawaii USA
05-Jul-2021-Mar-20WAC#9World Archaeological Congress (sessions due 15 October 2019)Prague, Czech Republic
08-May-2110-Sep-20CHI2021CHI2021Yokohama, Japan
22-Jul-2015-Oct-20DH2020Digital Humanities: carrefours/intersectionsOttawa Canada
18-Aug-2015-Oct-20IFPH6th World Conference of the International Federation for Public HistoryBerlin Germany

travel

In his book Critical Gaming (2015), Erik Champion argued that virtual realities should express ‘cultural presence,’ the meaning and significance of a time, place, or object to people of the past. Hyper-reality, photogrammetry, and ever-increasing levels of ‘accuracy’ in 3D models do not inherently convey aspects of cultural significance and meaning, and many VR/AR/XR experiences fall dramatically short of the goal of expressing the importance of past places and things to their original communities. Emphasis on technological and (especially) hardware innovation often deflects attention from critically engaging with questions of meaning-making.

 

CAA2020 Session: From Spade to Joystick

Juan Robert and I were fortunate to have our session proposal accepted for Computer Applications and Quantitative Methods in Archaeology conference (CAA2020), 14-17 April, 2020, Oxford UK. Here it is below. We will work on a session call for papers in the next few weeks.

CAA2020 session proposal (format: other)

From Spade to Joystick: Playable Theory and Critical History in Archaeological Games

Themes and issues addressed by the session

Over the last decade, gaming technologies have been incorporated into many aspects of archaeological practice (Mol, Ariese-Vandemeulebroucke, Boom, & Politopoulos, 2017; Reinhard, 2018) and related heritage and historical fields (A. Chapman, 2016; Adam Chapman, Foka, & Westin, 2017; McCall, 2013). In many ways, the particular affordances of this new media offer new ways of examining archaeological data and communicating findings in museums, online websites, and formal educational environments. As the use of gaming technologies in this context have become more widespread, however, many questions in regard to the representational appropriateness of the medium and the theoretical and practical problems involved in designing and using them remain still largely unanswered.

We invite submissions addressing the historical questions related to digital archaeology and related computer applications when applied to and experienced in the medium of computer games and playable interactive experiences. Which issues could be better tackled in archaeology and heritage games? Which central related issues have writers raised but not resolved and can we resolve them?

In particular, we are interested in answers to the following questions:

  1. How can historical methods and interpretations be transferred and evaluated in archaeology and heritage-related interactive, playable media?
  2. How can specific historic periods or historically distinctive sites and cultures be experienced and conveyed through interactive, playable media?

A description of the proposed format for the session

We envisage a half-day 3 to 4-hour session of 30-minute presentation, featuring a theoretical issue, and if possible, a practical demonstration or testing session of a history/heritage game project, prototype, or proof-of-concept. Ideas to actively involve the audience and to seek feedback are encouraged. Links to resources for proof of concept, prototyping and play-testing game ideas will be provided to participants before the session.

The importance and potential contributions of research in the field

In recent years, a growing community of scholars have focused their attention to the study of the intersections between history, archaeology and games, joining efforts in a field now established as historical game studies; “the study of those games that in some way represent the past or relate to discourses about it” (Chapman, 2016, p. 16). The scope of this strand can be positioned within this field of inquiry, as well within the more recently proposed research area of archaeogaming, the “archaeology both in and of digital games” (Reinhard, 2018, p. 2).

There are very few workshops and interactive sessions at digital archaeology conferences in the area of game design and game theory. We ran a workshop on game prototyping at CAA Atlanta, and we believe that session was highly successful, but we did not clearly explain how historical problems in game design can be tackled, this session aims to address that.

Focal questions:

  • Problems of using gaming interactions in archaeological context (ethics, trivialisation of history…)
  • Translation of historical / archaeological data into game form
  • Narrative and drama versus freedom and autonomy of the player
  • Historical accuracy versus immersion and engagement
  • Conveying historically situated events, places and perspectives through games

Likely audiences for proposed session

We invite all those interested in solving game-related problems in conveying digital archaeology: archaeologists, historians, researchers, game designers/developers, students and gamers. Possible topics to explore may include, but are by no means limited to:

  • Reconstruction of ancient spaces using gaming technology
  • Playful media in museums
  • Interdisciplinary projects involving games and archaeology
  • Participatory design methods to develop heritage games
  • Rapid prototyping
  • Teaching history and archaeology with games
  • Mobile apps and online platforms using playful interactions with history
  • Play and material culture
  • Game modding
  • Serious gaming
  • Board games and physical historical games
  • Evaluation of heritage games

An overview of the expected outcome of the session

After the conference we will pursue publishing opportunities and innovative ways of including prototypes and related game pitch media.

