Interdisciplinary Conference on Digital Cultural Heritage and Cartography, St. Dié, France, July 2-4, 2012
This conference has an interdisciplinary background in Cartography, Geoinformation and Databases
http://intercarto18.net/index.shtml
Abstracts submission due March 31, 2012
Tag Archives: Conference
CFP: 6th European Conference on Games Based Learning (ECGBL-2012)
Final call for papers for this Conference being held at The River Lee Hotel, Cork, Ireland on the 4-5 October 2012. This call is open until 16th of March 2012. Further details can be found at: http://academic-conferences.org/ecgbl/ecgbl2012/ecgbl12-call-papers.htm
Over the last ten years, the way in which education and training is delivered has changed considerably with the advent of new technologies. One such new technology that holds considerable promise for helping to engage learners is Games-Based Learning (GBL). The Conference offers an opportunity for scholars and practitioners interested in the issues related to GBL to share their thinking and research findings. Papers can cover various issues and aspects of GBL in education and training: technology and implementation issues associated with the development of GBL; use of mobile and MMOGs for learning; pedagogical issues associated with GBL; social and ethical issues in GBL; GBL best cases and practices, and other related aspects. We are particularly interested in empirical research that addresses whether GBL enhances learning. This Conference provides a forum for discussion, collaboration and intellectual exchange for all those interested in any of these fields of research or practice.
The conference committee welcomes contributions on a wide range of topics using a range of scholarly approaches including theoretical and empirical papers employing qualitative, quantitative and critical methods. Action research, case studies and work-in-progress/posters are welcomed approaches. PhD Research, proposals for roundtable discussions, non-academic contributions and product demonstrations based on the main themes are also invited.
CFP:ozchi 2012
OzCHI is Australia’s leading forum for work in all areas of Computer-Human Interaction. It attracts an international community of practitioners, researchers, academics and students from a wide range of disciplines including user experience designers, information architects, software engineers, human factors experts, information systems analysts, social scientists and managers. The conference also welcomes perspectives from design, architecture, engineering, planning, social science and creative industries among other disciplines. OzCHI 2012 is being held In cooperation with the ACM and accepted long and short papers will be included in the ACM Digital Library.
The conference will be held in the Advanced Technologies Centre at the Swinburne University of Technology, Hawthorn campus. Monday 26th and Tuesday 27th November are devoted to workshops, tutorials and a doctoral consortium. Wednesday 28th November to Friday 30th November will contain the main body of the conference The conference theme, Innovation, Immersion, Integration, Inclusion and Interaction. The theme reflects both the global nature of HCI and the diversity of cultures within which people incorporate interactive use of computers in their daily lives. It also reflects how HCI practitioners and researchers conduct their research and build their applications. *Submissions All submissions must use the two column OzCHI proceedings template: OZCHI proceedings template. OzCHI 2012 will use the EasyChair conference paper management system.
Detailed instructions will be found on the conference website www.ozchi.org Friday 15th June, 2012
Submission of Long Papers/Tutorial proposals/Workshop proposals/Industry Day proposals Friday 31st August, 2012
Submission of Short Papers/Demos/Doctoral consortium applications
CFP : Taking Archaeology Digital, A Conference on the Use of New Technologies in Archaeology
University of Puget Sound, Oct. 25-28, 2012, Canada
URL: http://archaeology.pugetsound.edu/RedfordConference2012/index.html
Technology is changing our world in ways that previous centuries could not have imagined, and it is a constant struggle for us to keep up with these frequent changes and innovations. While archaeology is a very old practice, only in the later 20th century was it given serious methodological consideration, and now, in the 21st century, this explosion in the availability of technological tools offers the potential to transform the practice of archaeology. But the mere existence of a new tool, no matter how fun and exciting it might seem, does not necessarily translate into good use of that tool. This is the theme we hope to address in the upcoming Redford Conference in Archaeology at the University of Puget Sound, October 25-28, 2012.
