The Phenomenology of Virtual Places (observations)

Just submitted a draft of the above edited book of 14 proposed chapters to Routledge, to their Research in Phenomenology series.

The Phenomenology of Virtual Places is an edited book on the history, implications and usefulness of phenomenology for real places and virtual places, with chapters by philosophers, cultural geographers, architects and archaeologists.

I won’t summarize the chapters right now as the series editors have the right to ask for major subtractions, additions and revisions but I am very happy about the range of disciplines, perspectives and topics.

I do have some observations

  1. One thing very much under-represented is the unconventional, the alternative and the non-Western or not so obviously Western (and I don’t like the term “Western” but what are better options here)?
  2. Also, the connections and distinctions between phenomenology and ethnography are perhaps still to be explored, especially for game and VR evaluation.
  3. Phenomenology deserves even more criticism. It is either obvious, or difficult and subtle, available to all or best practiced by trained phenomenologists (or is that, people trained to detect or extract or train phenomenological accounts).
  4. Writing introductions to edited books can be very difficult.
  5. How HMDs will challenge our notions of embodiment and social presence in VR will be a very big thing.
  6. Locative media raise very interesting research avenues for embodiment and the concept of place.
  7. And on a workflow-related note, if the publisher doesn’t give you a complete, formal template at the start, stick to your own and demand it be used by all authors even if the final template changes. Saves a world of pain.
  8. Also, game and VR companies would save us all trouble by clearly saying which screenshots can be used in academic books or provide a pathway for a quicker permissions/rejections process. If your images are in a book, it is free PR!

Cfp:June 14-15, 2018: History, Culture, Art, and the Built Environment

Conference. June 14-15, 2018: History, Culture, Art, and the Built Environment

In-person, skype, pre-recorded presentations, written papers.
Tangible – Intangible Heritage(s)
14-15 June 2018. University of East London. Abstracts: 01 April 2018
Themes: Art and Architectural History, Cultural Studies, History

Organisers:
The University of East London with the research organization AMPS and the scholarly journal Architecture_MPS.
It forms part of an international publishing network PARADE (Publication and Research in Art, Architectures, Design and Environments. It brings together: Routledge, Taylor&Francis, Intellect Books, UCL Press, Cambridge Scholars Publishing, Vernon Press and Libri Publishing.

Visiting fellowships in digital humanities/heritage/serious games

I may have the chance to take a short break from Perth and apply for a visiting fellowship or scholarship, preferably in digital humanities, digital heritage (3D), or serious games (history and heritage).

I asked on twitter if there were links, URLs and did not hear back so I had a little search of my one, hope these may help others. I do not necessarily need a salary etc but some of these might include a stipend:

 

Australia

UK and Eire

Europe

USA

Early career or postdoc

More general

 

 