Organizers

Erik Champion is Professor and UNESCO Chair of Cultural Visualisation and Heritage at Curtin University. He has written Critical Gaming: Interactive History and Virtual Heritage, (Routledge, 2016), and Playing with the Past (Springer, 2011), and edited Phenomenology of Real and Virtual Places (Routledge, 2018), and Game Mods: Design, Theory and Criticism (ETC Press, 2012) as well as co-editing Cultural Heritage Infrastructures in Digital Humanities (Routledge, 2017). He has taught or organized game workshops in Qatar, Turin, and Atlanta.

Juan Hiriart is a digital designer and senior lecturer in Interactive Media Arts and Design at the University of Salford, in Greater Manchester. His doctoral thesis, ‘Gaming the Past: Designing and Using Digital Games as Historical Learning Context’ was completed in May 2019 at the University of Salford. He has developed and taught game design and digital media programmes in the UK, Malaysia and China.

Robert Houghton is a Senior Lecturer in Early Medieval European History at the University of Winchester. Outside the University he works as a researcher for Mouseion Ltd and with Paradox Interactive and as an editor for The Public Medievalist. His teaching interests include the Italian city communes and proto-communes, Church and Empire during the Investiture Contest, and representations of the Middle Ages in modern games.

References

  • Chapman, A. (2016). Digital Games as History: How Videogames Represent the Past and Offer Access to Historical Practice.
  • Chapman, A., Foka, A., & Westin, J. (2017). Introduction: what is historical game studies? The Journal of Theory and Practice: Special section: Challenge the Past – Historical Games, 21(3), 358-371.
  • McCall, J. (2013). Gaming the past: Using video games to teach secondary history: Routledge.
  • Mol, A. A. A., Ariese-Vandemeulebroucke, C. E., Boom, K. H., & Politopoulos, A. (2017). The Interactive Past: Archaeology, Heritage & Video Games: Sidestone Press.
  • Reinhard, A. (2018). Archaeogaming: An introduction to archaeology in and of video games: Berghahn Books.

 

Upcoming publications

Pending, To Be Presented or Published

Books

  • Champion, E. (2020: written, under review). Rethinking Virtual Places. Indiana University Press, Spatial Humanities series.
  • Lee, C. & Champion, E. (Ed). (2020: pending). Screen Tourism and Affective Landscapes.

Book Chapters

  • Champion, E. (2019: in press). “From Historical Models to Virtual Heritage Simulations”. Open access book chapter for The Virtue of the Model 2.0 → From the Digital 3D Dataset to the Scientific Information Model V.2, Heidelberg University Press, Germany, March 2019. URL: http://books.ub.uni-heidelberg.de/arthistoricum/series/info/caa?lang=en
  • Champion, E. (2020). Games People Dig: Are They Archaeological Experiences, Systems, or Arguments? In S. Hageneuer (Ed.), Communicating the Past in the Digital Age: Proceedings of the International Conference on Digital Methods in Teaching and Learning in Archaeology, (12th-13th October 2018). London, UK: Ubiquity Press. URL: https://communicatingthepast.hcommons.org/2018/04/19/release-of-the-call-for-paper/
  • Champion, E. & Foka, A. (2020: in press). “Chapter 19 Art History, Heritage Games, and Virtual Reality”, in Brown, K. J. (Ed.). The Routledge Companion to Digital Humanities and Art History. Routledge, UK.
  • Champion, Erik, and Terhi Nurmikko-Fuller. 2020 (pending, invited). “Blue Sky Skyrim VR: Immersive Techniques to Engage with Medieval History.” In Games for Teaching, Impact, and Research edited by Robert Houghton.

Journal Articles

  • Champion, E. (2020). Culturally Significant Presence: How Computer Games Can Facilitate Cultural Heritage. International Journal of Heritage Studies. Extended abstract accepted. Full Article in review.
  • A journal article with Mafkereseb Bekele on augmented reality has been accepted, I think, for Frontiers.

Invitations, keynotes, workshops and applications

Travel

I am traveling to Italy first week of September teaching a workshop on serious games and game prototypes for history and heritage, and providing a lecture on virtual heritage scholarship.

In December I am giving a keynote and a similar workshop in Sydney on serious games for digital humanities.

In-between I have been invited to China to give a talk on cultural heritage and tourism (not confirmed, I have to get back to them) and I also have a small grant to visit Wellington New Zealand to discuss a grant with potential partners (possibly October or November).

Then no traveling planned at all, but a long holiday!

There is a book on virtual places I was hoping to have published next year but it is taking a long time to be reviewed (reviewed for the second time). Perhaps I should put pending publications in a following post.