We invite proposals for papers and presentations that explore the question of how archaeologists can best make use of the vast range of possibilities that technology opens up. We are particularly interested in presentations from people who may have already had some experiences in trying to fit new technologies into archaeological practice. Often those who study the past have had difficulty adapting their practice to the existence of new tools, and one goal is to help us learn from the experiences of others.
Some issues we hope to address include:
- How do technological tools allow archaeologists not only to do their work differently, but better?
- What kinds of new questions do these tools allow us to ask, and why are those questions useful to a broader understanding of the ancient world?
- How is the processing of archaeological material after an excavation affected – from archiving data through to publication?
- How can we maximize the possibilities offered by the new digital technology?
While all areas relating to the question of how to make technology work best for archaeologists are open, we anticipate focusing our discussions on three areas and especially encourage submissions that relate directly to them:
- Fieldwork: How do traditional archaeological methods intersect with digital technologies? What problems can technology help us solve in the field? And just as important, perhaps, how might the limitations of these technologies hinder us or, at the very least, not help us in our fieldwork?
- Archiving: If technology increases the amount of information we gain from the field, how can this information be stored so that it can be efficiently accessed again in the future? How can we account for future changes in technology that might make current storage techniques obsolete? How can we avoid the loss of data when that happens, and mitigate any problems that the technological change-over might present?
- Publication: What possibilities for publication are opened up by digital technology? How can we make these new electronic publications more valuable, and increase the quality and not just the quantity of the published material? Is peer review still important, and how will it be connected to the new publication possibilities?
The conference will include both demonstrations of technological innovations as well as critical discussion of the value of such innovations. Confirmed speakers include:
- Nick Eiteljorg II, Center for the Study of Architecture
- Sebastian Heath, Institute for the Study of the Ancient World
- Norbert Zimmerman, Vienna Academy of Sciences
Proposals for papers should be sent to Eric Orlin at eorlin. The deadline for receipt of proposals is April 1, 2012. Some subsidies may be available to help offset travel costs for speakers.
Call For Papers – SIGraDi 2012
The XVI SIGraDi Conference will take place in Fortaleza, Brazil, between November 14th and 16th 2012, focusing the debates on the theme form[in]formation. The challenges and efforts of our times are related to information. They deal with the progressive processes in which data is organized, and how this information can be communicated in various shapes and perceived as knowledge. Contemporary processes of design and production of the object, architecture and the city, require the digital manipulation of information. This manipulation allowed the resurgence of design processes based on emerging shapes, using algorithms and grammar; it is this digital progress that allows for the information management of BIM and other protocols of collaborative tasks; it also allows the idea formation in virtual realities, or even incorporated by the matter itself, through CAD-CAM technologies.
It is this process of formation, this continuos flux of reducing entropy, that comprises our matter. It is acknowledging this flux that we propose the XVI SIGRaDi Conference: the investigation of the processes of form[in]formation.
The sub themes for SIGraDi 2012 are related to the new procedures, media and practices of urban and architectonic design, the diverse manifestations of art, and design. The abstract submission should consider this multiplicity, choosing the topic that best suits the approach or envision of the work, according to the following tracks:
- Poetics of design
- Information modeling and Simulation
- Information design and interface
- Design Process
- Collaborative environment as a support for design
- New production systems
- Teaching strategies and curriculum
Schedule and abstracts
We invite you to submit abstracts with a maximum of 600 words until April 15th 2012. Abstracts may be written in Spanish, Portuguese or English. You must also indicate your work interest area, approach and category. You can add five (5) keywords and a synthesis image.
Abstracts will be reviewed and evaluated through a blind peer review process by an International Scientific Committee. Criteria for acceptance are relevance, originality, premises, level of development and clarity of presentation.
The notification of acceptance is expected before July 15th 2012, and the full papers can be submitted until September 15th 2012.