CFPs

*START*DUECONFERENCETHEMELOCATION
11-Apr-1802-Feb-18VHN2018Virtual Heritage NetworkDublin Ireland
02-May-1815-Feb-18Best PracticesBest Practices in World Heritage: Archeology (blog)Menorca Spain
28-May-1801-Apr-18VRTCH’18VR Technologies in Cultural Heritage (VRTCH’18).Brasov Transylvania
30-May-1801-Feb-18OrientationsA Conference of Narrative and PlaceNottingham UK
14-Jun-1801-Apr-18ArctempsTANGIBLE – INTANGIBLE HERITAGE(S)London UK
18-Jun-1815-Mar-18CDH20183D models and Archives: Centre for Digital HeritageLund Sweden
20-Jun-1815-Mar-18AAEArchaeology and Architecture in EuropeanaLund Sweden
25-Jun-1823-Feb-18ICC2018Computational CreativitySalamanca, Spain
03-Jul-1801-Feb-18GI Forumme|places|spaces: Special Session: DH: Spatial PerspectivesSalzburg Austria
04-Jul-1831-Mar-18HCIBritish HCI 2017-Digital Make BelieveBelfast Ireland
25-Jul-1809-Feb-18DiGRA2018Annual symposium on Computer-Human Interaction in PlayTurin Italy
07-Aug-1812-Mar-18FDGFoundations of Digital GamesMalmo Sweden
09-Sep-18?Jadh2018Japanese Digital HumanitiesTokyo Japan
12-Sep-18CHCD 2018Cultural Heritage Conservation & DigitizationBeijing China
17-Sep-18?TC-14 ICECEntertainment ComputingPoznan Poland
20-Sep-1828-Feb-18Spatial humanitiesSpatial HumanitiesLancaster UK
26-Sep-18?Best in heritageThe best in heritageSplit Croatia
01-Oct-1831-Mar-18ICOMOS2018Pasifika Heritage focus, tbd (cfp is tentative)Suva Fiji
28-Oct-1813-Apr-18CHIPLAYAnnual symposium on Computer-Human Interaction in PlayMelbourne Australia
31-Oct-1801-Apr-18DH2018Digital Heritage 2018San Francisco USA
13-Nov-1828-Feb-18ga2018WEB ARCHIVING HISTORIES AND FUTURESWellington NZ
21-Nov-18>NZDFNATIONAL DIGITAL FORUMWellington NZ
28-Nov-1815-Aug-18VRST18Virtual Reality Software and TechnologyTokyo Japan
04-Dec-1806-Jun-18SiggraphAsiaSiggraph ASIA 18Tokyo Japan
17-Dec-1830-Mar-18TagdevaTheoretical archaeologyChester UK
24-Apr-19?CAA2019Comp. Applications & Quantitative Methods in ArchaeologyKraków Poland
01-Nov-19?SiggraphAsiaSiggraph Asia 19Brisbane Australia
06-Jul-20?WAC#9World Archaeological CongressPrague, Czech Republic
22-Jul-20?DH2020Digital HumanitiesOttawa Canada
START*DUE*CONFERENCETHEMELOCATION
30-May-1801-Feb-18OrientationsA Conference of Narrative and PlaceNottingham UK
03-Jul-1801-Feb-18GI Forumme|places|spaces: Special Session: DH: Spatial PerspectivesSalzburg Austria
11-Apr-1802-Feb-18VHN2018Virtual Heritage NetworkDublin Ireland
25-Jul-1809-Feb-18DiGRA2018Annual symposium on Computer-Human Interaction in PlayTurin Italy
02-May-1815-Feb-18Best PracticesBest Practices in World Heritage: Archeology (blog)Menorca Spain
25-Jun-1823-Feb-18ICC2018Computational CreativityLund Sweden
20-Sep-1828-Feb-18Spatial humanitiesSpatial HumanitiesLancaster UK
13-Nov-1828-Feb-18ga2018WEB ARCHIVING HISTORIES AND FUTURESWellington NZ
07-Aug-1812-Mar-18FDGFoundations of Digital GamesMalmo Sweden
18-Jun-1815-Mar-18CDH20183D models and Archives: Centre for Digital HeritageLund Sweden
20-Jun-1815-Mar-18AAEArchaeology and Architecture in EuropeanaLund Sweden
17-Dec-1830-Mar-18TagdevaTheoretical archaeologyChester UK
04-Jul-1831-Mar-18HCIBritish HCI 2017-Digital Make BelieveBelfast Ireland
01-Oct-1831-Mar-18ICOMOS2018Pasifika Heritage focus, tbd (cfp is tentative)Suva Fiji
28-May-1801-Apr-18VRTCH’18VR Technologies in Cultural Heritage (VRTCH’18).Brasov Transylvania
14-Jun-1801-Apr-18ArctempsTANGIBLE – INTANGIBLE HERITAGE(S)London UK
31-Oct-1801-Apr-18DH2018Digital Heritage 2018San Francisco USA
28-Oct-1813-Apr-18CHIPLAY Annual symposium on Computer-Human Interaction in PlayMelbourne Australia
04-Dec-1806-Jun-18SiggraphAsiaSiggraph ASIA 18Tokyo Japan
28-Nov-1815-Aug-18VRST18Virtual Reality Software and TechnologyTokyo Japan

Critical Archaeological Gaming Workshop UCLA

The Critical Archaeological Gaming Workshop was held 25-26 January at UCLA Los Angeles and I was lucky enough to be invited (at short notice). Luckily LA is only two flights for me, one via the ancestral homeland and it was a great opportunity to hear about archaeology games, digital heritage projects, and some criticism of digital (urban) history..

