Tag Archives: digital humanities

Book series in Digital Humanities and Digital Heritage

Digital Heritage/Archaeology

Digital Humanities

See also https://adho.org/publications which lists

Books and Book Series

NB Is UWM also a Digital (book series) publisher? http://dc.uwm.edu/arthist_mobilizingthepast/1/

Supporting digital scholarship in the humanities

31 August, I was part of a panel in Curtin’s research week to discuss digital scholarship. And from my notes I was asked to email here are some of my suggestions that might be of some interest and not just for library makerspaces..

In my brief chat I said when I was the project leader of Dighumlab for 4 universities (and now 2 libraries) in Denmark, I asked myself the following questions (abridged):

  • What is a research infrastructure?
  • What do we mean by a laboratory – is there only one?
  • What kind of databases do we have?
  • What about funding?
  • Who is the audience?
  • What should we deliver and when?
  • What are the goals for success after the 5 year period (our contract period) and how do we measure it?

I suggested that genuine infrastructures invest and support not just equipment but also people, skills, training, exchanges, enthusiasm.
Most DH centres are resource based or centre-based, few are distributed. But the most important thing is to work out who you want to work for and with and what resources and profile you hope to focus around.
For our discussion in research week I was not sure if people are talking about a cluster, centre, lab, and for learning, scholarship or support. Perhaps all three but I suggest to focus on one or two but ensure knowledge is carried on past individuals and some of the research aims to evaluate maintain and improve the quality or quantity of that information (it should not just be a pipeline, the pipeline itself should also be an area of research).
I did say some form of meeting space is important (like Curtin Library Makerspace!), archives are important (our Library has that but perhaps it needs to start looking at new more public focussed ones as well), and there are related degrees. So you could tackle any one of those three areas I mentioned, learning, scholarship and support.

For example with this UNESCO chair I have 3 years of workshop funding and 4 years of visiting fellowship funding. Rather than invite people who arrive talk and leave I think it best for me to build it around the makings a 3D archive, invite experts* in the first year to help us survey and build best practice, invite people to help us build it, invite experts in year 3 to help us evaluate it with local communities etc.. AND build a summer workshop or senior class around the visiting experts and workshop funding.

*With DIGHUMAB in 2012 I organised a 1 day conference, invited 4 experts from Nordic/UK countries and 2 infrastructure leaders (CLARIN and DARIAH), in areas we wanted to learn more about or connect with, to come and talk.
What did we get out of that? DARIAH helped DIGHUMLAB academics find partners for an EU project application and asked to host a meeting in Copenhagen, CLARIAH received ERIC EU status with a strong Danish leadership component, Sweden (HUMLAB) invited two of us to their conference; Oslo invited me for a talk and so did Aalto U (Finland), and Lorna Hughes helped bring NeDiMAH people to Copenhagen in 2013 for a conference on cultural heritage tools and archives, and a book (Cultural Heritage Digital Tools and Infrastructures, Routlege 2017 or 2018, google books?) will come out of that. All from a one day conference with just 6 invited and 4 local speakers! Oh, breakout time helps.

See also

 

 

 

 

#GLAMVR16

Well #GLAMVR16 was the twitter hashtag for Friday 26 August’s event held at the HIVE Curtin university, Perth. In the morning two invited speakers (Assistant Professor Elaine Sullivan and Mr Conal Tuohy) gave talks on Digital Karnak and Linked Open Data. They were followed by myself and my colleagues at the School of Media, Culture and Creative Arts, then a workshop on Trove data feed into UNITY game engine dynamically (Mr Michael Wiebrands) and Augmented Reality, Vueforia>Unity (Mr Dominic Manley).

There were three themes/reasons for the morning talks and afternoon workshops.

1.Digital Heritage: Workflows & issues in preserving, exporting & linking digital collections (especially heritage collections for GLAM.

2.Scholarly Making: Encourage makerspaces & other activities in tandem with academic research.

3.Experiential Media: Develop AR/VR & other new media technology & projects esp. for humanities.

The event was part of a strategic grant received from the School of Media Culture and Creative Arts, so thanks very much to MCCA!