All conference information and communication will be available through the conference website http://www.sigradi2012.com.br and through email contato@sigradi2012.com.br
Interactive Entertainment 2010 Proceedings
The conference proceedings of IE ’10 appears to be finally online, refer
http://dl.acm.org/citation.cfm?id=2078101&coll=DL&dl=GUIDE&CFID=77587727&CFTOKEN=61192343
It does not have acceptance rates (I think) but at this point in time I am just happy to see it in the ACM digital library!
CFP: 30th eCAADe 2012, Prague – 2nd CfP
30th eCAADe Conference September 12 — 14, 2012
Czech Technical University in Prague Faculty of Architecture Prague, Czech Republic
ecaade2012
http://www.facebook.com/event.php?eid=282249788460217
http://www.ecaade.org
DIGITAL PHYSICALITY | PHYSICAL DIGITALITY SECOND CALL FOR PAPERS
Digitality is the condition of living in a world where ubiquitous information and communication technology is embedded in the physical world. Although it is possible to point out what is “digital” and what is “real,” the distinction has become pointless, and it has no more explanatory power for our environment, buildings, and behaviour. Material objects are invested with communication means, teams are communicating even when not together, and buildings can sense and respond to the environment, each other, and to inhabitants.
Digital is no longer an add-on, extra, or separate software. Reality is partly digital and partly physical. The implication of this condition is not clear however, and we need to investigate its potential. We have to search for new strategies that acknowledge the synergetic qualities of the physical and the digital. This is not limited to artifacts or what we design, but it also influences the process, methods, and what or how we teach. For the conference therefore, we are looking for contributions that explore this synergy.
Authors are encouraged to submit their work on the conference theme.
Subjects may be, but are not limited to: CAAD curriculum. Modes of production. New design concepts and strategies. Mass customization. Collaborative design. Digital aids to design creativity. User participation in design. Generative design. Virtual architecture. Shape studies. Virtual reality. Precedence and prototypes. Web-based design. Design tool development. Human-Computer Interaction. Simulation, prediction, and evaluation. City modelling. Digital applications in construction.
IMPORTANT DATES
Extended abstracts – – – – – – – – – – -4 February 2012
For extended abstracts, use the template on the website: http://ecaade2012.molab.eu/submission.htm
Abstracts must be uploaded via the eCAADe 2012 OpenConf website (start by the end of January).
Acceptance of papers – – – – – – – – – 26 March 2012
Submission of full papers – – – – – – -3 June 2012
Deadline early registration- – – – – – -3 June 2012
eCAADe workshops – – – – – – – – – -10-11 September 2012
eCAADe conference – – – – – – – – -12-14 September 2012
Contact email: ecaade2012@fa.cvut.cz
Conference organizers: Henri Achten and Dana Matejovska Cabinet of Architectural Modelling Faculty of Architecture Czech Technical University in Prague Czech Republic
cfp: 6th European Conference on Game-Based Learning 2012
this is a call for papers for ECGBL 2012 in Cork Ireland 4-5 October, 2012. Abstracts are due 16 March 2012.
Also please note that proceedings for all conferences are kept online at http://academic-conferences.org/proceedings2011.htm
Li Wang (Neil) wins best student paper prize at CHINZ 2011
Neil Wang, a Master of Design student at the Auckland School of Design, was awarded the best student paper at the CHINZ2011 conference in Hamilton yesterday. He presented his pilot study results, (final results will hopefully appear later). Neil received NZ$300 and a certificate from the 12th ACM SIGCHI-NZ Conference on Human-Computer Interaction, held at the University of Waikato, New Zealand, over 4-5 July 2011.
Title: A Pilot Study of Four Cultural Touch-Screen Games
Abstract:Four simple single-player games (based on the “Four Arts” of traditional Chinese culture) have been designed in Flash for a touch-screen display. The aim is to allow players to experience a digital interactive recreation of traditional Chinese culture, in order to understand features of traditional Chinese culture and related philosophical concepts such as Daoism. To evaluate the effectiveness of the design, a pilot study was conducted with twelve participants, six were Chinese speaking and six were not. The pilot study suggest that there are differences between Chinese and non-Chinese users in perceived notions of authenticity and ease of use and it has provided us with ideas on how to improve both the games and the evaluation.