Speakers:

  1. Willeke Wendrich Welcome and purpose of the workshop
  2. Tara Copplestone Rethinking Archaeology Through Game Design
  3. Erik Champion The Sin of Completeness versus the Lure of Fantasy in Contested Possibility-Spaces
  4. Eddo Stern Subjectivity, creativity and polemics in historical game design

  5. Willeke Wendrich Walking through Empty Buildings, Everybody Wears the Same Shoes
  6. Rosa Tamborrino The sense of Time in Videogames: Fragments and Lack of Dynamics in Historical Environment Reconstructions
  7. Hannah Scates Kettler Jumping into the Animus: Revisiting old video games to create new ones

  8. David Fredrick Secrets in the Garden: Modeling Vulnerability and Information Exchange in the House of Octavius Quartio

To answer some people, I don’t think there will be a publication but here are links to some of the projects discussed:

In the demo session I also saw some of the things Chris Johanson (UCLA) is working on with the UCLA Romelab plus also Lynn Dodson’s VR tour of Catalina Island.. If you are near Washington DC 11-15 April 2018, Lynn is organizing a panel on Virtual Heritage Ethics at the annual meeting of SAA..(Society for American Archaeology)

Announcement: This blog is under review..by me

I have been surprised and charmed by the number of overseas strangers who tell me they read this blog but the recent shockingly untrue adverts wordpress are running on this blog have given me pause.

Should I pay them to continue? It is relatively simple and I thinking with hosting a wordpress blog I could have 3D models inside posts.

But I am not happy with their ethics and lack of personalization – yes I read science and technology blogs but not fake news (Musk is not leaving Tesla, he recently signed a long-term contract with them).

And as the UNESCO chair projects and outputs grow I will have to create a webpage for that and perhaps a personal blog (my writing is getting worse, I need the practice!)

Are there any suggestions out there for a blog or webhosting site? Advert-free?

I note many sites listing alternatives don’t mention the adverts:

http://www.wpbeginner.com/showcase/wordpress-competitors-23-popular-alternatives-to-wordpress/

Some possibilities

Erik’s conferencing planning

Notes to myself on some conferences to consider or prepare for in 2018:

*START*CONFERENCELOCATIONTHEMEHave paper? Will go?
11-Apr-18VHN2018Dublin IrelandVirtual Heritage NetworkNot unless neighborhood-shame
02-May-18Best PracticesMenorca SpainBest Practices in World Heritage: Archeology (blog)Abstract accepted but travel complex
28-May-18 VRTCH’18Brasov TransylvaniaVR Technologies in Cultural HeritageV.interesting but not great timing
14-Jun-18ArctempsLondon UKTANGIBLE – INTANGIBLE HERITAGE(S)Not great timing
18-Jun-18CDH2018Lund Sweden3D models and Archives: Centre for Digital HeritageUNESCO chair objectives, a bit early tho
25-Jun-18ICC2018Salamanca SpainComputational CreativityCreativity and VH?
03-Jul-18GI ForumSalzburg Austriame|places|spaces: Special Session: DH: Spatial Perspectives3D and GIS formats for CH Issues: enough time?
04-Jul-18HCIBelfast IrelandBritish HCI 2017-Digital Make BelieveGreat topic & timing but no suitable eval?
26-Sep-18Best in heritageSplit CroatiaThe best in heritageNot conference but best of museum exhibits. Invite to nearby maritime archaeology centre-we shall see.
01-Oct-18ICOMOS2018Suva FijiPasifika Heritage focus, tbdNot a focus on DH? Good themes though
28-Oct-18CHIPLAYMelbourne AustraliaComputer-Human Interaction in PlayPerhaps MB’s first project?
31-Oct-18DH2018?Digital Heritage 2018Will try, not much details on conf yet though
04-Dec-18SiggraphAsiaTokyo JapanSiggraph ASIA 18Only if suitable sessions
17-Dec-18TagdevaChester UKTheoretical archaeologyIf I have a good idea! Great timing