Schedule and links to slides

Session title and links to slidesharePRESENTER
IntroductionsEar Zow Digital
Digital KarnakElaine Sullivan, UCSC USA
Linked Open Data VisualisationConal Tuohy, Brisbane
MORNING TEAmorning TEA
Making collections accessible in an online environmentLise Summers
Digital scholarship, makerspaces and the libraryKaren Miller
Digital Heritage Interfaces and Experiential MediaEar Zow Digital
Simple Biometric Devices for Audience EngagementStuart Bender
Usability of interactive digital multimedia in the GLAM sectorBeata Dawson
Emotive Media – Visualisation and Analysis of Human Bio-Feedback DataArtur Lugmayr
Visualising information with RAM iSquaresPauline Joseph
LUNCH
digital workflows (UNITY) Michael Wiebrands
Introduction to Augmented RealityDominic Manley
final questions/social networking/ SUNDOWNERCentre for Aboriginal Studies Foyer

Digital Heritage, Scholarly Making & Experiential Media

Our internal small grant (School of Media Culture and Creative Arts, Curtin University) was successful!

Here is a synopsis of the application (redacted):

Digital Heritage, Scholarly Making & Experiential Media

We propose

  • A one-day workshop [Friday 26 August 2016, HIVE] with 3D, Digital APIs, UNITY and Augmented Reality workshops.
  • We will present our projects at that workshop and a month later meet to review progress and each other’s publications and grants.
  • Then we will organize with the Library and other GLAM partners a cultural hackathon in Perth where programmers and other parties spend a day creating software prototypes based on our ideas from the workshop. The best project will win a prize but the IP will be open source and contestants may be invited into the research projects or related grant applications.
  • Equipment to build prototypes and showcases for future grants. Part of the money will also go into Virtual Reality headsets, and Augmented Reality equipment that can be loaned out from the MCCA store to postgraduates and students.

The above would help progress the below research projects:

  • Another need is to develop the maker-space and digital literacy skills in information studies and the Library Makerspace, to develop a research area in scholarly making.
  • Another project is to integrate archives and records with real-time visualisation such as in the area of digital humanities scholarship, software training in digital humanities, and hands on workshops and crafting projects at the Curtin University Library.
  • Another project is to explore how SCALAR can integrate 3D and Augmented Reality and create a framework for cloud-based media assets that could dynamically relate to an online scholarly publication and whether that journal in printed form, with augmented reality trackers and head mounted displays could create multimedia scholarly journals where the multimedia is dynamically downloaded from the Internet so can be continually updated. Can this work inform future developments of eSPACE and interest in ‘scholarly making’ and makerspaces?
  • There is potential to create an experiential media research cluster with the new staff of SODA, to explore immersive and interactive media that can capture emotions and affects of participants or players. This requires suitable equipment.

CFPs for August 2016

START*DUE*CONFERENCETHEMELOCATION
17-Nov-1619-Aug-16DIGRAA2016Digital Games Research Association AustralasiaMelbourne Australia
31-Jan-1722-Aug-16ACSW2017Australasian Computer Science Week 2017Geelong Australia
14-Mar-1726-Aug-16CAA2017Digital Archaeologies Material Worlds (call for sessions)Atlanta Georgia USA
19-Dec-1631-Aug-16TAGTheoretical Archaeology Group – “Visualisation” sessionsSouthampton UK
27-Nov-1601-Sep-16VICTAVisions on Internet o f Cultural Things and ApplicationsNaples Italy
15-Feb-1701-Sep-16MuseumNextMuseumNextMelbourne Australia
06-May-1714-Sep-16chi2017Computer Human InteractionDenver Colorado USA
25-May-1730-Sep-16otsfThe Archaeology of Sound: a Bridge that Connects Cultures, Time & SpaceMalta
24-Apr-1707-Oct-16EG2017Eurographics 2017Lyons France
03-Mar-1709-Oct-16AMC IUIintelligent user interfacesLimassol Cyprus
03-Apr-1719-Oct-16www2017World Wide Web 2017Perth Australia
10-May-1701-Nov-162D+3D photo2D+3D photographyRijksmuseum, Netherlands
20-May-1715-Nov-16TechnoheritageScience & Technology for the Conservation of Cultural HeritageCádiz Spain
01-Aug-1721-Nov-16ISEA2017International Symposium on Electronic ArtManizales, Columbia
27-Jun-1706-Jan-17CC2017ACM Creativity and CognitionSingapore
28-Aug-1701-Feb-17CIPA 2017Digital Workflows for Heritage ConservationCarleton Canada
30-Aug-1727-Mar-17DCH2017Digital Cultural HeritageBerlin Germany
15-Jun-17?CDHCentre of Digital HeritageLeiden Netherlands
26-Jun-17?ilrn2017immersive Learning Research Network (iLRNCoimbra Portugal
10-Jul-17?DiGRA2017Digital GamesMelbourne Australia
08-Aug-17?DH2017Digital Humanities 2017: AccessMontreal Canada
02-Nov-17?HASTAC17The Possible Worlds of Digital HumanitiesOrlando Florida
24-Jun-18?DH2018Digital Humanities 2018Mexico