The “Go” game on the HP touchscreen.
cfp: TAG 2011 Conference | Archaeological Research Facility
Theoretical Archaeology Group TAG – USA 2011 University of California – Berkeley
Archaeology of and in the Contemporary World
Date: May 6-8, 2011
Archaeology of the contemporary world; contemporary theory in archaeology; archaeology and its contemporary social context; archaeology, popularly associated with a dusty past, is thoroughly embedded in the contemporary world.
TAG Berkeley invites participants to freely imagine ways in which archaeological theory, practice, politics, and publication articulate with “the contemporary”. Whether looking at how archaeology is represented in popular culture, how archaeologists are examining the events and processes taking place around us today, or how archaeological examination of even distant pasts is bound up in the perspectives of our present lives, archaeologists are not of another time: we are here and now, and our discipline speaks to that time and place.
Confirmed plenary speakers:
Rodney Harrison
Bonnie Clark
Deadline to submit session proposals: November 1
Conference venue: International House, University of California, Berkeley
cfp: Digital Humanities
Digital Humanities 2011
Call for Papers Hosted by Stanford University
19-22 June 2011
http://dh2011.stanford.edu
Abstract deadline: November 1, 2010 (Midnight GMT).
Please note: The Program Committee will not be offering an extension to the deadline as has become customary in recent years. The deadline of November 1 is firm. If you intend to submit a proposal for DH2011, you need to submit it via the electronic submission form on the conference website by November 1
cfps for January
DEADLINE | CONFERENCE | LOCATION | START |
4-Jan-10 | CASA | Saint Malo France | 31-May-10 |
4-Jan-10 | SIGGRAPH 2010 | LA USA | 26-Jul-10 |
10-Jan-10 | CGSA 2010 | Montreal Canada | 28-May-10 |
15-Jan-10 | EVA London 2010 | London UK | 5-Jul-10 |
25-Jan-10 | CAADRIA | Hong Kong | 7-Apr-10 |
31-Jan-10 | CAA 2010 | Granada Spain | 6-Apr-10 |
31-Jan-10 | Entertainment Computing | Brisbane Australia | 20-Sep-10 |
31-Jan-10 | FISCAR | Helsinki Finland | 23-May-10 |
cfp: Electronic Visualisation and the Arts London
Electronic Visualisation and the Arts
*Visualising* ideas and concepts in culture, heritage and the arts: digital arts, sound, music, film and animation, 2D and 3D imaging, European projects, archaeology, architecture, social media for museums, heritage and fine art photography, computer arts
When? Monday 5th – Wednesday 7th July 2010
OFFERS OF PAPERS, DEMONSTRATIONS AND WORKSHOPS by 15 January 2010
We invite proposals of papers, demonstrations or short performances, workshops or panel discussions. Only a summary of the proposal on not more than one page is required for the selection process. this must be submitted electronically according to the instructions on the EVA London website, http://www.eva-conferences.com/eva_london/.
Proposals may be on any aspect of EVA London’s focus on visualisation for the arts and culture, broadly interpreted, including technology, use and users, creative, visual and performing arts and music and visualisation for museums, historic sites and architecture. Papers are peer reviewed and may be edited. They will be published as hard copy and online. Other presentations may be published as summaries or as papers.
If your proposal is a case study, we will be looking for discussions of wider principles or applications using the case study as an example.