 

 

 

 

Free UT (Unreal game engine) assets

I’m having some trouble finding suitable Unreal engine assets for an intern to use the latest Unreal engine on our (stereo) cylinder and semi-dome at Curtin, but in the meantime..

UPDATE: here is the EPIC Sun temple download link: https://developer.nvidia.com/ue4-sun-temple

[And I assume you have something like
http://www.meshlab.net/ to convert and a 3D modeller like (free) Blender 3D
https://www.blender.org/ ]

Thanks for many of the above links, to the Unreal engine forum.

The Sin of Completeness versus the Lure of Fantasy in Contested Possibility-Spaces

[abstract for Critical Archaeological Gaming -Workshop, UCLA, LA USA, 25-26.01.2018]

The Sin of Completeness versus the Lure of Fantasy in Contested Possibility-Spaces

“..virtual archaeology was not only about ‘what was’ and ‘what is’, or just about developing digital tools… It included a licence to imagine ‘what ifs’ and ‘what might come to be’.”1

In contrast to virtual archaeology, I will outline but question how the fantasy elements of computer games’ pretend completeness enrich ritual, player choice and reward. Could archaeology-focused games leverage fantasy (imagination) for not just engagement but also for critical reflection?

Reference

[1] Beale, G. and Reilly, P. 2017 After Virtual Archaeology: Rethinking Archaeological Approaches to the Adoption of Digital Technology, Internet Archaeology 44. https://doi.org/10.11141/ia.44.1 [Section 2].

Experiencing the Experience of the Past

Experiencing the Experience of the Past and

Experiencing Exhibition Portals of the Future from the Past.

[Notes on a potential future article of speculative/manifesto-oriented content, but where it fits with journals or conferences, I do not know].

Keywords: Experience, heritage, 3D models, experience of experience, Heidegger

In creating virtual heritage models and sites there is a typically recurring problem seldom discussed. In the midst of so many technical, conceptual and social problems I wish to highlight one of the most difficult, the experiencing of experiences.

Charters into digital heritage usually relate back to UNESCO’s concepts of cultural heritage, both tangible and intangible. And UNESCO’s concepts are predicated on the notion of communicating (local, past) cultural significance of the site: what was valuable and significant about it and how do we communicates its values?

Conversely, exhibition architecture celebrates the new, the inspiring, they act as gateway to a visionary future. How do we preserve communicate or re-establish their function and impact, as portals between past and future? They are generally forgotten and dismantled. But the experience of encountering them is never fully recorded, transmitted or preserved.

For Heidegger, the work of art (say, a Greek temple), does not just sit there, it provides a perceptual threshold through which the perceiver can suddenly encounter the shadow-furrowed outline of their past silhouetted against the blinding light of their future.

The power of the sudden vista is such that the very material of the temple (be it marble or some other shiny material) “causes it to come forth for the very first time” [PLT 46]. That is, on the edge of the bringing-forth of the work of art, one is carried away by the impression that the moment is unique: that the work is appearing before one in a way that will never quite be “caught” again.

Such an opening is not an object that is unrelated to the perceiver’s self-guided interests (as one might view the situation in terms of a Kantian disinterestedness), it is the revealing of those very same to all past theories of art and aesthetics. And in the very act of creating this realm, Heidegger claims that it might be significantly more tempting and worthwhile to the perceiver than even the phenomenal world that actually (tangibly) lies before them:

“Towering up within itself, the work opens up a world and keeps it abidingly in force…The world worlds, and is more fully in being than the tangible and perceptual realm in which we believe ourselves to be at home.” [PLT 44-45]

Can we recapture this? The problem, in other words, is how to communicate the experience, historically situated, in how people then experienced what was then fresh, new, revolutionary.