New Digital Humanities series ARCHumanities Press

Dymphna Evans, new editor at www.arc-humanities.org (THE APPLIED RESEARCH CENTRE IN THE HUMANITIES AND PRESS LTD) informed me they are developing a digital humanities list on digital humanities.
I don’t know the press but I vouch for Dymphna as editor (she was the editor for Critical Gaming: Interactive History and Virtual Heritage, when she was at Ashgate before it became Routledge).
As well as publishing monographs and collections they are launching a series of short books (20-40,000 words).

Refer https://mip-archumanitiespress.org/series/impact/
The Arc Impact book offers a new route to publication at Arc Humanities Press connecting and looking beyond medieval studies to contemporary humanities research issues. The Arc Impact book offers a route to publish for scholars who have undertaken a specific research project, which does not lend itself to publishing as a traditional journal article or a long-form academic monograph. A more generous word count and faster turnaround time than a journal article allows for rapid publication of results, more scope for case study material and a more immediate impact on the field. The books are typically 20-40,000 words long and priced at an affordable level with open access options.

If not DH what is it? (DH2015 presentation)

The below is the last slide from my Digital Humanities 2015 talk (“Seeing Is Revealing: A Critical Discussion on Visualisation And The Digital Humanities“) in Sydney
The paper is being reviewed for the Digital Scholarship in the Humanities Journal.

Slide 48
title: If not DH what is it?

  1. More emphasis has been on scientific visualisation, on non-interactive calculation + presentation of quantifiable data but DH Vis not only about data, also interactive. vague, questioning & rhetorical.
  2. Visualisation not only pretty, (refer Baldwin, S. 2013. The Idiocy of the Digital Literary..)
  3. Visualisation has to overcome ocularcentrism as Virtual Reality reflects not only sighted reality but non-sighted reality, visualisation is more than just the visual (explain using cave paintings!)
  4. Game design is not typically part of DH but an interesting vehicle for community feedback, cultural issues, critical reflection & medium-specific techniques (procedural rhetoric). Also huge issues, HCI, authenticity, develop scholarly arguments in collaboration, preserve etc.)
  5. It employs research in traditional humanities, converts IT people to humanities research (sometimes), preserves and communicates cultural heritage and cultural significance through alterity, cultural constraints and counterfactual imaginings.
  6. History / heritage is not always literature! DH audience not always literature-focused or interested in traditional forms of literacy.

Review of Critical Gaming: Interactive History and Virtual Heritage

Internet Archaeology (@IntarchEditor)
16/02/2016, 7:52 PM
NEW! Review of Critical Gaming: Interactive History and Virtual Heritage dx.doi.org/10.11141/ia.40… @nzerik pic.twitter.com/TMsT7pHRx1

I have to say I found this a fair and interesting book review, my book was intended more as a primer for ideas for others to both reflect on and design (as well as evaluate) virtual heritage and interactive history projects but the change in jobs (and countries) chapter structure and word parameters resulted in some chapters to be less in-depth than the topics deserved. And as I noted on Twitter there is at least one (and probably several) reasons for the apparently too-dominant focus on built heritage! So sorry archaeologists but thanks to all for retweeting the review!