***********************************************************
EVA London’s conference themes will include, but are not limited to:
* Digital and computational fine art and photography
* Reconstructive archaeology and architecture
* Visualising ideas and concepts
* Moving and still images in museums and galleries
* Digital art
* Digital performance
* Historic sites and buildings
* Immersive environments
* Web 2.0 technologies in art and culture
* Visualisation in museums and historic sites
* Sound, music, film and animation
* Technologies of digitisation, 2D and 3D imaging
* Virtual and augmented worlds
For further information see
http://www.eva-conferences.com/eva_london/
CFP Fun ‘n games 2010 15 – 17 Sep 2010, Leuven, Belgium
Fun ‘n’ Games 2010 – International conference on Fun and Games
Date: September 15, 16 & 17
Location: Leuven, Belgium.
Fun ‘n’ Games is a single-track, 2-day conference where academics and practitioners can interact together in a playful event that marries the best of academic writing with the most innovative user experiences.
The conference elicits contributions from designers, developers, and researchers in computer games, experience design and fun. We are particularly interested in contributions that cross the traditional disciplines of human computer interaction, games design and game development.
It will provide a venue for presenting and discussing peer reviewed academic and practitioner papers, posters and live demos.
SUBMISSION DEADLINES
- Technical Papers: March 20, 2010
- Work-in-progress and posters: April 26, 2010
- Demonstrations: May 21, 2010
CFP: Drawing Out 7-9 April 2010, Melbourne Australia
http://www.drawingout.com.au/papers/
Call for papers DRAWING OUT
7-9 April 2010, Melbourne Australia
Proposals for papers, workshops, panels and exhibitions are invited, as well as for other innovative modes of presentation. Proposals are sought in three broad streams, and might address (but are not limited to) the following sub themes:
1 – Drawing in / Drawing is a way of thinking
Drawing as second nature: how do we think openly through drawing?
Drawing as a speculative activity.
2 – Drawing out / Drawing is a way of mapping
After drawing: how is drawing an impetus to other practices?
What opportunities exist for new technologies as a way of mapping our world?
3 – Drawing across / Drawing is a way of communicating
Drawing as a part of general literacy and its relationship to numeracy, writing and measurement.
Drawing as a means of transferring information.
Submissions of abstracts and project proposals: Friday 23 October 2009
Notification of Acceptance of Abstracts: Friday 13 November 2009
Submission of full papers: Friday 15 January 2010
Revision advice on review of full papers: Monday 15 February 2010
Submission of revised papers and non-refereed papers/projects: Friday 5 March 2010
cfp: NAI International Conference
Call for Presentations Deadline Extended
Deadline extended to October 15, 2009, for submission of papers for consideration on the program.
NAI International Conference
Townsville, Queensland, Australia
April 13–17, 2010
“Building Connections Between Continents and Communities in a Climate of Change”
The fifth annual NAI international conference will be a place to explore connections:
- between global, regional, and local communities
- between professional communities
- between natural and cultural communities
All of these connections are set against the backdrop of a rapidly changing climate framed by economics, weather, politics, and many other factors. Global climate change can refer to any of those factors, but the interpretive community must be aware of all of them as we strive to communicate the importance of understanding and appreciating our heritage resources.
Join us in Townsville, Queensland to explore the many ways in which changing climates are affecting heritage resources all over the world, from Australia’s Great Barrier Reef to America’s Grand Canyon and everything in between. Your thoughts on using interpretation to promote good management practices, techniques for instilling stewardship ethics, tourism trends that affect heritage resources, or research that supports (or refutes) the value of what we do are all welcome.