There are paintings, news clippings, sometimes audio interviews. But nothing together in an experiential gestalt that helps communicate what was new to them. Presence research does not help, it aims for a universal not situated measure of presence and immersivity. My concept of cultural presence also does not go very far, it may only apply to certain sites, and…

Do 3D models help? No, they are limited in terms of backstory, paradata (context), not experientially rich, lacking in interactivity and agency (not the same thing), no multimodality or gestalt framework (for reasons I will elaborate), and seldom have feedback. Here I will explain why the most basic elements of games, theme (fantasy, imagination), challenge (engaging difficulty), optional strategies that help develop intrinsic game-related growth and change…

But museums? Museums don’t have the time to enable the above! Well, they don’t have the freedom to allow users to develop the above (references to follow). Growth, deep understanding, all take time and reflection. The monumental, forgotten impact of old museums is disappearing…

There are examples in architecture (embodiment: Kathadaw Pagoda, caryatids; expression: Colosseum; innovation: Duomo of Florence, Hagia Sophia, Pantheon; sensory overload and uniqueness: Crystal Palace).

SO how can we relay and transmit the above?

  1. Biofeedback
  2. Paradata trails
  3. Backstory (incorporate witness and expert interviews)
  4. Historical mementos from different eras recapturing the apparent newness of the event
  5. Shareable experience indicators

References

Charitos, D. (1996). “Definining Existential Space in Virtual Environments”, Proc. Virtual Reality World 96, (Stuttgart: IDG Publications).

Heidegger, Martin, (translated by Albert Hofstadter), Poetry, Language, Thought, Harper and Row, New York 1975 [PLT]

ICOMOS, (1999).‘The Burra Charter: The Australia ICOMOS charter for the conservation of places of cultural significance’, http://www.icomos.org/australia/burracharter.html.

Nitsche, Michael. 2008, Video Game Spaces Image, Play, and Structure in 3D Game Worlds, MIT Press, USA.

Converting Unreal Tournament Levels

Hope to convert an Unreal Tournament (UT2004) game level to UT3. My models (originally), but ported to UT from Adobe Atmosphere and re-textured (read: sculptures/reliefs removed) by students in 2005.

And tutorials warn I have to delete almost everything to convert, and it may well not work. Great!

Perhaps it would be easier to import from 3DS (3D Studio Max) but I no longer have the models! Oh well, that is virtual heritage for you.

If others have virtual heritage models in the UDK editor (Unreal 3) or directly in the latest Unreal 4 engine, please let me know, a student intern here is modifying Unreal to run on the Curtin HIVE cylindrical screen and (semi) dome.