Seeing Is Revealing: A Critical Discussion on Visualisation And The Digital Humanities

My talk for tomorrow’s dh2015.org conference at UWS, Sydney is entitled:
Seeing Is Revealing: A Critical Discussion on Visualisation And The Digital Humanities.
The presentation examines how

  1. More emphasis has been on scientific visualisation, on non-interactive calculation and presentation of quantifiable data but Digital Humanities Visualisation is not only about data, but can also be interactive. vague, questioning and rhetorical.
  2. Visualisation is not only pretty, (refer Baldwin, S. 2013. The Idiocy of the Digital Literary (and what does it have to do with digital humanities)? digital humanities quarterly (dhq) [Online], 7. Available: http://www.digitalhumanities.org/dhq/vol/7/1/000155/000155.html [Accessed 14 March 2014]). It can help solve and not just communicate research problems.
  3. Visualisation has to overcome ocularcentrism as Virtual Reality reflects not only sighted reality but non-sighted reality, visualisation is more than just the visual (explain using cave paintings!)
  4. Game design is not typically part of Digital Humanities but it is an interesting vehicle for community feedback, cultural issues, critical reflection and medium-specific techniques (such as procedural rhetoric-see last post).
  5. I will discuss visualisation in terms of game engines for history and heritage, hybrid pano-tables, learning via inventories and maps, NPC driven narrative, indirect personalisation (biofeedback), and active speaker as embedded and embodied characters inside environments.
  6. There are huge issues, HCI, authenticity, developing scholarly arguments in collaboration, preservation, etc.)
  7. So if the above is not Digital Humanities what is it? It employs research in the traditional humanities, converts IT people to humanities research (sometimes), helps preserves and communicates cultural heritage and cultural significance through alterity, cultural constraints and counterfactual imaginings. History and heritage is not always literature! And the DH audience is not always literature-focused or interested in traditional forms of literacy.

Curtin Research Fellowships

For research fellows and other scholars who have a PhD awarded after 1 March 2010, please consider applying for a Curtin Research Fellowship (there are also indigenous and senior research fellowships for those with a PhD awarded before 1 March 2010):

http://research.curtin.edu.au/conducting-research/curtin-research-fellowships/

The internal expression of interest deadline is June 4 (the head of a school or centre has to support the application).
Please note this is a very competitive scheme.

I’m particularly interested in talking to researchers who focus on virtual heritage, digital archaeology, game design, VR evaluation, machinima, digital humanities, interaction design or similar subjects that could take place in the Humanities..

call: 6 month TRAME Fellowship in Digital Humanities – Florence

TRAME Fellowship in Digital Humanities Funded by the Zeno Karl Schnindler Foundation, 6 months in Florence!

The Lab. activities – promoting the interoperability of scholarly resources and exploring the possibilities that digital tools and methods offer for innovative research in Digital History, Digital Literature, Digital Philology etc. – are linked to the development of the TRAME initiative (http://www.trame.fefonlus.it) that is part of major international DH projects, such as CENDARI (http://www.cendari.eu) and PARTHENOS (http://www.parthenos-project.eu).

Fellows will develop a critical understanding of digital technologies and research in the arts and humanities, as well as first-hand experience in how to do Digital Humanities, through a very strong practical component including the concrete creation of digital resources and tools for the study of specific disciplines, within a network of scholars and other professionals linked to the DARIAH-ERIC (www.dariah.eu) initiatives, such as the Medeivalist’s Sources Working Group (www.medievalistsources.eu).

The grant will allow to spend a period of 6 (six) months in Florence, at the SISMEL Digital and Multimedia Lab., seeking the development agenda of the TRAME project, with a monthly stipend of 2,500 Swiss francs (CHF).

Link to DARIAH website for call. Applications due 1 June to start in September.

How many Digital Humanities Journals would be in the Quality Tier in Australia?

Possibly only two!

Although I am on the board of Journal of Interactive Humanities (ISSN: 2165-7564) there is no SJR as of yet.
http://scholarworks.rit.edu/jih/

For future reference: a Berkeley list of DH journals is here (I was briefly on the board of JITP but I don’t all the listed journals that well)
http://digitalhumanities.berkeley.edu/resources/digital-humanities-journals
Only Digital Humanities Quarterly would I argue for from that list but SJR of DHQ not listed at http://www.scimagojr.com/
Although it sems to have an SJR rank at http://www.coolcite.com/journal/20117 but I cannot vouch for this quality pro or con of this website!
So a note to DH journal editors, please try to reach a reasonable SJR ranking as I think this metric will become more and more popular with research organisations!

reviews of Critical Gaming book before it is even published

It was a very nice surprise to discover the 3 reviews on Critical Gaming: Interactive History and Virtual Heritage at
http://www.ashgate.com/isbn/9781472422910
I tried for a more conversational style that sprang from simple ideas as starting points so I was very happy to hear from people that it  has helped them in their projects and grant applications-even if only as a primer.
I am indebted to the reviewers!
-Erik