2010-2011 conferences
START | CONFERENCE | THEME | LOCATION | DEADLINE |
21-Nov-10 | ie2010 | creative play | Wellington New Zealand | 21-Aug-10 |
22-Nov-10 | ozchi2010 | Brisbane Australia | passed | |
22-Nov-10 | VRST (short papers) | Virtual Reality Software and Technology | Hong Kong | passed |
24-Nov-10 | nodem | from place to presence | Copenhagen DK | 1-Oct-10 |
29-Nov-10 | Internet of Things | Tokyo Japan | passed | |
29-Nov-10 | ICDC | Design Creativity | Kobe Japan | passed |
29-Nov-10 | PDC | Participatory Design Conference | Sydney Australia | passed |
30-Nov-10 | DesignEd Asia | Hong Kong | 31-Jul-10 | |
6-Dec-10 | Creative Industries | Auckland New Zealand | passed | |
9-Dec-10 | contained memory | Wellington New Zealand | passed | |
12-Dec-10 | VRCAI | VR Continuum and Its Applications in Industry | Seoul Korea | passed |
15-Dec-10 | Siggraph Asia | elements of imagination | Seoul Korea | passed |
21-Dec-10 | GIC 2010 | Game Innovation | Hong Kong | 31-Aug-10 |
4-Jan-11 | HICSS | Virtual Worlds in the Workplace | Hawaii | passed |
10-Jan-11 | ICEL2010 | Experiential learning | Santiago Chile | passed |
17-Jan-11 | AUIC 2011 | Australasian User Interface | Perth Australia | 16-Aug-10 |
23-Jan-11 | tei | Tangible, Embedded And Embodied Interaction | Madeira Portugal | 1-Aug-10 |
16-Mar-11 | dmach 2011 | Digital Media & its Applications in Cultural Heritage | Amman Jordan | passed |
19-Mar-11 | VR2011 | IEEE Virtual Reality 2011 | Singapore | 17-Sep-10 |
19-Mar-11 | CSCW 2011 | Building Bridges | Hangzhou China | 6-Aug-10 |
4-Apr-11 | SimAUD | Simulation for Architecture and Design | Boston MA | 5-Nov-10 |
12-Apr-11 | CAA2011 | Revive the Past | Beijing China | 15-Nov-10 |
13-Apr-11 | SAH 2011 | DRIVING HISTORY: CARS IN/AS ARCHITECTURE | New Orleans USA | 14-Aug-10 |
27-Apr-11 | caadria 2011 | Circuit Bending, Breaking and Mending | Newcastle Australia | 1-Sep-10 |
27-Apr-11 | icc2011 | Computational Creativity | Mexico | 13-Dec-10 |
4-May-11 | vs-games | Games and Virtual Worlds for Serious Applications | Athens Greece | 1-Oct-10 |
7-May-11 | CHI 2011 | Human Factors in Computing Systems | Vancouver Canada | 24-Sep-10 |
23-Jun-11 | EKSIG2011 | Experiential knowledge | Farnham UK | 30-Sep-10 |
29-Jun-11 | C&T2011 | Communities and Technologies | Brisbane Australia | 10-Dec-10 |
6-Jul-11 | CAADFUTURES | Designing Together | Liege Belgium | ? |
25-Jul-11 | SIGGRAPH 2011 | Computer Graphics and Interactive Techniques | Vancouver Canada | 18-Jan-11 |
5-Sep-11 | interact 2011 | Lisbon Portugal | 10-Jan-11 | |
24-Sep-11 | ECSCW | Aarhus Denmark | 7-Feb-11 | |
31-Oct-11 | IASDR 2011 | Design Research | Delft Netherlands | 10-Jan-11 |
september conference calls
Conference deadlines in August
21-Aug-09 | design research society | Design & Complexity | Montreal Canada | 7-Jul-10 |
21-Aug-09 | ie2009 | interactive entertainment | Sydney Australia | 14-Dec-09 |
28-Aug-09 | OZCHI 2009 | Melbourne Australia | 25-Nov-09 |
DiGRA and Serious Games
I am off to Denmark 25 August-5 September, as a guest of the research project ‘Serious Games on a Global Market Place’. Simon and the Serious Games Interactive are doing some interesting things with history!
And it looks like I will give an informal talk to CITA at The Royal Danish Academy of Fine Arts, School of Architecture, Copenhagen, Thursday 25 September and then over the following weekend drive up to Stockholm. Then there is a side trip to DIGRA in London (September 1-3) to present a paper “Keeping it Reel-Is Machinima a Form of Art”?, and to be part of a panel to discuss the relationship between film and games.