Conferences for 2018

*START*DUECONFERENCETHEMELOCATION
19-Mar-18GoneMuseumNextMuseumNext: The future of museums? AustraliaBrisbane Australia
11-Apr-1822-Jan-18VHN2018Virtual Heritage NetworkDublin Ireland
18-Apr-1815-Jan-18ICA2018Digital Approaches to Cartographic heritageMadrid Spain
18-Apr-1831-Dec-17MW2018Museums on the Web (Lightning talks and demos)Vancouver Canada
21-Apr-1815-Jan-18alt-CHIHuman Factors in Computing SystemsMontreal Canada
02-May-1815-Oct-17Best PracticesBest Practices in World Heritage: Archeology (blog)Menorca Spain
07-May-1810-Jan-18WAM18We Are MuseumsMarrakech Morocco
30-May-1801-Feb-18OrientationsA Conference of Narrative and PlaceNottingham UK
09-Jun-1808-Jan-18DISDesigning Interactive SystemsHong Kong
12-Jun-1815-Dec-17Heritage 2018HERITAGE 2018 – Heritage and Sustainable DevelopmentGranada Spain
14-Jun-1801-Apr-18ArctempsTANGIBLE – INTANGIBLE HERITAGE(S)London UK
18-Jun-1815-Mar-18CDH20183D models and Archives: Centre for Digital HeritageLund Sweden
20-Jun-1816-Feb-18web3D 2018web 3DPoznan Poland
25-Jun-1815-Feb-18ILRNImmersive Learning Research Network ConferenceMontana USA
26-Jun-1827-Nov-17DH2018Digital Humanities 2018Mexico City Mexico
29-Jun-1815-Mar-18AAEArchaeology and Architecture in EuropeanaLund Sweden
29-Jun-1823-Feb-18ICC2018Computational CreativitySalamanca Spain
04-Jul-1831-Mar-18HCIBritish HCI 2017-Digital Make BelieveDublin Ireland
10-Jul-1815-Jan-18EVA18Electronic Visualisation and the ArtsLondon UK
18-Jul-1815-Jan-18Serious PlaySerious Play ConferenceVirginia USA
25-Jul-1831-Jan-18DiGRA2018The Game is the MessageTurin Italy
07-Aug-1812-Mar-18FDGFoundations of Digital GamesMalmo Sweden
12-Aug-1823-Jan-18SIGGRAPH18SIGGRAPH: GenerationsVancouver Canada
01-Sep-1831-Dec-172018achsHeritage Across BordersHangzhou China
09-Sep-18?Jadh2018Japanese Digital HumanitiesTokyo Japan
17-Sep-18?TC-14 ICECEntertainment ComputingPoznan Poland
19-Sep-1801-Feb-18eCAADe2018computing for a better tomorrowLodz Poland
20-Sep-1828-Feb-18Spatial humanitiesSpatial HumanitiesLancaster UK
26-Sep-18?Best in heritageThe best in heritageSplit Croatia
01-Oct-18?ICOMOS2018Pasifika Heritage focus, tbdSuva Fiji
14-Oct-1803-Apr-18UISTACM Symposium on User Interface Software and TechnologyBerlin Germany
28-Oct-1813-Apr-18CHIPLAYThe annual symposium on Computer-Human Interaction in PlayMelbourne Australia
31-Oct-1818-Jan-18World Forum“The Human Image in a Changing World”Busan Korea
31-Oct-18*?DH2018Digital Heritage 2018 *(actually sometime in Oct)San Francisco
13-Nov-1828-Feb-18ga2018WEB ARCHIVING HISTORIES AND FUTURESWellington NZ
21-Nov-18NZDFNATIONAL DIGITAL FORUMWellington NZ
28-Nov-1815-Aug-18VRST18Virtual Reality Software and TechnologyTokyo Japan
04-Dec-18SiggraphAsiaSiggraph ASIA 18Tokyo Japan
24-Apr-19?CAA2019Computer Applications and Quantitative Methods in ArchaeologyKraków Poland
01-Jun-19?iLRNImmersive Learning ResearchLondon UK
04-Sep-1910-Oct-18EAA2019EAA 25th Annual MeetingBern, Switzerland
01-Nov-19?SiggraphAsiaSiggraph Asia 19Brisbane Australia
06-Jul-20?WAC#9World Archaeological CongressPrague, Czech Republic
22-Jul-20?DH2020Digital HumanitiesOttawa Canada

When Academics Don’t Get Interaction Design

Prototype of city square that creates music when city-goers run around the moving circular "tracks" of a giant turntable and camera tracking turns their arm gestures into music beats per audio track (image by Danish architect at our MAB workshop in 2012, Aarhus).

Actually this is more a plea.

Consider this imagined scenario. You are an academic having coffee with a colleague. They do interaction “design-y” stuff and you ask them what they are working on. When they give you a broad overview of the technology and interaction, you might say”Well, that is all well and good but I need to research practical and useful things.” If they know what your focus (tunnel vision) is on, chances are they will then explain how a modification or redirection of the interaction design they were just describing will allow you and your content to do X. “Oh, that I can use” you might say.