Reviews: ‘If anyone doubts that games, gamification, and play do not provide a serious and essential path to creativity and knowledge-production about the past, then Erik Champion’s book will surely change their minds. The book is a must for teachers, historians, archaeologists, and museum and cultural heritage professionals interested in critically using games and virtual reality as tools for teaching and research.’
Ruth Tringham, University of California, Berkeley, USA

‘Champion’s newest work represents a treasure trove of ideas for both scholars and practitioners in the field of digital heritage. Digital media designers will find a plethora of design ideas while researchers will encounter as many useful evaluation suggestions, both with the goal of creating virtual environments that convey a sense of cultural presence and facilitate cultural learning.’
Natalie Underberg-Goode, University of Central Florida, USA

‘By emphasizing the new cultural role of serious games, game-based learning, and virtual heritage in making scholarly arguments, this book demonstrates the relevance of visualization, interaction and game design in a contemporary humanities discourse. It will be of great use to scholars and educators who want to include new digital methods in their research and courses while it will provide indispensable digital literacy, references, and case studies to 21st century students in humanities and heritage-related fields.’
Nicola Lercari, University of California, Merced, USA

next trip: Digital Densities, Melbourne, 26-27 March 2015

Digital Densities 
A symposium examining relations between material cultures and digital data
26th – 27th March 2015, The University of Melbourne.

Hosted by the Digital Humanities Incubator (DHI) in the School of Culture and Communication, University of Melbourne.

Presenters include Sarah Kenderdine, Paul Arthur, Erik Champion, Miguel Escobar, Rachel Fensham, Gillian Russell, Nick Thieberger and Deb Verhoeven.

  • Keynote Address: Prof. Sarah Kenderdine. Thursday 26th March 2015, 6-8pm McMahon Ball Theatre, Old Arts Building
  • Registration 8.45am.
  • Friday 27th March 2015, 9am – 5.30pm Linkway, 4th Floor John Medley Building

Admission is free. Bookings are Required. Seating is limited.

My abstract (and I am happy to meet and network with people the day before):

Title: Intangible Heritage, Material Culture and Digital Futures
Our experience with the material culture of situated heritage is typically embodied, personal, and unique. On the other hand, our literary understanding of the past as developed through reading of scholarly texts is typically linear, monovocal, and aplatial.  Our experience and our literary understanding are two modes of knowledge that seldom meet.
Digital humanities has/have promised to provide alternative visions to metanarrative, to frozen information, and to disembodied experiences. Digital technology has offered to destroy distance and difference. My research on the other hand, aims to restore an appreciation of distance and difference, though creating cultural constraints in immersive visualizations through both the limitations and affordances of digital technologies. Now I have proposed to UNESCO to combine game engine capabilities and consumer-level capture technologies with open access 3D cultural heritage content in new and community-maintained online archives. Can this project provide material weight to the virtual?

The Tyranny of Distance Panel at DHA2014, Perth Australia 2014

Digital Humanities And The Tyranny of Distance for http://dha2014.org/ Wednesday 19 March, 2014, Hosted at University of Western Australia, Perth Australia

Slides

Talk 1 (virtual): No Panacea: How Can Virtual Research Environments Enhance Distance Research-Matt

After a recent report on virtual research environments (VREs) from the Joint Information Systems Council in the UK (JISC) found that, even after 6 years of funding and study by JISC, “the ‘emergent community of practice’ has failed to grow significantly beyond the pool of practitioners in direct receipt of JISC project funds,”[1] perhaps it is time to step back and consider whether VREs truly can be a useful addition to humanities research and, if so, under what circumstances.  This paper will discuss the areas in which scholars should expect VREs to assist them in distance research (access to the same tools, data, and workflows in a single environment) and the price they will need to pay for these advantages (either significant time and energy to develop their own environment or being satisfied with a pre-existing solution).  This paper will conclude that VREs can be an excellent tool for distance research, but one for which a significant price must be paid given the current state of existing VRE platforms.