Just hold on a minute here. They described an application, tool or service with more generic potential, and then had to use their creative imagination that you didn’t bother tapping into, to show how it could work for you. After you had poured mild scorn on their research. Seems to me they had the brainpower to

a. come up with a generically useful, hopefully transferable idea, concept, tool..

b. be able to summarize your research

c. understand how this new idea, concept or tool could apply to your context in a way that you could understand, AND

d. not be offended that you still didn’t grasp the exemplar they provided you was only a subset of what they had invented to start with.

I am not sure step d would happen though. And I wouldn’t blame the interaction designer if they didn’t have coffee with you again.

 

 

Abstract Components As A Pie Chart

I was reading Your essential ‘how-to’ guide to writing good abstracts

… and then I wondered, would a simple (clumsy) graphic pie chart help make the breakdown of components more memorable? I just used Excel so a proper graphic program would make something a little cuter, but yes I think the principle may have some relevance, then again, is it just because I had to think and retype and categorize the abstract components?

Well, basically every component (Literature research, describing methods etc) is 1/6th of the total, just weigh methods and sources by a factor of 2, as I have or 3, a 1/2, if possible). Simples. Don’t really need a chart for that.

Information component
Components of a Good Abstract %Number of words (for a 300 word abstract)
Lit.research 1/6No more than 50-60 words
Distinctive Theory 1/6At least 50 words
Methods/Data Sources 1/3From 50 words minimum to 150 maximum
New Facts 1/6As many words as possible within your limit
Originality 1/6At least 30 to 50 words
Total100%

Kinect & HMD collaborative engagement

Corbin is my summer intern, looking at
1. Kinect-Minecraft v2: a software framework for non-programmers to create their own gestures for Minecraft interaction: https://www.youtube.com/watch?v=09tc3nLgx9w

See also: https://maker.library.curtin.edu.au/2016/08/02/creating-a-gui-for-kinect-v-2/

2 Kinect-Unity pointer software:

3. Point clouds with a Head Mounted Display (HMD) /Unreal. Status: exploratory.

Reference http://digitime.nazg.org/index.php/2016/10/09/exploring-massive-point-clouds-in-virtual-reality-with-nvidia-tech-demo/

See also CAA2017 slides from Damien Vurpillot: https://www.academia.edu/30171751/Exploring_massive_point_clouds_how_to_make_the_most_out_of_available_digital_material

4. Corbin will narrow down the above into one main investigation. Evaluate: sharing virtual experiences across different displays (cylindrical versus HMD): to uncover similar papers with a collaborative learning focus. Ideally there will be a comparison of Unity versus Unreal.

 

 

 