Talk 2 (virtual): Collaborative writing in a distributed research consortium: requirements and possible solutions-Christof

This contribution reports on experiences made with collaborative writing in the DARIAH consortium (Digital Research Infrastructure for the Arts and Humanities, www.dariah.eu). DARIAH is a distributed research project involving numerous partners from 12 different European countries and in which tools supporting various collaborative writing and project coordination tasks have been used over a considerable period of time. Despite the fact that collaboration across geographical distance is essential for this and many other projects, the existence of conflicting requirements of scholarly collaborative writing processes make a generic solution very hard to come by. Among these requirements are real-time collaborative writing, flexible word-level commenting, footnote support, version control, access rights management, publishing options and open-source availability of the tool itself. Currently available technical solutions do not meet all of these requirements. Tools discussed in this contribution include Etherpad, Mediawiki/Confluence, GoogleDrive, Dropbox and WordPress. Finally, one promising solution will be discussed which is still in early stages of development, namely Penflip (www.penflip.com), a GitHub front-end for text composition.

Talk 3 (virtual): Recognizing Distance: On Multilingualism in Digital Infrastructures-Toma

Infrastructures are installations and services that function as “mediating interfaces” or “structures ‘in between’ that allow things, people and signs to travel across space by means of more or less standardized paths and protocols for conversion or translation.” [2] By definition, infrastructures are in the business of overcoming distance: they have always been seen as motors of change propelling society into a better and brighter future. Which is why it would be all too tempting — and all too easy — to approach the question of digital research infrastructures uncritically by embracing the master narratives of efficiency and progress without discussing the larger and more complex implications of institutionalizing networked research. A digital infrastructure is not only a tool that needs to be built: it is also a tool that needs to be understood. In this talk, I will address the challenge of multilingualism in research infrastructures evolving against the backdrop of global capitalism in its electronic mode, the so-called “eEmpire” [3] How can we make sure that digital infrastructures — not only the ones we are trying to build now, for ours are baby steps, but the future ones, the ones we hope to see built one day — do not turn from being power grids into grids of (hegemonic, monolingual, monocultural) power?

Talk 4 (in person): The 3D world is your stage-Erik

How can scholars collaborate in virtual environments in a manner similar to video-conferencing? Which conferencing and distributed modeling tools are particularly appropriate to research and collaboration in the spatial and artefactual humanities? This talk will briefly outline needs, issues and promising services and working prototypes.

Authors

Matthew Munson <mmunson@gcdh.de>

Matthew Munson is a researcher at the Göttingen Centre for Digital Humanities (GCDH) in Göttingen, Germany.  He holds a bachelor’s degree in Education from the University of Kansas and in Theology from Loyola College (now Loyola University) in Baltimore, Maryland, and a master’s degree in Religious Studies from the University of Virginia.  While a student at the University of Virginia, Matthew began working in the digital humanities center there, the Scholars’ Lab, and immediately became interested in the fascinating insights digital methods could give into ancient religious texts.  He received a Scholars’ Lab Digital Humanities Fellowship in 2009-2010 to explore the use of text-mining strategies to identify relationships between the Greek texts of St. Paul in the New Testament and the Hebrew texts of the Old Testament.  At the GCDH, Matthew works in the European project DARIAH (Digital Research Infrastructure for the Arts and Humanities) and coordinates the DARIAH work package concerning VREs on the German and European level and is also coordinating the development of the DARIAH international digital humanities summer school, planned for August 2014 in Göttingen.  His current research interests lie in the area of semantic drift and methods of calculating the change in the meanings of words from the Old Testament to the New Testament.

Christof Schöch <christof.schoech@uni-wuerzburg.de>

Christof Schöch is a researcher at the Chair for Digital Philology, University of Würzburg, Germany, working in the DARIAH-DE (Digital Research Infrastructure for the Arts and Humanities) project. He obtained his PhD from Kassel University & Paris-Sorbonne in 2008 with a study published as La Description double dans le roman des Lumières 1760-1800. His interests in research and teaching are French Literature (Enlightenment, contemporary novel, classical drama) as well as digital humanities (scholarly digital editions, quantitative text analysis, digital infrastructure).

Toma Tasovac <ttasovac@humanistika.org>

Toma Tasovac is the director of the Belgrade Centre for Digital Humanities. He has degrees in Slavic Language and Literatures from Harvard and Comparative Literature from Princeton. He works on complex architectures in electronic lexicography, digital editions, and integration of digital libraries and language resources. He is equally active in the field of new media education, regularly teaching seminars and workshops in Germany, Eastern Europe, the Caucasus and Central Asia.