Conferences for 2018

*START*DueConferenceThemeLOCATION
18-Apr-1831-Dec-17MW2018Museums on the Web (Lightning talks, demos)Vancouver Canada
21-Apr-1815-Jan-18CHIHuman Factors in Computing SystemsMontreal Canada
02-May-1815-Oct-17Best PracticesBest Practices in World Heritage: Archeology (blog)Menorca Spain
07-May-18?WAM18We Are MuseumsMarrakech, Morocco
30-May-1801-Feb-18OrientationsA Conference of Narrative and PlaceNotingham UK
09-Jun-1808-Jan-18DISDesigning Interactive SystemsHong Kong
12-Jun-1815-Dec-17Heritage 2018HERITAGE 2018 – Heritage and Sustainable DevelopmentGranada Spain
14-Jun-1801-Apr-18ArctempsTANGIBLE – INTANGIBLE HERITAGE(S)London UK
18-Jun-18?CDH2018Centre for Digital Heritage conference (tba)Lund Sweden
18-Jun-1815-Dec-17MuseumNextMuseumNext: The future of museums?London UK
20-Jun-18?web3D 2018web 3DPoznan Poland
25-Jun-1815-Feb-18ILRNImmersive Learning Research Network ConferenceOregon USA
26-Jun-1827-Nov-17DH2018Digital Humanities 2018Mexico City, Mexico
04-Jul-1831-Mar-18HCIBritish HCI 2017-Digital Make BelieveDublin Ireland
04-Jul-1802-Oct-17SAHANZHistoriographies of Technology and ArchitectureWellington NZ
10-Jul-1715-Jan-18EVA18Electronic Visualisation and the ArtsLondon UK
18-Jul-1815-Jan-18Serious PlaySerious Play ConferenceVirginia USA
25-Jul-1831-Jan-18DiGRA2018The Game is the MessageTurin Italy
12-Aug-1823-Jan-18SIGGRAPH18SIGGRAPHVancouver Canada
01-Sep-1830-Nov-172018achsHeritage Across BordersHangzhou China
05-Sep-1810-Nov-17EAA2018EAA 24th Annual Meeting: Reflecting futuresBarcelona, Spain
19-Sep-1801-Feb-18eCAADe2018computing for a better tomorrowLodz Poland
01-Oct-18?ICOMOS2018Pasifika Heritage focus, tbdSuva, Fiji
14-Oct-1803-Apr-18UISTACM Symposium on User Interface Software and TechnologyBerlin Germany
28-Oct-18?CHIPLAYThe annual symposium on Computer-Human Interaction in PlayMelbourne Australia
01-Nov-18?DH2018Digital Heritage 2018?
28-Nov-1815-Aug-18VRST18Virtual Reality Software and TechnologyTokyo Japan
24-Apr-19?CAA2019Computer Applications and Quantitative Methods in ArchaeologyKraków, Poland
01-Jun-1915-Feb-18iLRNImmersive Learning ResearchLondon UK
04-Sep-1910-Oct-17EAA2019EAA 25th Annual MeetingBern, Switzerland
06-Jul-20?WAC#9World Archaeological CongressPrague, Czech Republic
22-Jul-20?DH2020Digital HumanitiesOttawa Canada
Start*DUE*ConferenceThemeLOCATION
26-Jun-1827-Nov-17DH2018Digital Humanities 2018Mexico City, Mexico
01-Sep-1830-Nov-172018achsHeritage Across BordersHangzhou China
12-Jun-1815-Dec-17Heritage 2018HERITAGE 2018 – Heritage and Sustainable DevelopmentGranada Spain
18-Jun-1815-Dec-17MuseumNextMuseumNext: The future of museums?London UK
18-Apr-1831-Dec-17MW2018Museums on the Web (Lightning talks and demos)Vancouver Canada
09-Jun-1808-Jan-18DISDesigning Interactive SystemsHong Kong
10-Jul-1715-Jan-18EVA18Electronic Visualisation and the ArtsLondon UK
21-Apr-1815-Jan-18CHIHuman Factors in Computing SystemsMontreal Canada
18-Jul-1815-Jan-18Serious PlaySerious Play ConferenceVirginia USA
12-Aug-1823-Jan-18SIGGRAPH18SIGGRAPHVancouver Canada
30-May-1801-Feb-18OrientationsA Conference of Narrative and PlaceNotingham UK
19-Sep-1801-Feb-18eCAADe2018computing for a better tomorrowLodz Poland
25-Jun-1815-Feb-18ILRNImmersive Learning Research Network ConferenceOregon USA
01-Jun-1915-Feb-18iLRNImmersive Learning ResearchLondon UK
04-Jul-1831-Mar-18HCIBritish HCI 2017-Digital Make BelieveDublin Ireland
14-Jun-1801-Apr-18ArctempsTANGIBLE – INTANGIBLE HERITAGE(S)London UK
14-Oct-1803-Apr-18UISTUser Interface Software and TechnologyBerlin Germany
28-Nov-1815-Aug-18VRST18Virtual Reality Software and TechnologyTokyo Japan