Erik Champion <nzerik@gmail.com>

A Professor of Cultural Visualisation at Curtin University, Erik was previously Project Leader of DIGHUMLAB Denmark, and co-Leader of the Research and Public Engagement part of DARIAH. His research is primarily in virtual heritage, serious games, and 3D applications in the Digital Humanities. He has postgraduate degrees in Architecture, Philosophy, and Engineering (Geomatics). He has written Playing With the Past, edited Game Mods: Design Theory and Criticism (a free download at ETC Press), and is writing Critical Gaming in the Digital Humanities.

[1] Miller, Paul, “JISC VRE Programme: Impact Study,” March 2010:http://www.immagic.com/eLibrary/ARCHIVES/GENERAL/JISC_UK/J100315M.pdf, p. 21.

[2] Badenoch, Alexander and Andreas Fickers (2010), ‘Europe Materializing? Toward a Transnational History of European Infrastructures’, in Badenoch, Alexander and Andreas Fickers (eds.), Materializing Europe: Transnational Infrastructures and the Project of Europe (Basingstoke, Hampshire; New York: Palgrave Macmillan), 11.

[3] Raley, R. (2004). eEmpires. Cultural Critique 57, 132.

Researchers as Infrastructure article in “Studies in the Digital Humanities”

My article Researchers as Infrastructure is now available in The Proceedings of the Digital Humanities Congress 2012 at:

http://www.hrionline.ac.uk/openbook

This is the first issue of the University of Sheffield’s new journal, Studies in the Digital Humanities.
The journal is optimised for viewing on desktop PCs and mobile devices, in HTML, PDF and e-Book formats.

Leipzig eHumanities Slides, and Visualisation Links

If anyone is interested in my 23/10/2013 Leipzig eHumanities presentation, which is mostly on virtual environments/games (and heritage),
I have just uploaded my presentation to
http://www.slideshare.net/nzerik/leipzig-ehumanities-23-october-2013-talk

But for ease of reference, for links to interesting Digital Humanities/Visualisation tools there is this:
http://www.slideshare.net/nzerik/visualization-notes-most-links-on-last-2-slides
Actually most links on slides 40 and 41.

Does visualisation ever provide new insight in the humanities?

The Dean of Research at my Faculty of Humanities asked this yesterday.I have decided this could become a future book project, answering that question, I mean.

Some beginning links are here:
http://www.quora.com/What-are-some-critical-data-visualization-works
Data visualisation but good http://www.mulinblog.com/2013/09/03/data-visualization-matters/?utm_source=buffer&utm_campaign=Buffer&utm_content=buffer612ef&utm_medium=twitter
http://www.asis.org/Bulletin/Apr-12/AprMay12_Bailey_Owens.html
http://viewshare.org/views/jefferson/fulton-street-trade-cards-collection/
Good slides roundup http://www.slideshare.net/smithss_27106/data-visualization-and-digital-humanities-research-a-survey-of-available-data-sets-and-tools
A conference this question may have been answered: http://hyperstudio.mit.edu/h-digital/

http://www.quora.com/Data-Visualization/Why-does-visualization-matter
To explain this to my students I usually refer to the best historical examples. Epidemiology, for instance, would not be the same without thematic mapping, as maps let you take a peek behind the data, see what the numbers hide. The classic is Snow’s Cholera map, obviously, which I praise here http://blog.visual.ly/infographi… but there are many others. I’d recommend two books about data maps: “Cartographies of Disease” http://www.amazon.com/Cartograph… and “Early Thematic Mapping in the History of Cartography”http://www.amazon.com/Early-Them… which revisits some well known names, such as Charles Joseph Minard, and casts lights on others that are not so well known.
http://blogs.hbr.org/hbr/hbreditors/2013/03/power_of_visualizations_aha_moment.html

here’s an “Aha!” moment sometimes. Even on the most obvious things. Take Matthew Bloch [and Shan Carter and Alan McLean]’s census maps.


Click to see larger image. View the interactive version here.
source: New York Times

I’m just seeing what I basically know: New York neighborhoods are segregated. But I felt it in a way I never had before. You can feel a good data visualization.

One thing we did was take a very simple unemployment chart — your most basic visualization — and we let people choose a Democrat or Republican interpretation of the data.


Click or touch to see larger image. View the interactive version here.
source: New York Times

You can literally see the visualization change based on whose point of view was highlighted. It would be silly to interpret any data viz as truth. They are interpretations of truth.